Monthly Archives: August 2020
Skater XL Review – No Superman Here
The world is full of spots. They invite you, seducing you into skating on them. A great skate spot encourages you to nail a line of tricks on it, pushing you to keep trying after every bail. An expertly placed ramp that leads you to a rail and down a flight of stairs is one of the many Mona Lisas that skaters strive for. The idea of successfully conquering said spot is what drives them to push themselves, learn from their mistakes, and grow. It's all about the location, something some skateboarding games have nailed for over two decades. And while newcomer Skater XL has a good foundation for its trick system, it fails to inspire the practice of those mechanics on its small number of largely lacklustre levels.
Skater XL's trick system is easy to understand and rewarding to learn. Each analog stick is assigned to a foot, and your job is to twist and push those sticks to pull off a cavalcade of tricks. A kickflip requires you to pull the right stick (your right foot) back, snap it up for an ollie and then kick the board with your left stick (left foot) to cause it to flip. It's an engaging way to perform the simplest tricks, and while it may sound complicated, Skater XL's physics give you a lot of room for nailing tricks.
At times, it feels somewhat weightless and more like you're controlling a board with no one on it than an actual person that has to twist their body and manipulate the board with their feet. This isn't necessarily a bad thing, as many games have utilized less-than-realistic physics to create great skateboarding power fantasies. Unfortunately, Skater XL's levels aren't the interesting playgrounds for your skateboarding endeavors that they need to be for a compelling experience.
Continue Reading at GameSpotSkater XL Review – No Superman Here
The world is full of spots. They invite you, seducing you into skating on them. A great skate spot encourages you to nail a line of tricks on it, pushing you to keep trying after every bail. An expertly placed ramp that leads you to a rail and down a flight of stairs is one of the many Mona Lisas that skaters strive for. The idea of successfully conquering said spot is what drives them to push themselves, learn from their mistakes, and grow. It's all about the location, something some skateboarding games have nailed for over two decades. And while newcomer Skater XL has a good foundation for its trick system, it fails to inspire the practice of those mechanics on its small number of largely lacklustre levels.
Skater XL's trick system is easy to understand and rewarding to learn. Each analog stick is assigned to a foot, and your job is to twist and push those sticks to pull off a cavalcade of tricks. A kickflip requires you to pull the right stick (your right foot) back, snap it up for an ollie and then kick the board with your left stick (left foot) to cause it to flip. It's an engaging way to perform the simplest tricks, and while it may sound complicated, Skater XL's physics give you a lot of room for nailing tricks.
At times, it feels somewhat weightless and more like you're controlling a board with no one on it than an actual person that has to twist their body and manipulate the board with their feet. This isn't necessarily a bad thing, as many games have utilized less-than-realistic physics to create great skateboarding power fantasies. Unfortunately, Skater XL's levels aren't the interesting playgrounds for your skateboarding endeavors that they need to be for a compelling experience.
Continue Reading at GameSpotSplinter Cell’s Sam Fisher to Join Rainbow Six Siege as an Operator Named Specialist Zero
"He seems to have kept in good shape despite being off active duty, though he also seemed a little more frazzled than usual when he arrived. I wonder what has Zero using Rainbow as his home base, he wouldn’t be here without his own motivations and we should take advantage of his experience. His military expertise will be a good balance to your psychological insight. As he’s coming in as the first member of the Rainbow Operational Staff (ROS), I’m curious and cautious of the changes he’ll bring to our organization. I’m sure his instruction will be a necessary, and painful, experience. I imagine there’s something he’s not telling me regarding his sudden appearance, but that’s not surprising. Zero operates on a need to know basis, I’m sure he’ll tell me when he thinks I need to know."While we haven't gotten a proper Splinter Cell game since 2013's Splinter Cell: Blacklist, Fisher has appeared in other games like Ghost Recon Breakpoint. Clearly, Ubisoft hasn't forget about Fisher, as it was recently revealed that a Splinter Cell Netflix animated series is in the works with Derek Kolstad, one of the creators of John Wick. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-tom-clancy-game-review&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Disney Reportedly Tells Exhibitors New Mutants Will Still Open This Month
Xbox Series X Confirmed for November Release Window
Microsoft's Launch Window Plans for Xbox Series X
Here's the breakdown of what players can expect from Series X before the end of the year:- "More than 50 new games planned for this year across generations and optimized for Xbox Series X, including Assassin’s Creed Valhalla, Dirt 5, Gears Tactics, Yakuza: Like a Dragon, Watch Dogs: Legion. With Smart Delivery you only have to buy these games once to play the best versions for your console, across generations."
