Monthly Archives: September 2020
Dance, Drink, and Die in Strobophagia: Rave Horror
Strobophagia: Rave Horror, the psychedelic horror game that invites you to wade through gyrating, neon-soaked masked ravers in an eery forest while trying to survive the murderous occult practices of its organizers, is launching into steam on October 28 – just in time for the annual Halloween horror binge.
You can get an exclusive first-look at the madness Sweden-based developer Green Tile Digital has planned in a new trailer above, featuring a huge selection of original EDM sounds that looks to blend an authentic rave experience with the terror of being hunted in an isolated, fluorescent hellscape while trying to solve twisted puzzles with nothing but a smartphone and survival instincts.
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“The team at Green Tile Digital has been eating, sleeping, and breathing rave culture ever since we began work on Strobophagia,” says Ben Clarke, CEO. “We can’t wait for horror and EDM fans to put on a pair of headphones and immerse themselves in the kaleidoscope of horrors we’ve prepared for them. We guarantee the Headless Rave Festival will be a party to die for.”
In preparation for the party, you can follow Strobophagia: Rave Horror on Steam, and dip your toe in the horror-rave culture with a free demo right now.
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Brandin Tyrrel is a Senior Editor at IGN. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.
Dance, Drink, and Die in Strobophagia: Rave Horror
Strobophagia: Rave Horror, the psychedelic horror game that invites you to wade through gyrating, neon-soaked masked ravers in an eery forest while trying to survive the murderous occult practices of its organizers, is launching into steam on October 28 – just in time for the annual Halloween horror binge.
You can get an exclusive first-look at the madness Sweden-based developer Green Tile Digital has planned in a new trailer above, featuring a huge selection of original EDM sounds that looks to blend an authentic rave experience with the terror of being hunted in an isolated, fluorescent hellscape while trying to solve twisted puzzles with nothing but a smartphone and survival instincts.
[widget path="global/article/imagegallery" parameters="albumSlug=strobophagia-rave-horror-gallery&captions=true"]
“The team at Green Tile Digital has been eating, sleeping, and breathing rave culture ever since we began work on Strobophagia,” says Ben Clarke, CEO. “We can’t wait for horror and EDM fans to put on a pair of headphones and immerse themselves in the kaleidoscope of horrors we’ve prepared for them. We guarantee the Headless Rave Festival will be a party to die for.”
In preparation for the party, you can follow Strobophagia: Rave Horror on Steam, and dip your toe in the horror-rave culture with a free demo right now.
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Brandin Tyrrel is a Senior Editor at IGN. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.
George R.R. Martin Reveals His Least Favourite Game of Thrones Scene
George R.R. Martin has revealed his least favourite Game of Thrones scene from all eight seasons of the HBO series.
Entertainment Weekly reports that Martin shared his disappointment of the King Robert hunting scene in the upcoming book Fire Cannot Kill a Dragon, a definitive oral history of the blockbuster series that draws on the author's many long days and nights spent on production sets all over the world in order to bring the HBO adaptation to the small screen.
[ignvideo url="https://www.ign.com/videos/2020/06/23/george-r-r-martin-gives-an-update-on-the-winds-of-winter"]
"Where we really fell down in terms of budget was my least favorite scene in the entire show, in all eight seasons: King Robert goes hunting," Martin explains in the book. "Four guys walking on foot through the woods carrying spears and Robert is giving Renly s***. In the books, Robert goes off hunting, we get word he was gored by a boar, and they bring him back and he dies. So I never did [a hunting scene].
"But I knew what a royal hunting party was like. There would have been a hundred guys. There would have been pavilions. There would have been huntsmen. There would have been dogs. There would have been horns blowing — that's how a king goes hunting! He wouldn't have just been walking through the woods with three of his friends holding spears hoping to meet a boar."
Game of Thrones originally cost around $6 million per episode in its first season but ballooned to $15 million per episode for its final season. Martin seemed to blame the budget in season one for not being able to bring the scene to life in the way that he would have imagined, as he admitted that they "couldn't afford horses or dogs or pavilions" in those earlier years.
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This revelation comes shortly after Game of Thrones showrunners David Benioff and DB Weiss opened up about their reasons for leaving Lady Stoneheart out of the series, with both of them admitting that their decision to cut the fan-favourite character from the show had been partly influenced by their insider knowledge of Martin's pre-planned storylines.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
George R.R. Martin Reveals His Least Favourite Game of Thrones Scene
George R.R. Martin has revealed his least favourite Game of Thrones scene from all eight seasons of the HBO series.
Entertainment Weekly reports that Martin shared his disappointment of the King Robert hunting scene in the upcoming book Fire Cannot Kill a Dragon, a definitive oral history of the blockbuster series that draws on the author's many long days and nights spent on production sets all over the world in order to bring the HBO adaptation to the small screen.
[ignvideo url="https://www.ign.com/videos/2020/06/23/george-r-r-martin-gives-an-update-on-the-winds-of-winter"]
"Where we really fell down in terms of budget was my least favorite scene in the entire show, in all eight seasons: King Robert goes hunting," Martin explains in the book. "Four guys walking on foot through the woods carrying spears and Robert is giving Renly s***. In the books, Robert goes off hunting, we get word he was gored by a boar, and they bring him back and he dies. So I never did [a hunting scene].
