Monthly Archives: July 2020

Sega Announces a Miniature Arcade Cabinet With 36 Games Included

Sega has announced a miniature arcade cabinet, scheduled for Japanese release only, which will ship with 36 games included. Sega's been celebrating its 60th anniversary this year and the celebrations continue with the announcement of the Astro City Mini. This miniature arcade cabinet - which fits in your hand - comes with 36 Sega arcade titles and is set to release later this year, according to Game Watch, as translated by Sega Driven. [widget path="global/article/imagegallery" parameters="albumSlug=sonic-the-hedgehog-all-the-easter-eggs-and-hidden-references-from-the-movie&captions=true"] As for what games to expect on the device, Sega has announced just 10 of the three dozen expected to ship with it: Alien Syndrome, Alien Storm, Altered Beast, Columns II, Dark Edge, Fantasy Zone, Golden Axe, Golden Axe: Revenge of Death Adder, Tant R, and Virtua Fighter. It's unknown if more titles or the entire selection will be announced before the cabinet is released. The cabinet is an off-white color and features a bright green eight-way joystick and six arcade buttons on a black background. You can check out what the mini system looks like below. Astro City Mini Sega said that each game will be playable in its original format and can be played either on the cabinet's screen or on a TV through an HDMI hookup. The system must be connected to a micro USB electrical connection in order to turn on, and it features an additional two USB slots for those wishing to connect more joysticks to the system. When turned on, the cabinet features a mini marquee that lights up. No word has been given as to whether this cabinet is set to release outside of Japan. It will be available by the end of the year for 12,800 yen, which is currently equal to around $118. [ignvideo url="https://www.ign.com/videos/2020/06/03/sega-announces-palm-sized-game-gear-micro-console"] Read about Sega's mini-sized Genesis release in our Sega Genesis Mini review and then check out these Arcade1Up cabinets for games like NBA Jam, Star Wars, and Burger Time. Be sure to check out Sega's palm-sized Game Gear Micro Console announced last month as well. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Kingdoms of Amalur: Re-Reckoning: Slight Delay, New DLC Expansion Announced

Kingdoms of Amalur: Re-Reckoning has gotten a short delay, and will now be released for PC, Xbox One and PS4 on September 8. The remaster of the 2012 game will also be getting a brand new DLC expansion, Fatesworn, in 2021. Originally scheduled for August 18, this marks only a short delay to the remaster, which includes all the original DLC, including Teeth of Naros and Legend of Dead Kel, and will have "improved graphical fidelity." Besides a new trailer (below), publisher THQ Nordic hasn't offered any details on the new Fatesworn expansion, only promising that details will come at a later date. However, a tagline – "What does the future hold for the Fateless One?" – suggests that the new content could be set after the events of the main game. [ignvideo url="https://www.ign.com/videos/2020/07/07/kingdoms-of-amalur-re-reckoning-announcement-trailer"] THQ Nordic has also announced a Fate Edition of the game, which will offer Fatesworn as part of a bundle with the main game, and a Collector's Edition, which includes a figuring, keychain, artwork, soundtrack, and collector's box. 10 new screenshots of the game were also released alongside the announcement, which you can check out below: [widget path="global/article/imagegallery" parameters="albumSlug=10-kingdoms-of-amalur-re-reckoning-screenshots&captions=true"] It's a major turnaround for Amalur's fortunes. The game originally reviewed well, but dveeloper 38 Studios went out of business shortly after release, and founder Curt Schilling was even (unsuccessfully) sued by the state of Rhode Island. At the time, the company wanted to make an Amalur MMO, among other projects. THQ Nordic bought the rights to the game in 2018. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Kingdoms of Amalur: Re-Reckoning: Slight Delay, New DLC Expansion Announced

Kingdoms of Amalur: Re-Reckoning has gotten a short delay, and will now be released for PC, Xbox One and PS4 on September 8. The remaster of the 2012 game will also be getting a brand new DLC expansion, Fatesworn, in 2021. Originally scheduled for August 18, this marks only a short delay to the remaster, which includes all the original DLC, including Teeth of Naros and Legend of Dead Kel, and will have "improved graphical fidelity." Besides a new trailer (below), publisher THQ Nordic hasn't offered any details on the new Fatesworn expansion, only promising that details will come at a later date. However, a tagline – "What does the future hold for the Fateless One?" – suggests that the new content could be set after the events of the main game. [ignvideo url="https://www.ign.com/videos/2020/07/07/kingdoms-of-amalur-re-reckoning-announcement-trailer"] THQ Nordic has also announced a Fate Edition of the game, which will offer Fatesworn as part of a bundle with the main game, and a Collector's Edition, which includes a figuring, keychain, artwork, soundtrack, and collector's box. It's a major turnaround for Amalur's fortunes. The game originally reviewed well, but dveeloper 38 Studios went out of business shortly after release, and founder Curt Schilling was even (unsuccessfully) sued by the state of Rhode Island. At the time, the company wanted to make an Amalur MMO, among other projects. THQ Nordic bought the rights to the game in 2018. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Ubisoft Forward: Games Line-up, Free Copy of Watch Dogs 2 Announced

