Monthly Archives: July 2020

Far Cry 6 Leak: Release Date Seemingly Revealed, Confirms Giancarlo Esposito As Villain

Far Cry 6 has due to a PlayStation Store Hong Kong listing, confirming Giancarlo Esposito as the game's villain, and providing a suggested release date of February 18th, 2021. It's thought that Ubisoft may have planned to reveal the game this weekend during the Ubisoft Forward event on Sunday, July 12. According to the description in the listing, the game's plot is staged on the island of Yara, "a tropical paradise frozen in time." Giancarlo Esposito's character is seemingly called Anton Castillo and serves as the dictator of the island. The young chap in the image below is his son, Diego, who is "following in his bloody footsteps" as he attempts to restore his nation back to its former glory. The protagonist is apparently a local Yaran called Dani Rojas, a guerilla soldier fighting for freedom. You will employ "makeshift weapons, vehicles, and Amigos, the new fangs for hire to burn the tyrannical regime to the ground."   far cry 6   As fans have dug into the listing, it has also been revealed that the PS5 version of the game will arrive as a free upgrade, so you'll only have to purchase the game one time to play it across both generations. I'm sure we'll hear more about Far Cry 6 this weekend during the Ubisoft Forward event, where it was most likely set to debut. For the full line-up of expected games and instructions on how to watch the show, check out our article here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Miles Morales Leads Marvel and Scholastic’s Young Reader Graphic Novel Line

Marvel and Scholastic have announced an all-new line of original graphic novels featuring some of Marvel's most iconic superheroes. On Thursday, Marvel Entertainment announced a multi-year agreement with Scholastic for a new wave of stories aimed at young readers, with the first title in the line-up set to be published through Scholastic's Graphix Media imprint for release in Spring 2021. Miles Morales: Shock Waves, the program's debut graphic novel written by bestselling author Justin A. Reynolds and illustrated by Eisner Award-nominated artist Pablo Leon, promises to introduce readers to "a riveting new story that will thrill both new and well-versed comics readers alike." [caption id="attachment_237800" align="alignnone" width="900"]Miles Morales Comic Cover Image credit: Marvel Comics/Scholastic[/caption] The new story will see Morales suit up and spring into action to help set up a fundraiser to raise money for an island, located in his mother's birthplace of Puerto Rico, that has been left devastated by a disastrous earthquake. However, things take an unexpected turn when one of his fellow students from Brooklyn Visions Academy goes missing, as Morales soon discovers a connection between the disappearance and the giant corporation sponsoring his fundraiser. "Ever since he entered the Marvel Universe a few years ago, Miles has struck a deep and personal chord with fans around the world," said Lauren Bisom, Editor of Marvel's juvenile publishing. "As Spider-Man, he embodies that classic coming-of-age story. But as Miles, he represents so much more—and his life experiences, his culture, and his ability to embrace his inner strength make him one of the most important and inspirational heroes in the Marvel Universe." [ignvideo url="https://www.ign.com/videos/2018/07/21/peter-parker-vs-miles-morales-spider-verse-stars-argue-whos-the-better-spider-man"] Following the release of Miles Morales: Shock WavesMarvel and Scholastic will debut an all-new adventure following Kamala Khan's Ms. Marvel, written by Nadia Shammas, together with another new comic starring Wakanda's Princess Shuri, which will be written by Roseanne A. Brown. More details about both of these new titles are expected to be released in the coming months. "The first books in our collaboration with Marvel have been enthusiastically received by critics and readers alike," said Michael Petranek, Executive Editor and Manager of Graphix Media. "We are thrilled to bring fans of these amazing characters more stories to enjoy. We can't wait to take our readers on new adventures and expand the breadth of our storytelling with Marvel." [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-best-spider-man-comics&captions=true"] Miles Morales, a character created by writer Brian Michael Bendis and artist Sara Pichelli in late 2011, has been spinning webs of storytelling across the pages of Marvel comics for years before swinging onto the big screen as the main protagonist in Spider-Man: Into the Spider-Verse. The movie became a fan-favourite in the Spidey universe, and also proved to be awards season gold as well. Spider-Verse won the Oscar and Golden Globe for Best Animated Movie in 2019, and was named IGN's Movie of the Year in 2018. As such, a Spider-Verse sequel is now in active development. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Miles Morales Leads Marvel and Scholastic’s Young Reader Graphic Novel Line

