Monthly Archives: September 2020
Hyrule Warriors: Age of Calamity – First Gameplay Shows Young Impa, Combat and More
Destro, Roadblock, and Scarlett Join the G.I. Joe Retro Collection
Destro, Roadblock, and Scarlett Join the G.I. Joe Retro Collection
Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More
Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More
Level-5 Shows First Gameplay of Ni no Kuni: Cross Worlds
At a special online presentation during Tokyo Game Show 2020 today, publisher Level-5 and developer Netmarble showed a few minutes of gameplay of their upcoming mobile RPG Ni no Kuni: Cross Worlds. The entire presentation was later uploaded to YouTube with English subtitles ("for a limited time" according to the official Twitter account).
Cross Worlds is a departure from the previous Ni no Kuni games, which used a traditional fantasy setting. Instead, Cross Worlds has a science-fiction twist: the player is a regular person in the "real" world of Ichi no Kuni (literally "one country") who is beta-testing a new virtual reality game called Soul Diver, which takes them into the world of Ni no Kuni. Five player classes have been revealed for Ni no Kuni Cross Worlds: Swordsman, Witch, Rogue, Destroyer and Engineer. In today's online presentation, popular Japanese YouTuber Masuo was able to begin a game as the Swordsman, although his in-game character looked different than the default version, suggesting there will be character customization options (but none were shown). In the game inside the game, his character was greeted by an AI character called Rania. A sudden glitch in the system replaces Rania with a "real" version of the same woman, but before they can explain the situation everything goes dark. [ignvideo url="https://www.ign.com/videos/2020/09/26/ni-no-kuni-cross-worlds-15-minutes-of-gameplay-japanese-vo-tgs-2020"] The Swordsman awakes in a burning city greeted by a small imp-like creature called Cluu, but the action starts immediately as the player must swipe the screen to avoid a falling tower. After a brief encounter with a dragon wearing a giant amulet, Cluu directs the player to head towards the castle to aid the Queen. This gives us a glimpse at the control interface for Cross Worlds: A virtual slide pad on the left of the screen moves the player, while the camera can be adjusted by swiping the screen. The Swordsman enters combat, which is controlled with a circle of buttons on the right side of the screen; a big "attack" button is in the center, and Masuo was hammering it to slash the monsters. Smaller buttons around the attack button were not explained but appear to be special abilities which have a cooldown timer before becoming active again. Debris blocks the way to the Queen and the only way through is to pick up a bomb and throw it through contextual button presses and swipes. Once he reaches the Queen and interrupts her death at the hands of a towering villain, the player discovers she is the woman he met when he first entered Ni no Kuni. At this point the demo cut off, but other trailers have shown the player travelling to Evermore on a quest to save the kingdom. It should be said that unlike previous Ni no Kuni mobile titles, Cross Worlds looks on par with the console releases of the past: Despite being entirely 3D creations, the characters resemble 2D drawings from famed Japanese animation company Studio Ghibli, which was a collaborator on the first Ni no Kuni; indeed, during the presentation, Netmarble Japan CEO Yuji Endo said that the new game recreates Ghibli's world from the original. In footage during today's presentation, a variety of lush environments were shown, from forests to deserts and fields to cities. [widget path="global/article/imagegallery" parameters="albumSlug=ni-no-kuni-cross-worlds-screenshots&captions=true"] Two other gameplay modes were featured in today's presentation, Kingdom and Team Arena. Kingdom Mode is a cooperative multiplayer mode where players can explore the city and countryside together. Players also have a familiar who trails behind them and can "help them on their journey" though no skills were shown; one touch of a button beneath them can swap the familiar for another. During today's video, the on-air hosts were shown chasing wild animals and capturing them, though earlier footage showed competitive games like soccer or dice. In Team Arena, six players were able to compete in a 3-on-3 combat mini-game. Rather than a test of strength, the actual goal is to collect creatures called "higgledies" inside the arena. Players can attack each other and throw items to make their opponents lose their higgledies, but even if they are knocked out they will come back in a few seconds. The only way to win is to collect the most higgledies and evade the other players for 10 seconds. Ni no Kuni: Cross Worlds has no formal release date, but previous announcements suggest it will be out in Japan before the year ends. No foreign releases or localization have yet been confirmed either, but the presence of fully subtitled English and Chinese videos on the official Ni no Kuni: Cross Worlds channel suggests international versions may be released later. [poilib element="accentDivider"]Level-5 Shows First Gameplay of Ni no Kuni: Cross Worlds
At a special online presentation during Tokyo Game Show 2020 today, publisher Level-5 and developer Netmarble showed a few minutes of gameplay of their upcoming mobile RPG Ni no Kuni: Cross Worlds. The entire presentation was later uploaded to YouTube with English subtitles ("for a limited time" according to the official Twitter account).
