Monthly Archives: September 2020
Mario Kart Live: Home Circuit Is a Real-Life Mario Kart Toy Set
Nintendo Announces Super Mario Bros. Game & Watch
Everything Announced in the Super Mario Bros. 35th Anniversary Direct
Super Mario 3D All-Stars to Be Released on Switch on September 18, Includes Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-3d-all-stars-official-trailer"] Super Mario 3D All-Stars will gather together optimized versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy in one collection for the Nintendo Switch on September 18, 2020.Super Mario 3D World + Bowser's Fury Arriving on Nintendo Switch on February 21, 2021
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-3d-world-bowsers-fury-official-trailer"] Super Mario 3D World, which was released on the Wii U in 2013, will be released on Nintendo Switch on February 12, 2021. It also includes something called Bowser's Fury, but Nintendo hasn't quite revealed what that will end up being. Cat Mario and Cat Peach amiibo will also be released alongside Super Mario 3D World + Bowser's Fury.Mario Kart Live: Home Circuit Lets You Race Through Your Home
[ignvideo url="https://www.ign.com/videos/2020/09/03/mario-kart-live-home-circuit-official-trailer"] Created in partnership by Nintendo and Velan Studios, Mario Kart Live: Home Circuit bring Mario Kart to the real world by letting players race through their own home in this AR experience. The physical kart responds to boosts in-game and stops when hit with an item. Players can create a custom course in their home and so much more.Game & Watch: Super Mario Bros. Brings Classic Games to a Modern Take on a Classic Device
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-bros-game-watch-official-trailer"] Game & Watch: Super Mario Bros. is a new collectable device is inspired by the original Game & Watch systems that were first released in the 1980s. This device will be able to play Super Mario Bros., Super Mario Bros.: The Lost Levels, and a special version of Ball with a Mario makeover. Additionally, the Game & Watch: Super Mario Bros. will also function as a clock, with "35 little touches to discover. It will be released on November 13, 2020.Super Mario Bros. 35 - A Mario Battle-Royale
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-bros-35-official-trailer"] Super Mario Bros. 35 features... well, 35 players and is a competitive online battle game that will challenge players with being the last Mario standing. Enemies that are defeated will be sent to other player's courses, and vice-a-versa, and there will be special items around the maps that will hinder your opponents. Super Mario Bros. 35 will be released as a digital-only game exclusive to Nintendo Switch Online members on October 1, 2020. Nintendo has also stated it will only be playable until March 31, 2021.Super Mario All-Stars to Be Released Today on Nintendo Switch
Super Mario All-Stars, which was originally released on the SNES in 1993, includes upgraded versions of Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3 with enhanced 16-bit graphics. It will now be made available on the Nintendo Switch... later today!!Super Mario Bros. 35th Anniversary In-Game Celebrations
- From September 9-23, Mario Kart Tour will have a special Super Mario Kart Tour event, and it will feature special appearances by Mario (SNES) and Donkey Kong Jr. (SNES) from the original Super Mario Kart.
- A 35th anniversary-themed Ninji Speedrun course will arrive in Super Mario Maker 2 in November
- Super Smash Bros. Ultimate will have an in-game online tournament using Super Mario series fighters, stages, and items in November and December.
- A Super Mario-themed Splatfest is coming to Splatoon 2 in January 2021 that asks the question, "Which Super Mario power-up do you prefer: supersize with a Super Mushroom or become invincible with a Super Star?" There will also be special keychains and t-shirts available as a My Nintendo reward closer to the Splatfest.
- In March 2021, Super Mario-themed furniture will be available in Animal Crossing: New Horizons.
35-Player Version of Original Super Mario Bros. Revealed
Super Mario 3D World Coming to Switch With New Bowser’s Fury Expansion
Super Mario 3D All-Stars Announced with Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy
Paradise Killer Review
Stop me if you've heard this one before: Lady Love Dies, the "investigation freak" of Paradise, has been brought out of her 3-million-day exile for the end of the island's 24th cycle, her tryst with a demon forgiven in exchange for her solving the murder of the Council that, until last night, oversaw everything. Their eternal quest to summon the gods has been undone by what might or might not be a vast conspiracy, and a clear suspect has emerged: a demon-possessed slave citizen with a history of crime and a stomach full of Council blood. It's up to you to uncover the truth of what happened--or, at least, a version of events that you're satisfied with, one that's close enough to the truth--and pass judgment at trial, so that Paradise can end and the next cycle can begin.
Paradise Killer is a detective game like no other, an excellent, bizarre, and utterly singular take on the adventure game. It lets you loose on its island setting, leaving it up to you the order in which you question potential witnesses, where you'll explore, and just how much you'll uncover. Structurally, it's reminiscent of The Legend of Zelda: Breath of the Wild--it's got that same freewheeling sense of adventure, where every mountain peak has allure, and every fresh new discovery feels earned. You can start the final trial at any time and lay out your evidence, solving the island's numerous mysteries and sentencing the accused to death. It's possible to return to the judge with very little evidence and only a thin understanding of what happened, or you can really do a thorough examination of the island and its remaining inhabitants.
