Monthly Archives: July 2020

Dragon’s Dogma Netflix Anime Release Date, First Art Revealed

Netflix’s Dragon’s Dogma anime adaptation will be coming to the streaming service on September 17. Netflix also revealed the first poster for the anime adaptation which serves as a first look at the art style for the series. Netflix announced a new anime adaptation of Dragon’s Dogma back in 2019. It’s produced as a partnership between Anima, Sublimation, and David Production and is based on the 2012 action-RPG developed by Capcom. [ignvideo url="https://www.ign.com/videos/2016/01/16/dragons-dogma-dark-arisen-in-4k"] At the time of the announcement, Netflix said the Dragon’s Dogma anime will follow “a man’s journey seeking revenge on a dragon who stole his heart. ON his way, the man is brought back to life as an ‘Arisen’. An action-adventure about a man challenged by demons who represent the seven deadly sins of humans.” The poster conveniently shows off all three elements of the synopsis: dragon, man, man’s heart. Seems simple enough. Netflix previously found considerable success by adapting Konami’s Castlevania series into an anime with the help of producer Adi Shankar. Shankar is now developing several more video game adaptations for Netflix including ones for Hyper Light Drifter, Assassin’s Creed, and Devil May Cry. You can check out IGN’s review of Dragon’s Dogma: Dark Arisen, which was recently released on the Nintendo Switch. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Dragon’s Dogma Netflix Anime Release Date, First Art Revealed

Netflix’s Dragon’s Dogma anime adaptation will be coming to the streaming service on September 17. Netflix also revealed the first poster for the anime adaptation which serves as a first look at the art style for the series. Netflix announced a new anime adaptation of Dragon’s Dogma back in 2019. It’s produced as a partnership between Anima, Sublimation, and David Production and is based on the 2012 action-RPG developed by Capcom. [ignvideo url="https://www.ign.com/videos/2016/01/16/dragons-dogma-dark-arisen-in-4k"] At the time of the announcement, Netflix said the Dragon’s Dogma anime will follow “a man’s journey seeking revenge on a dragon who stole his heart. ON his way, the man is brought back to life as an ‘Arisen’. An action-adventure about a man challenged by demons who represent the seven deadly sins of humans.” The poster conveniently shows off all three elements of the synopsis: dragon, man, man’s heart. Seems simple enough. Netflix previously found considerable success by adapting Konami’s Castlevania series into an anime with the help of producer Adi Shankar. Shankar is now developing several more video game adaptations for Netflix including ones for Hyper Light Drifter, Assassin’s Creed, and Devil May Cry. You can check out IGN’s review of Dragon’s Dogma: Dark Arisen, which was recently released on the Nintendo Switch. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Call of Duty: Modern Warfare Renames Controversial ‘Border War’ Skin

The new Call of Duty: Modern Warfare and Warzone patch adds some new changes, including a name change for the controversial ‘Border War’ skin in D-Day. The skin has been renamed to ‘Home on the Range’ and the in-game description has been revised accordingly. The original Border War skin was criticized for its anti-immigration connotations and originally had the description “show them the error of their ways and make them pay with D-Day’s Border War operator skin.” The new description has been changed to “play along with the deer and the antelope with the Home on the Range D-Day operator skin.” Aside from the name and description change, the skin remains the same. The rest of the patch was dedicated to bug fixes and closing an exploit where players could pick up weapons they dropped before the infil sequence. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] In recent months, Activision and Infinity Ward announced redoubled efforts to remove racist names from the game’s online multiplayer lobbies. The studio also removed the OK hand gesture due to its recent association with white supremacy. For more, check out IGN’s Call of Duty: Warzone review and guide. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Call of Duty: Modern Warfare Renames Controversial ‘Border War’ Skin

The new Call of Duty: Modern Warfare and Warzone patch adds some new changes, including a name change for the controversial ‘Border War’ skin in D-Day. The skin has been renamed to ‘Home on the Range’ and the in-game description has been revised accordingly. The original Border War skin was criticized for its anti-immigration connotations and originally had the description “show them the error of their ways and make them pay with D-Day’s Border War operator skin.” The new description has been changed to “play along with the deer and the antelope with the Home on the Range D-Day operator skin.” Aside from the name and description change, the skin remains the same. The rest of the patch was dedicated to bug fixes and closing an exploit where players could pick up weapons they dropped before the infil sequence. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] In recent months, Activision and Infinity Ward announced redoubled efforts to remove racist names from the game’s online multiplayer lobbies. The studio also removed the OK hand gesture due to its recent association with white supremacy. For more, check out IGN’s Call of Duty: Warzone review and guide. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Superhot: Mind Control Delete Review – Hack ‘N Slash

