Monthly Archives: November 2020

PS5 Owners of Call of Duty: Black Ops Cold War May Be Playing the PS4 Version

For those who were able to secure a PS5 at launch and have been playing Call of Duty: Black Ops Cold War, there is a chance you may have been playing the PS4 version by accident. As reported by Eurogamer, this issue appears to be affecting certain people who have purchased and downloaded either the Cross-Gen bundle or the Ultimate Edition of Call of Duty: Black Ops Cold War, which both include the PS4 and PS5 version of the latest Call of Duty. When you purchase either of these versions from the PlayStation Store, you are able to choose which parts of Black Ops Cold War you wish to download - i.e. Zombies, Multiplayer, Campaign. However, if you choose download all, you will download both the PS4 and PS5 version of the game, and it appears to default to the PS4 version for some playing on PS5. [ignvideo url="https://www.ign.com/videos/2020/11/13/call-of-duty-black-ops-cold-war-campaign-review"] Activision Support has responded to this issue, and has revealed the necessary steps to ensure you are playing the correct version;
  1. Highlight the game tile on the Dashboard
  2. Scroll down and highlight "Play"
  3. Select the 3 dots and open the menu
  4. Select “PS5 | Full | Call of Duty: Black Ops Cold War”
  5. Launch and enjoy!
Eurogamer also notes that there are some instances of people deleting the PS4 version and it causing a download queue bug that prevents the ability to download the PS5 version if it isn't already installed. Reports mention that a factory reset will fix this issue, but hopefully a patch will be on the way shortly. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] For more on Call of Duty: Black Ops Cold War, you can check out our review of the campaign and our review in progress of both its Multiplayer and Zombies mode. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

XIII Remake’s Developer and Publisher Apologize For Launch Version’s Issues

The reception to the launch of the remake of XIII has been negative, and its publisher and developer have released a joint statement to apologize and promise that a fix is on the way. The XIII remake's developer PlayMagic and publisher Microids began by saying that "players expectations have not been met by the launch version and we hear loud and clear the legitimate criticism and disappointment." As it stands, XIII's remake has an "Overwhelmingly Negative" rating of 9% on Steam and a 44 on Metacritic, with many noting the numerous technical issues. Additionally, as Twitter user @tomrkobayashi notes, another issue fans have with the game are how the game "removed the comic book style [of the original] and went for something that looks like Fortnite." Screenshot_2020-11-15 Thomas Ripoll Kobayashi 小林透真 on Twitter Microids and PlayMagic also admit that "the pandemic has impacted the game's production on many levels." The team had hoped to have a Day One patch ready to fix all the issues, but the update is "taking more time than expected." PlayMagic is "working hard to solve all the game's issues," and the first update "will be pushed shortly to fix the most urgent issues regarding the controls, frame rate, collisions, rendering and sound." Microids also confirms that it is working on a detailed road map that will highlight the "upcoming free additions to the game content like new levels, weapons, skins and modes for the local multiplayer." [ignvideo url="https://www.ign.com/videos/2020/11/10/xiii-launch-trailer"] In our review of the original XIII, which was released in 2003 on PC, PS2, Xbox, and GameCube, we said "the character models are quite awesome, but apparently not nearly as much work was done on stylizing the environment as well. XIII has a great story-driven sheen, but at it's core, it's weighed down by some occasional bewildering flaws, in addition to the lackluster weapons and simple combat we usually see in lesser productions." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Twitch to Donate $1 Million to AbleGamers to Help Gamers with Disabilities

Twitch has committed to donate $1 million to the AbleGamers charity to help "change the lives of thousands of people with disabilities." Steven Spohn, the COO of AbleGamers, had a goal for his 40th birthday to raise $1 million for The AbleGamers Charity, a group that utilizes fun to "bring inclusion and improved quality of life for people with disabilities through the power of video games." As of a few hours before the announcement, Spohn's initiative had earned over $150,000 in donations, and Dr. Lupo helped reveal that Twitch would be donating an extra $1 million to AbleGamers to help make a difference for so many around the world. AbleGamers was founded in 2004 by Mark Barlet and Stephanie Walker after Walker began having troubles controlling a mouse to play video games due to multiple sclerosis. They decided it was time to make gaming accessible for people with disabilities so they could ensure, as they say, everyone can game. AbleGamers has done incredible work since then, including working with Microsoft to help develop the Xbox Adaptive Controller. [ignvideo url="https://www.ign.com/videos/2018/09/06/unboxing-the-xbox-adaptive-controller"] Accessibility has been a much bigger focus in gaming recently, thanks in large part to the work Spohn and AbleGamers does, and it is seen as taking center stage in such games as The Last of Us Part 2. Furthermore, the first annual Gaming Accessibility Awards is taking place tonight, November 15, at 8pm PT/11pm ET, and the show is being hosted by Spohn and IGN alum Alanah Pearce. You can watch the awards show on either Twitch.TV/AbleGamers or Twitch.TV/Charalanahzard, and all proceeds will go towards charity to help make gaming accessible to all. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Into the Spider-Verse Scene Recreated in Spider-Man: Miles Morales on PS5