"But I knew what a royal hunting party was like. There would have been a hundred guys. There would have been pavilions. There would have been huntsmen. There would have been dogs. There would have been horns blowing — that's how a king goes hunting! He wouldn't have just been walking through the woods with three of his friends holding spears hoping to meet a boar."
Game of Thrones originally cost around $6 million per episode in its first season but ballooned to $15 million per episode for its final season. Martin seemed to blame the budget in season one for not being able to bring the scene to life in the way that he would have imagined, as he admitted that they "couldn't afford horses or dogs or pavilions" in those earlier years.
[widget path="global/article/imagegallery" parameters="albumSlug=game-of-thrones-which-dead-tv-characters-are-still-alive-in-winds-of-winter&captions=true"]
This revelation comes shortly after Game of Thrones showrunners David Benioff and DB Weiss opened up about their reasons for leaving Lady Stoneheart out of the series, with both of them admitting that their decision to cut the fan-favourite character from the show had been partly influenced by their insider knowledge of Martin's pre-planned storylines.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Young Rock: Dwayne Johnson Sets Main Cast for His Upcoming NBC Sitcom
Dwayne "The Rock" Johnson has announced the main cast members for his upcoming NBC comedy series Young Rock.
Johnson shared the casting news in a series of Instagram posts on Wednesday, revealing the actors that have been selected to portray younger versions of himself and his family members on the NBC sitcom, which he says is based around his "wild and unpredictable childhood and formative years growing up."
Three actors have been cast to portray Johnson throughout the various stages of his life. Adrian Groulx has been given the role of 10-year-old "little Dewey" Johnson (a nickname given to Johnson by his Godparents) while Bradley Constant has been tapped to play a 15-year-old version of The Rock. Finally, Marco Polo star Uli Latukefu has been cast to play Johnson at 20 years old when he was playing football on a scholarship at the University of Miami.
In addition to those casting choices, Johnson announced that Stacey Leilua will be playing his mother, Ata Johnson (AKA "Mama Rock"), while Joseph Lee Anderson will take on the role of the star's late father, Rocky Johnson (AKA "the OG original Rock"). Ana Tuisila rounds out the cast in the "highly entertaining" role of Johnson's grandmother, Lia Maivia. Johnson noted that the first episode will be dedicated to his late father, who passed away earlier this year.
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According to Variety, the series will chart Johnson's childhood "from growing up in a strong and resilient family, to being surrounded by the wild characters of his professional wrestling family, to playing football at the University of Miami. It will explore the rollercoaster that has shaped Johnson into the man he is today and the larger-than-life characters he's met along the way."
Production is now officially underway on the previously-announced series, which is being executive produced by Nahnatchka Khan, Dwayne Johnson, Jeff Chiang, Dany Garcia, Hiram Garcia, Brian Gewirtz and Jennifer Carreras. Young Rock is expected to debut on NBC sometime in 2021, so stay tuned to IGN for all of the latest updates and announcements.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Young Rock: Dwayne Johnson Sets Main Cast for His Upcoming NBC Sitcom
Dwayne "The Rock" Johnson has announced the main cast members for his upcoming NBC comedy series Young Rock.
Johnson shared the casting news in a series of Instagram posts on Wednesday, revealing the actors that have been selected to portray younger versions of himself and his family members on the NBC sitcom, which he says is based around his "wild and unpredictable childhood and formative years growing up."
Three actors have been cast to portray Johnson throughout the various stages of his life. Adrian Groulx has been given the role of 10-year-old "little Dewey" Johnson (a nickname given to Johnson by his Godparents) while Bradley Constant has been tapped to play a 15-year-old version of The Rock. Finally, Marco Polo star Uli Latukefu has been cast to play Johnson at 20 years old when he was playing football on a scholarship at the University of Miami.
In addition to those casting choices, Johnson announced that Stacey Leilua will be playing his mother, Ata Johnson (AKA "Mama Rock"), while Joseph Lee Anderson will take on the role of the star's late father, Rocky Johnson (AKA "the OG original Rock"). Ana Tuisila rounds out the cast in the "highly entertaining" role of Johnson's grandmother, Lia Maivia. Johnson noted that the first episode will be dedicated to his late father, who passed away earlier this year.
[widget path="global/article/imagegallery" parameters="albumSlug=dwayne-the-rock-johnsons-10-best-movies&captions=true"]
According to Variety, the series will chart Johnson's childhood "from growing up in a strong and resilient family, to being surrounded by the wild characters of his professional wrestling family, to playing football at the University of Miami. It will explore the rollercoaster that has shaped Johnson into the man he is today and the larger-than-life characters he's met along the way."
Production is now officially underway on the previously-announced series, which is being executive produced by Nahnatchka Khan, Dwayne Johnson, Jeff Chiang, Dany Garcia, Hiram Garcia, Brian Gewirtz and Jennifer Carreras. Young Rock is expected to debut on NBC sometime in 2021, so stay tuned to IGN for all of the latest updates and announcements.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Super Smash Bros. Ultimate’s Next DLC Character Will Be Revealed On Thursday
The next Super Smash Bros. Ultimate DLC fighter will be revealed tomorrow, Nintendo has announced.
