Monthly Archives: August 2020

Aquaman 2 Director Confirms Sequel Will Feature ‘A Little Bit’ of Horror

Aquaman 2 director James Wan has confirmed that he will be leaning further into his horror sensibilities for the upcoming DC sequel, saying that some scenes will have a "little bit more" of his "scary sauce." Ahead of the virtual DC FanDome event, the DC Comics Twitter account shared an excerpt from a Q&A with the Aquaman 2 director, in which he revealed that the sequel will include "a touch of horror," building off the Trench sequence from the first film. [ignvideo url="https://www.ign.com/videos/2018/12/21/aquaman-end-credits-explained"] "Just like the first movie had a touch of my horror sensibility in it, in regards to the Trench sequence, I would say there'll be a little bit of that in this next one," Wan confirmed in response to a fan asking about the crossover of genres. "I think it's something that's a big part of who I am, and it just naturally comes out in these kinds of films. And especially a movie like Aquaman, where the story takes place in these underwater worlds that can be very scary. So naturally, my love for the horror genre just means that I latch myself to these scenes and try to give them a little bit more of my scary sauce." The original Aquaman's Trench scene feels like something straight out of a monster movie. It follows Arthur and Mera as they take a boat out on the water, which is inhabited by a mass of ravenous amphibious creatures. The deadly ocean-dwellers attack the vessel and try to drag the duo down to the deep, dark depths of the Mariana Trench in a tense sequence that harkens back to Wan's horror roots. [widget path="global/article/imagegallery" parameters="albumSlug=aquaman-movie-photos&captions=true"] In fact, the scene proved to be so popular that a horror-tinged spinoff film centered on the Trench is now said to be in early development. Wan is reportedly teaming up with Peter Safran to produce the project, although there has been no official confirmation of when that film will make a splash on the big screen. Aquaman 2 is still currently set to premiere on December 16, 2022. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Aquaman 2 Director Confirms Sequel Will Feature ‘A Little Bit’ of Horror

Aquaman 2 director James Wan has confirmed that he will be leaning further into his horror sensibilities for the upcoming DC sequel, saying that some scenes will have a "little bit more" of his "scary sauce." Ahead of the virtual DC FanDome event, the DC Comics Twitter account shared an excerpt from a Q&A with the Aquaman 2 director, in which he revealed that the sequel will include "a touch of horror," building off the Trench sequence from the first film. [ignvideo url="https://www.ign.com/videos/2018/12/21/aquaman-end-credits-explained"] "Just like the first movie had a touch of my horror sensibility in it, in regards to the Trench sequence, I would say there'll be a little bit of that in this next one," Wan confirmed in response to a fan asking about the crossover of genres. "I think it's something that's a big part of who I am, and it just naturally comes out in these kinds of films. And especially a movie like Aquaman, where the story takes place in these underwater worlds that can be very scary. So naturally, my love for the horror genre just means that I latch myself to these scenes and try to give them a little bit more of my scary sauce." The original Aquaman's Trench scene feels like something straight out of a monster movie. It follows Arthur and Mera as they take a boat out on the water, which is inhabited by a mass of ravenous amphibious creatures. The deadly ocean-dwellers attack the vessel and try to drag the duo down to the deep, dark depths of the Mariana Trench in a tense sequence that harkens back to Wan's horror roots. [widget path="global/article/imagegallery" parameters="albumSlug=aquaman-movie-photos&captions=true"] In fact, the scene proved to be so popular that a horror-tinged spinoff film centered on the Trench is now said to be in early development. Wan is reportedly teaming up with Peter Safran to produce the project, although there has been no official confirmation of when that film will make a splash on the big screen. Aquaman 2 is still currently set to premiere on December 16, 2022. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

WB Games Montreal Teases Potential Batman Game Announcement for Tomorrow [Updated]

Update #2: Fans continued to find secrets in the r3dakt3d website teasing WB Games Montreal's presumed next Batman game, but it seems the developers have stopped fans from getting too far into their sleuthing. Discovered in the website was an image of what appears to be part of a map file with an icon pointing to a specific location. Fans were able to discover a code that needed to be entered into the website. It appears, however, that subsequent codes will be needed in the days leading up to WB Games Montreal's unveiling of their next project at DC Fandome. Fans were able to figure out subsequent codes, however it appears the website has been locked in such a way to prevent players from even unlocking the first day's clues. IGN will follow the hunt by fans as more updates happen. [poilib element="accentDivider"] Update: Source code for the r3dakt3d website points to an extended teaser campaign taking place over the course of this week, perhaps ending in a video being unlocked to view on Friday, August 21. As spotted by IGN's Jordan Oloman, several parts of the website source include references to radio numbers and codes, and one section seems to imply that there will be a code to input every 24 hours from tomorrow. Entering that code successfully will see you asked to return the next day for another clue. Another section mentions a "video" in connection with Day 4's entry, perhaps indicating that a trailer of some kind will be unlocked once the codes have been entered for each day. We'll be back tomorrow to see if any of this is indeed the case.