You gotta respect a game that tells you exactly what it is upfront. Within minutes of starting Superhot: Mind Control Delete, you're told, in those now infamous subliminal text cards that pop up from time to time in the previous games, that yes, this game will give you more. No story. No closure. No long-winded explanation of what happened in the last two games. Just more senseless shooting, and then it'll be over. And to Superhot Team's credit, they deliver on their promises. This is, definitely, a lot more Superhot. But it's also a few other things that aren't nearly as welcome.

Mind Control Delete is still fundamentally following the same mantra as the other two games: Time Moves When You Do. It's still a first-person shooter that places you in sparse, stark white, and self-contained little killzones, against a small group of keen-to-kill goons made out of, seemingly, fragile red glass. Your job is to John Wick your way out of whatever wild scenario you've been placed in, using objects in your environment to your advantage. There are guns, but with very limited ammo. So, when you don't have a gun, grab a sword. If you don't have a sword, grab a knife. If you don't have a knife, grab a book, a pen, or a teacup. Even with a relatively limited moveset, the time mechanics at play turn what would be a breathless massacre at full speed into a sort of kinetic chess game, allowing you the ability to plot every maneuver down to the millisecond. While gunplay is certainly your bread and butter in Superhot, there's a maniacal glee that comes with taking out a guy wielding a katana by throwing a typewriter at him in Superhot that makes it truly special. That winning formula is still very much in full effect here in Mind Control Delete, but a few new ingredients have been added to the concoction: rogue-lite elements. And while the formula hasn't been ruined in the least, the effectiveness has been lessened a tiny bit.

No Caption Provided
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For starters, the game's levels, which were once all unique, impeccably staged setpieces, are now relegated to around a dozen or so themed rooms--such as lab, disco, prison, or casino--with enemy/item placement and your own start point randomized each time. There's more variety to be had than one might think in that randomization. The environments are elaborate and full of tiny, devilish design elements for you to mount for a better vantage, mail slot-sized holes to shoot through, or daredevil jumps to make out of windows to stomp an enemy from above. Even despite the minimalist aesthetic, these are still impeccably designed, functional places that still evoke the tense feeling of getting into a shootout in a place clearly meant for public use. The environments follow real world placements for everyday objects, which means using them to your advantage--using an open car door to evade a bullet, grabbing the handle off a slot machine to use as a weapon, or getting behind a DJ booth to take cover behind a speaker. Suspension of disbelief in the sparseness of it all tends to vanish in the moment. There are vast, glorious opportunities for you to surprise your enemies, or vice versa, and it takes hours to get to a point where things start to wear thin.

Continue Reading at GameSpot

Superhot: Mind Control Delete Review – Hack ‘N Slash

You gotta respect a game that tells you exactly what it is upfront. Within minutes of starting Superhot: Mind Control Delete, you're told, in those now infamous subliminal text cards that pop up from time to time in the previous games, that yes, this game will give you more. No story. No closure. No long-winded explanation of what happened in the last two games. Just more senseless shooting, and then it'll be over. And to Superhot Team's credit, they deliver on their promises. This is, definitely, a lot more Superhot. But it's also a few other things that aren't nearly as welcome.

Mind Control Delete is still fundamentally following the same mantra as the other two games: Time Moves When You Do. It's still a first-person shooter that places you in sparse, stark white, and self-contained little killzones, against a small group of keen-to-kill goons made out of, seemingly, fragile red glass. Your job is to John Wick your way out of whatever wild scenario you've been placed in, using objects in your environment to your advantage. There are guns, but with very limited ammo. So, when you don't have a gun, grab a sword. If you don't have a sword, grab a knife. If you don't have a knife, grab a book, a pen, or a teacup. Even with a relatively limited moveset, the time mechanics at play turn what would be a breathless massacre at full speed into a sort of kinetic chess game, allowing you the ability to plot every maneuver down to the millisecond. While gunplay is certainly your bread and butter in Superhot, there's a maniacal glee that comes with taking out a guy wielding a katana by throwing a typewriter at him in Superhot that makes it truly special. That winning formula is still very much in full effect here in Mind Control Delete, but a few new ingredients have been added to the concoction: rogue-lite elements. And while the formula hasn't been ruined in the least, the effectiveness has been lessened a tiny bit.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9