- "New games developed exclusively for Xbox Series X and launching with Xbox Game Pass, including The Medium, Scorn, Tetris Effect Connected and more."
- "More than 40 popular games newly optimized to take full advantage of Xbox Series X such as Destiny 2, Ori and the Will of the Wisps, Forza Horizon 4, Gears 5, Madden NFL 21 and more."
Halo Infinite Delayed to 2021
"Today I want to share an important Halo Infinite development update with the community. We have made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that meets our vision. "The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. I want to acknowledge the hard work from our team at 343 Industries, who have remained committed to making a great game and finding solutions to development challenges. However, it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday. "We know this will be disappointing to many of you and we all share in that sentiment. The passion and support the community has shown over the years has been incredible and inspiring. We wanted nothing more than to play our game with the community this holiday. The extra time will let us finish the critical work necessary to deliver the most ambitious Halo game ever at the quality we know our fans expect. "Thank you for your support and understanding."[widget path="global/article/imagegallery" parameters="legacyId=20098018&captions=true"] Halo Infinite was arguably the marquee launch game for Xbox Series X, but Microsoft has clarified its launch plans for the next-gen console following the announcement. The console maker makes clear that there are, "More than 50 new games planned for this year across generations and optimized for Xbox Series X." Last E3, Microsoft confirmed Halo Infinite was planned as an Xbox Series X launch game. While 343 remained relatively quiet about the upcoming sequel since then, we've recently seen and heard a lot more about Halo Infinite. 343 Industries recently confirmed that Halo Infinite's multiplayer will be free-to-play and support 120 fps on Xbox Series X. Xbox also showcased the upcoming Halo adventure as part of its recent Xbox Series X event, at which point we learned more about Infinite's story and villain, how Halo Infinite's open world will work, why Halo newcomers shouldn't be afraid to jump into infinite, and how 343 is setting up Infinite to be a platform for the Halo franchise. Since its showcase, however, the demo encountered some controversy due to discussions around its graphical fidelity. Infinite's developers addressed the blowback about Halo Infinite's graphics, explaining some of the developer's artistic goals and influences while also acknowledging some of the concerns. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.
The Fresh Prince of Bel-Air to Be Rebooted as a Drama
New York Comic Con 2020 Will Go Digital With Live YouTube Panels
Atomic Heart: New Story and Next-Gen Console Details
Fall Guys’ First Post-Launch Patch Fixes Major Issues and Adds Fan-Favorite Level From Beta
The update will also fix issues in specific minigames, change the odds for which game gets selected in the final round, resolve some matchmaking issues, and more. Here are the full patch notes, as posted on the Fall Guys Twitter:We're about to drop a new level into rotation!!!
Jump Showdown - A fan-favourite from the beta! We'll be adding it in our first update TOMORROW! Patch-notes in the thread More new levels will be coming soon - along with new features & costumes pic.twitter.com/zQ4hOI70MP — Fall Guys (@FallGuysGame) August 11, 2020
- Lowered the weighting for Royal Fumble to add more final round variation
- Fixed crash at launch with certain regional calendars set in the operating system
- Improved messaging for matchmaking and server errors
- Fixed physics behaving erratically at high framerate on levels like Tip Toe
- Fixed crown in Fall Mountain not being grabbable in rare situations
- Addressed some collisions in Block Party allowing players to bypass the blocks
- Fixed Parties sometimes failing due to too many requests
- Addressed some special characters causing display issues in player names
- Fixed Big Tease Achievement not unlocking in specific regions
- PC only - Fixed certain game controller models not being detected on PC