Monthly Archives: November 2020

Metal Gear Solid Bionic Arm Has Come to Life

Open Bionics and Konami have helped create a bionic arm based on Venom Snake's arm from Metal Gear Solid V for a UK-based gamer named Daniel Melville who was born without a hand. As reported by CNET, Open Bionics is a Bristol, England-based company that uses 3D printing technology to make bionic arms for amputees, and they are also built to cost less than traditional prosthetics. This Venom Snake bionic arm is meant for below-elbow amputees and clips on to Open Bionics' Hero Arm, a multi-grip bionic arm. [caption id="attachment_2440389" align="aligncenter" width="720"]Via Open Bionics Courtesy of Open Bionics[/caption] "This is unbelievable. It's everything I've ever wanted from a bionic arm," Melville said. "I'm an avid gamer and love Metal Gear Solid so much, and to actually have Snake's arm in real life is just insane." The Metal Gear Solid "Venom Snake" covers for the Hero Arm is available for others around the world, and are meant for those 8 years old and above. It starts at £599.00 and is only one of the many different options available. Open Bionics and Disney have previously teamed up to create a line of bionic arms for children that included one based off Iron Man with a vibrating repulsor, Elsa's sparkling blue glove, and a Star Wars-themed arm that lights up with different colors. [ignvideo url="https://www.ign.com/videos/2019/12/31/the-best-games-of-the-decade-2010-2019"] Disney even granted Open Bionics royalty-free licensing for its properties, and that has been a huge help in keeping the prosthetics below others that can cost upward of about £13,000. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Apple Reducing App Store Cut for Developers Earning Less Than $1 Million a Year

Apple is lowering the commission it takes from smaller developers on the App Store by half. Instead of taking 30 percent from smaller devs, Apple will take 15 percent from qualifying small developers and businesses. The new changes are part of Apple’s App Store Small Business Program, which will allow any developer earning less than $1 million in annual sales to apply for a reduced 15 percent commission to Apple. This will apply to all paid app revenue and in-app purchases. The program will officially launch on January 1, 2021. In a blog post, Apple says the new Small Business Program will “benefit the vast majority of developers who sell digital goods and services on the store[.]” [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] “Small businesses are the backbone of our global economy and the beating heart of innovation and opportunity in communities around the world,” Apple CEO Tim Cook says in a statement. “We’re launching the program to help small business owners write the next chapter of creativity and prosperity on the App Store[.]” The reduction in commission for small businesses follows a year in which Apple’s App Store practices have been criticized. Whether it’s from European antitrust investigators to Epic Games which sued Apple over its monetization practices.

The App Store cut is not unique to Apple as many platform holders, like Steam, institute commissions for apps and software sold through their platforms. And in recent years, this practice has come under fire from different interests.

The new App Store policy, and other discounted commissions like those seen in the Epic Games Store and Steam, show some platform holders are willing to show flexibility when it comes to smaller developers. But this new policy will not apply to larger corporations like Spotify and WordPress who have also voiced concerns over Apple’s commission policies, and will not qualify for the Small Business Program. Meanwhile, Apple’s legal fight with Epic Games over Fortnite continues. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

