Monthly Archives: September 2020
Marvel’s Avengers: Check Out 8 Exclusive Art Images
The Tiger King with Nicolas Cage Headed to Amazon
Obi-Wan Kenobi TV Series Is a ‘Standalone Season’
Super Monkey Ball Announcer Suggests A New Game Is On The Way
Black Myth: Wukong – 19 New Details We’ve Learned
Black Myth: Wukong - New Details
- Black Myth: Wukong has been in development for two years so far.
- The team is aiming to release the game no less than three years from now.
- Game Science is aiming for more than 15 hours of playtime.
- The team plans on including over 100 enemy types in the final game, including bosses.
- Black Myth: Wukong is designed to be a gritty take on Journey to the West, featuring a more complex, dark version of the tale of Sun Wukong the Monkey King escorting a monk with a sacred scroll.
- The trailer shows three different monkeys - players will have to wait to work out who the real Wukong is.
- The trailer area is called Black Wind Mountain, and took six months to build.
- The playtime of Black Wind Mountain is planned to be 30 to 60 minutes on normal difficulty. It will be one of the game's earlier levels.
- Four or five versions of Black Wind Mountain trailer were created before the demo we saw was deemed ready for release.
- The demo is entirely playable, and can be played using different approaches - fighting enemies instead of transforming into a Golden Cicada to avoid them, for instance.
- The player can use multiple different transformations during the Wolf boss fight - more than the one shown in the trailer.
- The game currently features a test area - nicknamed "Toilet" - that includes four other bosses not shown in the trailer.
- Black Myth: Wukong is the first of three planned Black Myth games, each one drawing on different Chinese tales. Co-founder Feng Ji wants to create a Black Myth Universe, not unlike the Marvel Cinematic Universe.
Facts About the Developer, Game Science
- 30 people are working on the game right now, with the developer's three co-founders all starting the company after working at Tencent.
- The game is being designed as a premium console game - something considered unusual and risky in the contemporary Chinese market.
- The team discussed outsourcing some of the development to companies that had worked with Naughty Dog and Sony Santa Monica, but have decided not to.
- Game Science is planning to hire 10-15 more people to allow for the company to have two separate teams working on level design simultaneously.
- After the game's trailer went viral, the company saw 10,000 resumes sent to them, with some people coming to the office itself to ask for a job.
- The company plans to go quiet "for a long time" to work on the game, and won't show any more of the game until the develoeprs believe that what they'll show is better than the first trailer.
The World Exclusive Story Behind Black Myth: Wukong
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Moon Review – The Bright Side
Imagine if you somehow found yourself as an NPC in the world of your favorite classic RPG adventure. Not as a monster-slayer, item-maker, or advice-giver, mind you... just as an average Joe Schmoe who's trying to live their life as the chosen hero goes off to fight the forces of evil. Now, imagine if, upon materializing in this world, you learned that the story the game told you wasn't entirely accurate to that world's reality--and that the "hero" was a bumbling psychopath who can't carry a two-sided conversation, raids townspeople's drawers and cabinets looking for loot, and cuts down any animal he comes across in a crazed craving for EXP. What would your life in this world be like? Could you do anything to help make the world better?
This is the idea behind Moon, an "anti-RPG" originally released in Japan on the PlayStation in 1997 that has garnered much acclaim since. Though it was only available in Japanese for quite some time, Moon's cult-classic status among gamers and developers has given it a powerful reputation, bolstered by Toby Fox of Undertale fame citing it as one of that game's influences. With an English version finally available after almost a quarter-century, does Moon live up to the expectations? Yes, indeed--though its age certainly shows in many places.
Moon begins with a youngster playing an RPG called Moon World, which looks like a standard 16- or 32-bit JRPG. A chosen hero is going on an epic journey to recover the light of the moon from a wicked dragon, collecting gear, gaining levels, and slaying monsters while earning the adoration of the townsfolk. As the child's mother tells them to turn off the console and go to bed, the youth suddenly finds themselves in the actual Moon World, which looks quite different from the game they were playing. A mysterious being appears and tells you that the only way to exist within the world is to find and collect love from its populace. And thus, your journey of discovering ways to appreciate the world and do random acts of kindness begins.
Continue Reading at GameSpotMoon Review – The Bright Side
Imagine if you somehow found yourself as an NPC in the world of your favorite classic RPG adventure. Not as a monster-slayer, item-maker, or advice-giver, mind you... just as an average Joe Schmoe who's trying to live their life as the chosen hero goes off to fight the forces of evil. Now, imagine if, upon materializing in this world, you learned that the story the game told you wasn't entirely accurate to that world's reality--and that the "hero" was a bumbling psychopath who can't carry a two-sided conversation, raids townspeople's drawers and cabinets looking for loot, and cuts down any animal he comes across in a crazed craving for EXP. What would your life in this world be like? Could you do anything to help make the world better?
This is the idea behind Moon, an "anti-RPG" originally released in Japan on the PlayStation in 1997 that has garnered much acclaim since. Though it was only available in Japanese for quite some time, Moon's cult-classic status among gamers and developers has given it a powerful reputation, bolstered by Toby Fox of Undertale fame citing it as one of that game's influences. With an English version finally available after almost a quarter-century, does Moon live up to the expectations? Yes, indeed--though its age certainly shows in many places.
Moon begins with a youngster playing an RPG called Moon World, which looks like a standard 16- or 32-bit JRPG. A chosen hero is going on an epic journey to recover the light of the moon from a wicked dragon, collecting gear, gaining levels, and slaying monsters while earning the adoration of the townsfolk. As the child's mother tells them to turn off the console and go to bed, the youth suddenly finds themselves in the actual Moon World, which looks quite different from the game they were playing. A mysterious being appears and tells you that the only way to exist within the world is to find and collect love from its populace. And thus, your journey of discovering ways to appreciate the world and do random acts of kindness begins.
Continue Reading at GameSpot