For starters, the game's levels, which were once all unique, impeccably staged setpieces, are now relegated to around a dozen or so themed rooms--such as lab, disco, prison, or casino--with enemy/item placement and your own start point randomized each time. There's more variety to be had than one might think in that randomization. The environments are elaborate and full of tiny, devilish design elements for you to mount for a better vantage, mail slot-sized holes to shoot through, or daredevil jumps to make out of windows to stomp an enemy from above. Even despite the minimalist aesthetic, these are still impeccably designed, functional places that still evoke the tense feeling of getting into a shootout in a place clearly meant for public use. The environments follow real world placements for everyday objects, which means using them to your advantage--using an open car door to evade a bullet, grabbing the handle off a slot machine to use as a weapon, or getting behind a DJ booth to take cover behind a speaker. Suspension of disbelief in the sparseness of it all tends to vanish in the moment. There are vast, glorious opportunities for you to surprise your enemies, or vice versa, and it takes hours to get to a point where things start to wear thin.

Continue Reading at GameSpot

The X-Men Movie Figures You’ve Been Waiting for Have Arrived

With the original X-Men movie now officially 20 years old, Hasbro is celebrating the occasion by revealing a new wave of Marvel Legends figures inspired by the Fox movie series. The first four Marvel Legends X-Men 20th Anniversary Figures feature arguably the four most important characters in the movies - Wolverine, Mystique, Magneto and Professor X. See how these iconic movie characters have been translated into action-figure form in the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=the-x-men-movie-figures-youve-been-waiting-for-have-arrived&captions=true"] Interestingly, these four figures are pulled from various corners of the X-Men cinematic universe. The Wolverine figure depicts his civilian, leather jacket-clad look from 2009's X-Men Origins: Wolverine, while the Mystique figure is based on her appearance in the first movie and features the likeness of actress Rebecca Romijn rather than Jennifer Lawrence. Meanwhile, Professor X and Magneto are being sold together as a deluxe set and will include alternate heads, giving collectors options whether they prefer the Patrick Stewart and Ian McKellen versions, or the James McAvoy and Michael Fassbender versions. The Wolverine and Mystique figures are priced at $24.99, while the Professor X/Magneto set is priced at $49.99. All three are slated for release in Fall 2020 and are available to pre-order on Hasbro Pulse. This will actually be the first time since 2003's X2: X-Men United toy line that the movie X-Men has received a dedicated toy line. In general, there have been very few movie-based X-Men collectibles over the past decade, a result of Marvel's conflict with Fox over the X-Men and Fantastic Four film rights. But with Disney having completed its acquisition of 21st Century Fox last year, the doors now seem to have opened for new X-Men movie toys. Case in point, Funko will have its own line of movie-inspired X-Men Funko Pops this year. [ignvideo url="https://www.ign.com/videos/2020/07/14/lego-nintendo-entertainment-system-official-trailer"] This isn't the only way Hasbro is catering to X-Men collectors. The company also recently kicked off a crowdfunding drive for an enormous Marvel Legends Sentinel figure. The figure is already fully funded with more than a month left. Hasbro also recently unveiled two incredible Transformers movie mash-up toys - the Back to the Future-inspired Gigawatt and the Top Gun-inspired Maverick. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The X-Men Movie Figures You’ve Been Waiting for Have Arrived