This Marvel Hero Is No Longer a Mutant, and Fans Are Angry

Warning: this article contains spoilers for Fantastic Four #26! [poilib element="accentDivider"] The mutant population in the Marvel Universe has just shrunk by one. As revealed in Fantastic Four #26, Franklin Richards - once depicted as an Omega-level mutant with the power to conjure entire realities out of nothing - isn't actually a mutant after all. As it turns out, Franklin's powers are the very reason he's always been mistaken for a mutant. When Franklin attempts to use the Krakoa Gate to visit his second home among the X-Men, he discovers it no longer recognizes him as a mutant. Professor X appears telepathically to explain that Franklin's mutant status was only ever an illusion. As a young boy, he dreamed of being special, and so he subconsciously altered reality to make himself appear to be a mutant. The fact that he recently exhausted his powers in a battle with The Cormorant has finally exposed the truth. [caption id="attachment_2440270" align="aligncenter" width="1347"]Art by RB Silva. (Image Credit: Marvel) Art by RB Silva. (Image Credit: Marvel)[/caption] Franklin is just the latest example of Marvel tinkering with a character's history to eliminate their mutant status. Quicksilver and Scarlet Witch are the most infamous examples. 2015's Uncanny Avengers Vol. 2 revealed the two aren't actually Magneto's children, and that their powers are the results of experimentation by the High Evolutionary, not a mutant gene. That twist was seemingly motivated by Marvel's desire to align the characters more closely with their MCU counterparts. There have been other cases over the years. For example, Multiple Man is now considered to be a changeling rather than a mutant, which explains why his powers manifested at birth rather than during puberty. On the opposite end of things, Moira MacTaggert was recently revealed to be a mutant, triggering a number of profound changes to the X-Men franchise. [widget path="global/article/imagegallery" parameters="albumSlug=every-x-man-ever&captions=true"] Despite that storytelling trend, this plot twist is strangely timed considering how much Marvel has worked to reinforce Franklin's ties to the X-Men over the past year. The recent limited series X-Men/Fantastic Four dealt with a conflict between the two teams over Franklin's mutant powers and whether he belongs with his family or the rest of the mutant race on Krakoa. Suddenly, that debate has been rendered moot. Perhaps unsurprisingly, many readers are less than thrilled with this sudden change to X-Men and Fantastic Four mythology. Twitter user @arthurstacy writes, "That Franklin retcon is total baloney and I hate it." @LeviHuntMT argues, "To paraphrase Hickman’s X-Men philosophy, Slott is being destructive not additive. Where’s the good that can come from this?" Meanwhile, @616cyclops appropriately sums up the situation with everyone's favorite Coen Bros. meme: For his part, Fantastic Four writer Dan Slott is urging readers to withhold judgment for now, pointing out this plot twist is part of a larger, ongoing story. Slott tweeted, "Marvel Comics is serialized storytelling. Every issue is a chapter in an ongoing tale. The story is always evolving and building. If characters keep standing on solid ground things get predictable. 'What just happened?!' is what gets readers to 'What's going to happen NEXT?!'" For now, we'll have to wait and see how this twist impacts Franklin's ties to the X-Men going forward and whether his godlike powers ever return. Let us know what you think of this mutant retcon in the comments below. [ignvideo url="https://www.ign.com/videos/2019/10/09/marvels-x-men-now-have-a-bold-new-status-quo-ign-now"] And more more on the current state of the X-Men franchise, find out how to read the massive X of Swords crossover and how that story has already reinvented Apocalypse. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Snyder Cut Will Reference Kryptonian “Mystery” Set Up in Man of Steel

Zack Snyder has confirmed that the Kryptonian sleeping pod mystery set up in Man of Steel will be addressed in the upcoming Snyder Cut of Justice League. When Man of Steel hit theaters in 2013, eagle-eyed viewers noticed while Superman was aboard a Kryptonian scout ship that there was a pod that hadn't yet been opened. This left many to believe, including IGN, the pod not yet opened was that of Superman's cousin, Supergirl, or at least some other Kryptonian we might see on screen in a later movie. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] It wasn't addressed in Man of Steel or any other DCEU movie, but according to Snyder, that mystery will be addressed when his cut of Justice League hits HBO Max next year. "If you study Man of Steel, and even in this movie (Snyder Cut), there's reference to the open sleeping (pod), which is, when they walk by it on the scout ship when they're bringing Superman's body into — to bring it back to life, there's a sequence where they...they're kind of walking through that same hallway that Kal-El walked through when he first came into the scout ship," Snyder said in response to a fan's question on Vero yesterday, as reported by CinemaBlend. "Next to that (pod), there's an open (pod) that showed that someone clearly got out. Who that is remains a mystery to this day, so we'll see." We're still basically where we've been for the past seven years in that we have no idea who or what was in that pod, and we're still not sure if we'll even learn the answer to that question in the Snyder Cut of Justice League, but at least it looks like the mystery itself will be addressed when the four-part movie series hits HBO Max next year. [ignvideo url="https://www.ign.com/videos/2020/08/22/justice-league-the-snyder-cut-trailer"] While waiting for that to release, check out a new black and white Snyder Cut trailer and then read about how Jared Leto's Joker will have a different look in the movie. Plus, learn about how the Snyder Cut will only have roughly four minutes of new footage and then how Snyder originally wanted to release his cut as two movies. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Blizzard Apologises for ‘Confusion and Disappointment’ After Controversial New Hearthstone Battle Pass

