Monthly Archives: October 2020

Wolfenstein, Dishonored & Prey Collections Seemingly Coming to Xbox Series X and S

Next-gen collections of Bethesda's Wolfenstein, Dishonored and Prey games seem to be headed to the Xbox Series X and S, according to new ESRB ratings. You can check out the ESRB page for Dishonored & Prey The Arkane Collection here, as well as the Wolfenstein Alt History Collection. 'Xbox Series' is listed as the only platform for both ratings, suggesting they could be exclusive to Microsoft consoles following Microsoft's acquisition of ZeniMax Media - which owns both Arkane and Wolfenstein studio MachineGames. [ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"] The Dishonored & Prey The Arkane Collection rating mentions four games, which are most likely Dishonored, Dishonored 2, Dishonored: Death of the Outsider and Prey. The Wolfenstein Alt History Collection blurb also mentions four games, which are most likely Wolfenstein: The New Order, Wolfenstein: The Old Blood, Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. Given that the Xbox Series hasn't announced any VR support just yet, it's reasonable to assume Wolfenstein: Cyberpilot has been skipped. The Wolfenstein collection mentions in-game purchases, but don't be alarmed, it's almost certainly referring to the existing microtransactions in the co-op game Wolfenstein: Youngblood, which allow players to purchase cosmetic skins. These next-gen collections would make a lot of sense in the wake of Microsoft's recent $7.5 Billion acquisition of Zenimax Media, bringing Bethesda Softworks and its studios under its wing – previously, Microsoft said Bethesda Games would be released on non-Microsoft platforms on a "case-by-case" basis. Here are the 5 biggest takeaways from Xbox's Bethesda acquisition. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Wolfenstein, Dishonored & Prey Collections Seemingly Coming to Xbox Series X and S

Next-gen collections of Bethesda's Wolfenstein, Dishonored and Prey games seem to be headed to the Xbox Series X and S, according to new ESRB ratings. You can check out the ESRB page for Dishonored & Prey The Arkane Collection here, as well as the Wolfenstein Alt History Collection. 'Xbox Series' is listed as the only platform for both ratings, suggesting they could be exclusive to Microsoft consoles following Microsoft's acquisition of ZeniMax Media - which owns both Arkane and Wolfenstein studio MachineGames. [ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"] The Dishonored & Prey The Arkane Collection rating mentions four games, which are most likely Dishonored, Dishonored 2, Dishonored: Death of the Outsider and Prey. The Wolfenstein Alt History Collection blurb also mentions four games, which are most likely Wolfenstein: The New Order, Wolfenstein: The Old Blood, Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. Given that the Xbox Series hasn't announced any VR support just yet, it's reasonable to assume Wolfenstein: Cyberpilot has been skipped. The Wolfenstein collection mentions in-game purchases, but don't be alarmed, it's almost certainly referring to the existing microtransactions in the co-op game Wolfenstein: Youngblood, which allow players to purchase cosmetic skins. These next-gen collections would make a lot of sense in the wake of Microsoft's recent $7.5 Billion acquisition of Zenimax Media, bringing Bethesda Softworks and its studios under its wing – previously, Microsoft said Bethesda Games would be released on non-Microsoft platforms on a "case-by-case" basis. Here are the 5 biggest takeaways from Xbox's Bethesda acquisition. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Expects PS5 To Sell More Than PS4 Did In Its First Fiscal Year

Sony Interactive Entertainment CEO, Jim Ryan, has said that he believes more PlayStation 5 consoles will be sold in its first fiscal year than the amount of PS4s sold in the same period. Talking to Korean site Naver (via Gamesindustry.biz), Ryan predicted that PS5 will “sell more in its first fiscal year than [we] sold in the first fiscal year at the time of [the] PS4 launch.” [ignvideo url="https://www.ign.com/videos/2020/09/01/playstation-5-breathtaking-immersion-trailer"] For reference, between its launch in November 2013 and the end of the fiscal year in April 2014, the PS4 sold more than seven million units. That means that Sony is forecasting more than seven million PS5 sales before next April, despite the current pandemic economy. Previously there had been rumours that the pandemic had disrupted supply to the point that only four million consoles would be able to be produced this fiscal year, but with Sony seemingly confident about selling over seven million, it appears that rumour holds no water. Another report had suggested that the high price point of the console would affect demand, but Sony appears to not be worried about that. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] In other PS5 news, this will be the first time the console uses X as the default button for select worldwide, meaning Japanese players will be forced away from the classic Circle-to-select mapping. A recent hands-on with press in Japan also revealed more images of the monolithic console in the wild. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sony Expects PS5 To Sell More Than PS4 Did In Its First Fiscal Year

