Monthly Archives: September 2020

Star Renegades Review – The Heat Of The Moment

I grew up on RPGs with turn-based battles, but I don't play them much anymore. Too often, they're designed for quantity over quality, leading to long strings of fights you can grind through on auto-pilot. It's ironic, then, that Star Renegades, which applies the run-based roguelite structure of games like Into the Breach and Dead Cells to a gauntlet of turn-based RPG battles you repeat over and over again, would find a way to reinvigorate them. Tactically taxing and demanding in every moment, Star Renegades makes every turn feel like a new crossroads where the fate of the world (or at least your playthrough) hangs in the balance. Whether it elicits ecstasy or agony, it's always exciting.

The "run" in Star Renegades is a truncated RPG quest. Your party, which begins as a trio and maxes out as a group of six, repels a multiverse-conquering invasion force. Taking a cue from Into The Breach, failing in Star Renegades prompts you to send a robot messenger to the next dimension so it can prepare to defend itself. On the journey, you move your party around world maps, level up, equip weapons and armor, learn bits and pieces about your heroes' backstories, and, of course, fight.

Star Renegades' RPG trappings allow its pixel art aesthetic to shine. In moving back and forth from world map to combat screen, you get to see the vibrant, colorful sci-fi world from both a bird's-eye and ground-level view. With little room for actual narrative, so much of Star Renegades' world and characters is conveyed through its look and feel.

Continue Reading at GameSpot

Star Renegades Review – The Heat Of The Moment

I grew up on RPGs with turn-based battles, but I don't play them much anymore. Too often, they're designed for quantity over quality, leading to long strings of fights you can grind through on auto-pilot. It's ironic, then, that Star Renegades, which applies the run-based roguelite structure of games like Into the Breach and Dead Cells to a gauntlet of turn-based RPG battles you repeat over and over again, would find a way to reinvigorate them. Tactically taxing and demanding in every moment, Star Renegades makes every turn feel like a new crossroads where the fate of the world (or at least your playthrough) hangs in the balance. Whether it elicits ecstasy or agony, it's always exciting.

The "run" in Star Renegades is a truncated RPG quest. Your party, which begins as a trio and maxes out as a group of six, repels a multiverse-conquering invasion force. Taking a cue from Into The Breach, failing in Star Renegades prompts you to send a robot messenger to the next dimension so it can prepare to defend itself. On the journey, you move your party around world maps, level up, equip weapons and armor, learn bits and pieces about your heroes' backstories, and, of course, fight.

Star Renegades' RPG trappings allow its pixel art aesthetic to shine. In moving back and forth from world map to combat screen, you get to see the vibrant, colorful sci-fi world from both a bird's-eye and ground-level view. With little room for actual narrative, so much of Star Renegades' world and characters is conveyed through its look and feel.

Continue Reading at GameSpot

Marvel’s Avengers Review – Infinity War

Marvel's Avengers is the Incredible Hulk of video games. The rage-filled Avenger and his scientist alter-ego are the same person and yet wholly different from one another, and Avengers is similarly split between two, sometimes diametrically opposed, personalities. One is a single-player story campaign that can be emotional and thoughtful, tuned to bring you into the shoes of Earth's Mightiest Heroes, while also spending time with them as people. The other is a multiplayer-focused live game full of huge levels where you punch all manner of enemies, without many worries as to why. Both sides work in their own way, but they never quite mesh, leaving Marvel's Avengers a somewhat confused, haphazard game--but a fun one, despite all its inner turmoil.

Like the Hulk's mild-mannered counterpart, Bruce Banner, the single-player story campaign of Marvel's Avengers makes a strong first impression with its more thoughtful approach. It's set in its own alternate Marvel Comics universe where the superheroes that make up the Avengers--Captain America, Iron Man, Black Widow, the Hulk, and Thor--are famous and beloved. You start the game as Kamala Khan, a young girl who's a huge fan of the heroes, when she attends an Avengers celebration called A-Day in San Francisco. Soon, Kamala will become a superhero in her own right, following a terrorist attack and a tragedy that causes the Avengers to disband and spreads superpowers throughout a segment of the population. And while you'll spend time as each of the titular team, the single-player portion of Marvel's Avengers is really Kamala's story, and it works because she provides it a moral and emotional heart.