Cross Worlds is a departure from the previous Ni no Kuni games, which used a traditional fantasy setting. Instead, Cross Worlds has a science-fiction twist: the player is a regular person in the "real" world of Ichi no Kuni (literally "one country") who is beta-testing a new virtual reality game called Soul Diver, which takes them into the world of Ni no Kuni. Five player classes have been revealed for Ni no Kuni Cross Worlds: Swordsman, Witch, Rogue, Destroyer and Engineer. In today's online presentation, popular Japanese YouTuber Masuo was able to begin a game as the Swordsman, although his in-game character looked different than the default version, suggesting there will be character customization options (but none were shown). In the game inside the game, his character was greeted by an AI character called Rania. A sudden glitch in the system replaces Rania with a "real" version of the same woman, but before they can explain the situation everything goes dark. [ignvideo url="https://www.ign.com/videos/2020/09/26/ni-no-kuni-cross-worlds-15-minutes-of-gameplay-japanese-vo-tgs-2020"] The Swordsman awakes in a burning city greeted by a small imp-like creature called Cluu, but the action starts immediately as the player must swipe the screen to avoid a falling tower. After a brief encounter with a dragon wearing a giant amulet, Cluu directs the player to head towards the castle to aid the Queen. This gives us a glimpse at the control interface for Cross Worlds: A virtual slide pad on the left of the screen moves the player, while the camera can be adjusted by swiping the screen. The Swordsman enters combat, which is controlled with a circle of buttons on the right side of the screen; a big "attack" button is in the center, and Masuo was hammering it to slash the monsters. Smaller buttons around the attack button were not explained but appear to be special abilities which have a cooldown timer before becoming active again. Debris blocks the way to the Queen and the only way through is to pick up a bomb and throw it through contextual button presses and swipes. Once he reaches the Queen and interrupts her death at the hands of a towering villain, the player discovers she is the woman he met when he first entered Ni no Kuni. At this point the demo cut off, but other trailers have shown the player travelling to Evermore on a quest to save the kingdom. It should be said that unlike previous Ni no Kuni mobile titles, Cross Worlds looks on par with the console releases of the past: Despite being entirely 3D creations, the characters resemble 2D drawings from famed Japanese animation company Studio Ghibli, which was a collaborator on the first Ni no Kuni; indeed, during the presentation, Netmarble Japan CEO Yuji Endo said that the new game recreates Ghibli's world from the original. In footage during today's presentation, a variety of lush environments were shown, from forests to deserts and fields to cities. [widget path="global/article/imagegallery" parameters="albumSlug=ni-no-kuni-cross-worlds-screenshots&captions=true"] Two other gameplay modes were featured in today's presentation, Kingdom and Team Arena. Kingdom Mode is a cooperative multiplayer mode where players can explore the city and countryside together. Players also have a familiar who trails behind them and can "help them on their journey" though no skills were shown; one touch of a button beneath them can swap the familiar for another. During today's video, the on-air hosts were shown chasing wild animals and capturing them, though earlier footage showed competitive games like soccer or dice. In Team Arena, six players were able to compete in a 3-on-3 combat mini-game. Rather than a test of strength, the actual goal is to collect creatures called "higgledies" inside the arena. Players can attack each other and throw items to make their opponents lose their higgledies, but even if they are knocked out they will come back in a few seconds. The only way to win is to collect the most higgledies and evade the other players for 10 seconds. Ni no Kuni: Cross Worlds has no formal release date, but previous announcements suggest it will be out in Japan before the year ends. No foreign releases or localization have yet been confirmed either, but the presence of fully subtitled English and Chinese videos on the official Ni no Kuni: Cross Worlds channel suggests international versions may be released later. [poilib element="accentDivider"]Earth Defence Force 6 and World Brothers: New Footage Shown at Tokyo Game Show
The stream ended with a brief discussion of Earth Defense Force 6, the next proper sequel in the series which is slated for 2021. Early screenshots were shown, which you can see above, and Okajima explained that Earth Defense Force 6 will take place three years after the events of Earth Defense Force 5, which came out for Steam and PlayStation 4 in 2017. Civilization has almost entirely collapsed and the human race is near extinction. There are so few people left that anyone can be a member of the EDF, not just soldiers.