Ubisoft, has revealed a little more of the line-up for Ubisoft Forward, the French publisher's digital summer keynote – and will offer a free PC copy of Watch Dogs 2 to all those who tune in. On Sunday, July 12, a pre-show stream beginning at 11am Pacific / 2pm Eastern / 7pm UK will include Trackmania gameplay, news on Ghost Recon: Breakpoint's AI teammates, new Just Dance 2020 details, a deep-dive into an Easter egg in The Division 2, and more. The main show will follow an hour later, with new details on Assassin’s Creed: Valhalla, Watch Dogs: Legion, Hyper Scape, and "a few surprises". Many are hoping to see Far Cry 6 and a new Splinter Cell game become one of those surprises. [ignvideo url="https://www.ign.com/videos/2019/06/10/watch-dogs-legion-how-play-as-anyone-actually-works"] Previously announced games such as Skull and Bones, Gods & Monsters (which will have a new name when it re-emerges), Rainbow Six Quarantine, and Beyond Good & Evil 2 haven't gotten a mention in Ubisoft's announcement post - so they could perhaps be seen as surprises if they do show up. Logging into a Uplay account at any point between the pre-show and the end of the main conference will alllow you to redeem a free PC copy of the excellent Watch Dogs 2. You'll also be able to answer trivia questions to unlock rewards in various, unspecified Ubisoft games. A post-show stream will follow the main conference, and include a "deep-dive walkthrough" of Assassin’s Creed Valhalla and a full match of new battle royale, Hyper Scape. You'll be able to watch Ubisoft Forward right here on IGN, so make sure to tune in on Sunday. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ubisoft Forward: Games Line-up, Free Copy of Watch Dogs 2 Announced

Ubisoft, has revealed a little more of the line-up for Ubisoft Forward, the French publisher's digital summer keynote – and will offer a free PC copy of Watch Dogs 2 to all those who tune in. A pre-show stream beginning at 11am Pacific / 2pm Eastern / 7pm UK will include Trackmania gameplay, news on Ghost Recon: Breakpoint's AI teammates, new Just Dance 2020 details, a deep-dive into an Easter egg in The Division 2, and more. The main show will follow an hour later, with new details on Assassin’s Creed: Valhalla, Watch Dogs: Legion, Hyper Scape, and "a few surprises". Many are hoping to see Far Cry 6 and a new Splinter Cell game become one of those surprises. [ignvideo url="https://www.ign.com/videos/2019/06/10/watch-dogs-legion-how-play-as-anyone-actually-works"] Previously announced games such as Skull and Bones, Gods & Monsters (which will have a new name when it re-emerges), Rainbow Six Quarantine, and Beyond Good & Evil 2 haven't gotten a mention in Ubisoft's announcement post - so they could perhaps be seen as surprises if they do show up. Logging into a Uplay account at any point between the pre-show and the end of the main conference will alllow you to redeem a free PC copy of the excellent Watch Dogs 2. You'll also be able to answer trivia questions to unlock rewards in various, unspecified Ubisoft games. A post-show stream will follow the main conference, and include a "deep-dive walkthrough" of Assassin’s Creed Valhalla and a full match of new battle royale, Hyper Scape. You'll be able to watch Ubisoft Forward right here on IGN, so make sure to tune in on Sunday. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ex-Bungie Exec Says Activision Deal Was ‘Bad From the Start’, Destiny Nearly Went to Microsoft