But this is a superhero game, and that means there are supervillains--and they need punching. The core of Marvel's Avengers is an action-RPG brawler, with you playing a range of characters that deliver beat-downs to Marvel creeps such as Abomination, Taskmaster, and MODOK, as well as their many robotic and human minions. You're treated to a host of moves, which include light and heavy melee strikes, ranged attacks, hero-specific special abilities that have cooldown timers, and extra abilities triggered by using Intrinsic Energy, a resource that generally builds up over time and allows you to activate boosts for damage or defense. Combat in Marvel's Avengers is about stringing together combos and abilities based on the enemies you're facing, with various threats demanding that you kick them into the air to juggle them, break their shields with heavy attacks, or dodge and parry their incoming blows to defeat them.

Continue Reading at GameSpot

Marvel’s Avengers Review – Infinity War

Marvel's Avengers is the Incredible Hulk of video games. The rage-filled Avenger and his scientist alter-ego are the same person and yet wholly different from one another, and Avengers is similarly split between two, sometimes diametrically opposed, personalities. One is a single-player story campaign that can be emotional and thoughtful, tuned to bring you into the shoes of Earth's Mightiest Heroes, while also spending time with them as people. The other is a multiplayer-focused live game full of huge levels where you punch all manner of enemies, without many worries as to why. Both sides work in their own way, but they never quite mesh, leaving Marvel's Avengers a somewhat confused, haphazard game--but a fun one, despite all its inner turmoil.

Like the Hulk's mild-mannered counterpart, Bruce Banner, the single-player story campaign of Marvel's Avengers makes a strong first impression with its more thoughtful approach. It's set in its own alternate Marvel Comics universe where the superheroes that make up the Avengers--Captain America, Iron Man, Black Widow, the Hulk, and Thor--are famous and beloved. You start the game as Kamala Khan, a young girl who's a huge fan of the heroes, when she attends an Avengers celebration called A-Day in San Francisco. Soon, Kamala will become a superhero in her own right, following a terrorist attack and a tragedy that causes the Avengers to disband and spreads superpowers throughout a segment of the population. And while you'll spend time as each of the titular team, the single-player portion of Marvel's Avengers is really Kamala's story, and it works because she provides it a moral and emotional heart.

But this is a superhero game, and that means there are supervillains--and they need punching. The core of Marvel's Avengers is an action-RPG brawler, with you playing a range of characters that deliver beat-downs to Marvel creeps such as Abomination, Taskmaster, and MODOK, as well as their many robotic and human minions. You're treated to a host of moves, which include light and heavy melee strikes, ranged attacks, hero-specific special abilities that have cooldown timers, and extra abilities triggered by using Intrinsic Energy, a resource that generally builds up over time and allows you to activate boosts for damage or defense. Combat in Marvel's Avengers is about stringing together combos and abilities based on the enemies you're facing, with various threats demanding that you kick them into the air to juggle them, break their shields with heavy attacks, or dodge and parry their incoming blows to defeat them.

