Monthly Archives: July 2020

Fortnite to Show We The People in Party Royale This Weekend

Fortnite will be showing We The People, a "series of conversations that advance the dialogue around race in America with prominent BIPOC (Black, Indigenous and People of Color) voices in business, sports, media, music, and entertainment," this Saturday, July 4, in its Party Royale mode. Presented by ØPUS UNITED, We The People will have its first showing on Saturday, July 4, at 6:46am PT/9:46am ET/2pm BST, and it will re-air every other hour for the 24 hours following the first show. We The People is hosted by CNN's Van Jones, and will feature such guests as former Editor-in-Chief of Teen Vogue Elaine Welteroth, The Atlantic's Jemele Hill, rapper/songwriter/visionary Killer Mike, and hip hop musician Lil Baby. Jones and each guest will be "speaking about how to change systemic racism in media, culture, and entertainment." To be part of this discussion, make sure to launch Fortnite before the showing you wish to join. Players will need to start the Battle Royale game mode, enter the Party Royale playlist, and then head to the Island's Big Screen. We The People appearing in Fortnite's Party Royale mode is another special event that follows showings of Christopher Nolan's films Batman Begins, Inception, and The Prestige, as well as an immersive Travis Scott concert/experience. [ignvideo url="https://www.ign.com/videos/2020/04/24/full-fortnite-x-travis-scott-astronomical-concert"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Fortnite to Show We The People in Party Royale This Weekend

Fortnite will be showing We The People, a "series of conversations that advance the dialogue around race in America with prominent BIPOC (Black, Indigenous and People of Color) voices in business, sports, media, music, and entertainment," this Saturday, July 4, in its Party Royale mode. Presented by ØPUS UNITED, We The People will have its first showing on Saturday, July 4, at 6:46am PT/9:46am ET/2pm BST, and it will re-air every other hour for the 24 hours following the first show. We The People is hosted by CNN's Van Jones, and will feature such guests as former Editor-in-Chief of Teen Vogue Elaine Welteroth, The Atlantic's Jemele Hill, rapper/songwriter/visionary Killer Mike, and hip hop musician Lil Baby. Jones and each guest will be "speaking about how to change systemic racism in media, culture, and entertainment." To be part of this discussion, make sure to launch Fortnite before the showing you wish to join. Players will need to start the Battle Royale game mode, enter the Party Royale playlist, and then head to the Island's Big Screen. We The People appearing in Fortnite's Party Royale mode is another special event that follows showings of Christopher Nolan's films Batman Begins, Inception, and The Prestige, as well as an immersive Travis Scott concert/experience. [ignvideo url="https://www.ign.com/videos/2020/04/24/full-fortnite-x-travis-scott-astronomical-concert"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: Squadrons: HUD, Customisation and Advanced Mechanics All Optional

