Monthly Archives: November 2020

GTA Online: New Heist Coming December Adds a Whole New Island

GTA Online will add the Cayo Perico Heist on December 15. Described as GTA Online's biggest-ever heist, Cayo Perico adds an entire new island to the game, and can be played as a solo experience. Announced with a teaser trailer (below), the Cayo Perico Heist tasks players with infiltrating "one of the most secure private islands in the entire world". You'll evade or fight security, "and escape with valuable evidence along with as much art, gold and drug money as you can carry." [ignvideo url="https://www.ign.com/videos/2020/11/20/gta-online-the-cayo-perico-heist-teaser-trailer"] Playable either alone or with friends, Cayo Perico will let you choose your approach to the heist, and the tools used, and will also feature new vehicles, weapons, social spaces, in-game DJs, and radio stations with over 100 new songs. "Oh," reads a press release, "and a very large, very versatile, and very heavily armed submarine HQ with plenty of other surprises." The update was teased yesterday, showing off the "El Rubio Dossier" and mentioning a John Doe – we're still yet to learn much more about those, but Rockstar promises more information is on the way. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nintendo Isn’t Expecting Hyrule Warriors to Become Its Own Series After Age of Calamity

Despite being the second game of its kind, Nintendo isn't expecting Hyrule Warriors to become its own spin-off series after Age of Calamity – but we could see another installment if the right idea comes along. IGN got the chance to speak to Zelda series producer Eiji Aonuma and Hyrule Warriors: Age of Calamity producer Yosuke Hayashi, and I asked whether – after two Hyrule Warriors installments – they were considering making this its own standalone series, alongside mainline Zelda games. "I do think circumstances could align like this again," explained Eiji Aonuma, "but I don't think we're expecting this to become a series. We'd make that decision based on its creative merits, just like we did this time." "I think it depends on whether we get an idea that'll make all the fans happy!", added Hayashi. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-review"] I asked if, on a wider level, Nintendo was now looking to put together more spin-offs between its mainline Zelda games. Again, Aonuma explained that it was taking an 'idea-first' approach:  "Echoing my answer to the question above, we're always looking for valuable creative projects, but those only come about when several different conditions align. So, I think it's hard for us to have conscious control over the frequency." So if this game came about through a good idea popping up, who had that original idea? "It was Fujibayashi-san, the director of [Breath of the Wild], who initially came up with the concept," Aonuma tells me. "Fujibayashi-san thought that telling the untold story of the Great Calamity from BotW would only be possible with a system like Warriors where players could come together to fight against vast armies, so he put together a project proposal and sent it to me. His enthusiasm for the project pushed me to consult with Hayashi-san." "We had been having internal discussions about the what would be next for Hyrule Warriors," Hayashi continues, "but we weren't able land on any good ideas. 'Using Warriors to tell the story of the Great Calamity' was a great concept, so it didn't take us long to start pulling the project together." [widget path="global/article/imagegallery" parameters="albumSlug=hyrule-warriors-age-of-calamity-screenshots-and-art&captions=true"] That fusion of Dynasty Warriors and Breath of the Wild ended up being a potent one - we awarded the game a 9/10 review, saying its "hugely varied roster of characters, solid combat mechanics, fun progression and clever adaptation of Breath of the Wild’s vision of Hyrule is a joy to play and discover".

As good as it is, hopefully Age of Calamity won't have to tide us over for too long until The Legend of Zelda: Breath of the Wild 2. Sadly, we still have to wait a bit longer for updates on that one.

