Monthly Archives: October 2020
Ring Of Pain Review
Ring of Pain is a roguelike card game that's too damned creepy to not live rent-free in your head long after you're finished. You play as someone trapped in darkness, unsure of who can help you out and who intends to lead you into ruin. The constant uncertainty leaves you always second-guessing yourself, while the action manages to keep you firmly in the moment as you juggle satisfying risk-reward choices. This balance of feeling both powerful and vulnerable--but in different ways depending on your choices--manages to shake up potentially repetitive attempts to navigate the rings of cards in your efforts to escape this eerie, unsettling world.
Each run in Ring of Pain starts out largely the same: It's just you and a circle of cards that probably want to kill you. Two cards in the circle are in the foreground and can be viewed and interacted with immediately. Cards feature an interesting array of spooky creatures that can be fought or dodged, items to be collected and equipped, stat boosts, potions, curses, or doors to be passed through into another new dungeon ring. There’s a menagerie of different cards to come across, which keeps you constantly on your toes and never too sure of what to expect--but there are still patterns and hints to the madness, such as themed dungeons that keep things purposeful rather than totally random. The rings cycle through depending on your actions--you might find a card that shuffles the ring, or a card might cycle itself through the ring to chase you--and how you choose to navigate them will determine your play style.
You don't have to clear a ring to move to the next stage, just to get to a door. You have your own base stats, which change based on the items and boosts you find and equip. It’s best to think of yourself as a sort of customizable creature card with slots augmented by what you find. Most of the equipment will have basic stat augments, but others will offer interesting strategies like gaining health from curses or knocking back creatures after an attack. Each little factor can greatly determine how effective you are in satisfying ways that alter available strategies. The knock-back ability can make slow but devastatingly strong enemies a total non-issue as they no longer have a chance to attack, while without it even sneaking past them can be risky business.
Continue Reading at GameSpotRing Of Pain Review
Ring of Pain is a roguelike card game that's too damned creepy to not live rent-free in your head long after you're finished. You play as someone trapped in darkness, unsure of who can help you out and who intends to lead you into ruin. The constant uncertainty leaves you always second-guessing yourself, while the action manages to keep you firmly in the moment as you juggle satisfying risk-reward choices. This balance of feeling both powerful and vulnerable--but in different ways depending on your choices--manages to shake up potentially repetitive attempts to navigate the rings of cards in your efforts to escape this eerie, unsettling world.
Each run in Ring of Pain starts out largely the same: It's just you and a circle of cards that probably want to kill you. Two cards in the circle are in the foreground and can be viewed and interacted with immediately. Cards feature an interesting array of spooky creatures that can be fought or dodged, items to be collected and equipped, stat boosts, potions, curses, or doors to be passed through into another new dungeon ring. There’s a menagerie of different cards to come across, which keeps you constantly on your toes and never too sure of what to expect--but there are still patterns and hints to the madness, such as themed dungeons that keep things purposeful rather than totally random. The rings cycle through depending on your actions--you might find a card that shuffles the ring, or a card might cycle itself through the ring to chase you--and how you choose to navigate them will determine your play style.
You don't have to clear a ring to move to the next stage, just to get to a door. You have your own base stats, which change based on the items and boosts you find and equip. It’s best to think of yourself as a sort of customizable creature card with slots augmented by what you find. Most of the equipment will have basic stat augments, but others will offer interesting strategies like gaining health from curses or knocking back creatures after an attack. Each little factor can greatly determine how effective you are in satisfying ways that alter available strategies. The knock-back ability can make slow but devastatingly strong enemies a total non-issue as they no longer have a chance to attack, while without it even sneaking past them can be risky business.
Continue Reading at GameSpotRing Of Pain Review
Ring of Pain is a roguelike card game that's too damned creepy to not live rent-free in your head long after you're finished. You play as someone trapped in darkness, unsure of who can help you out and who intends to lead you into ruin. The constant uncertainty leaves you always second-guessing yourself, while the action manages to keep you firmly in the moment as you juggle satisfying risk-reward choices. This balance of feeling both powerful and vulnerable--but in different ways depending on your choices--manages to shake up potentially repetitive attempts to navigate the rings of cards in your efforts to escape this eerie, unsettling world.
