Monthly Archives: September 2020
Immortals Fenyx Rising Was Inspired By an Assassin’s Creed Odyssey Bug
How Assassin’s Creed Odyssey Became Gods & Monsters and Finally Immortals Fenyx Rising – IGN First
Xbox Series X and S Pre-Order Opening Time Revealed for the UK
The September 22 Xbox preorder date was announced last week, when we learned that Xbox Series X will cost $499 / £449, Xbox Series S will cost $299 / £249, and both consoles will see release on November 10. Both consoles will join the Xbox All Access program (a subscription service that gets you a console and an Xbox Game Pass Ultimate membership), with Series X coming in at $34.99 USD / £28.99 a month, and Series S at $24.99 USD / £20.99. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] We'll likely learn about PS5 preorder plans tomorrow, September 16 at the PS5 showcase, which will "feature updates on the latest titles from Worldwide Studios and our world-class development partners." Still not sure if you want an Xbox Series S, Xbox Series X, or a PS5? Check out our PS5 vs. Xbox Series comparison chart to get a better sense of what each shiny new box will offer. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Pre-orders for Xbox Series X | S go live on the 22nd September at 8AM from the following UK retailers:
Microsoft Store Amazon GAME Argos Currys PC World Smyths Toys John Lewis & Partners AO .com Very .co.uk pic.twitter.com/W0zf1bSVda — Samuel Bateman (@samuelofc) September 15, 2020
The Mandalorian Season 2 Trailer Released
Aside from that detail, we see the returning Greef Karga (Carl Weathers), Cara Dune (Gina Carano), and get a glimpse at a character seemingly played by WWE's Sasha Banks, who was previously rumoured to be making an appearance.
That comes alongside looks at urban and icy planets, as well as a possible return to Tatooine, and an alien wrestling match. There are also action scenes on land, air and speederbike (including a look at more X-Wings).
The YouTube trailer's description runs through a list of Season 2's directors, including Jon Favreau, Dave Filoni, Bryce Dallas Howard, Rick Famuyiwa, Carl Weathers, Peyton Reed and Robert Rodriguez.
[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-the-mandalorian&captions=true"]
The Mandalorian Season 2 will premiere on Disney+ on October 30. It's not clear how the episodes will be dropped as yet, but it seems likely that we'll see weekly releases in the same manner as Season 1.
Season 1 ended with a return for the fabled Darksaber - if you want a refresher on the legendary weapon before Season 2, we've got just the thing.
[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Undertale Creator Gives New Details on the Sequel, Deltarune
Nintendo’s Many Different Joy-Con Design Patents
Standalone Joy-Con
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-standalone-joy-con-patent&captions=true"] Filed in 2018 and registered internationally in 2020, this patent appears to show a Joy-Con that ditches the rail design altogether, showing a controller that's designed to be entirely separate from the Switch console. With what seems to be a more ergonomic design, it may have been envisioned as a complementary product for the Switch Lite - which features built-in controls - to allow for multiplayer play. Others have suggested that it could be released alongside the rumoured Switch upgrade in 2021.Hinged Joy-Con
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-hinged-joy-con-patent&captions=true"] Applied for in 2018 and published in 2019, this patent reimagines the existing Joy-Con design with a bend around a third of the way down. It may be that the controller is hinged, allowing the top part of the controller to be bent backwards, or permanently in the crooked shape. The patent shows a rail design that allows it to be attached neatly to the base Swtch model. This is presumably an ergonomic change, designed to be more comfortable on the hand during longer or more intensive gaming sessions.Wide Joy-Con
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-wide-joy-con-patent&captions=true"] This is one of three patents filed ahead of the Switch's release in 2016, all of which resemble the final Joy-Con design, but alter it in a fundamental way. Perhaps the most striking is this wider Joy-Con design, which retains the button layout of the final design, but offers a lot more space around it. This could have been envisioned as a comfort solution for players with bigger hands.D-Pad and Thumbstick Joy-Con
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-d-pad-and-joystick-joy-con-patent&captions=true"] The second of the three 2016 patents reimagines the Joy-Con in a couple of key ways. The first is that both left and right controllers feature a traditional D-Pad and a thumbstick (which appears recessed, looking more similar to the 3DS thumbstick than the Switch joystick). The second is that all buttons are presented in a straight line, perhaps to make this design preferable when used on its side, rather than upright. It also lacks the plus, minus, home and screenshot buttons of the final Joy-Con design.D-Pad Only Joy-Con
