Monthly Archives: August 2020
Aquaman 2 Director Confirms Sequel Will Feature ‘A Little Bit’ of Horror
Aquaman 2 Director Confirms Sequel Will Feature ‘A Little Bit’ of Horror
WB Games Montreal Teases Potential Batman Game Announcement for Tomorrow [Updated]
Fans were able to figure out subsequent codes, however it appears the website has been locked in such a way to prevent players from even unlocking the first day's clues. IGN will follow the hunt by fans as more updates happen. [poilib element="accentDivider"] Update: Source code for the r3dakt3d website points to an extended teaser campaign taking place over the course of this week, perhaps ending in a video being unlocked to view on Friday, August 21. As spotted by IGN's Jordan Oloman, several parts of the website source include references to radio numbers and codes, and one section seems to imply that there will be a code to input every 24 hours from tomorrow. Entering that code successfully will see you asked to return the next day for another clue. Another section mentions a "video" in connection with Day 4's entry, perhaps indicating that a trailer of some kind will be unlocked once the codes have been entered for each day. We'll be back tomorrow to see if any of this is indeed the case.The code is 761 (thanks @tick756) Spits out a map file that looks like this pic.twitter.com/0Pps6eGWYF
— Jordan Oloman (@JordanOloman) August 17, 2020
[poilib element="accentDivider"] WB Games Montreal is, once again, teasing its new project - long rumoured to be a Batman game set around the Court of Owls storyline, and potentially called Gotham Knights - and it looks as though we'll see an announcement or reveal of some kind tomorrow, August 18. Fans have followed a new tease to a website called r3dakt3d.com, which currently features the words, "We have be3n expecting you 8/18", followed by a 24-hour countdown timer. The timer is set to end on August 18 at 8am Pacific / 11am Eastern / 4pm UK (that's 1am AEST on August 19). The initial tease that led here saw the Batman: Arkham Origins developer link to a new Twitter account called r3dakt3d, which has uploaded a short video (below) showing a computer interface, with occasional background interference seemingly showing three different crests or logos:Had a look at the code behind the #CourtOfOwls website https://t.co/htFxPpv67e and it looks like we'll be unlocking the trailer with radio numbers over the course of four days. Interesting! This suggests we'll get the full trailer on the Friday the 21st. pic.twitter.com/1MGLQz5wxe
— Jordan Oloman (@JordanOloman) August 17, 2020
Of the three emblems shown, one definitely features an Owl - although not the same owl as seen in previous teases - while the others are far fainter, making it difficult to make out exactly what they're depicting. It's not the first time WB Montreal has teased us with mysterious symbols related to its new game - previously, we've seen a T-shirt with what seems to be a Court of Owls logo, and a series of logos that began to fill out a wider image. Both of those teases also prominently use the word "redacted" - the first in the tweet, and the seocnd in the URL. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-batman-game-review&captions=true"] Even if tomorrow ends up being yet another tease, we know we'll be seeing WB Game Montreal's long-awaited project (alongside Rocksteady's Suicide Squad: Kill the Justice League) this Saturday at the DC FanDome event. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com._ _ . _ _ . _ _ . _ _ _ @r3dakt3d pic.twitter.com/AkuasxjP5i
— WB Games Montréal (@WBGamesMTL) August 17, 2020
WB Games Montreal Teases Potential Batman Game Announcement for Tomorrow
Of the three emblems shown, one definitely features an Owl - although not the same owl as seen in previous teases - while the others are far fainter, making it difficult to make out exactly what they're depicting. It's not the first time WB Montreal has teased us with mysterious symbols related to its new game - previously, we've seen a T-shirt with what seems to be a Court of Owls logo, and a series of logos that began to fill out a wider image. Both of those teases also prominently use the word "redacted" - the first in the tweet, and the seocnd in the URL. Even if tomorrow ends up being yet another tease, we know we'll be seeing WB Game Montreal's long-awaited project (alongside Rocksteady's Suicide Squad: Kill the Justice League) this Saturday at the DC FanDome event. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com._ _ . _ _ . _ _ . _ _ _ @r3dakt3d pic.twitter.com/AkuasxjP5i
— WB Games Montréal (@WBGamesMTL) August 17, 2020
Mortal Shell Review – Dark Souls For The Rest Of Us
It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.
You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.
To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.
Continue Reading at GameSpotMortal Shell Review – Dark Souls For The Rest Of Us
It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.
You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.
To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.
Continue Reading at GameSpot