Each run in Ring of Pain starts out largely the same: It's just you and a circle of cards that probably want to kill you. Two cards in the circle are in the foreground and can be viewed and interacted with immediately. Cards feature an interesting array of spooky creatures that can be fought or dodged, items to be collected and equipped, stat boosts, potions, curses, or doors to be passed through into another new dungeon ring. There’s a menagerie of different cards to come across, which keeps you constantly on your toes and never too sure of what to expect--but there are still patterns and hints to the madness, such as themed dungeons that keep things purposeful rather than totally random. The rings cycle through depending on your actions--you might find a card that shuffles the ring, or a card might cycle itself through the ring to chase you--and how you choose to navigate them will determine your play style.
You don't have to clear a ring to move to the next stage, just to get to a door. You have your own base stats, which change based on the items and boosts you find and equip. It’s best to think of yourself as a sort of customizable creature card with slots augmented by what you find. Most of the equipment will have basic stat augments, but others will offer interesting strategies like gaining health from curses or knocking back creatures after an attack. Each little factor can greatly determine how effective you are in satisfying ways that alter available strategies. The knock-back ability can make slow but devastatingly strong enemies a total non-issue as they no longer have a chance to attack, while without it even sneaking past them can be risky business.
Continue Reading at GameSpotMarvel’s Spider-Man Miles Morales: Another Villain Confirmed
As you can see in the tweet above, our first look at Prowler comes by way of a look at Marvel's Spider-Man: Miles Morales creative director Brian Horton's variant cover for the Amazing Spider-Man #55 comic. You can see Miles' spider-sense tingling as Prowler, who is a few feet behind Miles, prepares to swing at him. Spider-Man and Prowler fans will recognize the differences between this Prowler and traditional and recent media appearances of the character. This Prowler appears more militaristic in style and seems to have dropped, or at least toned down, the purple found in traditional Prowler garb or as seen in 2018's Spider-Man: Into the Spider-Verse. This take retains the Prowler insignia often seen on the character, except it appears to glow green. Perhaps Prowler is powered by the Tinkerer, who is the main villain of the game. [ignvideo url="https://www.ign.com/videos/2020/09/16/spider-man-miles-morales-gameplay-trailer"] We'll all known soon enough when Marvel's Spider-Man: Miles Morales launches on November 12. In the meantime, read this story about how the actor behind Miles heard about his spin-off game at the launch of Spider-Man on PS4 and then check out the Crimson Cowl suit for Miles recently revealed by Insomniac Games. Read about the different FPS modes available in the game for PS5 and then watch this gameplay trailer after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.Well it seems Spider-Man the Cat is out of the bag. https://t.co/ZzobA6Gls8
— Insomniac Games (@insomniacgames) October 27, 2020
PS5: As Many Pre-Orders Made in 12 Hours as PS4 Pre-Orders in 12 Weeks in US
Black Widow Star Is the Source of Gamma Radiation in the Milky Way
Cyberpunk 2077 Twitter Account Reckoning With Its Old Tweets After Delay
"Of course we are [gutted]. This sucks - who enjoys letting fans & community down," the Cyberpunk Twitter account responded after someone said the social media team seems as disappointed by the news as the community.Or course we are. This sucks - who enjoys letting fans & community down?
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
"Yo socials guy how has your day been?" asked one Twitter user following the delay news. "It was fine until up an hour ago," the Cyberpunk team responded. [ignvideo url="https://www.ign.com/videos/2020/10/27/cyberpunk-2077-delayed-for-a-fourth-time"] The numerous delays have also allowed some on the dev team to poke fun at themselves. One of the quest designers on Cyberpunk 2077, Patrick K. Mills, tweeted, "Even I'm starting to think the game isn't real, and I'm playing it right now."It was fine until up an hour ago.
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
It has been reported that the Cyberpunk 2077 dev team may have found out about the latest delay last-minute. Jason Schreier tweeted, "All of them found out at the same time we did - CDPR sent an internal email simultaneously with the public tweet." This could explain why the Twitter account was confirming the November release date as recently as last night.Even I'm starting to think the game isn't real, and I'm playing it right now.