Star Wars: Squadrons will let players choose how 'realistic' they want their Star Wars experience to be, with customisation (including that on other players' ships), HUD elements, and advanced mechanics all optional. Speaking to IGN Japan, creative director Ian S. Frazier went into detail on a number of the upcoming starfighting game's mechanics, repeatedly making clear that players will have a choice on the experience they're looking for. [ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"] On customisation, for instance, it's been previously confirmed that the game's multiplayer modes will allow both ship exteriors and cockpits to be decorated. Frazier explains that every bit of flair - including cockpit toys and added holographic elements - has been designed to look as though it could exist in universe, but he understands that even that may not feel right to some fans. “Some players aren't going to want to see any of that,” admits Frazier. “It won't matter how plausible it is, they just want to keep it to exactly what we’ve seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else's cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you'll see it, but everybody else's is just going to look like a normal boilerplate TIE Fighter for you.” Similarly, the game's first-person perspective means that the game's cockpit readouts have been designed to offer all necessary information to the player. However, the game will add extra on-screen elements to help orient players, but these too can be switched off for those who want the full in-cockpit flight experience: "When you start the story," explains Frazier, "we ask if you want the standard experience - which we’d expect most players to take - or a hardcore mode, which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit. So for the folks that are newer to the genre, I’d expect them to play standard, and for the folks that have tonnes of flight experience, they might want to try that out.” [ignvideo url="https://www.ign.com/videos/2020/06/23/ea-wants-to-double-down-on-making-star-wars-games"] Similarly, the game's more advanced mechanics can be tweaked to players' tastes. For instance, Squadrons includes a power management system that allows players to choose how best to utilise their starship’s engines, weapons and shields. “By default, we keep that relatively basic,” says Frazier. “If I hit a button, I will instantly max a given system. Our more advanced players could turn that into advanced power management, and they're individually managing pips of power from one system to another. But that's not the experience that we give to an average new user." Star Wars: Squadrons will offer a single-player campaign as well as two multiplayer modes (with both online and AI options). It comes to PS4Xbox One and PC (via Origin, Steam and Epic Games Store). It will be released for $39.99 USD on October 2. [poilib element="accentDivider"] Daniel Robson is Chief Editor of IGN Japan. Follow him on Twitter at @NoMoreDaniels. Joe Skrebels is IGN's Executive Editor of News.

Star Wars: Squadrons: HUD, Customisation and Advanced Mechanics All Optional

Star Wars: Squadrons will let players choose how 'realistic' they want their Star Wars experience to be, with customisation (including that on other players' ships), HUD elements, and advanced mechanics all optional. Speaking to IGN Japan, creative director Ian S. Frazier went into detail on a number of the upcoming starfighting game's mechanics, repeatedly making clear that players will have a choice on the experience they're looking for. [ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"] On customisation, for instance, it's been previously confirmed that the game's multiplayer modes will allow both ship exteriors and cockpits to be decorated. Frazier explains that every bit of flair - including cockpit toys and added holographic elements - has been designed to look as though it could exist in universe, but he understands that even that may not feel right to some fans. “Some players aren't going to want to see any of that,” admits Frazier. “It won't matter how plausible it is, they just want to keep it to exactly what we’ve seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else's cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you'll see it, but everybody else's is just going to look like a normal boilerplate TIE Fighter for you.” Similarly, the game's first-person perspective means that the game's cockpit readouts have been designed to offer all necessary information to the player. However, the game will add extra on-screen elements to help orient players, but these too can be switched off for those who want the full in-cockpit flight experience: "When you start the story," explains Frazier, "we ask if you want the standard experience - which we’d expect most players to take - or a hardcore mode, which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit. So for the folks that are newer to the genre, I’d expect them to play standard, and for the folks that have tonnes of flight experience, they might want to try that out.” [ignvideo url="https://www.ign.com/videos/2020/06/23/ea-wants-to-double-down-on-making-star-wars-games"] Similarly, the game's more advanced mechanics can be tweaked to players' tastes. For instance, Squadrons includes a power management system that allows players to choose how best to utilise their starship’s engines, weapons and shields. “By default, we keep that relatively basic,” says Frazier. “If I hit a button, I will instantly max a given system. Our more advanced players could turn that into advanced power management, and they're individually managing pips of power from one system to another. But that's not the experience that we give to an average new user." Star Wars: Squadrons will offer a single-player campaign as well as two multiplayer modes (with both online and AI options). It comes to PS4Xbox One and PC (via Origin, Steam and Epic Games Store). It will be released for $39.99 USD on October 2. [poilib element="accentDivider"] Daniel Robson is Chief Editor of IGN Japan. Follow him on Twitter at @NoMoreDaniels. Joe Skrebels is IGN's Executive Editor of News.

