Monthly Archives: November 2020
Zack Snyder Imagines Carla Gugino as Catwoman
Demon’s Souls Review: Shield Up
There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.
Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.
And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.
Continue Reading at GameSpotDemon’s Souls Review: Shield Up
There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.
Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.
And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.
Continue Reading at GameSpotSackboy: A Big Adventure Review
Sackboy finally has a game to call his own. The smiley mascot for LittleBigPlanet and, occasionally, the PlayStation brand has always been treated as more of an icon than a character, a cutesy tabula rasa through which all video-game-related things are possible. In Sackboy: A Big Adventure, his purview is much more traditional. He's a jumpman, a platformer in the tradition of Mario, Sonic, Crash, and all the other mascots that came before him. Sackboy, both the character and the game, rises to succeed the mascot platformer mantle well in many respects. Though its aesthetic often feels bland, its solid platforming makes for a worthy challenge.
Like many platformers, story is not Sackboy's strong suit. You’re jumping around Craftverse, the world of LittleBigPlanet, to save it from a villainous jester doll called Vex. Though you'll get a fairly steady stream of updates reminding you of Vex's evil presence, there's not much you need to know. You could say the story is a waste of Sackboy's surprisingly compelling cuteness. On the other hand, you could argue that Sackboy's cuteness keeps your interest in the game afloat, even without a compelling story.
Sackboy regularly evokes LittleBigPlanet's arts-and-crafts visual aesthetic. Sometimes, the motif works well. There are great visual details in many of the levels, like hard-drawn cutouts of animals in the backgrounds or platforms made from stacks of books, which imply that the levels were set up in a child's bedroom. More often, though, it leads to generic "imagination-world" design. Most of the enemies are multi-colored animals or blocks with cute but angry eyes. And, even with those craftsy details, the basic level settings--space, the jungle, under the sea--all feel vague.
Continue Reading at GameSpotSackboy: A Big Adventure Review
Sackboy finally has a game to call his own. The smiley mascot for LittleBigPlanet and, occasionally, the PlayStation brand has always been treated as more of an icon than a character, a cutesy tabula rasa through which all video-game-related things are possible. In Sackboy: A Big Adventure, his purview is much more traditional. He's a jumpman, a platformer in the tradition of Mario, Sonic, Crash, and all the other mascots that came before him. Sackboy, both the character and the game, rises to succeed the mascot platformer mantle well in many respects. Though its aesthetic often feels bland, its solid platforming makes for a worthy challenge.
Like many platformers, story is not Sackboy's strong suit. You’re jumping around Craftverse, the world of LittleBigPlanet, to save it from a villainous jester doll called Vex. Though you'll get a fairly steady stream of updates reminding you of Vex's evil presence, there's not much you need to know. You could say the story is a waste of Sackboy's surprisingly compelling cuteness. On the other hand, you could argue that Sackboy's cuteness keeps your interest in the game afloat, even without a compelling story.
Sackboy regularly evokes LittleBigPlanet's arts-and-crafts visual aesthetic. Sometimes, the motif works well. There are great visual details in many of the levels, like hard-drawn cutouts of animals in the backgrounds or platforms made from stacks of books, which imply that the levels were set up in a child's bedroom. More often, though, it leads to generic "imagination-world" design. Most of the enemies are multi-colored animals or blocks with cute but angry eyes. And, even with those craftsy details, the basic level settings--space, the jungle, under the sea--all feel vague.
Continue Reading at GameSpotSpace Force: Netflix Renews Steve Carell Series for Season 2
Space Force: Netflix Renews Steve Carell Series for Season 2
Justice League: The Snyder Cut Will Only Have Roughly Four Minutes of New Footage
Justice League: The Snyder Cut Will Only Have Roughly Four Minutes of New Footage
Star Wars: Battlefront 2’s Janina Gavankar Cameoed in The Mandalorian, And You Definitely Didn’t Notice
“There is a Mon Calamari who puts their hands on their hips. That’s Frank Ippolito who’s inside that rig. He made that headpiece and it takes two puppeteers to animate it,” Gavankar revealed. “And they needed a second puppeteer to just handle the nostrils of this character. And [Ippolito] called me and he said, ‘Do you want to come puppeteer the nostrils of this Mon Calamari?’” “And I said ‘f**k yes.’” Gavankar's arrival on the set turned many heads including David Filoni who recognized Gavankar but didn't realize the purpose of her visit on set. When Gavankar revealed she was there as a puppeteer, she says the response she got from Filoni was "one of those 'of course you are,' kind of things." [caption id="attachment_2438457" align="alignnone" width="1280"] Not seen: Gavankar puppeteering a nostril.[/caption] So yes, when you see the Mon Calamari’s nostrils in the latest Manadlorian episode, remember that it is the work of Iden Versio, or rather her actor Janina Gavankar. Gavankar does say she would love to reprise the role of Iden if asked to by LucasFilms. "We know how she dies but we don't know about the years in between. There's a lot of life there so if anybody asks me to come back and play [Iden] I'd be delighted to do so." For Gavankar’s portrayal of Iden Versio, an Inferno Squad commander and star of the campaign mode in Star Wars: Battlefront 2, check out IGN’s Battlefront 2 review. And be sure to check out our review of The Mandalorian Episode 3. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. Additional reporting by Terri SchwartzChapter 11 incoming Start streaming the next episode of #TheMandalorian. #DisneyPlus pic.twitter.com/neEZ2KGVv8
— Disney+ (@disneyplus) November 13, 2020