Monthly Archives: July 2020

Amazon Delays MMO New World to 2021 Launch

New World, Amazon's upcoming MMO, has been delayed from its August 25, 2020, release date to Spring 2021. New World's studio director Rich Lawrence wrote a letter to the New World community saying that "we don't make the decision lightly, and we have urgency about getting the game to you as quickly as possible at the best quality -- with some additions that will make the experience even better." This delay will also move the final Beta test to Spring 2021. However, those who have either participated in the Alpha, signed up for the Beta, and/or pre-ordered New World will get a chance to play "the full game of New World - in its current state, for a limited period of time starting on August 25th." [ignvideo url="https://www.ign.com/videos/2020/06/15/new-world-brings-unique-new-elements-to-mmos"] This decision, according to Lawrence, was made following feedback over the last several months from New World's Alpha audience and the team wants to ensure players have "plenty of middle and endgame experiences as they venture through Aeternum." We got our hands-on New World in February 2020 and said "if the PvP side of things can live up to its promises it may convert me into a believer purely on the depth and intensity of its combat and inter-faction disputes alone. But until I see more creativity from the PvE side of things or a clearer picture of what the path to end-game actually looks like, I’m not sure it can hold my interest long enough to get there." [widget path="global/article/imagegallery" parameters="albumSlug=new-world-screens&captions=true"] For more on New World, be sure to check out how Amazon "plans to blow up MMOs with New World." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Marvel Legends: Hasbro HasLab Reveals Enormous Sentinel Figure

If you're a fan of X-Men figures, Hasbro has the ultimate centerpiece for your collection. The company has just unveiled a massive, $350 Sentinel figure designed to be in-scale with the Marvel Legends line. The Sentinel figure is the first Marvel item to be offered through Hasbro's HasLab program. Basically the company's answer to crowdfunding sites like Kickstarter, HasLab focuses on larger, more complex and more expensive toys aimed squarely at adult collectors. In this case, at least 6000 orders will need to be placed during the course of the campaign before the Sentinel is greenlit for production. Is the Sentinel worth the high asking price? See for yourself by checking out the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=this-enormous-sentinel-will-tower-over-your-x-men-figures&captions=true"] While Hasbro and Toy Biz have released Sentinel figures in the past (including one as a Build-a-Figure included in an older Marvel Legends wave and another as part of the 3 & 3/4-inch Marvel Universe line), this figure is significantly larger than any that have come before. It measures over 26-inches tall and is designed to be in proper scale with the various 6-inch Marvel Legends. It also includes 72 points of articulation (including 20 in each hand) and an 18-inch tentacle accessory. If you need further incentive, Hasbro is including an exclusive Marvel Legends Bastion figure. Designed at the standard 6-inch Marvel Legends scale, Bastion also includes an alternate Omega Sentinel head. The HasLab campaign will run from July 10 through August 24. You can order the Sentinel figure on the Hasbro Pulse website. As of the time of this article, the campaign is already nearing 2500 backers, so the odds of the Sentinel figure entering production seem pretty high. [ignvideo url="https://www.ign.com/videos/2016/08/05/lets-unbox-the-newest-exclusive-marvel-legends-action-figures"] In other Hasbro news, last year the company recreated Jim Lee's iconic cover to X-Men #1 using Marvel Legends figures. The company also kicked off the collector-oriented G.I. Joe: Classified series and revealed a Transformers/Back to the Future mashup figure as a Comic-Con exclusive. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The Batman: Spinoff Series Focused on Gotham PD is a Prequel to the Movie