Blizzard has apologized, with promises of change, after a battle pass launch in Hearthstone last week caused 'confusion and disappointment'. Blizzard launched its biggest-ever update in Hearthstone on November 12 and, while some found enjoyment in its focus on early level progression, its new breakdown of experience – or rather lack thereof – left players feeling foggy about what was actually going on behind the scenes. This is because the experience requirements to progress through each level weren't laid out anywhere or displayed in the game, as PC Gamer reports. It led to a disappointing time for Hearthstone players who were excited for an expansion that Blizzard touted as its biggest leading up to the launch. Now, less than a week since the expansion's launch, Blizzard has apologized in a new post on its forums. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstones-new-progression-system-reward-track&captions=true"] "We have been listening to your feedback regarding the Rewards Track and it's clear we missed the mark both in how we communicated and implemented the full functionality of this first version of our rewards system," Blizzard said in a post on their forums. "We apologize for the confusion and disappointment we have caused." Blizzard said the intention of the changes to the reward cycle was to give out extra experience over time through a variety of ways, but that the company failed to provide any details for how events will link into and support the rewards system. The company will be providing bonus experience for various activities at each seasonal event every expansion cycle, and any additional bonus events as needed, "again with the aim of ensuring that our players obtain more rewards." Hearthstone community site Out of the Cards previously did some digging and learned that the experience requirements for each level were not so great, to say the least. Players learned that completing the battle pass' track would take most of the new expansion to complete and that they would earn less total gold in doing so compared to the previous system. On top of that, Blizzard implemented a new paid experience boost and cosmetic pack called the Tavern Pass for $20. A pass like this has been sold in Hearthstone before, but it's usually included in expansion preorders — the Tavern Pass was not. The final piece to this puzzle of confusion and disappointment was the inclusion of mini-sets, which are sets of 35 cards added to each future set two months after said set is released. Instead of using gold and packs to acquire the cards in these new sets when they release, players felt that hoarding their resources until after the mini-sets release was the only move forward. Why spend resources on a set when it first comes out if 35 new cards will be added to it two months later? Blizzard addressed these other issues in its post: "In addition, you've provided us with a wealth of feedback, and we agree that the pack rewards at the end of the track don't feel appropriate for the effort it takes to get them," the post reads. "We're going to adjust these rewards in the later stages of the track, swapping six packs for a total of 1350 gold that players can spend as they see fit. If any players reach this milestone before we implement these changes, they will be retroactively compensated." "Our goal for the Rewards Track continues to be that all Hearthstone players earn more gold and total rewards per expansion. We'll continue to evaluate the impact of these changes, listen to your feedback, and iterate as needed until we get it right. We will stay true to our word and ensure that the system lives up to what we believe Hearthstone deserves." [ignvideo url="https://www.ign.com/videos/2020/10/24/hearthstone-madness-at-the-darkmoon-faire-cinematic-trailer"] For more Hearthstone, watch this Madness at the Darkmoon Faire cinematic trailer and then check out this Deck of Lunacy gameplay from the new expansion. Be sure to read about this new legendary card IGN revealed last week after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

The Game Awards 2020 Nominees Announced

Geoff Keighley has announced the nominees for The Game Awards 2020. The nominees in each category are now available for public voting, and winners will be awarded as part of The Game Awards 2020, which will be live streamed on December 10. The categories and nominees for The Game Awards 2020 are:

Game of the Year

  • Animal Crossing: New Horizons - Nintendo
  • Doom Eternal - id Software
  • Final Fantasy VII Remake - Square Enix
  • Ghost of Tsushima - Sucker Punch
  • Hades - Supergiant Games
  • The Last of Us Part 2 - Naughty Dog

Best Game Direction

  • Final Fantasy VII Remake
  • Ghosts of Tsushima
  • Hades
  • Half-Life Alyx
  • The Last of Us Part 2

Best Narrative

  • 13 Sentinels: Aegis Rim
  • Final Fantasy VII Remake
  • Ghosts of Tsushima
  • Hades
  • The Last of Us Part 2

Best Art Direction

  • Final Fantasy VII Remake
  • Ghosts of Tsushima
  • Hades
  • Ori and the Will of the Wisps
  • The Last of Us Part 2