Lethal Weapon 5: Danny Glover Says Revival Plot Is Relevant to Current Events

Danny Glover has read a script for the proposed Lethal Weapon 5 movie, which he says has "very strong relevance" to current events. In an interview with Variety, Glover, who starred alongside Mel Gibson in all four Lethal Weapon movies, revealed that "there is something of a plan" for a fifth and final installment in the buddy-cop action series, though it still hasn't been completely locked down yet. [ignvideo url="https://www.ign.com/videos/2017/10/27/is-lethal-weapon-5-happening"] "There has been a conversation about that in January," Glover admitted. "I don't want to give away the plot on the script that I read, but I found the plot had very strong relevance to some of things that are happening today. I can say that. But that was in January. History changes so fast... But yes, there's been talk about it. There is something of a plan." Glover hinted that the prospective project could be developed within a "political framework" that gives the team space to "attempt to confront the issue head-on," as he appeared to reference the recent impact of widespread protests against racism and police brutality. "I can only tell you, if it does happen, there is something extraordinary in it," he teased. "If Lethal Weapon gives us some sort of contribution to understanding a little bit more... It would be interesting to do. It would be interesting to see how we take this within the political framework we are in; the economic framework that we are in. And especially that framework as opposed to the communities that have been affected by the kind of police violence, the kind of police standards, and the power that they exert as well. And what would be interesting from that vantage point is what that attempt could be like at this particular moment. "And maybe it will attempt to confront the issue head-on, within whatever script comes out." [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] The first rumblings that Lethal Weapon 5 might be happening surfaced back in 2008, as it emerged that Shane Black planned to direct Roger Murtaugh's and Martin Riggs' next adventure. However, after several rumoured changes, the project was squashed in 2012 when Richard Donner revealed that Gibson had turned down a reprisal of his role. After that, nothing came over the radio for a while. In January of this year, however, news of the long-gestating sequel finally hit the airwaves, as producer Dan Lin, who served as executive producer on the Lethal Weapon TV series, revealed that Warner Bros. had been looking to reload the beloved franchise with the original stars on board to reunite with the series director. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Lethal Weapon 5: Danny Glover Says Revival Plot Is Relevant to Current Events

Danny Glover has read a script for the proposed Lethal Weapon 5 movie, which he says has "very strong relevance" to current events. In an interview with Variety, Glover, who starred alongside Mel Gibson in all four Lethal Weapon movies, revealed that "there is something of a plan" for a fifth and final installment in the buddy-cop action series, though it still hasn't been completely locked down yet. [ignvideo url="https://www.ign.com/videos/2017/10/27/is-lethal-weapon-5-happening"] "There has been a conversation about that in January," Glover admitted. "I don't want to give away the plot on the script that I read, but I found the plot had very strong relevance to some of things that are happening today. I can say that. But that was in January. History changes so fast... But yes, there's been talk about it. There is something of a plan." Glover hinted that the prospective project could be developed within a "political framework" that gives the team space to "attempt to confront the issue head-on," as he appeared to reference the recent impact of widespread protests against racism and police brutality. "I can only tell you, if it does happen, there is something extraordinary in it," he teased. "If Lethal Weapon gives us some sort of contribution to understanding a little bit more... It would be interesting to do. It would be interesting to see how we take this within the political framework we are in; the economic framework that we are in. And especially that framework as opposed to the communities that have been affected by the kind of police violence, the kind of police standards, and the power that they exert as well. And what would be interesting from that vantage point is what that attempt could be like at this particular moment. "And maybe it will attempt to confront the issue head-on, within whatever script comes out." [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] The first rumblings that Lethal Weapon 5 might be happening surfaced back in 2008, as it emerged that Shane Black planned to direct Roger Murtaugh's and Martin Riggs' next adventure. However, after several rumoured changes, the project was squashed in 2012 when Richard Donner revealed that Gibson had turned down a reprisal of his role. After that, nothing came over the radio for a while. In January of this year, however, news of the long-gestating sequel finally hit the airwaves, as producer Dan Lin, who served as executive producer on the Lethal Weapon TV series, revealed that Warner Bros. had been looking to reload the beloved franchise with the original stars on board to reunite with the series director. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Other Publishers May Be Considering Raising Prices on PS5 and Xbox Series X