UPDATE, July 11, 2020: This story has been updated with the latest information available. Yesterday, it was reported that Warner Bros. has ordered a spinoff TV series for Matt Reeves' The Batman focused on the members of the Gotham City Police Department that will be exclusive to HBO Max. Now another detail about the series has come through, from Variety's Justin Kroll. Kroll tweeted that the series will take place "before when THE BATMAN is set and dive into how Gotham became corrupt and infested with criminals." Check it out... Original Story: The Batman may still be more than a year from release, but Warner Bros. is already keen on expanding this new incarnation of the franchise. The studio has ordered a spinoff TV series focused on the members of the Gotham City Police Department, one that will be exclusive to HBO Max. Variety broke the news, reporting that Warners has already given the spinoff a series order. The as-yet-untitled series will be produced by The Batman director Matt Reeves and Boardwalk Empire creator Terence Winter, as part of a new overall deal Reeves has signed with Warner Bros. Television. Winter will also write the series. [ignvideo url="https://www.ign.com/videos/2020/02/13/the-batman-camera-test"] “This is an amazing opportunity, not only to expand the vision of the world I am creating in the film, but to explore it in the kind of depth and detail that only a longform format can afford — and getting to work with the incredibly talented Terence Winter, who has written so insightfully and powerfully about worlds of crime and corruption, is an absolute dream,” Reeves said. According to Variety, the series will build on The Batman's exploration of the crime and corruption in Gotham City that Reeves alludes to in his statement. While no actors or characters have been revealed yet, we wouldn't be surprised if Jeffrey Wright's Jim Gordon, John Turturro's mob boss Carmine Falcone or Peter Sarsgaard's D.A. Gil Colson appear during the course of the series. As for whether Robert Pattinson's Batman will appear, that remains to be seen. This will be the second live-action Batman series to focus on the GCPD after Gotham, which aired on Fox from 2014 to 2019 and starred Ben McKenzie as Gordon and Donal Logue as Harvey Bullock. [widget path="global/article/imagegallery" parameters="albumSlug=ranking-the-batman-movies&captions=true"] This is the latest DC series to make its home on HBO Max. The service will also play host to a Geoff Johns and Greg Berlanti-produced Green Lantern Corps series and a J.J. Abrams-produced Justice League Dark series, among others. However, this is the first of these shows (that we know of) to be directly linked to a live-action DC movie. For more on what to expect from The Batman, check out why it's time for a new live-action Robin and what The Batman can learn from Batman & Robin. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Desperados 3 – The Quick-load And The Dead

Imagine being able to take back every mistake you make, instantly, reliving each moment over and over until it plays out as you hoped. In less astute hands, it could feel like an exercise in trial and error. In Desperados 3, however, it unfolds in masterful fashion, providing ample scope for you to dream up a multitude of creative plans alongside the ability to reset the board in a flash should the plan fail. It's a rapidfire process of forming an hypothesis, testing it and tossing it aside. By encouraging experimentation at every turn, Desperados 3 proves a stealth tactics game where invention thrives.

Stealth games can often degenerate into a loop of quick-saving and quick-loading. Desperados 3 is built around that loop, an aspect reinforced by a tutorial which instructs you on how to quick-save and quick-load before it tells you how to deal with an enemy. It's hammered home by regular pop-up notifications informing you of the time since you last quick-saved. You can customise this reminder--tweaking the delay or disabling it entirely--but the fact the default setting is to nudge you every 60 seconds ought to stress the importance of quick-saving.

Archetypal gunslinger John Cooper and his friends are rather fragile, even on the normal difficulty setting, while the cadres of thugs, gunwomen and assorted rifle-toting outlaws they find themselves up against are very much of the "shoot first, ask questions later" mindset. So when a plan heads south--as even the most meticulously observed ones are wont to do, usually when one of the gang gets spotted or occasionally a carelessly discarded body is found--it's very much a case of the quick-load and the dead.

Continue Reading at GameSpot

Desperados 3 – The Quick-load And The Dead

Imagine being able to take back every mistake you make, instantly, reliving each moment over and over until it plays out as you hoped. In less astute hands, it could feel like an exercise in trial and error. In Desperados 3, however, it unfolds in masterful fashion, providing ample scope for you to dream up a multitude of creative plans alongside the ability to reset the board in a flash should the plan fail. It's a rapidfire process of forming an hypothesis, testing it and tossing it aside. By encouraging experimentation at every turn, Desperados 3 proves a stealth tactics game where invention thrives.

Stealth games can often degenerate into a loop of quick-saving and quick-loading. Desperados 3 is built around that loop, an aspect reinforced by a tutorial which instructs you on how to quick-save and quick-load before it tells you how to deal with an enemy. It's hammered home by regular pop-up notifications informing you of the time since you last quick-saved. You can customise this reminder--tweaking the delay or disabling it entirely--but the fact the default setting is to nudge you every 60 seconds ought to stress the importance of quick-saving.