Ex-Bungie board member and composer Marty O'Donnell has given his take on the Destiny deal Bungie had with Activision - which lasted from 2010 to 2019 - calling it "bad from the start." In an interview with Halo Youtuber HiddenXperia, O'Donnell explained that he was part of the board of directors who made the initial decision back in 2010, but that it wasn't "a marriage made in heaven." "We knew it was a risk right from the get-go, and then it turned out to be exactly as we thought it was going to be," O'Donnell explained. "Everybody who no longer works for Bungie is gonna say, 'Yeah, it was bad from the start.'" He added that those still at Bungie who say that the partnership worked are being "political". "That's BS," he explains. "There are so many scripted answers out there that I hear." [ignvideo url="https://www.ign.com/videos/2019/01/10/bungie-splits-with-activision-will-keep-destiny-rights"] Later in the interview O'Donnell shares an anecdote about a dinner with Activision executives before the partnership deal had been signed. During the dinner, O'Donnell says he was talking to the Activision CFO about a saying, "Be nice to the goose," (with Bungie being the goose laying golden eggs for Activision). According to O'Donnell, the CFO told him that he liked the analogy, "but sometimes there's nothing like a good Foie Gras" (the controversial food made by force-feeding geese before slaughter). "I get a chill even telling that story," says O'Donnell, "the red flag went off." Bungie split from Activision in January 2019 after a nearly ten-year partnership that produced Destiny and Destiny 2, allowing Bungie to retain full publishing rights for the franchise. O'Donnell himself was fired without cause from Bungie in 2014, and successfully sued the company for damages. In the interview, he puts that firing down to his problems with Activision's control over the Destiny IP: "The reason why we went with Activision was not just the money, but it was because as part of the contract, they didn't own the IP," something that O'Donnell explains was non-negotiable after the developer's famous separation from Microsoft. He claims that, despite the terms of that agreement, Activision was allowed to mould the IP due to the actions of Bungie leadership. "Activision not only didn't have the legal right to mess with the IP, but the only way they would be prevented from messing with the IP is if all the leadership at Bungie said you can't mess with the IP. And that's not what happened. And that's why they fired me," O'Donnell told HiddenXperia. [ignvideo url="https://www.ign.com/videos/2017/08/21/destiny-2-launch-trailer"] Interestingly, O'Donnell adds that other publishers were in the running to partner with Bungie during this process, but none of them would allow Bungie to retain the IP as Activision did. In fact, O'Donnell mentioned that Bungie "almost went back to Microsoft" after becoming independent from its former owner in 2007. Destiny 2 is now entirely self-published, and will be coming to Xbox Series X and PS5. In other Bungie news, the studio's new IP will apparently be "comedic" and feature "whimsical characters" according to a job listing. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Ex-Bungie Exec Says Activision Deal Was ‘Bad From the Start’, Destiny Nearly Went to Microsoft

Ex-Bungie board member and composer Marty O'Donnell has given his take on the Destiny deal Bungie had with Activision - which lasted from 2010 to 2019 - calling it "bad from the start." In an interview with Halo Youtuber HiddenXperia, O'Donnell explained that he was part of the board of directors who made the initial decision back in 2010, but that it wasn't "a marriage made in heaven." "We knew it was a risk right from the get-go, and then it turned out to be exactly as we thought it was going to be," O'Donnell explained. "Everybody who no longer works for Bungie is gonna say, 'Yeah, it was bad from the start.'" He added that those still at Bungie who say that the partnership worked are being "political". "That's BS," he explains. "There are so many scripted answers out there that I hear." [ignvideo url="https://www.ign.com/videos/2019/01/10/bungie-splits-with-activision-will-keep-destiny-rights"] Later in the interview O'Donnell shares an anecdote about a dinner with Activision executives before the partnership deal had been signed. During the dinner, O'Donnell says he was talking to the Activision CFO about a saying, "Be nice to the goose," (with Bungie being the goose laying golden eggs for Activision). According to O'Donnell, the CFO told him that he liked the analogy, "but sometimes there's nothing like a good Foie Gras" (the controversial food made by force-feeding geese before slaughter). "I get a chill even telling that story," says O'Donnell, "the red flag went off!" Bungie split from Activision in January 2019 after a nearly ten-year partnership that produced Destiny and Destiny 2, allowing Bungie to retain full publishing rights for the franchise. O'Donnell himself was fired without cause from Bungie in 2014, and successfully sued the company for damages. In the interview, he puts that firing down to his problems with Activision's control over the Destiny IP: "The reason why we went with Activision was not just the money, but it was because as part of the contract, they didn't own the IP," something that O'Donnell explains was non-negotiable after the developer's famous separation from Microsoft. He claims that, despite the terms of that agreement, Activision was allowed to mould the IP due to the actions of Bungie leadership. "Activision not only didn't have the legal right to mess with the IP, but the only way they would be prevented from messing with the IP is if all the leadership at Bungie said you can't mess with the IP. And that's not what happened. And that's why they fired me," O'Donnell told HiddenXperia. [ignvideo url="https://www.ign.com/videos/2017/08/21/destiny-2-launch-trailer"] Interestingly, O'Donnell adds that other publishers, including Microsoft, were in the running to partner with Bungie during this process, but none of them would allow Bungie to retain the IP as Activision did. In fact, O'Donnell mentioned that Bungie "almost went back to Microsoft" after becoming independent in 2007. In other Bungie news, the studio's new IP will apparently be "comedic" and feature "whimsical characters" according to a job listing. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Star Wars: The Rise of Skywalker: Babu Frik’s Tech Was Inspired by the Game Boy