Continue Reading at GameSpot

Immortals Fenyx Rising Demo Includes Joke About the Gods & Monster Stadia Leak

Before Immortals Fenyx Rising had received its name change and new look, we knew it as Gods & Monsters. In fact, we knew it a little more than Ubisoft would have wanted, after a work-in-progress demo leaked on Stadia. In the latest hands-on demo, the developers poke fun at that fact in a delightful way. Immortals is narrated throughout by Zeus and Prometheus, who act in a dual role as literal Greek chorus and comedy double act. For the demo, Ubisoft recorded bespoke narration - which may not appear in the final game - to ground players and give them a sense of how the Immortals will feel, without losing story context. While exploring the game's Forgelands area, I stumbled on a location where you can brew potions, a version of which we'd seen before in the leaked demo. The demo makes no secret of that fact, as you can see in the video below: [ignvideo url="https://www.ign.com/videos/2020/09/10/immortals-fenyx-rising-stadia-leak-narrator-joke"] "Wait, I feel like I've been here before. But everything looked more purple," says heroine Fenyx as you approach the area. Prometheus continues, "I think she's seen the leaked demo." Zeus and Prometheus then have a short argument about whose fault it is that humans got the internet. It's a lovely little touch and, even if it doesn't make it into the final game (Ubisoft was clear to say that not all narration we heard would be replicated), it's a good taster for the sense of humour Immortals will be offering alongside its open world action and puzzle solving. Immortals Fenyx Rising was officially re-revealed today at the September 2020 Ubisoft Forward, and will arrive for  Xbox Series X and S, PS5, PS4, Xbox One, PC, Nintendo Switch and Stadia on December 3. We've played a few hours already, and think its sober new name doesn't match its colourful attitude: "Immortals is anything but po-faced; instead it aims to be playful, while still giving the player stakes that give their actions meaning." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ubisoft Forward September 2020: Everything Announced

Ubisoft hosted its second Ubisoft Forward livestream event and revealed new details about its upcoming games including Assassin's Creed Valhalla, Watch Dogs: Legion, Far Cry 6, and the newly renamed Immortals Fenyx Rising. There are also some potential surprises in today's show so check below for our updating list of all the big announcements from Ubisoft Forward.

Prince of Persia: Sands of Time Remake

[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"] Ubisoft announced a remake of Prince of Persia: The Sands of Time. A full, ground-up remake of the 2003 3D platformer, Prince of Persia: Sands of Time Remake is Ubisoft's first full remake and is coming out on January 21, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=prince-of-persia-sands-of-time-remake-first-look&captions=true"]

Scott Pilgrim vs. The World: The Game Complete Edition

[ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"] Scott Pilgrim vs. The World: The Game is back. The complete edition will include the separately released DLC characters Knives Chau and Wallace Wells. Scott Pilgrim returns this Holiday 2020 for PS4, Xbox One, Switch, and Stadia.

Immortals Fenyx Rising

[ignvideo url="https://www.ign.com/videos/2020/09/10/immortals-fenyx-rising-gameplay-explained"] Immortals Fenyx Rising, previously known as Gods and Monsters, got its first official re-reveal at today's Ubisoft Forward. There was a brand new cinematic trailer, a new gameplay look, and a release date set for December 3, 2020.

Riders Republic

[ignvideo url="https://www.ign.com/videos/2020/09/10/riders-republic-cinematic-reveal-trailer"] Ubisoft announced a new, massively multiplayer sports game called Riders Republic. Travel across the United States and partake in a series of extreme sports like downhill biking, snowboarding, and more.

Rainbow Six: Siege - Sam Fisher

[ignvideo url="https://www.ign.com/videos/2020/09/10/rainbow-six-siege-operation-shadow-legacy-call-me-zero-trailer"] Ubisoft already announced that Sam Fisher of Splinter Cell fame is coming to Rainbow Six Siege as a new Operator. At Ubisoft Forward, the developers released a new animated trailer starring Fisher and a little more of the Siege's lore. Fisher is available now.

For Honor: Resistance

[ignvideo url="https://www.ign.com/videos/2020/09/10/for-honor-resistance-story-trailer"] For Honor is four years strong and its next season is called Resistance and will go live on September 17.

Just Dance 2021

[ignvideo url="https://www.ign.com/videos/2020/09/10/just-dance-2021-gameplay-trailer"] Just Dance is still going strong and the latest version of Ubisoft's popular dance and fitness game will include new songs and features. Just Dance 2021 will be released on November 12 and pre-orders are available now.

Far Cry VR

Far Cry is getting the VR treatment in 2021 with Far Cry VR: Dive Into Insanity. Seemingly based on the events of Far Cry 3, Far Cry VR will be available only at Zero Latency VR facilities.