Had a look at the code behind the #CourtOfOwls website https://t.co/htFxPpv67e and it looks like we'll be unlocking the trailer with radio numbers over the course of four days. Interesting! This suggests we'll get the full trailer on the Friday the 21st. pic.twitter.com/1MGLQz5wxe

— Jordan Oloman (@JordanOloman) August 17, 2020
[poilib element="accentDivider"] WB Games Montreal is, once again, teasing its new project - long rumoured to be a Batman game set around the Court of Owls storyline, and potentially called Gotham Knights - and it looks as though we'll see an announcement or reveal of some kind tomorrow, August 18. Fans have followed a new tease to a website called r3dakt3d.com, which currently features the words, "We have be3n expecting you 8/18", followed by a 24-hour countdown timer. The timer is set to end on August 18 at 8am Pacific / 11am Eastern / 4pm UK (that's 1am AEST on August 19). The initial tease that led here saw the Batman: Arkham Origins developer link to a new Twitter account called r3dakt3d, which has uploaded a short video (below) showing a computer interface, with occasional background interference seemingly showing three different crests or logos: Of the three emblems shown, one definitely features an Owl - although not the same owl as seen in previous teases - while the others are far fainter, making it difficult to make out exactly what they're depicting. It's not the first time WB Montreal has teased us with mysterious symbols related to its new game - previously, we've seen a T-shirt with what seems to be a Court of Owls logo, and a series of logos that began to fill out a wider image. Both of those teases also prominently use the word "redacted" - the first in the tweet, and the seocnd in the URL. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-batman-game-review&captions=true"] Even if tomorrow ends up being yet another tease, we know we'll be seeing WB Game Montreal's long-awaited project (alongside Rocksteady's Suicide Squad: Kill the Justice League) this Saturday at the DC FanDome event. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

WB Games Montreal Teases Potential Batman Game Announcement for Tomorrow

WB Games Montreal is, once again, teasing its new project - long rumoured to be a Batman game set around the Court of Owls storyline, potentially called Gotham Knights - and it looks as though we'll see an announcement or reveal of some kind tomorrow, August 18. Fans have followed a new tease to a website called r3dakt3d.com, which currently features the words, "We have be3n expecting you 8/18", followed by a 24-hour countdown timer. The timer is set to end on August 18 at 8am Pacific / 11am Eastern / 4pm UK (that's 1am AEST on August 19). The initial tease that led here saw the Batman: Arkham Origins developer link to a new Twitter account called r3dakt3d, which has uploaded a short video (below) showing a computer interface, with occasional background interference seemingly showing three different crests or logos: Of the three emblems shown, one definitely features an Owl - although not the same owl as seen in previous teases - while the others are far fainter, making it difficult to make out exactly what they're depicting. It's not the first time WB Montreal has teased us with mysterious symbols related to its new game - previously, we've seen a T-shirt with what seems to be a Court of Owls logo, and a series of logos that began to fill out a wider image. Both of those teases also prominently use the word "redacted" - the first in the tweet, and the seocnd in the URL. Even if tomorrow ends up being yet another tease, we know we'll be seeing WB Game Montreal's long-awaited project (alongside Rocksteady's Suicide Squad: Kill the Justice League) this Saturday at the DC FanDome event. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Mortal Shell Review – Dark Souls For The Rest Of Us

It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.

You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.

To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.

Continue Reading at GameSpot

Mortal Shell Review – Dark Souls For The Rest Of Us

It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.

You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.

To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.

Continue Reading at GameSpot

Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Update: Ghost of Tsushima will be free to players, and the developers have confirmed to IGN it will not feature microtransactions of any kind. When reached for comment, developer Sucker Punch confirmed via a PlayStation representative that "There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play." Original story follows: [poilib element="accentDivider"] Ghost of Tsushima: Legends, a free online co-op mode, will be available to owners of the PS4 exclusive in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"] With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Ghost of Tsushima: Legends, a free online co-op mode, will be available in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"]   With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.