Following the news that NBA 2K21 will cost $10 more on PlayStation 4 and Xbox Series X, the research firm IDG Consulting has said that other game publishers are also considering price increases for their games. Speaking with GamesIndustry.biz, IDG President and CEO Yoshio Osaki explained how game pricing has "remained flat since 2005, whereas TV and movie pricing has increased significantly." "The last time that next-gen launch software pricing went up was in 2005 and 2006, when it went from $49.99 to $59.99 at the start of the Xbox 360 and PS3 generation," Osaki said. "During that time, the costs and prices in other affiliated verticals have gone up." [ignvideo url="https://www.ign.com/videos/2020/07/02/nba-2k21-ps5-xbox-series-x-versions-will-cost-more"] These other affiliated verticals include next-gen console game production costs, which have seen increases of "200% to 300%, depending on the IP, studio and genre," without an increase in the price of the games. For comparisons sake, "cinema ticket prices have risen 39%, Netflix subscription costs have gone up 100%, and Cable TV packages have risen by 105%." "Even with the increase to $69.99 for next-gen, that price increase from 2005 to 2020 next-gen is only up 17%, far lower than the other comparisons," Osaki continued. "While the cost of development and publishing have gone up, and pricing in other entertainment verticals has also gone up substantially, next-gen software pricing has not reflected these increases. $59.99 to $69.99 does not even cover these other cost increases completely, but does move it more in the proper direction." [widget path="global/article/imagegallery" parameters="albumSlug=nba-2k21-current-and-next-gen-cover-art-kobe-bryant-damian-lillard-and-zion-williamson&captions=true"] He concludes by stating that "Not every game should garner the $69.99 price point on next-gen, but flagship AAAs such as NBA 2K merit this pricing more than others." This news of NBA 2K21's price increase was revealed alongside the Kobe Bryant Mamba Forever Edition that celebrates the late basketball legend who played for the Los Angeles Lakers from 1996 to 2016. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Other Publishers May Be Considering Raising Prices on PS5 and Xbox Series X

Following the news that NBA 2K21 will cost $10 more on PlayStation 4 and Xbox Series X, the research firm IDG Consulting has said that other game publishers are also considering price increases for their games. Speaking with GamesIndustry.biz, IDG President and CEO Yoshio Osaki explained how game pricing has "remained flat since 2005, whereas TV and movie pricing has increased significantly." "The last time that next-gen launch software pricing went up was in 2005 and 2006, when it went from $49.99 to $59.99 at the start of the Xbox 360 and PS3 generation," Osaki said. "During that time, the costs and prices in other affiliated verticals have gone up." [ignvideo url="https://www.ign.com/videos/2020/07/02/nba-2k21-ps5-xbox-series-x-versions-will-cost-more"] These other affiliated verticals include next-gen console game production costs, which have seen increases of "200% to 300%, depending on the IP, studio and genre," without an increase in the price of the games. For comparisons sake, "cinema ticket prices have risen 39%, Netflix subscription costs have gone up 100%, and Cable TV packages have risen by 105%." "Even with the increase to $69.99 for next-gen, that price increase from 2005 to 2020 next-gen is only up 17%, far lower than the other comparisons," Osaki continued. "While the cost of development and publishing have gone up, and pricing in other entertainment verticals has also gone up substantially, next-gen software pricing has not reflected these increases. $59.99 to $69.99 does not even cover these other cost increases completely, but does move it more in the proper direction." [widget path="global/article/imagegallery" parameters="albumSlug=nba-2k21-current-and-next-gen-cover-art-kobe-bryant-damian-lillard-and-zion-williamson&captions=true"] He concludes by stating that "Not every game should garner the $69.99 price point on next-gen, but flagship AAAs such as NBA 2K merit this pricing more than others." This news of NBA 2K21's price increase was revealed alongside the Kobe Bryant Mamba Forever Edition that celebrates the late basketball legend who played for the Los Angeles Lakers from 1996 to 2016. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.