[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nintendo Isn’t Expecting Hyrule Warriors to Become Its Own Series After Age of Calamity

Despite being the second game of its kind, Nintendo isn't expecting Hyrule Warriors to become its own spin-off series after Age of Calamity – but we could see another installment if the right idea comes along. IGN got the chance to speak to Zelda series producer Eiji Aonuma and Hyrule Warriors: Age of Calamity producer Yosuke Hayashi, and I asked whether – after two Hyrule Warriors installments – they were considering making this its own standalone series, alongside mainline Zelda games. "I do think circumstances could align like this again," explained Eiji Aonuma, "but I don't think we're expecting this to become a series. We'd make that decision based on its creative merits, just like we did this time." "I think it depends on whether we get an idea that'll make all the fans happy!", added Hayashi. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-review"] I asked if, on a wider level, Nintendo was now looking to put together more spin-offs between its mainline Zelda games. Again, Aonuma explained that it was taking an 'idea-first' approach:  "Echoing my answer to the question above, we're always looking for valuable creative projects, but those only come about when several different conditions align. So, I think it's hard for us to have conscious control over the frequency." So if this game came about through a good idea popping up, who had that original idea? "It was Fujibayashi-san, the director of [Breath of the Wild], who initially came up with the concept," Aonuma tells me. "Fujibayashi-san thought that telling the untold story of the Great Calamity from BotW would only be possible with a system like Warriors where players could come together to fight against vast armies, so he put together a project proposal and sent it to me. His enthusiasm for the project pushed me to consult with Hayashi-san." "We had been having internal discussions about the what would be next for Hyrule Warriors," Hayashi continues, "but we weren't able land on any good ideas. 'Using Warriors to tell the story of the Great Calamity' was a great concept, so it didn't take us long to start pulling the project together." [widget path="global/article/imagegallery" parameters="albumSlug=hyrule-warriors-age-of-calamity-screenshots-and-art&captions=true"] That fusion of Dynasty Warriors and Breath of the Wild ended up being a potent one - we awarded the game a 9/10 review, saying its "hugely varied roster of characters, solid combat mechanics, fun progression and clever adaptation of Breath of the Wild’s vision of Hyrule is a joy to play and discover".

As good as it is, hopefully Age of Calamity won't have to tide us over for too long until The Legend of Zelda: Breath of the Wild 2. Sadly, we still have to wait a bit longer for updates on that one.

[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Rocket League Developer Says 120 FPS Is a ‘Minor Patch’ on Xbox Series, But a ‘Full Native Port’ on PS5

Rocket League developer Psyonix has said that while adding 120 FPS to the Xbox Series version of the game is a "minor patch," it would require a "full native port" on PS5. Speaking to Eurogamer, a spokesperson for the developer noted that this was due to the way backwards compatibility works on Sony's next-gen console. "Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn't possible due to our focus elsewhere." [ignvideo url="https://www.ign.com/videos/2020/11/16/how-to-switch-from-ps4-version-games-to-ps5"] Psyonix has been focusing on the game's "free to play transition" and updating the game's Tournament system instead. It paints a troublesome picture for backwards-compatibile PS4 games receiving 120 FPS updates on the PS5, going forward. A similar Eurogamer report from last week noted that Infinity Ward had added 120 FPS support to Call of Duty: Warzone on the Xbox Series X, but not the PS5, which suggests that this stumbling block is more significant than perhaps expected. Hopefully, in the future, Sony could commit resources to create an easier solution for developers who want to update their last-generation games to run at 120 FPS on PS5. To check out the differences between the console, make sure to check out our PS5 vs. Xbox Series comparison chart. We've also got our PS5 review and Xbox Series X review to run you through the major features of both new consoles. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Rocket League Developer Says 120 FPS Is a ‘Minor Patch’ on Xbox Series, But a ‘Full Native Port’ on PS5

Rocket League developer Psyonix has said that while adding 120 FPS to the Xbox Series version of the game is a "minor patch," it would require a "full native port" on PS5. Speaking to Eurogamer, a spokesperson for the developer noted that this was due to the way backwards compatibility works on Sony's next-gen console. "Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn't possible due to our focus elsewhere." [ignvideo url="https://www.ign.com/videos/2020/11/16/how-to-switch-from-ps4-version-games-to-ps5"] Psyonix has been focusing on the game's "free to play transition" and updating the game's Tournament system instead. It paints a troublesome picture for backwards-compatibile PS4 games receiving 120 FPS updates on the PS5, going forward. A similar Eurogamer report from last week noted that Infinity Ward had added 120 FPS support to Call of Duty: Warzone on the Xbox Series X, but not the PS5, which suggests that this stumbling block is more significant than perhaps expected. Hopefully, in the future, Sony could commit resources to create an easier solution for developers who want to update their last-generation games to run at 120 FPS on PS5. To check out the differences between the console, make sure to check out our PS5 vs. Xbox Series comparison chart. We've also got our PS5 review and Xbox Series X review to run you through the major features of both new consoles. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Says There’s ‘News to Come’ on a PlayStation Response to Xbox Game Pass