AGOS: A Game of Space

[ignvideo url="https://www.ign.com/videos/2020/09/10/agos-a-game-of-space-gameplay-and-reveal-trailer"] Ubisoft announced a new space exploration VR game appropriately named AGOS: A Game of Space. Not a lot of details at this point, but expect an immersive space adventure where you can customize your spacecraft and seemingly travel to distant space.

Monster Prom 2: Monster Camp

[ignvideo url="https://www.ign.com/videos/2020/09/10/monster-prom-2-monster-camp-sneak-peek"] Ubisoft showcased a sequel to the popular indie game Monster Prom. Set in a summer camp, players can make some summer memories with fun monster friends.

Ghost Recon Breakpoint: Red Patriot

[ignvideo url="https://www.ign.com/videos/2020/09/10/ghost-recon-breakpoint-red-patriot-trailer"] A new expansion is coming to Ghost Recon Breakpoint called Red Patriot. The content will be released on September 15.

The Crew 2: The Chase Season 1

[ignvideo url="https://www.ign.com/videos/2020/09/10/the-crew-2-the-chase-season-1-reveal-trailer"] A new season of content is coming to The Crew 2 and it's themed on a cops and robbers-style Chase mode. Check out the first trailer above and wait for the season to come out on November 25. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Watch Dogs Legion Will Feature UK Rapper Stormzy

UK grime artist Stormzy will be appearing in Watch Dogs Legion, and a familiar face from the franchise is also returning. Stormzy is a multi-award winning, chart-topping rapper, who's regularly made clear his distaste for the current UK government - which likely played a major role in his being cast in Watch Dogs Legion's anti-establishment narrative. Ubisoft also confirmed that Watch Dogs 1's Aiden Pearce will appear in Legion. He will be a fully playable character with his own unique character arc that will be available as part of Legion's season pass post-launch DLC. [ignvideo url="https://www.ign.com/videos/2020/09/10/watch-dogs-legion-aiden-pearce-teaser-trailer"] Watch Dogs Legion will be released for PS4, Xbox One and PC on October 29, and will be a launch title for Xbox Series X and S on November 10. It will also arrive on PS5 on an undisclosed date. Buying the current-gen versions will allow for a free upgrade to the next-gen equivalent. For more, be sure to check out everything announced at the second Ubisoft Forward. [ignvideo url="https://www.ign.com/videos/watch-dogs-legion-with-rtx-welcome-to-london-trailer"] [poilib element="accentDivider"]

Riders Republic, an Open World Extreme Sports Game, Arriving in February

Ubisoft has announced Riders Republic, a new open world extreme sports game from Ubisoft Annecy, the studio behind Steep. It's scheduled to arrive for Xbox Series X and S, PS5, PS4, Xbox One, PC and Stadia on February 25, 2021.

Set across seven US national parks and landmarks, stitched together into a seamless open world, Riders Republic will offer five different sports: skiing, snowboarding, downhill biking, wingsuiting and, amazingly, rocket wingsuiting (more on that below). Speaking to IGN, game director Arnaud Ragot explained:

“All of the 7 parks we are featuring in the world are seamlessly connected to each other, there is no frontier of some sort. You can move from one to another seamlessly using any of the sports or vehicles featured. It’s a true open-world that you are totally free to explore at your own pace and your own way. And each of the 7 parks has a unique flavor, travelling the world freely across such varied places creates some awe-inspiring moments.

Each sport will feature a separate career path (with real-life sports brand sponsors to be signed by along the way) and separate progression, with gear unlocked for your customisable avatar through each different activity. With a “light story” along the way, Ragot says, “For each career, you’ll have some important milestones to reach by completing events, like getting invited to participate in famous competitions, like UCI world cup events for bikes. But your goal is to qualify for the most iconic competition of each discipline, like the RedBull Rampage, or the XGames.

[ignvideo url="https://www.ign.com/videos/2020/09/10/riders-republic-cinematic-reveal-trailer"]

“Your ultimate objective is to qualify for the Riders Ridge Invitational, a never seen before multi-sport competition featuring all sports in one single event. Because yes, we can switch sports on the fly in the game.”