Archetypal gunslinger John Cooper and his friends are rather fragile, even on the normal difficulty setting, while the cadres of thugs, gunwomen and assorted rifle-toting outlaws they find themselves up against are very much of the "shoot first, ask questions later" mindset. So when a plan heads south--as even the most meticulously observed ones are wont to do, usually when one of the gang gets spotted or occasionally a carelessly discarded body is found--it's very much a case of the quick-load and the dead.

Continue Reading at GameSpot

Wonder Woman 1984: Kristen Wiig’s Cheetah Revealed in New Promo Art

A new piece of Wonder Woman 1984 promo art has surfaced online, offering fans a closer look at Kristen Wiig's Cheetah. The DC League Twitter account shared the latest marketing image of Wiig's Barbara Ann Minerva fully transformed into the villainous Cheetah for Patty Jenkins' upcoming sequel. Wonder Woman 1984 Promo Art - Kristen Wiig Cheetah The holographic-style shot provides a fresh glimpse at the human-cheetah hybrid, with a full look at the character's furry spotted body, slicked-back hair, and black-lined eyes. In the comics, Minerva is a British anthropologist who gains powers after an expedition to an African jungle where she transforms into a cheetah with orange skin and black spots, a tail and claws, as well as superhuman senses and reflexes. [ignvideo url="https://www.ign.com/videos/2018/06/18/cheetah-explained-who-is-the-wonder-woman-1984-villain"] There have been four main incarnations of Cheetah in DC's comics. The first two, Priscilla Rich and her niece, Deborah Domaine, had no superhuman abilities to speak of, whereas Barbara Ann Minerva and Sebastian Ballesteros offered more modern embodiments of the character, with Urzkartaga granting them supernatural abilities along with their transformations into half-human, half-cheetah hybrids. Jenkins previously spoke about Wiig's character pre-transformation, saying she is "sometimes a friend, sometimes a colleague" of Diana Prince who "becomes Diana's nemesis" along the way. For comic book fans, it will be interesting to see how the character's arc plays out on screen but, unfortunately, we still have some time to wait until the Wonder Woman sequel is released. [widget path="global/article/imagegallery" parameters="albumSlug=wonder-woman-1984-photos&captions=true"] Wonder Woman 1984 is just one of the dozens of movies affected by COVID-19, with Hollywood shutting down numerous productions and constantly shifting dates in theatrical release calendars due to the impact of the global pandemic. The DC superhero sequel was originally slated to open November 1, 2019, before getting postponed to June 5, 2020, and then to August 14, 2020. In the most recent shift, Warner Bros. pushed back the release of Wonder Woman 1984 from August 14 to October 2, 2020. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Wonder Woman 1984: Kristen Wiig’s Cheetah Revealed in New Promo Art

A new piece of Wonder Woman 1984 promo art has surfaced online, offering fans a closer look at Kristen Wiig's Cheetah. The DC League Twitter account shared the latest marketing image of Wiig's Barbara Ann Minerva fully transformed into the villainous Cheetah for Patty Jenkins' upcoming sequel. Wonder Woman 1984 Promo Art - Kristen Wiig Cheetah The holographic-style shot provides a fresh glimpse at the human-cheetah hybrid, with a full look at the character's furry spotted body, slicked-back hair, and black-lined eyes. In the comics, Minerva is a British anthropologist who gains powers after an expedition to an African jungle where she transforms into a cheetah with orange skin and black spots, a tail and claws, as well as superhuman senses and reflexes. [ignvideo url="https://www.ign.com/videos/2018/06/18/cheetah-explained-who-is-the-wonder-woman-1984-villain"] There have been four main incarnations of Cheetah in DC's comics. The first two, Priscilla Rich and her niece, Deborah Domaine, had no superhuman abilities to speak of, whereas Barbara Ann Minerva and Sebastian Ballesteros offered more modern embodiments of the character, with Urzkartaga granting them supernatural abilities along with their transformations into half-human, half-cheetah hybrids. Jenkins previously spoke about Wiig's character pre-transformation, saying she is "sometimes a friend, sometimes a colleague" of Diana Prince who "becomes Diana's nemesis" along the way. For comic book fans, it will be interesting to see how the character's arc plays out on screen but, unfortunately, we still have some time to wait until the Wonder Woman sequel is released. [widget path="global/article/imagegallery" parameters="albumSlug=wonder-woman-1984-photos&captions=true"] Wonder Woman 1984 is just one of the dozens of movies affected by COVID-19, with Hollywood shutting down numerous productions and constantly shifting dates in theatrical release calendars due to the impact of the global pandemic. The DC superhero sequel was originally slated to open November 1, 2019, before getting postponed to June 5, 2020, and then to August 14, 2020. In the most recent shift, Warner Bros. pushed back the release of Wonder Woman 1984 from August 14 to October 2, 2020. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Phil Spencer Says Xbox Series X Games Aren’t Being Held Back By Xbox One