— Patrick K. Mills (@PKernaghan) October 27, 2020
Ultimately, the social media team at CDPR is keeping a stiff upper lip, especially since they have to deal with past tweets affirming there'd be no more delays. "We have a very nice community, a great social media team and you can't tweet pics of futuristic cars or bad puns all day. In the end we're still one company." You can read IGN's Cyberpunk 2077 hands-on preview here. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.All of them found out at the same time we did - CDPR sent an internal email simultaneously with the public tweet
— Jason Schreier (@jasonschreier) October 27, 2020
X-Men Legend Chris Claremont Penning Days of Future Past Prequel
- Foreword by editor/X-Factor writer Louise Simonson
- Uncanny X-Men (1963) #94
- Uncanny X-Men (1963) #129–137 (The Dark Phoenix Saga)
- Uncanny X-Men (1963) #141–142 (Days of Future Past)
- Wolverine (1982) #1–4
- Uncanny X-Men (1963) #268
- X-Men (1991) #1
- Days of Future Past prequel story
- Original Days of Future Past notes and script by Chris Claremont
- Behind-the-scenes interviews
- 7" x 10.5" lithographs by Phil Noto, Salvador Larroca and other artists
- Wolverine (2020) #6 sketch cover variant by Olivier Coipel (exclusive to Marvel Unlimited Annual members)
Facebook Quietly Rolls Out Game Streaming
Blizzard Legend Chris Metzen Opens Tabletop Gaming Company
"The basis of our friendship and having done this (gaming) club over the last couple of years, to me it felt like a very safe foundation," Metzen said in regard to the friendly tabletop gaming club he's enjoyed being a part of since he left Blizzard in 2016. "There was no version of me going back to some big game company. There was no version of me going back to Blizzard, as much as I love it, and I truly do. I don't have that in me anymore. I don't want to be a giant corporate officer. I don't want to direct giant teams anymore. Maybe one day, but I'm not that guy today." Metzen is instead happy directing considerably less people alongside Gilmartin at Warchief Gaming. He said that even after his "glorious" Blizzard experience, it's the intimate scale of tabletop gaming that he comes back to and that tabletop gaming is his path forward for now. [ignvideo url="https://www.ign.com/videos/2017/11/06/6-amazing-overwatch-skins-based-on-other-blizzard-games"] He'll tread that path with his new company, Warchief Gaming, although he told VentureBeat that he and Gilmartin aren't ready to say what the tabletop gaming company is specifically working on just yet. The former Blizzard vice president said he's more interested in his own ideas at this point in his life as opposed to the ideas of a larger company like Blizzard. "But in this phase in my life...I'm interested in owning my own ideas," Metzen said. "I'm interested in being able to develop them the way my gut tells me I should, without oversight of people I don't know. That's a big theme for me, that ownership and authorship." Warchief Gaming takes Metzen back to the period he experienced before Blizzard became the massive company it is today. He said there's a purity to be found in the smaller scale projects like that of Warchief Gaming and that this new scale is "so much more freeing and simplified." Metzen continued and said that at this smaller sale, he has a more balanced work-life relationship, something he considers "an absolute gift." [ignvideo url="https://www.ign.com/videos/2020/02/05/warcraft-3-reforged-review"] "We've been on big stages and now we're back in a garage, playing punk rock that we played as kids," Metzen said. "It feels awesome...For all my nervousness, I know we're on the right track. We're going to come out and make some cool s**t." There aren't any Warchief Gaming games for you to pick up just yet but there are plenty of other tabletop games to play in the meantime. Check out our list of the best fantasy board games and then check out our list of the best classic board games. If you're looking to jump into the world of tabletop gaming for the first time, here's a list of the 11 best board games for beginners. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.Well, I guess retirement didn’t last as long as I thought it would... I’ve started a new career adventure! New worlds await! Come see what the hubbub’s all about!https://t.co/0uGACe0r0c#Warchiefgaming
— Chris Metzen (@ChrisMetzen) October 27, 2020