After the official TGS presentation ended, Okaijima appeared on a segment of D3 Publisher's own livestream (guest starring famed video game pitchman Takahashi Meijin) to show actual gameplay footage of Earth Defense Force 6. While no platforms for EDF6 have been announced yet, he appeared to be playing the game with a DualShock 4 controller.
On screen, the Earth was indeed in total ruin. Okajima played as a character in full military gear, but some of his squadmates were civilians wearing normal clothes and talking about their past professions. With the invasion of Earth supposedly completed, he and his team were on patrol looking for aliens who were left behind on Earth by their fleet. They eventually found some giant frogs walking amongst the rubble and a battle began.
Coming after the bright and colorful aesthetics of Earth Defense Force: World Brothers, watching EDF6 in action is jarringly different. It's not "realistic" because the aliens look like giant frogs, but when hit they bleed, and hits to their limbs can sever their arms or legs. These enemies are much smarter than the drones seen in World Brothers: They have weapons of their own and, rather than charging at the player, they tend to run for cover behind fallen buildings. However, Okajima showed that using a rocket launcher can demolish what's left of the scenery, so the aliens couldn't hide for long.
When asked about the release date of Earth Defense Force 6, Okajima said that the game is still in development and expressed his hope that it would be finished in 2021. However, he warned that it would not be early in the year and might be "closer to New Year's".
[widget path="global/article/imagegallery" parameters="albumSlug=earth-defense-force-6-screenshots&captions=true"]
[poilib element="accentDivider"]
Earth Defence Force 6 and World Brothers: New Footage Shown at Tokyo Game Show
The stream ended with a brief discussion of Earth Defense Force 6, the next proper sequel in the series which is slated for 2021. Early screenshots were shown, which you can see above, and Okajima explained that Earth Defense Force 6 will take place three years after the events of Earth Defense Force 5, which came out for Steam and PlayStation 4 in 2017. Civilization has almost entirely collapsed and the human race is near extinction. There are so few people left that anyone can be a member of the EDF, not just soldiers.
After the official TGS presentation ended, Okaijima appeared on a segment of D3 Publisher's own livestream (guest starring famed video game pitchman Takahashi Meijin) to show actual gameplay footage of Earth Defense Force 6. While no platforms for EDF6 have been announced yet, he appeared to be playing the game with a DualShock 4 controller.
On screen, the Earth was indeed in total ruin. Okajima played as a character in full military gear, but some of his squadmates were civilians wearing normal clothes and talking about their past professions. With the invasion of Earth supposedly completed, he and his team were on patrol looking for aliens who were left behind on Earth by their fleet. They eventually found some giant frogs walking amongst the rubble and a battle began.
Coming after the bright and colorful aesthetics of Earth Defense Force: World Brothers, watching EDF6 in action is jarringly different. It's not "realistic" because the aliens look like giant frogs, but when hit they bleed, and hits to their limbs can sever their arms or legs. These enemies are much smarter than the drones seen in World Brothers: They have weapons of their own and, rather than charging at the player, they tend to run for cover behind fallen buildings. However, Okajima showed that using a rocket launcher can demolish what's left of the scenery, so the aliens couldn't hide for long.
When asked about the release date of Earth Defense Force 6, Okajima said that the game is still in development and expressed his hope that it would be finished in 2021. However, he warned that it would not be early in the year and might be "closer to New Year's".
[poilib element="accentDivider"]