Star Wars concept artist Matthew Savage has shared a design sketch of Babu Frik's workshop for The Rise of Skywalker, which reveals a piece of technology inspired by the Nintendo Game Boy. Savage shared the concept art on Instagram alongside two further images of Babu Frik's "hack terminal" device, as he teased how this particular set-piece was "possibly inspired by a Nintendo Game Boy." The design of the computer prop appears to draw some real-world inspiration from the classic version of the Nintendo Game Boy, with its grey, softly-rounded rectangular unit, green-coloured screen, dark grey keys, adjustable side dial controls, and two red lights that seemingly mirror the magenta game buttons on the handheld console. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-40-pieces-of-obscure-trivia&captions=true"] Interestingly, this isn't the only Easter egg hidden within the droidsmith's cluttered workshop; some familiar Droids were spotted in the background of the Anzellan's cramped maze of tools and parts, including the head of a 2-1B medical Droid from The Empire Strikes Back and a decommissioned B1 Battle Droid from the Star Wars Prequels. In fact, the final film in the Skywalker saga was jam-packed with Easter eggs, callbacks and references to earlier entries in the long-spanning series -- as well as a number of notable celebrity cameos. For more on those hidden gems, check out our favourite Rise of Skywalker callbacks, references, and nods to classic Star Wars movies, characters, and themes. [ignvideo url="https://www.ign.com/videos/2020/01/08/whats-next-for-star-wars-after-the-rise-of-skywalker"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Star Wars: The Rise of Skywalker: Babu Frik’s Tech Was Inspired by the Game Boy

Star Wars concept artist Matthew Savage has shared a design sketch of Babu Frik's workshop for The Rise of Skywalker, which reveals a piece of technology inspired by the Nintendo Game Boy. Savage shared the concept art on Instagram alongside two further images of Babu Frik's "hack terminal" device, as he teased how this particular set-piece was "possibly inspired by a Nintendo Game Boy." The design of the computer prop appears to draw some real-world inspiration from the classic version of the Nintendo Game Boy, with its grey, softly-rounded rectangular unit, green-coloured screen, dark grey keys, adjustable side dial controls, and two red lights that seemingly mirror the magenta game buttons on the handheld console. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-40-pieces-of-obscure-trivia&captions=true"] Interestingly, this isn't the only Easter egg hidden within the droidsmith's cluttered workshop; some familiar Droids were spotted in the background of the Anzellan's cramped maze of tools and parts, including the head of a 2-1B medical Droid from The Empire Strikes Back and a decommissioned B1 Battle Droid from the Star Wars Prequels. In fact, the final film in the Skywalker saga was jam-packed with Easter eggs, callbacks and references to earlier entries in the long-spanning series -- as well as a number of notable celebrity cameos. For more on those hidden gems, check out our favourite Rise of Skywalker callbacks, references, and nods to classic Star Wars movies, characters, and themes. [ignvideo url="https://www.ign.com/videos/2020/01/08/whats-next-for-star-wars-after-the-rise-of-skywalker"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Blink 182’s Mark Hoppus Plays His Own Song In The Last Of Us 2

Blink 182’s Mark Hoppus has covered one of his own songs, Dammit using the simulated in-game guitar in The Last Of Us 2.

While streaming the game on Twitch, Hoppus spent time in the Valiant Bookstore noodling on one of the acoustic guitars Ellie can tinker with throughout the course of the game, and saw him cover Dammit, one of the most popular singles from Blink 182’s 1997 album Dude Ranch.

Hoppus manages to copy the four-chord structure from the strong by strumming on the DualShock’s touchpad, using the right stick to switch between the different chords in time with the tune. He also has a little sing-song to accompany his strumming (though he does need to ask the Twitch chat for the rest of the lyrics at one point).

As part of a merch drop to accompany the launch of the game, Sony collaborated with guitar company Taylor to create a set of custom instruments, including one that replicates Ellie’s in-game guitar and another that features Ellie’s tattoo as a motif.

The proper replica will run you $2,300, but bear in mind that that’s not so distant from the regular price range for Taylor guitars of this kind. For more on The Last Of Us 2, check out our guide to every collectable in the game.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.