Best Score/Music

  • Doom Eternal
  • Final Fantasy VII Remake
  • Hades
  • Ori and the Will of the Wisps
  • The Last of Us Part 2

Best Audio Design

  • Doom Eternal
  • Half-Life: Alyx
  • Ghosts of Tsushima
  • Resident Evil 3
  • The Last of Us Part 2

Best Performance

  • Ashley Johnson - Ellie, The Last of Us Part 2
  • Laura Bailey - Abby, The Last of Us Part 2
  • Daisuke Tsuji - Jin, Ghost of Tsushima
  • Logan Cunningham - Hades, Hades
  • Nadji Jeterm - Miles Morales, Marvel's Spider-Man: Miles Morales
[ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"]

Games for Impact

  • If Found...
  • Kentucky Route Zero: TV Edition
  • Spiritfarer
  • Tell Me Why
  • Through Darkest of Times

Best Ongoing Game

  • Apex Legends
  • Destiny 2
  • Call of Duty: Warzone
  • Fortnite
  • No Man's Sky

Best Indie Game

  • Carrion
  • Fall Guys: Ultimate Knockout
  • Hades
  • Spelunky 2
  • Spiritfarer

Best Debut Game

  • Carrion
  • Mortal Shell
  • Raji: An Acient Epic
  • Roki
  • Phasmophobia

Best Mobile Game

  • Among Us
  • Call of Duty Mobile
  • Genshin Impact
  • Legends of Runeterra
  • Pokemon Cafe Mix

Best Community Support

  • Apex Legends
  • Destiny 2
  • Fall Guys: Ultimate Knockout
  • Fortnite
  • No Man's Sky
  • Valorant

Best VR/AR Game

  • Dreams
  • Half-Life: Alyx
  • Marvel's Iron Man VR
  • Star Wars: Squadrons
  • The Walking Dead: Saints & Sinners
[ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"]

Innovation in Accessibility

  • Assassin's Creed Valhalla
  • Grounded
  • Hyperdot
  • The Last of Us Part 2
  • Watch Dogs Legion

Best Action Game

  • Doom Eternal
  • Hades
  • Half-Life: Alyx
  • Nioh 2
  • Streets of Rage 4

Best Action/Adventure Game

  • Assassin's Creed Valhalla
  • Ghosts of Tsushima
  • Marvel's Spider-Man: Miles Morales
  • Ori and the Will of the Wisps
  • Star Wars Jedi: Fallen Order
  • The Last of Us Part 2

Best RPG

  • Final Fantasy VII Remake
  • Genshin Impact
  • Persona 5 Royal
  • Wasteland 3
  • Yakuza: Like a Dragon

Best Fighting Game

  • Granblue Fantasy: Versus
  • Mortal Kombat 11 Ultimate
  • Street Fighter V: Champion Edition
  • One Punch Man: A Hero Nobody Knows
  • Under Night In-Birth EXE: Late[CL-R]

Best Family Game

  • Animal Crossing: New Horizons
  • Crash Bandicoot 4: It's About Time
  • Fall Guys: Ultimate Knockout
  • Mario Kart Live: Home Circuit
  • Minecraft Dungeons
  • Paper Mario: The Origami King

Best Sim/Strategy Game

  • Crusader Kings 3
  • Desperados 3
  • Gears Tactics
  • Microsoft Flight Simulator
  • XCOM: Chimera Squad#
[ignvideo url="https://www.ign.com/videos/2020/08/31/crusader-kings-3-review"]

Best Sports/Racing Game

  • Dirt 5
  • F1 2020
  • FIFA 21
  • NBA 2K21
  • Tony Hawk's Pro Skater 1+2

Best Multiplayer Game

  • Animal Crossing: New Horizons
  • Among Us
  • Call of Duty: Warzone
  • Fall Guys: Ultimate Knockout
  • Valorant

Content Creator of the Year

  • Alanah Pearce
  • Jay Ann Lopez
  • Nickmercs
  • Timthetatman
  • Valkyrae

Best Esports Athlete

  • Ian "Crimsix" Porter
  • Heo "Showmaker" Su
  • Kim "Canyon" Geon-Bu
  • Anthony "Shotzzy" Cuevas-Castro
  • Matthieu "Zywoo" Herbaut