Sony Interactive Entertainment CEO, Jim Ryan, has said that he believes more PlayStation 5 consoles will be sold in its first fiscal year than the amount of PS4s sold in the same period. Talking to Korean site Naver (via Gamesindustry.biz), Ryan predicted that PS5 will “sell more in its first fiscal year than [we] sold in the first fiscal year at the time of [the] PS4 launch.” [ignvideo url="https://www.ign.com/videos/2020/09/01/playstation-5-breathtaking-immersion-trailer"] For reference, between its launch in November 2013 and the end of the fiscal year in April 2014, the PS4 sold more than seven million units. That means that Sony is forecasting more than seven million PS5 sales before next April, despite the current pandemic economy. Previously there had been rumours that the pandemic had disrupted supply to the point that only four million consoles would be able to be produced this fiscal year, but with Sony seemingly confident about selling over seven million, it appears that rumour holds no water. Another report had suggested that the high price point of the console would affect demand, but Sony appears to not be worried about that. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] In other PS5 news, this will be the first time the console uses X as the default button for select worldwide, meaning Japanese players will be forced away from the classic Circle-to-select mapping. A recent hands-on with press in Japan also revealed more images of the monolithic console in the wild. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Call of Duty: Black Ops Cold War Open Beta Modes Confirmed

Activision has confirmed that five modes will be available to play in the Call of Duty: Black Ops Cold War Open Beta.

Those modes are Team Deathmatch, Domination, VIP Escort, Kill Confirmed, and Combined Arms. This is a similar mix to the modes seen in last month’s alpha, just with VIP Escort replacing Domination. Combined Arms, the mixed vehicular/infantry 12v12 mode, will likely be Domination though, should it use the same set up as the alpha.

[ignvideo url="https://www.ign.com/videos/2020/09/09/call-of-duty-black-ops-cold-war-multiplayer-hands-on-preview"]

This beta is open to all PS4 players between Saturday, October 10 and Monday, October 12. Players who have pre-ordered on PS4 can get in a little earlier, though. If that’s you, then the gates open on Thursday, October 8.

If you’ve pre-ordered on a different format, then you’ll be able to get into the beta from Thursday, October 15. This opens up to all players, regardless of format, between Saturday, October 17 and Monday, October 19. The beta is crossplay enabled, so by this second weekend of the beta Xbox, PlayStation, and PC users can all play together.

[widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-campaign-screenshots&captions=true"]

To get an idea of what’s in store, check out our impressions of the Call of Duty: Black Ops Cold War alpha, which we felt worked as a throwback to the original days of Black Ops, for better and for worse.

Black Ops Cold War releases on November 13, on current and next-gen consoles as well as PC. Check out our Call of Duty: Black Ops Cold War preorder guide to see what comes with each of the editions. As for what’s in the actual game, expect campaign, multiplayer, and the popular zombies mode, which was recently revealed.

[poilib element="accentDivider"]

Matt Purslow is IGN's UK News and Entertainment Writer. 

Call of Duty: Black Ops Cold War Open Beta Modes Confirmed

Activision has confirmed that five modes will be available to play in the Call of Duty: Black Ops Cold War Open Beta.

Those modes are Team Deathmatch, Domination, VIP Escort, Kill Confirmed, and Combined Arms. This is a similar mix to the modes seen in last month’s alpha, just with VIP Escort replacing Domination. Combined Arms, the mixed vehicular/infantry 12v12 mode, will likely be Domination though, should it use the same set up as the alpha.

[ignvideo url="https://www.ign.com/videos/2020/09/09/call-of-duty-black-ops-cold-war-multiplayer-hands-on-preview"]

This beta is open to all PS4 players between Saturday, October 10 and Monday, October 12. Players who have pre-ordered on PS4 can get in a little earlier, though. If that’s you, then the gates open on Thursday, October 8.

If you’ve pre-ordered on a different format, then you’ll be able to get into the beta from Thursday, October 15. This opens up to all players, regardless of format, between Saturday, October 17 and Monday, October 19. The beta is crossplay enabled, so by this second weekend of the beta Xbox, PlayStation, and PC users can all play together.

[widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-campaign-screenshots&captions=true"]

To get an idea of what’s in store, check out our impressions of the Call of Duty: Black Ops Cold War alpha, which we felt worked as a throwback to the original days of Black Ops, for better and for worse.

Black Ops Cold War releases on November 13, on current and next-gen consoles as well as PC. Check out our Call of Duty: Black Ops Cold War preorder guide to see what comes with each of the editions. As for what’s in the actual game, expect campaign, multiplayer, and the popular zombies mode, which was recently revealed.

[poilib element="accentDivider"]

Matt Purslow is IGN's UK News and Entertainment Writer. 