Marvel and Scholastic have announced an all-new line of original graphic novels featuring some of Marvel's most iconic superheroes. On Thursday, Marvel Entertainment announced a multi-year agreement with Scholastic for a new wave of stories aimed at young readers, with the first title in the line-up set to be published through Scholastic's Graphix Media imprint for release in Spring 2021. Miles Morales: Shock Waves, the program's debut graphic novel written by bestselling author Justin A. Reynolds and illustrated by Eisner Award-nominated artist Pablo Leon, promises to introduce readers to "a riveting new story that will thrill both new and well-versed comics readers alike." [caption id="attachment_237800" align="alignnone" width="900"]Miles Morales Comic Cover Image credit: Marvel Comics/Scholastic[/caption] The new story will see Morales suit up and spring into action to help set up a fundraiser to raise money for an island, located in his mother's birthplace of Puerto Rico, that has been left devastated by a disastrous earthquake. However, things take an unexpected turn when one of his fellow students from Brooklyn Visions Academy goes missing, as Morales soon discovers a connection between the disappearance and the giant corporation sponsoring his fundraiser. "Ever since he entered the Marvel Universe a few years ago, Miles has struck a deep and personal chord with fans around the world," said Lauren Bisom, Editor of Marvel's juvenile publishing. "As Spider-Man, he embodies that classic coming-of-age story. But as Miles, he represents so much more—and his life experiences, his culture, and his ability to embrace his inner strength make him one of the most important and inspirational heroes in the Marvel Universe." [ignvideo url="https://www.ign.com/videos/2018/07/21/peter-parker-vs-miles-morales-spider-verse-stars-argue-whos-the-better-spider-man"] Following the release of Miles Morales: Shock WavesMarvel and Scholastic will debut an all-new adventure following Kamala Khan's Ms. Marvel, written by Nadia Shammas, together with another new comic starring Wakanda's Princess Shuri, which will be written by Roseanne A. Brown. More details about both of these new titles are expected to be released in the coming months. "The first books in our collaboration with Marvel have been enthusiastically received by critics and readers alike," said Michael Petranek, Executive Editor and Manager of Graphix Media. "We are thrilled to bring fans of these amazing characters more stories to enjoy. We can't wait to take our readers on new adventures and expand the breadth of our storytelling with Marvel." [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-best-spider-man-comics&captions=true"] Miles Morales, a character created by writer Brian Michael Bendis and artist Sara Pichelli in late 2011, has been spinning webs of storytelling across the pages of Marvel comics for years before swinging onto the big screen as the main protagonist in Spider-Man: Into the Spider-Verse. The movie became a fan-favourite in the Spidey universe, and also proved to be awards season gold as well. Spider-Verse won the Oscar and Golden Globe for Best Animated Movie in 2019, and was named IGN's Movie of the Year in 2018. As such, a Spider-Verse sequel is now in active development. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Nintendo to Showcase A New Game From Shantae Creator WayForward

Nintendo is set to showcase a new game from developer WayForward (Shantae), based on a third-party property, during a Nintendo Treehouse Live broadcast later today. The Nintendo of America Twitter account revealed that the main focus of today's event will be showing gameplay from Paper Mario: The Origami King, but that there will also be "a first reveal and gameplay for a title in a franchise new to developer WayForward." Many fans surmised that this could mean WayForward is tackling a first-party Nintendo franchise like WarioLand or Metroid, but after the rumour mill started to turn, Nintendo was quick to dispel any speculation. "Please note that WayForward's new title featured in Nintendo Treehouse Live is based on a third-party property," a follow-up tweet reads. If you're unfamiliar with WayForward, the developer has quite the library of games under its belt, including River City Girls, Bloodstained: Ritual of the Night and Shantae: Half-Genie Hero. In the past, the studio has been responsible for many licensed games, and the suggestion that this is "a franchise new to developer WayForward" means it really could be anything from a movie tie-in to a fresh spin on a popular third-party IP. I suppose we'll find out later today, when July's Nintendo Treehouse Live event kicks off July 10 at 10am Pacific / 1pm Eastern / 6pm UK (that's July 11 at 3am AEST). You can watch the show on YouTube. We reviewed Shantae: Half-Genie Hero back in 2016, calling it a "strong action-platformer." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Nintendo to Showcase A New Game From Shantae Creator WayForward