With the original X-Men movie now officially 20 years old, Hasbro is celebrating the occasion by revealing a new wave of Marvel Legends figures inspired by the Fox movie series. The first four Marvel Legends X-Men 20th Anniversary Figures feature arguably the four most important characters in the movies - Wolverine, Mystique, Magneto and Professor X. See how these iconic movie characters have been translated into action-figure form in the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=the-x-men-movie-figures-youve-been-waiting-for-have-arrived&captions=true"] Interestingly, these four figures are pulled from various corners of the X-Men cinematic universe. The Wolverine figure depicts his civilian, leather jacket-clad look from 2009's X-Men Origins: Wolverine, while the Mystique figure is based on her appearance in the first movie and features the likeness of actress Rebecca Romijn rather than Jennifer Lawrence. Meanwhile, Professor X and Magneto are being sold together as a deluxe set and will include alternate heads, giving collectors options whether they prefer the Patrick Stewart and Ian McKellen versions, or the James McAvoy and Michael Fassbender versions. The Wolverine and Mystique figures are priced at $24.99, while the Professor X/Magneto set is priced at $49.99. All three are slated for release in Fall 2020 and are available to pre-order on Hasbro Pulse. This will actually be the first time since 2003's X2: X-Men United toy line that the movie X-Men has received a dedicated toy line. In general, there have been very few movie-based X-Men collectibles over the past decade, a result of Marvel's conflict with Fox over the X-Men and Fantastic Four film rights. But with Disney having completed its acquisition of 21st Century Fox last year, the doors now seem to have opened for new X-Men movie toys. Case in point, Funko will have its own line of movie-inspired X-Men Funko Pops this year. [ignvideo url="https://www.ign.com/videos/2020/07/14/lego-nintendo-entertainment-system-official-trailer"] This isn't the only way Hasbro is catering to X-Men collectors. The company also recently kicked off a crowdfunding drive for an enormous Marvel Legends Sentinel figure. The figure is already fully funded with more than a month left. Hasbro also recently unveiled two incredible Transformers movie mash-up toys - the Back to the Future-inspired Gigawatt and the Top Gun-inspired Maverick. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Hearthstone Unveils Scholomance Academy

Blizzard Entertainment has just unveiled Hearthstone’s next expansion, Scholomance Academy, and it’s already one of my favourite concepts in terms of flavour to date. After all, what could be a better fit for the whimsical and magical world of Hearthstone than a Hogwarts-style college of magic? And what could be a more Hearthstone-esque twist on World of Warcraft lore than to take a school of necromancy, intimately linked to the Scourge and the Lich King, and founded by Kel’Thuzad, and make it a (mostly) fun-filled place? It checks all the boxes, and Kel’Thuzad as headmaster is the icing on the cake. So far we’ve seen 14 of the 135 new cards, and there are a heap of genuinely exciting designs in the mix. Here are some of the new mechanics and concepts coming in the set.

Dual-Class Cards

Scholomance Academy introduces 40 dual-class cards, and each of these have two specific classes that are able to use them. There are ten class combinations in all, and what makes these exciting is that we get to see what happens when classes are able to build decks that integrate a key mechanic from another class. We find out what happens if Mage can devolve enemy minions, what Shaman can do with ramp, and what it’s like for Mages to pull off Combos and for Rogues to utilise Mage spells. Each class pairing also receives a Legendary professor minion, such as Shan’do Wildclaw (below), which takes advantage of the fact that both Hunter and Druid have beast synergies. [caption id="attachment_2379529" align="aligncenter" width="1920"]XXX Crossing the streams.[/caption]

Spellburst

This new keyword is a little like money in the bank. Any minion or spell with Spellburst triggers its effect the next time you cast a spell. Goody Two-Shields’ Divine Shield, for instance, can be re-activated, or you could bide your time waiting to set off Wretched Tutor’s ability. [caption id="attachment_2379532" align="aligncenter" width="1920"]XX Diligent Notetaker has some intriguing combo potential.[/caption] What I love about this mechanic, however, is the counter-play. Unless you trigger the Spellburst on the same turn as you play its associated minion or spell, your opponent knows what’s coming, so can attempt to play around it. We’ve seen a number of other interesting cards, including one from the new “Studies” cycle (below), which are spells that let you Discover a card but then reduce the mana cost of the next card of that type that you play. [caption id="attachment_2379530" align="aligncenter" width="1920"]XX Discover never gets old.[/caption] [caption id="attachment_2379531" align="aligncenter" width="1920"]XX Rattlegore offers incredible value, while Troublemaker is a solid anti-aggro tool.[/caption] Scholomance Academy will be out in early August, and there are a couple of pre-order bundles available now. The Scholomance Academy Mega Bundle is USD $79.99 (AUD $109.95) and includes 80 Scholomance Academy card packs, five additional Scholomance Academy Golden Card Packs, one random Golden Legendary card from the set, the Kel’Thuzad Mage Hero and card back, and a Tavern Pass, which includes four Arena tickets. There’s also the Scholomance Academy Pre-Purchase Bundle, which is USD $49.99 (AUD $66.95), and includes 55 Scholomance Academy card packs, one random Scholomance Academy Golden Legendary Card, and the Kel'Thuzad card back. [ignvideo url="https://www.ign.com/videos/2020/07/14/hearthstone-the-ultimate-value-of-rattlegore"] Anyone who logs into Hearthstone from today (until October 20) will receive two free copies of the epic neutral minion, Transfer Student, which is a two mana 2/2, but “has different effects based on which game board you’re.” Should be fun! [caption id="attachment_2379556" align="aligncenter" width="1266"]One on board this card will be "Reborn," on another “Discover a Dragon.” On one board this card will be "Reborn," on another “Discover a Dragon.”[/caption] [poilib element="accentDivider"] Cam Shea heads up IGN's Sydney studio and would attend Scholomance Academy in a heartbeat. Check out his behind the scenes look at how Team 5 designed Demon Hunter here, and why not say g'day on Twitter.