Continue Reading at GameSpot
Tony Hawk’s Pro Skater 1 + 2 Review – I’m A Superman
It's wild to think that long before there was a new Call of Duty game every year, Activision's big annual franchise was Tony Hawk's Pro Skater. It's a series in which you only have to worry about tying off each ludicrously long combo before you bail and lose hundreds of thousands of points. With the sounds of bands like Goldfinger and Rage Against the Machine burned into your head, you scour each dense park in search of S-K-A-T-E and that elusive secret tape. And as soon as you finally find them, it's time to restart the two-minute timer and jump back in for one last go--which you already told yourself was three sessions prior. The stimulating trick system keeps you clawing for larger numbers, while the cleverly crafted levels lead you to new gaps, lines, and secrets to add to your combo's path. It's a special series that is infinitely playable, and Tony Hawk's Pro Skater 1 + 2 captures that nearly perfectly.
Tony Hawk's Pro Skater 1 + 2 revamps the levels and skaters of the first two games, though it borrows many aspects from later titles as well. While the trick system's foundation stuck through the entire series' history, various trick types were added with each new release. Tony Hawk's Pro Skater 1 + 2 features many of the best ones, including reverts and spine transfers, and thankfully, it doesn't stray further than Underground's wallplants and grind/manual transitions. This makes 1 + 2's trick system feel complete, neglecting the less crucial mechanics--like Freak Out from Underground 2--and focusing on the best aspects of the series' tricks. One very nice touch, however, lets you switch between the revamped trick system and the first and second game's trick systems, offering a more authentic experience akin to the originals.
No matter which trick system you go with, Tony Hawk's Pro Skater 1 + 2 plays fantastically. While you still control it the exact same way you would the originals, it feels a lot less stiff. Tricks are as exciting to pull off as they've ever been, but the speed of the game moves faster and the skaters' animations are a lot more fluid. Transitioning from grab tricks and spins into a string of manuals and then finishing with a set of grind transitions feels incredible--it evokes the series' early days of nailing unrealistic and goofy combos, while also remaining engaging and exciting when you're checking off goals in 2020.
Continue Reading at GameSpotParadise Killer Review
Stop me if you've heard this one before: Lady Love Dies, the "investigation freak" of Paradise, has been brought out of her 3-million-day exile for the end of the island's 24th cycle, her tryst with a demon forgiven in exchange for her solving the murder of the Council that, until last night, oversaw everything. Their eternal quest to summon the gods has been undone by what might or might not be a vast conspiracy, and a clear suspect has emerged: a demon-possessed slave citizen with a history of crime and a stomach full of Council blood. It's up to you to uncover the truth of what happened--or, at least, a version of events that you're satisfied with, one that's close enough to the truth--and pass judgment at trial, so that Paradise can end and the next cycle can begin.
Paradise Killer is a detective game like no other, an excellent, bizarre, and utterly singular take on the adventure game. It lets you loose on its island setting, leaving it up to you the order in which you question potential witnesses, where you'll explore, and just how much you'll uncover. Structurally, it's reminiscent of The Legend of Zelda: Breath of the Wild--it's got that same freewheeling sense of adventure, where every mountain peak has allure, and every fresh new discovery feels earned. You can start the final trial at any time and lay out your evidence, solving the island's numerous mysteries and sentencing the accused to death. It's possible to return to the judge with very little evidence and only a thin understanding of what happened, or you can really do a thorough examination of the island and its remaining inhabitants.
Continue Reading at GameSpot
Tony Hawk’s Pro Skater 1 + 2 Review – Lights Out!
It's wild to think that long before there was a new Call of Duty game every year, Activision's big annual franchise was Tony Hawk's Pro Skater. It's a series in which you only have to worry about tying off each ludicrously long combo before you bail and lose hundreds of thousands of points. With the sounds of bands like Goldfinger and Rage Against the Machine burned into your head, you scour each dense park in search of S-K-A-T-E and that elusive secret tape. And as soon as you finally find them, it's time to restart the two-minute timer and jump back in for one last go--which you already told yourself was three sessions prior. The stimulating trick system keeps you clawing for larger numbers, while the cleverly crafted levels lead you to new gaps, lines, and secrets to add to your combo's path. It's a special series that is infinitely playable, and Tony Hawk's Pro Skater 1 + 2 captures that nearly perfectly.
Tony Hawk's Pro Skater 1 + 2 revamps the levels and skaters of the first two games, though it borrows many aspects from later titles as well. While the trick system's foundation stuck through the entire series' history, various trick types were added with each new release. Tony Hawk's Pro Skater 1 + 2 features many of the best ones, including reverts and spine transfers, and thankfully, it doesn't stray further than Underground's wallplants and grind/manual transitions. This makes 1 + 2's trick system feel complete, neglecting the less crucial mechanics--like Freak Out from Underground 2--and focusing on the best aspects of the series' tricks. One very nice touch, however, lets you switch between the revamped trick system and the first and second game's trick systems, offering a more authentic experience akin to the originals.
No matter which trick system you go with, Tony Hawk's Pro Skater 1 + 2 plays fantastically. While you still control it the exact same way you would the originals, it feels a lot less stiff. Tricks are as exciting to pull off as they've ever been, but the speed of the game moves faster and the skaters' animations are a lot more fluid. Transitioning from grab tricks and spins into a string of manuals and then finishing with a set of grind transitions feels incredible--it evokes the series' early days of nailing unrealistic and goofy combos, while also remaining engaging and exciting when you're checking off goals in 2020.
Continue Reading at GameSpot