Best Esports Coach

  • Danny "Zonic" Sorensen
  • Dae-Hee "Crusty" Park
  • Fabian "Grabbz" Lohmann
  • Lee "Zefa" Jae-Min
  • Raymond "Rambo" Lussier

Best Esports Event

  • Blast Premier: Spring 2020 European Finals
  • Call of Duty League Championship 2020
  • IEM Katowice 2020
  • League of Legends World Championship 2020
  • Overwatch League Grand Finals 2020

Best Esports Game

  • Call of Duty: Modern Warfare
  • Counter-Strike: Global Offensive
  • Fortnite
  • League of Legends
  • Valorant

Best Esports Host

  • Alex "Goldenboy" Mendez
  • Alex "Machine" Richardson
  • Eefje "Sjokz" Depoortere
  • James "Dash" Patterson
  • Jorien "Sheever" Van der Heijden

Best Esports Team

  • Damwon Gaming
  • Dallas Empire
  • G2 Esports
  • San Francisco Shock
  • Team Secret
[poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Justice League: Snyder Cut Is ‘Locked’ With Around 150 Minutes of Unseen Footage

Director Zack Snyder has estimated that his upcoming cut of Justice League will end up featuring around 150 minutes of unseen footage. Snyder hosted a live stream on his Vero account on Tuesday to share some insight into the latest monochrome movie trailer for his version of Justice League, which will be released in four parts on HBO Max next year. In conversation, Snyder revealed that his four-hour cut of the movie will include around two-and-a-half hours of never-before-seen footage, making up more than half of the total runtime. "I'm excited for you guys to see the giant amount of movie that you have coming your way in 2021 on HBO Max," Snyder said towards the end of the stream. "Don't also forget that it is probably a solid two-and-a-half hours of unseen footage in this movie, I would imagine. Something like that. So it's going to be fun for everyone to experience for the first time." [ignvideo url="https://www.ign.com/videos/2020/11/18/jared-letos-joker-getting-new-look-for-zack-snyders-justice-league-ign-now"] During the discussion, Snyder also confirmed that his "cut is locked" and that he is now working on editing the movie, which is said to include around "four or five minutes of additional photography" alongside his original (and officially credited) footage from the theatrical release and a great number of shots that ended up on the cutting room floor. Snyder has already stated that he will not be using a "single frame" from Joss Whedon's Justice League reshoots for his version of the movie (which is being dubbed the "director's cut"). So there will be plenty of "new" footage to watch, including an additional photography scene with Jared Leto's "road-weary" Joker, who is going to be sporting a different look for Snyder's Justice League. Leto reprising his Joker role is just one of the many confirmed differences that the Snyder Cut will offer, check out our slideshow below for more or read our individual stories about the new design for Darkseid's herald Steppenwolf, the cut dialogue from Superman and Batman's confrontation, and Joe Manganiello's role as Deathstroke in the Justice League reshoots, which reportedly cost $70 Million. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] For more on The Snyder Cut in general, check out our deep dive into the project's history. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Scream 5’s Official Title is…