Phil Spencer has played down the idea that Xbox Series X games will be held back from their full potential by having to be playable on Xbox One, pointing to the success of PC games at working across wide ranges of hardware power as evidence. Speaking to GamesIndustry, the Xbox boss called the idea of games being held back "a meme that gets created by people who are too caught up in device competition." Instead, Spencer points to the PC market, where games that are regularly touted as the most advanced versions across all platforms can also be played on lower-powered hardware: "I just look at Windows", Spencer explained. "It's almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware, when you think about the CPUs and GPUs from years ago that are there. "Yes, every developer is going to find a line and say that this is the hardware that I am going to support, but the diversity of hardware choice in PC has not held back the highest fidelity PC games on the market. The highest fidelity PC games rival anything that anybody has ever seen in video games. So this idea that developers don't know how to build games, or game engines, or ecosystems, that work across a set of hardware... there's a proof point in PC that shows that's not the case." [ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"] Spencer's wider point is that advanced games can be created that don't also cut out a section of the existing playerbase: "We should applaud load times and fidelity of scenes and framerate and input latency, and all of these things that we've focused on with the next generation. But that should not exclude people from being able to play. That's our point. How do we create an ecosystem where if you want to play an Xbox game, we're going to give you a way to go play it?" "As a player you are the centre of our strategy," Spencer adds later in the interview. "Our device is not the centre of our strategy, our game is not the centre of the strategy. We want to enable you to play the games you want to play, with the friends you want to play with, on any device. On TV, the Xbox console is going to be the best way to play console games. Xbox Series X is the most powerful console out there and it will have absolutely the best versions of our console games. But that's not to exclude other people from being able to play." Spencer also adds that he's playing cross-gen games on his Xbox Series X, and that he does feel a change in quality: "I'm playing it every day at home, and it is different to playing on an Xbox One X." [ignvideo url="https://www.ign.com/videos/2020/06/15/xbox-smart-delivery-in-depth-with-microsofts-jason-ronald"] The choice to allow for true next-gen exclusives is one of the most notable points of difference between Xbox Series X and PlayStation 5. While Xbox has committed to the idea that its first-party games will be playable across generations, Sony Interactive Entertainment boss Jim Ryan has specifically said that he's uninterested in making PS5 games run on PS4 hardware. “We believe that when you go to all the trouble of creating a next-gen console," Ryan explained, "that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.” You can check out mroe of the differences between the two upcoming consoles in our PS5 vs. Xbox Series X comparison chart. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Phil Spencer Says Xbox Series X Games Aren’t Being Held Back By Xbox One