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-d-pad-only-joy-con-patent&captions=true"] The final of the three 2016 patents looks initially similar to the release Joy-Con, but drops any joysticks, instead putting a D-Pad on both the left and right Joy-Con. This model also lacks plus, minus, home and screenshot buttons.Plug-In Controller Pieces
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-plug-in-controller-pieces-patent&captions=true"] Likely an early take on what would become the Joy-Con design, this patent didn't show controller elements sliding onto the base console, but had them plugging into or clipping onto the side. An early clue to Nintendo's plan for detachable controllers, this design also connected to other patents that showed a console able to use infra-red to read hand gestures to either side of it.Modular Controller Elements
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-modular-controller-elements-patent&captions=true"] Originally published in 2014, this patent embraces the idea of detachable elements on a handheld console, but reduces them down to detachable sets of buttons or sticks that can be slotted into the base unit. Perhaps an early part of the thinking around the Switch (then codenamed the NX), the modular elements include D-Pads, different button configurations, and joysticks. It would have allowed for a player to craft their own favoured design, or perhaps create a controller set-up on each side to allow for two players to play on one horizontal console.Joy-Con Touch Pen
[widget path="global/article/imagegallery" parameters="albumSlug=nintendos-joy-con-touch-pen-patent&captions=true"] More an attachement for the Joy-Con than a Joy-Con design itself, this 2019 patent shows a touch pen that can be slid onto the Joy-Con rail and used with the Switch touchscreen. Available for both left- and right-handed use, the pen would work in tandem with the Joy-Con itself - for instance, drawing a line on the screen, then pressing a button to make that lines drawn thicker. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Xbox Series S Retail Box Revealed
Ubisoft May Have Changed Gods & Monsters’ Name After a Trademark Dispute With Monster Energy
Surgeon Simulator 2 Review – Medical Malpractice
There's a fine line when playing a deliberately awkward game. On one hand, unreliable physics and purposefully clunky controls can yield hilarious results, as the struggle to perform basic actions is delightfully silly. Much like other absurdist "simulation" games such as Goat Simulator and the original Surgeon Simulator, Surgeon Simulator 2's best moments come from facing a ridiculous scenario while being woefully ill-equipped to deal with it. However, the laughs eventually die down, replaced by exasperated sighs as surgeries become more complex and picking up a scalpel doesn't get any less cumbersome.
Played from a first-person perspective, Surgeon Simulator 2 is far closer to a wobbly puzzle game than a proper simulation--albeit one with tongue firmly planted in cheek. In addition to performing surgery, you'll be navigating hospital labyrinths, solving conditional logic puzzles to access medical supplies, and generally trying to prevent the surgical dummy affectionately known as Bob from dying. Surgeon Simulator 2 features a story mode, playable solo or cooperatively with up to four players, where you're learning on the job using allegedly state-of-the-art simulation technology instead of bothering with stuffy medical school. This takes place over a series of levels, beginning with a tutorial, after which you'll be attempting your first heart transplant--a completely natural progression for medical practitioners, surely.
Continue Reading at GameSpot
Surgeon Simulator 2 Review – Medical Malpractice
There's a fine line when playing a deliberately awkward game. On one hand, unreliable physics and purposefully clunky controls can yield hilarious results, as the struggle to perform basic actions is delightfully silly. Much like other absurdist "simulation" games such as Goat Simulator and the original Surgeon Simulator, Surgeon Simulator 2's best moments come from facing a ridiculous scenario while being woefully ill-equipped to deal with it. However, the laughs eventually die down, replaced by exasperated sighs as surgeries become more complex and picking up a scalpel doesn't get any less cumbersome.
Played from a first-person perspective, Surgeon Simulator 2 is far closer to a wobbly puzzle game than a proper simulation--albeit one with tongue firmly planted in cheek. In addition to performing surgery, you'll be navigating hospital labyrinths, solving conditional logic puzzles to access medical supplies, and generally trying to prevent the surgical dummy affectionately known as Bob from dying. Surgeon Simulator 2 features a story mode, playable solo or cooperatively with up to four players, where you're learning on the job using allegedly state-of-the-art simulation technology instead of bothering with stuffy medical school. This takes place over a series of levels, beginning with a tutorial, after which you'll be attempting your first heart transplant--a completely natural progression for medical practitioners, surely.
Continue Reading at GameSpot