A three-minute video presentation will showcase the next character to join the roster at 7 AM Pacific / 10 AM Eastern / 3 PM UK on Thursday, October 1. You can set a reminder for when the stream goes live by heading to Nintendo's official YouTube channel here.
The new fighter reveal will be followed by a "brief message" from Super Smash Bros. Ultimate Director Masahiro Sakurai.
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This will be the seventh DLC character to come to Super Smash Bros. Ultimate as part of the second Fighters Pass DLC. Previous DLC characters include Joker, Hero from Dragon Quest, Banjo & Kazooie, Terry Bogard from King of Fighters, Byleth from Fire Emblem: Three Houses and Min Min from ARMS, who was revealed in June, earlier this year.
A surprise update for Super Smash Bros. Ultimate arrived in August, bringing with it a new stage, a bite-size take on Battlefield called Small Battlefield. We reviewed the game back in 2018, scoring it a 9.4 and calling it "Smash Bros. done right, and done bigger than ever before."
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Wasteland 3 Developer Is Working on 2 New RPGs Right Now
Wasteland 3 developer inXile Entertainment has two RPGs in the works, according to a tweet from Studio Head Brian Fargo.
Fargo responded to a fan on Twitter over the weekend, noting that the studio is "working on wonderful new RPG's." "It's too bad they take so long to make," Fargo's tweet ends.
In a follow-up tweet, Fargo then clarified that the second of the two RPGs that InXile Entertainment has in development is still "in the infancy of pre-production", suggesting it's a long way off.
As well as launching Wasteland 3 for PC, Xbox One and PS4 on August 28 this year, The studio has also been hard at work on Frostpoint VR, which recently launched in Open Beta on the Oculus Store and Steam. Some will be hoping that Fargo's future projects will be in some way related to Microsoft's acquisiton of Bethesda. InXile is also owned by Microsoft and, with Fargo's role in creating Bethesda's Fallout series, some have hoped for a crossover. In a similar vein, many have already requested an Obsidian-Bethesda crossover for Fallout: New Vegas 2. You can check out our review of Wasteland 3 here. We scored the game an 8, calling it a "memorable RPG" offering "choices with major consequences." If you're playing through the game at the moment and on the lookout for all of the game's followers and companions, check out our handy guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.I should probably clarify that our second RPG is in the infancy of pre production.
— Brian Fargo (@BrianFargo) September 26, 2020
Call of Duty: Warzone – Activision Reportedly Bans 20,000 More Cheaters
Activision reportedly banned around 20,000 Call of Duty Warzone cheaters as the game's Season 6 update began.
A report from Vice citing an Activision spokesperson and "people familiar with the matter" says that the publisher issued a ban wave on Monday, with some terminations related to the use of a popular cheating program called EngineOwning.
The EngineOwning website now lists its Modern Warfare 2019 cheat as "detected" suggesting that Activision has successfully halted its use in-game, wiping the accounts of thousands of cheaters in the process.
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The Vice report specifically mentions the case of streamer Nick 'Wagnificent' Wagner, whose account was permanently banned in the middle of a livestream. Sources told Vice that Wagner was using the now-detected cheat in Warzone, which resulted in his ban.
Back in April, Activision banned over 50,000 accounts for cheating, noting that "Warzone has zero-tolerance for cheaters." The game's developer Infinity Ward also warned that "more banwaves" were coming in July.
In other Warzone news, check out our article covering all the details you need to know about the bumper Season 6 update, which arrived in the game this week on PS4, Xbox One and PC.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Cyberpunk 2077 Studio Head Responds to Mandatory Crunch Reports
CD Projekt Red Head of Studio Adam Badowski has responded to a Bloomberg report about mandatory crunch at the studio, saying the move was "one of the hardest decisions I've had to make", but noting that Cyberpunk 2077's developers will be "well compensated for every extra hour they put in."
This follows a report yesterday, which contained an email from Badowski sent to CD Projekt Red staff. The reported email says that the studio will be enacting mandatory six-day workweeks in the run-up to Cyberpunk 2077's November release after "extending all other possible means of navigating the situation." CD Projekt Red had previously promised its employees that they wouldn't be forced to crunch on the game, in an interview with Kotaku in 2019.
Badowski issued a statement in response to Bloomberg's reporting on Twitter. "These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push," Badowski's statement reads.
"This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in," Badowski adds. "And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team." If you're unfamiliar with the concept of crunch, it's a term used in the video game industry to describe situations where employees are asked to work overtime to meet project deadlines. For more information, check out our article covering the state of mental health in game development. In other Cyberpunk 2077 news, CD Projekt Red's Environment City Coordinator Hiroshi Sakakibara recently explained how his team built the game's setting, Night City. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.https://t.co/Ie5W0O7iiv pic.twitter.com/IJBZ3IIT6m
— Adam Badowski (@AdamBadowski) September 30, 2020