One of the most iconic scenes in Spider-Man: Into the Spiderverse has been recreated in Marvel's Spider-Man: Miles Morales on PS5 and the internet is absolutely loving it. @Much118x on Twitter took on the challenge of matching the leap of faith scene from Spider-Man: Into the Spider-Verse, set to Blackway & Black Caviar's What's Up Danger, and the results are... well... spectacular. As previously mentioned, the internet has fallen in love with this video, with it surpassing over one million views since it was tweeted out yesterday, November 14. In what may be the ultimate compliments, Spider-Man: Into the Spider-Verse writer Phil Lord and producer Christopher Miller quote tweeted the video showing their support and respect for @Much118x's work. Phil Lord loved it so much, he said "Let's make the rest of the movie this way." He was obviously referring to Spider-Man: Into the Spider-Verse 2, which is set to be released in theaters on October 7, 2022. [ignvideo url="https://www.ign.com/videos/2020/10/30/marvels-spider-man-miles-morales-into-the-spider-verse-suit-trailer"] The Spider-Man: Into the Spider-Verse suit is available in Marvel's Spider-Man: Miles Morales for you to attempt to recreate the scene as well, or just to swing around and feel awesome doing so. For more on Marvel's Spider-Man: Miles Morales, be sure to check out our review, learn some essential tips to excel at the game, and see how Miles Morales is the latest first-party game from Sony to become a PlayStation meme. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: Fox Execs Told George Lucas Young Anakin Would ‘Destroy the Franchise’

An excerpt from a 1999 Empire Magazine interview with George Lucas is currently making the rounds, in which Lucas recounts how 20th Century Fox executives were less-than enthusiastic about the director deciding to center the first film of the Prequel Trilogy around a 10-year-old Anakin Skywalker. The piece, which came out a few weeks after The Phantom Menace opened (to a huge box office), featured Lucas admitting that the film would have been more easily marketable if he'd started Anakin's story with him as a teenager falling in love with Natalie Portman's Queen Padmé. "I kept it as it was originally intended," he said. "You can't play too much to the marketplace. It's the same thing with the fans. The fans' expectations had gotten way high and they wanted a film that was going to change their lives and be the Second Coming. You know, I can't do that, it's just a movie. And I can't say, now I gotta market it to a whole different audience. I tell the story." "I knew if I'd made Anakin 15 instead of nine, then it would have been more marketable," he continued. "If I'd made the Queen 18 instead of 14, then it would have been more marketable. But that isn't the story. It is important that he be young, that he be at an age where leaving his mother is more of a drama than it would have been at 15. So you just have to do what's right for the movie, not what's right for the market." [widget path="global/article/imagegallery" parameters="albumSlug=how-darth-maul-went-from-supporting-villain-to-star-wars-icon&captions=true"] "You're going to destroy the franchise, you're going to destroy everything." Lucas said of the Fox execs reactions to his story choices. He also recalled telling others at Lucasfilm that he was "making a movie that nobody wants to see." If you're looking to get inside Lucas' head even more when it comes to The Phantom Menace, check out this time capsule of his first day writing Episode 1. Also, check out the secret hidden cameo on this week's episode of Star Wars: The Mandalorian, as well as an explainer on the different sects of Mandalorians. [widget path="global/article/imagegallery" parameters="albumSlug=george-lucas-would-have-killed-luke-skywalker-and-other-weird-star-wars-facts&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Fincher on Joker Being an Unlikely Hit About the ‘Betrayal of the Mentally Ill’

While speaking with The Telegraph about his new Netflix film Mank, director David Fincher ruminated about Warner Bros. Pictures' Joker and how unlikely it was that, because of its subject matter, the film became a huge hit. “Nobody would have thought they had a shot at a giant hit with Joker had The Dark Knight not been as massive as it was,” Fincher said. “I don’t think ­anyone would have looked at that material and thought 'Yeah, let’s take [Taxi Driver’s] Travis Bickle and [The King of Comedy’s] Rupert Pupkin and conflate them, then trap him in a betrayal of the mentally ill, and trot it out for a billion dollars,” he continued. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-david-fincher-movie-review&captions=true"] While speaking about Joker, Fincher couldn't help but be reminded of his own film, Fight Club, which explored the mentally ill...and was not a hit (though it grew in cult popularity over the years). "The general view afterwards among the studio types was ‘Our careers are over’," Fincher said. "The fact we got that film made in 1999 is still, to my mind, a miracle.” Fincher also noted that the confidence in Fight Club to perform well was super-low, especially when compared to the early confidence Warner Bros. had in Joker. In related David Fincher news, you can read IGN's review of Mank, as well as the news of his Netflix series, Mindhunter, probably being dead, and how the director surprised film students with a remote Masterclass. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-90s-movies&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Demon’s Souls on PS5 Has a Mysterious Door That Wasn’t in the Original