Nintendo is set to showcase a new game from developer WayForward (Shantae), based on a third-party property, during a Nintendo Treehouse Live broadcast later today. The Nintendo of America Twitter account revealed that the main focus of today's event will be showing gameplay from Paper Mario: The Origami King, but that there will also be "a first reveal and gameplay for a title in a franchise new to developer WayForward." Many fans surmised that this could mean WayForward is tackling a first-party Nintendo franchise like WarioLand or Metroid, but after the rumour mill started to turn, Nintendo was quick to dispel any speculation. "Please note that WayForward's new title featured in Nintendo Treehouse Live is based on a third-party property," a follow-up tweet reads. If you're unfamiliar with WayForward, the developer has quite the library of games under its belt, including River City Girls, Bloodstained: Ritual of the Night and Shantae: Half-Genie Hero. In the past, the studio has been responsible for many licensed games, and the suggestion that this is "a franchise new to developer WayForward" means it really could be anything from a movie tie-in to a fresh spin on a popular third-party IP. I suppose we'll find out later today, when July's Nintendo Treehouse Live event kicks off July 10 at 10am Pacific / 1pm Eastern / 6pm UK (that's July 11 at 3am AEST). You can watch the show on YouTube. We reviewed Shantae: Half-Genie Hero back in 2016, calling it a "strong action-platformer." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Psychonauts 2 Had Cut All Its Boss Fights for Cost Reasons Before Microsoft Bought Double Fine

Various Xbox Game Studios leaders like Tim Schaefer and Brian Fargo revealed more about what it means to join up and become an Xbox first-party studio. In the case of Double Fine, joining the Xbox stable meant being able to put back boss fights into Psychonauts 2, which were previously cut due to budget shortages. In a new interview with GamesIndustry.biz, several studio heads now working under the Xbox Game Studios umbrella shared the experience of being acquired by Xbox. Xbox Game Studios boss Matt Booty prefers a method of acquisition called “Limited integration” or “unplugged studios” where developers can remain as they are while Xbox provides “financial firepower and support of the larger business.” Double Fine boss Tim Schafer shared what this meant for Psychonauts 2 and how “With Psychonauts 2, we could see the end of our budget coming up, and so we had cut a lot of stuff… We had cut our boss fights.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] After the acquisition, Schafer says the studio was able to put the boss fights back in. “I’m looking forward to doing things for the right reasons. When you only have a certain amount of time and money, you might jump into a part of the game that you’re not ready to jump into or start working on art before you’re ready with design. But now I look forward to this era where we are doing everything for what is right for the game.” Xbox’s approach differs for each studio. InXile boss Brian Fargo, for example, shared a story about pitching the studio’s next game to Booty and how despite it being a new idea, it was a relatively simple process. “I prepared the whole [presentation], I sat with Matt [Booty] and said here is what we want to do, and he said ‘if that’s what you want to do, then great’. It was over in like 60 seconds.” Booty and Xbox head Phil Spencer attribute the acquisitions philosophy to the lessons Microsoft learned from acquiring Minecraft developers Mojang. “The first priority was making sure the studios had the things that they needed to build the best versions of the games,” says Spencer. “That means extending some of the timelines and giving them more budgets. We have really strong support from Satya Nadella, the CEO of Microsoft, and Amy Hood, the CFO. And there’s been no signal at all that we should be slowing down[.]” Xbox Game Studios now comprises 15 branches, and Spencer hasn’t ruled out more studios joining. It’s been reported that Xbox is interested in a bid for WB Interactive if the division ends up for sale. Spencer has also previously expressed interest in acquiring a Japanese game developer. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Psychonauts 2 Had Cut All Its Boss Fights for Cost Reasons Before Microsoft Bought Double Fine