Sony Interactive Entertainment CEO Jim Ryan says there's "news to come" on a PlayStation response to Xbox Game Pass, Microsoft's popular subscription-based games service. In an interview with TASS, Ryan was asked about how PlayStation will respond to Game Pass, which has become an increasingly attractive value proposition for Xbox in recent years. While not explaining exactly what the response will be, Ryan did make clear that, "There is actually news to come, but just not today." [widget path="global/article/imagegallery" parameters="albumSlug=28-best-xbox-game-pass-games&captions=true"] Ryan went on to point out that PlayStation already has its Now subscription service. He is presumably also not talking about the existing PS Plus Collection, which bundles a number of classic PlayStation games into the cost of a PS Plus subscription. Likely, any further response would either be a new service, or an addition to one of the above. Xbox Game Pass offers over 100 games as part of a monthly subscription - including all newly released titles from Xbox Game Studios. At its Ultimate tier, that includes Xbox Live Gold, EA Play, xCloud, and, currently, a 30 day subscription to Disney+. It's been a huge success for Microsoft, with 70% of Xbox Series X and S owners subscribing to Game Pass. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Sony Says There’s ‘News to Come’ on a PlayStation Response to Xbox Game Pass

Sony Interactive Entertainment CEO Jim Ryan says there's "news to come" on a PlayStation response to Xbox Game Pass, Microsoft's popular subscription-based games service. In an interview with TASS, Ryan was asked about how PlayStation will respond to Game Pass, which has become an increasingly attractive value proposition for Xbox in recent years. While not explaining exactly what the response will be, Ryan did make clear that, "There is actually news to come, but just not today." [widget path="global/article/imagegallery" parameters="albumSlug=28-best-xbox-game-pass-games&captions=true"] Ryan went on to point out that PlayStation already has its Now subscription service. He is presumably also not talking about the existing PS Plus Collection, which bundles a number of classic PlayStation games into the cost of a PS Plus subscription. Likely, any further response would either be a new service, or an addition to one of the above. Xbox Game Pass offers over 100 games as part of a monthly subscription - including all newly released titles from Xbox Game Studios. At its Ultimate tier, that includes Xbox Live Gold, EA Play, xCloud, and, currently, a 30 day subscription to Disney+. It's been a huge success for Microsoft, with 70% of Xbox Series X and S owners subscribing to Game Pass. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Annapurna Interactive Delays 3 Games Into 2021

Outer Wilds and Sayonara Wild Hearts publisher Annapurna Interactive has confirmed that three of its planned 2020 games have slipped into 2021. The Artful Escape, 12 Minutes and Last Stop will now launch in 2021 instead of the "broad 2020 release window" that was initially planned. The publisher revealed the news on Twitter, explaining that the developers are just refining the games as we speak. "We're looking at 2021 now as they all get closer to getting ready," the tweet reads. "They've all come together throughout the year and it's pretty much polishing at this point." [ignvideo url="https://www.ign.com/videos/2019/11/14/the-artful-escape-gameplay-trailer-x019"] Revealed during the Xbox briefing at E3 2019, 12 Minutes is a top-down murder mystery starring James McAvoy, Daisy Ridley and Willem Dafoe. Last Stop was also revealed at X019 and is a new game from the creators of Virginia set in modern-day London. The Artful Escape was first announced during E3 2017, and we later got some gameplay of the absurd musical adventure during E3 2019. Annapurna recently launched The Pathless, a PS5 launch game from Abzu developer Giant Squid. You can check out our review of the game here, which we scored an 8, touting its "fun movement system." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.