The fifth Scream movie -- which features the return of franchise stars Neve Campbell, David Arquette, and Courteney Cox (plus Scream 4's Marley Shelton) -- just wrapped production with a celebratory social media post from Scream writer/creator Kevin Williamson. And with the post came the reveal of the film's official title...Scream. Which makes sense given that the movie's meant to serve as both a sequel and a reboot, designed to deliver thrills to both old and new fans alike. "That’s a wrap on Scream, which I’m excited to announce is the official title of the next film!" executive producer Williamson wrote. "Nearly 25 years ago, when I wrote Scream and Wes Craven brought it to life, I could not have imagined the lasting impact it would have on you, the fans." "I’m excited for you to return to Woodsboro and get really scared again," he added. "I believe Wes would’ve been so proud of the film that Matt [Bettinelli-Olpin] and Tyler [Gillett] are making. I’m thrilled to be reunited with Neve, Courteney, David and Marley, and to be working alongside a new filmmaking team and incredible cast of newcomers that have come together to continue Wes’ legacy with the upcoming relaunch of the franchise that I hold so dear to my heart. See you in theaters January 2022." Scream, from Paramount Pictures and Spyglass Media Group, is due out January 14, 2022. At a virtual press event, directors Matt Bettinelli-Olpin and Tyler Gillett [Ready or Not] mentioned the pressure in taking over the franchise from the late, great Wes Craven and what they want this new Scream to be for fans. "That pressure could just be crippling," Bettinelli-Olpin said, "but we have a great script that's just undeniable, that does everything you want in a Scream movie, looking back and looking forward." "Once that foundation was in place," he continued, "we were able to use it as an energy to create this idea and get this ball rolling of 'How do we create a movie that pays respect to the past, and pays respect to what Wes [Craven] and Kevin [Williamson] created, and also manages to do something new?' Which at the end of the day, we think is the way to ultimately pay respect the most because that's what they did for us. Because they created something new. And to be able to do that moving forward is so exciting." "And to have all of the legacy cast involved, and have all their input, and getting all the stories from everybody who worked with Wes - it's really been a once in a lifetime experience." Of course, being fans of the franchise is one thing. But being the ones to usher Scream into the future is a whole different deal, and Gillett was hyper-aware of that. It involved "going back and watching the franchise, knowing that we'd be involved in such a profound way, and watching those films as filmmakers and really digging into the commentary on those films. We had to do the work to fill in the gap between fan and filmmaker. And to feel even remotely prepared to step into the role and grab that baton." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-horror-movies-on-netflix&captions=true"] The two directors made it clear that if this project was just a straight reboot, they wouldn't have been interested. Because the heart of Scream is its core, surviving characters. "It felt like the only way to do this right was to create connectivity," Gillett shared. "And a lot of it is also naturally what the Scream movies are about. They're about lineage. They're about the evolution of pop-culture and the evolution of the genre. You can't have something new without giving a nod to what came before it. For us, that was only right to do it, was to have a connection to the past and to find a way to create new and interesting characters that would bring a new audience and an old audience together and hopefully move the whole thing forward in a contemporary and terrifying and fun way." Back when Scream 4 was released, there was news of it being the start of a new trilogy, and that Craven and Williamson already had ideas for Scream 5 and 6. This new Scream, however, doesn't contain any threads of those pitches. "We started with a fresh slate," producer William Sherak said, "and spent a lot of time with Kevin getting his blessing. We brought him back into the process super early to make sure we were paying homage to what he and Wes created originally and that we were taking it in the right direction." [ignvideo url="https://www.ign.com/videos/2015/10/09/history-of-awesome-scream"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Spider-Man: Miles Morales Glitch Turning Players Into Trash, Lamps, and Just a Big Patch of Snow

Spider-Man: Miles Morales players have run into a glitch that seemingly swaps the player-character model with, well, any other object in the game, while remaining totally playable. It means we're now seeing videos of a new Spider-Man that takes the form of dumpsters, or cigarette bins, or just a big patch of snow. As chronicled by Polygon, it's not clear what causes the glitch, but some have guessed that it may be down to colliding with objects in the world. Others have seemingly found that having the glitch happen once means it will keep occurring. That's shown in no more entertaining a fashion than in this video by Froste, in which we see Miles becoming some snow, a blank white cube, and a fence, all while taking down a car full of criminals: That's far from the only example floating around right now. We've also seen the likes of Spider-Trash, Spider-Lamp, and Spider-Brick, all of whom can swing around the city as normal: There is a slightly more worrying aspect to this - some have reported that the game will crash instead of simply having Miles revert to his normal form. While I've not seen any reports of save corruption or the like as a result, it's clearly not ideal. Neither Insomniac or Sony have yet commented on the glitch. There is a small part of me hopes they don't for a little while - I really want to experience this myself before it's patched away. We awarded Spider-Man: Miles Morales a 9/10 review, calling it "a fantastic follow-up, telling a wonderful story while improving upon the fundamentals of the first game." In a more intentionally funny touch, the PS5 remaster of Marvel's Spider-Man also includes an Easter Egg for those who visit the game's horrible boat NPCs. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Hyrule Warriors: Age Of Calamity Review

Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It's a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they're cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you've played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who're using them can't fully control them, and that these tools of destruction will turn on their masters when they're needed most and destroy them.

That sense of impending doom is what I came to Age of Calamity for, but that's where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn't stop me from being enormously let down by that choice.

Age of Calamity's narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.

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