Various Xbox Game Studios leaders like Tim Schaefer and Brian Fargo revealed more about what it means to join up and become an Xbox first-party studio. In the case of Double Fine, joining the Xbox stable meant being able to put back boss fights into Psychonauts 2, which were previously cut due to budget shortages. In a new interview with GamesIndustry.biz, several studio heads now working under the Xbox Game Studios umbrella shared the experience of being acquired by Xbox. Xbox Game Studios boss Matt Booty prefers a method of acquisition called “Limited integration” or “unplugged studios” where developers can remain as they are while Xbox provides “financial firepower and support of the larger business.” Double Fine boss Tim Schafer shared what this meant for Psychonauts 2 and how “With Psychonauts 2, we could see the end of our budget coming up, and so we had cut a lot of stuff… We had cut our boss fights.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] After the acquisition, Schafer says the studio was able to put the boss fights back in. “I’m looking forward to doing things for the right reasons. When you only have a certain amount of time and money, you might jump into a part of the game that you’re not ready to jump into or start working on art before you’re ready with design. But now I look forward to this era where we are doing everything for what is right for the game.” Xbox’s approach differs for each studio. InXile boss Brian Fargo, for example, shared a story about pitching the studio’s next game to Booty and how despite it being a new idea, it was a relatively simple process. “I prepared the whole [presentation], I sat with Matt [Booty] and said here is what we want to do, and he said ‘if that’s what you want to do, then great’. It was over in like 60 seconds.” Booty and Xbox head Phil Spencer attribute the acquisitions philosophy to the lessons Microsoft learned from acquiring Minecraft developers Mojang. “The first priority was making sure the studios had the things that they needed to build the best versions of the games,” says Spencer. “That means extending some of the timelines and giving them more budgets. We have really strong support from Satya Nadella, the CEO of Microsoft, and Amy Hood, the CFO. And there’s been no signal at all that we should be slowing down[.]” Xbox Game Studios now comprises 15 branches, and Spencer hasn’t ruled out more studios joining. It’s been reported that Xbox is interested in a bid for WB Interactive if the division ends up for sale. Spencer has also previously expressed interest in acquiring a Japanese game developer. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

CrossCode Review – A Lot Of Ambition

It's been a long, long road for CrossCode to finally hit consoles. The 16-bit throwback RPG started life as a widely praised 2012 tech demo, enjoyed a super-funded 2015 Indiegogo campaign, and then arrived on Steam in 2018. Two years later, it's hard not to feel that all this runway has caused CrossCode to be overly ambitious and complicated--even for veteran genre players. As I was sailing into my 20th hour and still trying to not second-guess my shaky strategy for the vast amount of stats that can be customized and stacked, the game was still unspooling tutorials and rolling out new wrinkles. CrossCode is a lot of game to wrap your head around, and one whose expansive menu screens and tutorials double as a mechanically overbearing strategy guide that cannot be skimmed to even start to get your bearings. Playing CrossCode can be a bit like going on a road trip without GPS: Every few miles, you have to pull over and unfold an unwieldy road atlas.

CrossCode, at its heart, is not a retro-styled hollow homage to Super Nintendo titles like 1993's Secret of Mana and 1995's Chrono Trigger. Instead, it's something more like a full-throated continuation of their tradition of exploring massive worlds full of side quests, puzzles, colorful characters, and gear to collect--while also building on their thornier, more tactical contemporaries. CrossCode's fondness for this era of action role-playing games is clear out of the gate: Both the opening menu screen and introductory sequences set the tone with plaintive piano, chiming bells, and an oozing chiptune soundtrack that wouldn't be out of place on one of those "lofi beats to relax/study to" YouTube playlists that lean more heavily into nostalgia. The pixel art style doubles down on all this.

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The above is in sharp contrast to the game taking place in a fictional, modern MMORPG called CrossWorlds. That is, CrossCode is a single-player game taking place in an in-game MMO where other characters speak and behave either as other players or NPCs. It's a world filled with guilds, griefers, and other player characters running through, too busy questing and level-grinding to hold still and talk with you. And just like in a real MMO, the other players you make your way on with will chat and open up about their lives--and give you due notice when they feel they've been playing way too long and need to log out and take a break.

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