Hearthstone Unveils Scholomance Academy

Blizzard Entertainment has just unveiled Hearthstone’s next expansion, Scholomance Academy, and it’s already one of my favourite concepts in terms of flavour to date. After all, what could be a better fit for the whimsical and magical world of Hearthstone than a Hogwarts-style college of magic? And what could be a more Hearthstone-esque twist on World of Warcraft lore than to take a school of necromancy, intimately linked to the Scourge and the Lich King, and founded by Kel’Thuzad, and make it a (mostly) fun-filled place? It checks all the boxes, and Kel’Thuzad as headmaster is the icing on the cake. So far we’ve seen 14 of the 135 new cards, and there are a heap of genuinely exciting designs in the mix. Here are some of the new mechanics and concepts coming in the set.

Dual-Class Cards

Scholomance Academy introduces 40 dual-class cards, and each of these have two specific classes that are able to use them. There are ten class combinations in all, and what makes these exciting is that we get to see what happens when classes are able to build decks that integrate a key mechanic from another class. We find out what happens if Mage can devolve enemy minions, what Shaman can do with ramp, and what it’s like for Mages to pull off Combos and for Rogues to utilise Mage spells. Each class pairing also receives a Legendary professor minion, such as Shan’do Wildclaw (below), which takes advantage of the fact that both Hunter and Druid have beast synergies. [caption id="attachment_2379529" align="aligncenter" width="1920"]XXX Crossing the streams.[/caption]

Spellburst

This new keyword is a little like money in the bank. Any minion or spell with Spellburst triggers its effect the next time you cast a spell. Goody Two-Shields’ Divine Shield, for instance, can be re-activated, or you could bide your time waiting to set off Wretched Tutor’s ability. [caption id="attachment_2379532" align="aligncenter" width="1920"]XX Diligent Notetaker has some intriguing combo potential.[/caption] What I love about this mechanic, however, is the counter-play. Unless you trigger the Spellburst on the same turn as you play its associated minion or spell, your opponent knows what’s coming, so can attempt to play around it. We’ve seen a number of other interesting cards, including one from the new “Studies” cycle (below), which are spells that let you Discover a card but then reduce the mana cost of the next card of that type that you play. [caption id="attachment_2379530" align="aligncenter" width="1920"]XX Discover never gets old.[/caption] [caption id="attachment_2379531" align="aligncenter" width="1920"]XX Rattlegore offers incredible value, while Troublemaker is a solid anti-aggro tool.[/caption] Scholomance Academy will be out in early August, and there are a couple of pre-order bundles available now. The Scholomance Academy Mega Bundle is USD $79.99 (AUD $109.95) and includes 80 Scholomance Academy card packs, five additional Scholomance Academy Golden Card Packs, one random Golden Legendary card from the set, the Kel’Thuzad Mage Hero and card back, and a Tavern Pass, which includes four Arena tickets. There’s also the Scholomance Academy Pre-Purchase Bundle, which is USD $49.99 (AUD $66.95), and includes 55 Scholomance Academy card packs, one random Scholomance Academy Golden Legendary Card, and the Kel'Thuzad card back. [ignvideo url="https://www.ign.com/videos/2020/07/14/hearthstone-the-ultimate-value-of-rattlegore"] Anyone who logs into Hearthstone from today (until October 20) will receive two free copies of the epic neutral minion, Transfer Student, which is a two mana 2/2, but “has different effects based on which game board you’re.” Should be fun! [caption id="attachment_2379556" align="aligncenter" width="1266"]One on board this card will be "Reborn," on another “Discover a Dragon.” On one board this card will be "Reborn," on another “Discover a Dragon.”[/caption] [poilib element="accentDivider"] Cam Shea heads up IGN's Sydney studio and would attend Scholomance Academy in a heartbeat. Check out his behind the scenes look at how Team 5 designed Demon Hunter here, and why not say g'day on Twitter.