FIFA 21 Review – A Goal Bonanza

With next-gen consoles only a few weeks away, FIFA 21 feels like a swan song for the current generation of sports games. It ostensibly wraps up an era that was defined by the increasing prevalence of microtransactions and the game modes designed around them, and FIFA 21 is no different in this regard. Ultimate Team is still front and center as the main draw for many players, but this year's game is also the most robust version of FIFA in series history. Volta Football has been expanded after debuting last year, Career Mode has finally received some much-needed new additions, and there are even new ways to play Ultimate Team. None of this is revelatory--and that remains true on the pitch, where subtle attacking changes make for a more dynamic game of football--but each of these aspects sets FIFA up for the future while also ensuring that this year's game is still worth playing.

The latest gameplay changes aren't immediately obvious when you step onto the pitch for the first time, mainly because FIFA 21 isn't trying to reinvent the wheel. Instead, new features in attack supplement the strong foundations of last year's game, with player responsiveness and passing also undergoing slight tweaks. There's an immediacy to everything you do that makes performing sweeping attacking moves a joy to execute. Passing has been sharpened up, with fewer instances of the ball missing your intended target. Through balls are also more effective when playing a runner in behind the defensive line, with well-timed and incisive passes managing to find the feet of onrushing attackers at a more consistent rate. Even heading has returned after its metaphorical absence in FIFA 20 on accord of how useless it was, with aerially strong players able to power crosses into the back of the net with increased frequency.

These gameplay tweaks improve upon the core pillars of FIFA 21's on-pitch action, while marquee new features, such as Agile Dribbling, elevate its creativity and attacking dynamism. This new dribbling technique gives you greater control when faced with an eager defender by enhancing the speed and responsiveness of your player's footwork. It's designed to help you retain possession and create space in tight one-on-one situations, emulating the play of diminutive playmakers and fleet-footed wingers. Players who excel in these moments like Lionel Messi and Bernardo Silva are more adept at using Agile Dribbling than others, utilizing sharp changes of direction and a delicate touch to escape the clutches of aggressive defenders. It can be a powerful tool at the feet of the sport's best dribblers, but there's also a palpable learning curve that applies to using it successfully and consistently. Once you do get the hang of it, however, there are few better feelings in FIFA 21 than being able to lure an opponent in close before shifting the ball past their outstretched leg and exploding past their hapless frame into open space.

Continue Reading at GameSpot

FIFA 21 Review – A Goal Bonanza

With next-gen consoles only a few weeks away, FIFA 21 feels like a swan song for the current generation of sports games. It ostensibly wraps up an era that was defined by the increasing prevalence of microtransactions and the game modes designed around them, and FIFA 21 is no different in this regard. Ultimate Team is still front and center as the main draw for many players, but this year's game is also the most robust version of FIFA in series history. Volta Football has been expanded after debuting last year, Career Mode has finally received some much-needed new additions, and there are even new ways to play Ultimate Team. None of this is revelatory--and that remains true on the pitch, where subtle attacking changes make for a more dynamic game of football--but each of these aspects sets FIFA up for the future while also ensuring that this year's game is still worth playing.

The latest gameplay changes aren't immediately obvious when you step onto the pitch for the first time, mainly because FIFA 21 isn't trying to reinvent the wheel. Instead, new features in attack supplement the strong foundations of last year's game, with player responsiveness and passing also undergoing slight tweaks. There's an immediacy to everything you do that makes performing sweeping attacking moves a joy to execute. Passing has been sharpened up, with fewer instances of the ball missing your intended target. Through balls are also more effective when playing a runner in behind the defensive line, with well-timed and incisive passes managing to find the feet of onrushing attackers at a more consistent rate. Even heading has returned after its metaphorical absence in FIFA 20 on accord of how useless it was, with aerially strong players able to power crosses into the back of the net with increased frequency.

These gameplay tweaks improve upon the core pillars of FIFA 21's on-pitch action, while marquee new features, such as Agile Dribbling, elevate its creativity and attacking dynamism. This new dribbling technique gives you greater control when faced with an eager defender by enhancing the speed and responsiveness of your player's footwork. It's designed to help you retain possession and create space in tight one-on-one situations, emulating the play of diminutive playmakers and fleet-footed wingers. Players who excel in these moments like Lionel Messi and Bernardo Silva are more adept at using Agile Dribbling than others, utilizing sharp changes of direction and a delicate touch to escape the clutches of aggressive defenders. It can be a powerful tool at the feet of the sport's best dribblers, but there's also a palpable learning curve that applies to using it successfully and consistently. Once you do get the hang of it, however, there are few better feelings in FIFA 21 than being able to lure an opponent in close before shifting the ball past their outstretched leg and exploding past their hapless frame into open space.

Continue Reading at GameSpot