Alongside (and tied into) its career mode, Riders Republic will offer 50+ player multiplayer, with PvP, ranked PvP and ‘Tricks Battle Arena’ modes, with the idea being that, wherever you are in the world, you’ll be surrounded by other players. While downhill races and freestyle events for biking and snowboarding are fairly straightforward, Ragot went into more detail on the Tricks Battle Arena events:

“We are super excited about it, and there are intense team play sessions on it at the moment, we are eager for players to discover it! The rules are simple. It’s a 6v6 team game mode, in a special arena somewhere on the map. The goal is simple: the arena is filled with many opportunities to score trick points, like jumps, pipes and rails. All points you score contribute to your team’s global score. And the team with the highest score at the end wins. As I said: simple, right? But there is a twist! The map is organized in districts. If you perform a trick on one of the kickers, you capture it and it turns into the color of your team. If your team capture all the kickers of a district, you own it and you get a super score bonus for a while! That’s why teamplay is super critical to win in this mode.”

Of course, one sport in the line-up is a little less conventional than the rest, and I made sure to ask Ragot to explain how rocket wingsuiting features in the game (and how it’ll differ from conventional wingsuiting). He explained, “We created the rocket wingsuit as a really different and unique experience, complementary to wingsuit. It turns your rider into a kind of pocket plane, so you can expect high-speed flying and total control of your direction while diving down or flying up along slopes. With that you can imagine thrilling experiences like high speed flights across a forest or through rock holes that you’ll find in some regions of the map. And we designed dedicated racing events for this sport. The capacity of the rocket wingsuit to fly up will also make it a perfect tool to free-roam around the world and reach remote destinations.”

Ubisoft won’t be drawn on a few points right now: it promises 60FPS play on next-gen, but hasn’t confirmed that for other platforms, it’s not clear if the game will use PS5’s haptic feedback or adaptive triggers, and a final total number of players in multiplayer has yet to be set, with ‘50+’ as close as we’re getting right now.

While not outwardly presented as a sequel, it's clear that Riders Republic builds on the ideas of Steep, which we awarded a 7.9 review, calling it a "a fresh extreme sports journey through a huge map, slowed only by dull paragliding and a lack of progression." Check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Scott Pilgrim vs. The World: The Game – Complete Edition Announced

Ubisoft has announced that Scott Pilgrim vs. The World: The Game will return to sale for the first time since 2014 this holiday. Scott Pilgrim vs. The World: The Game - Complete Edition will come to PS5, Xbox One, Nintendo Switch, Stadia and PC. Announced after the game's 10 year anniversary, Scott Pilgrim vs. The World: The Game - Complete Edition will comprise the game and its DLC, the Knives Chau add-on pack and Wallace Wells add-on pack. [ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"] Scott Pilgrim vs. The World: The Game, developed by Ubisoft and scored by Anamanaguchi, was a brawler released in 2010. We said it "harkens back to old-school side-scrolling beat-em-ups such as River City Ransom and Streets of Rage, but with a few fun twists that make for one of the coolest downloadable games around," in our 8/10 review at the time. The game was delisted in 2014, reportedly due to an expired license, and Scott Pilgrim creator Bryan Lee O'Malley has repeatedly expressed frustration with the game's disappearance. Earlier this year, O'Malley said Ubisoft had been in contact with him. Earlier today, Scott Pilgrim film director Edgar Wright teased the news on Twitter. O'Malley himself tweeted about the game's return after the announcement: Make sure to check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Prince of Persia: The Sands of Time Remake Announced

Ubisoft has announced the return of its long dormant series with Prince of Persia: The Sands of Time Remake, following some leaks of the remake earlier today. Set for release on January 21, 2021, the Sands of Time Remake will cost $39.99 and be available on PS4, Xbox One, Epic Games Store, the Ubisoft Store on Windows, and UPlay+. [ignvideo url="https://www.ign.com/videos/prince-of-persia-sands-of-time-remake-official-reveal-trailer"] There will not be a PS5 and Xbox Series X and Series S version of the remake, but it will be playable on next-gen consoles via backward compatibility.