Players have seemingly discovered a mysterious locked door in World Level 1-3 of the Demon's Souls remake on PS5 that wasn't in the original PS3 version. As spotted by Twitter user @VaatiVidya, Reddit user OrganizedBonfire found this illusory wall in the Tower Knight Archstone of Demon's Souls on PS5 while exploring its tight corridors. After stumbling upon the door and trying to open it, a message appears that says "It appears to be locked." As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight. [caption id="" align="alignnone" width="3840"] Via Reddit (u/Cosmic-Vagabond)[/caption] They also note that, since the door says "it appears to be locked," it is "not a key door and instead has a mechanism." If you want to try to figure out the mystery, Cosmic-Vagabond notes that "at the start of 1-3 there's the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end." [ignvideo url="https://www.ign.com/videos/2020/11/12/9-demons-souls-tips-to-get-you-started"] Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved. For more on Demon's Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Air Force Is Putting Laser Guns on Fighter Jets

Like something out of G.I. Joe, or even Star Wars, the U.S. Air Force is working with aerospace defense firm Lockheed Martin to deploy lasers on fighter jets by 2025. The program even has a super comic book-y title -- going by "SHiELD" (yes, with a lower-case 'I'), aka "Self-Protect High Energy Laser Demonstrator." It's very reminiscent of Hydra turncoat Grant Ward's quote on Marvel's Agents of SHIELD when he said "It means someone really wanted our initials to spell out S.H.I.E.L.D." National Defense explains that SHiELD is a pod-mounted laser on the fuselage or wing of a fighter jet designed to shoot down incoming air-to-air and surface-to-air missiles. [ignvideo url="https://www.ign.com/videos/2020/11/14/the-mandalorian-season-2-the-latest-huge-cameo-has-a-hidden-meaning-canon-fodder"] It's being said that the SHiEILD system might be initially used "to protect older fighters that can’t take advantage of stealth to hide from the enemy." And, just like the dogfights we've seen between the Rebel Alliance and the Empire, lasers have an almost infinite ammunition supply. Traveling at the speed of light, impossible to dodge, a laser can be powered by the airplane’s engine, removing the need for an onboard gun magazine. Popular Mechanics even states that "SHiELD, paired with existing chaff and flare defenses, could very well someday be controlled by an R2D2-type artificial intelligence tasked with defending their warplanes from missile attack." So there you go. How long before we get little robots, in a separate hatch, controlling the laser beam deployment? [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Short Circuit Getting Rebooted as Latinx Family Film

The '80s sci-fi movie Short Circuit is being rebooted as a Latinx family film, and Eduardo Cisneros and Jason Shuman will write the screenplay. Deadline says that Cisneros was a writer on Instructions Not Included and is a writer along with Shuman on the upcoming comedy Half Brothers. Spyglass Media Group and Project X Entertainment are working on the Short Circuit reboot. These two companies are also working on the new Scream movie, which is due out on January 14, 2022. [widget path="global/article/imagegallery" parameters="albumSlug=remakes-that-are-better-than-the-original&captions=true"] The original Short Circuit movie was about a military robot that was struck by lightning during a test, which caused the robot to become sentient. The robot escapes and is soon discovered by an animal caretaker. Breakfast Club actress Ally Sheedy played the role of the caretaker in the original movie, but did not return for a main role in the sequel. Short Circuit 2 came out a couple of years after the first one, but it grossed about half as much as the first movie did at the box office. No other Short Circuit movies were made until now. [ignvideo url="https://www.ign.com/videos/2018/07/26/the-10-best-80s-action-movies"] A Short Circuit remake was reportedly in the works around 2009 with the director of Paul Blart: Mall Cop and a writer from Robot Chicken. The remake resurfaced a few years later with the director of Garfield: A Tail of Two Kitties attached, but that attempt also never made it to production. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

PS5’s DualSense Is Now Supported in Steam Client Beta

For those with a brand new PlayStation 5, or even those with a DualSense waiting on one, Valve has announced that the DualSense is now supported in Steam Client Beta. As revealed in the Steam Client Beta's latest patch notes, initial input support for the PS5 DualSense controller has been added, but "features such as rumble, trackpad, and gyro are not yet supported." [ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"] This means that, while you are able to use the DualSense, official support is not ready for its Haptic Feedback, Adaptive Triggers, or gyro motion control. It is promising that Valve chose to use the words "not yet," so there is hope that PC developers may one day get the chance to experiment with the DualSense's unique features for their games. In our DualSense review, we said "With the DualSense, Sony has both made a more comfortable gamepad for traditional gameplay, and introduced some very exciting features. The haptics and adaptive triggers make an immediately noticeable difference in games that make use of them, and they offer the exciting potential for new and interesting gameplay experiences." The DualSense is one of the four things we love about the PlayStation 5, from the way you can feel the tension by swinging from a web in Marvel's Spider-Man: Miles Morales to the way you can feel the raindrops fall on Astro-bot's umbrella in your hands in Astro's Playroom. [widget path="global/article/imagegallery" parameters="albumSlug=what-works-and-what-doesnt-about-the-ps5&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.