Phil Spencer has played down the idea that Xbox Series X games will be held back from their full potential by having to be playable on Xbox One, pointing to the success of PC games at working across wide ranges of hardware power as evidence. Speaking to GamesIndustry, the Xbox boss called the idea of games being held back "a meme that gets created by people who are too caught up in device competition." Instead, Spencer points to the PC market, where games that are regularly touted as the most advanced versions across all platforms can also be played on lower-powered hardware: "I just look at Windows", Spencer explained. "It's almost certain if the developer is building a Windows version of their game, then the most powerful and highest fidelity version is the PC version. You can even see that with some of our first-party console games going to PC, even from our competitors, that the richest version is the PC version. Yet the PC ecosystem is the most diverse when it comes to hardware, when you think about the CPUs and GPUs from years ago that are there. "Yes, every developer is going to find a line and say that this is the hardware that I am going to support, but the diversity of hardware choice in PC has not held back the highest fidelity PC games on the market. The highest fidelity PC games rival anything that anybody has ever seen in video games. So this idea that developers don't know how to build games, or game engines, or ecosystems, that work across a set of hardware... there's a proof point in PC that shows that's not the case." [ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"] Spencer's wider point is that advanced games can be created that don't also cut out a section of the existing playerbase: "We should applaud load times and fidelity of scenes and framerate and input latency, and all of these things that we've focused on with the next generation. But that should not exclude people from being able to play. That's our point. How do we create an ecosystem where if you want to play an Xbox game, we're going to give you a way to go play it?" "As a player you are the centre of our strategy," Spencer adds later in the interview. "Our device is not the centre of our strategy, our game is not the centre of the strategy. We want to enable you to play the games you want to play, with the friends you want to play with, on any device. On TV, the Xbox console is going to be the best way to play console games. Xbox Series X is the most powerful console out there and it will have absolutely the best versions of our console games. But that's not to exclude other people from being able to play." Spencer also adds that he's playing cross-gen games on his Xbox Series X, and that he does feel a change in quality: "I'm playing it every day at home, and it is different to playing on an Xbox One X." [ignvideo url="https://www.ign.com/videos/2020/06/15/xbox-smart-delivery-in-depth-with-microsofts-jason-ronald"] The choice to allow for true next-gen exclusives is one of the most notable points of difference between Xbox Series X and PlayStation 5. While Xbox has committed to the idea that its first-party games will be playable across generations, Sony Interactive Entertainment boss Jim Ryan has specifically said that he's uninterested in making PS5 games run on PS4 hardware. “We believe that when you go to all the trouble of creating a next-gen console," Ryan explained, "that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.” You can check out mroe of the differences between the two upcoming consoles in our PS5 vs. Xbox Series X comparison chart. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Far Cry 6 Leak: Release Date Seemingly Revealed, Confirms Giancarlo Esposito As Villain

Update: Ubisoft has confirmed that Far Cry 6 will be shown at Sunday's Ubisoft Forward conference. The publisher posted a video of Giancarlo Esposito as new antagonist Anton Castillo, along with a message seemingly referencing the leak: "Anton would not be pleased": [poilib element="accentDivider"] Far Cry 6 has leaked due to a PlayStation Store Hong Kong listing, confirming Giancarlo Esposito as the game's villain, and providing a suggested release date of February 18, 2021. The game will also seemingly receive a free PS4-PS5 upgrade. According to the description in the listing, the game's plot is staged on the island of Yara, "the largest Far Cry playground to date" and "a tropical paradise frozen in time" (which sounds something like a Cuban setting). Giancarlo Esposito's character is seemingly called Anton Castillo and serves as the dictator of the island. The young chap in the image below is his son, Diego, who is "following in his bloody footsteps" as he attempts to restore his nation back to its former glory. The protagonist is apparently a local Yaran called Dani Rojas, a guerilla soldier fighting for freedom. You will employ "makeshift weapons, vehicles, and Amigos, the new fangs for hire to burn the tyrannical regime to the ground." As fans have dug into the listing, it has also been revealed that the PS5 version of the game will arrive as a free upgrade, so you'll only have to purchase the game one time to play it across both generations. The game also has a 2-player multiplayer mode, and offers preorder bonuses, including a "state-of-the-art Discos Lobos weapon" and "a skin for Chorizo," whoever that is... We're sure to hear more about Far Cry 6 this weekend during the Ubisoft Forward event, where it was most likely set to debut. For the full line-up of expected games and instructions on how to watch the show, check out our article here. It marks the third major Ubisoft game to leak before the event, after Assassin's Creed Valhalla gameplay and Watch Dogs: Legion screenshots hit the internet unexpectedly. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.