The Assassin's Creed Engine

Ubisoft confirmed this is the company’s first-ever full-scale remake, bringing back the classic 2003 adventure in a remake developed by Ubisoft Pune and Ubisoft Mumbai. Ubisoft promises “a fresh approach to combat, puzzle solving, and rewinding time,” with new camera angles and “fully remade sequences.” Ninth-century Persia will be reimagined by the two studios, but players can expect a return to the story they know, including returning voice actor Yuri Lowenthal as the prince, with actress Supinder Wraich taking on the role of the princess Farah. Ubisoft confirmed the remake is made using the Anvil engine behind the Assassin's Creed franchise, and Ubisoft Pune's Game Director Pierre-Sylvain Gires told IGN about the challenges of adapting the engine for the Prince as its playable character. [widget path="global/article/imagegallery" parameters="albumSlug=prince-of-persia-sands-of-time-remake-first-look&captions=true"] "...If you’ve ever played Assassin’s Creed [Origins] and Prince of Persia, you can see that Bayek and the Prince have different morphology," Gires said. "Bayek is very strong and heavy during the combat, so we had to adjust the engine to embody the Prince, who is light and has a very high velocity. One of the main challenges we had to do in the engine, is that we had to work on the rewind feature, because Sands of Time is all based around the time control - with the freeze, slow-mo, and rewinding - and technically this was a huge challenge that our team here in Ubisoft Pune managed perfectly to implement a new approach to really have a smooth experience and seamless experience between the gameplay and the cinematic as well, so it’s a continuous flow of the story." The remake also includes the easter egg throwback area of the original 1989 Prince of Persia. Ubisoft is offering those who preorder the Back to Origins set of content, which gives players access to the Original Prince outfit from the Sands of Time, the Prince’s Original Weapons, and a classic filter that changes the look and feel of the game.

A Remake, Not a Reboot or Remaster

Gires explained why Ubisoft decided to remake the classic Sands of Time, rather than rebooting the franchise entirely or doing a simpler remaster, which Gires acknowledge the company had already done on the last generation. "...It’s a remake because we rebuilt everything from scratch, and we also had the chance to work with motion capture, and to have Yuri and Supinder Wraich as the Princess for the cinematics," he said. "So, motion capture, facial animation, we also re-recorded all the dialogue and all the lines, so that’s why we call it a remake and not a remaster. A reboot would have meant like we would have also reworked on the design and the level design, but as we wanted to stay true to the original story, we recreated all the levels to play on the nostalgia for the players, but allow new players to have a very smooth experience, because we revisited three [things]: mainly the camera, combat, the navigation has been reworked completely." [ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-the-sands-of-time-remake-gameplay-explainer"] But in getting to revisit the original adventure with re-recordings of the dialogue, new motion capture, and more, lead actor Yuri Lowenthal spoke to both the excitement, and trepidation, of returning to such a beloved character, especially after having played him in subsequent adventures. "He was never the same as he was in that very first game. It was terrifying to go back, because I didn’t want to mess up anything that we had gotten right that first time, but it was also super exciting to go back," Lowenthal told IGN. "When we first started on it, I felt a need to bring something new to it, and it was too much. It was starting to take away from what we all loved about that first game," Lowenthal explained. "So we had a lot of discussions early on, and we had to let it sit in the idea that it’s going to be a little different, because I was 15 years older than the first time that I played [the Prince], I’ve had different life experiences, so the character was going to be a bit different naturally, and it wasn’t something that we had to force. We tried to stay in the same zone, and focused on 'What was it that we loved about these characters?' And we tried to revisit that, as opposed to trying to copy every little nuance from before." IGN’s original Prince of Persia: The Sands of Time review called the game “a must own -- a soon-to-be-classic worthy of a permanent place in your collection.” Make sure to check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Interview reporting by Brendan Graeber. Jonathon Dornbush is IGN's Senior News Editor. Talk to him on Twitter @jmdornbush.