Monthly Archives: July 2020

Rorschach Lives: DC’s New Watchmen Sequel Explores a Legacy of Anger

DC Comics has just announced Rorschach, a new sequel to Watchmen set 35 years after the events of the original comic. Rorschach will be published as a 12-issue limited series under the DC Black Label imprint. The series is written by Tom King (Batman, Mister Miracle) and drawn by Jorge Fornés (Batman, Daredevil), with colors by Dave Stewart (Hellboy) and letters by Clayton Cowles (Batman). Check out the slideshow gallery below for a look at the cover and several pages of unlettered art from Rorschach #1: [widget path="global/article/imagegallery" parameters="albumSlug=rorschach-1-preview-dcs-new-watchmen-sequel-revealed&captions=true"] Unlike the 2012 prequel series Before Watchmen: Rorschach, the new comic won't be focusing on original Rorschach Walter Kovacs. Nor does it appear to feature his successor Reggie Long, who was a major protagonist in DC's previous Watchmen sequel Doomsday Clock. The new series isn't even about Rorschach the man so much as the dark legacy he left behind after his death. Similar to HBO's Watchmen series, Rorschach has become a cultural icon in 2020, with many in this alternate universe seeking to follow his violent example. "Like the HBO Watchmen show and very much like the original ‘86 Watchmen, this is a very political work.” said King in DC's press release. “It’s an angry work. We’re so angry all the time now. We have to do something with that anger. It’s called Rorschach not because of the character Rorschach, but because what you see in these characters tells you more about yourself than about them.” According to DC's press release, the series opens with a mysterious new Rorschach and his partner attempting to assassinate a political challenger to President Robert Redford. Though they fail (and appear to be killed in the process), the series follows a detective's quest to retrace the assassins' steps, uncover their identities and learn the truth behind their mission. In that sense, Rorschach may play with time every bit as much as the original Watchmen and the HBO series. [ignvideo url="https://www.ign.com/videos/2019/12/17/watchmen-explaining-the-confusing-ozymandias-timeline"] The finale of Doomsday Clock laid the seeds for another sequel, though it's unclear how directly Rorschach will reference the events of that story, or if any of the surviving Minutemen will appear. Interestingly, depending how Rorschach is structured it could theoretically act as a continuation to both Doomsday Clock and the HBO series without contradicting either one. Rorschach #1 is priced at $4.99 and will release on October 13. No doubt DC will reveal more about the new series at upcoming digital conventions like Comic-Con@Home or DC FanDome. To help tide you over until the release of Rorschach #1, why not read our full review for Watchmen: Season 1 and see all the hidden Easter eggs included in the HBO series? [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Rorschach Lives: DC’s New Watchmen Sequel Explores a Legacy of Anger

DC Comics has just announced Rorschach, a new sequel to Watchmen set 35 years after the events of the original comic. Rorschach will be published as a 12-issue limited series under the DC Black Label imprint. The series is written by Tom King (Batman, Mister Miracle) and drawn by Jorge Fornés (Batman, Daredevil), with colors by Dave Stewart (Hellboy) and letters by Clayton Cowles (Batman). Check out the slideshow gallery below for a look at the cover and several pages of unlettered art from Rorschach #1: [widget path="global/article/imagegallery" parameters="albumSlug=rorschach-1-preview-dcs-new-watchmen-sequel-revealed&captions=true"] Unlike the 2012 prequel series Before Watchmen: Rorschach, the new comic won't be focusing on original Rorschach Walter Kovacs. Nor does it appear to feature his successor Reggie Long, who was a major protagonist in DC's previous Watchmen sequel Doomsday Clock. The new series isn't even about Rorschach the man so much as the dark legacy he left behind after his death. Similar to HBO's Watchmen series, Rorschach has become a cultural icon in 2020, with many in this alternate universe seeking to follow his violent example. "Like the HBO Watchmen show and very much like the original ‘86 Watchmen, this is a very political work.” said King in DC's press release. “It’s an angry work. We’re so angry all the time now. We have to do something with that anger. It’s called Rorschach not because of the character Rorschach, but because what you see in these characters tells you more about yourself than about them.” According to DC's press release, the series opens with a mysterious new Rorschach and his partner attempting to assassinate a political challenger to President Robert Redford. Though they fail (and appear to be killed in the process), the series follows a detective's quest to retrace the assassins' steps, uncover their identities and learn the truth behind their mission. In that sense, Rorschach may play with time every bit as much as the original Watchmen and the HBO series. [ignvideo url="https://www.ign.com/videos/2019/12/17/watchmen-explaining-the-confusing-ozymandias-timeline"] The finale of Doomsday Clock laid the seeds for another sequel, though it's unclear how directly Rorschach will reference the events of that story, or if any of the surviving Minutemen will appear. Interestingly, depending how Rorschach is structured it could theoretically act as a continuation to both Doomsday Clock and the HBO series without contradicting either one. Rorschach #1 is priced at $4.99 and will release on October 13. No doubt DC will reveal more about the new series at upcoming digital conventions like Comic-Con@Home or DC FanDome. To help tide you over until the release of Rorschach #1, why not read our full review for Watchmen: Season 1 and see all the hidden Easter eggs included in the HBO series? [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Paper Mario: The Origami King Review – Exploring New Dimensions

The Paper Mario series thrives on a clever irreverence that can be hard to maintain. Its outlandish scenarios mash the absurdist, dreamlike world of the Mushroom Kingdom and the mundanity of the real world. It takes jabs at the very concepts that inspire it, nodding knowingly at the audience and whispering, "This whole thing's kind of weird, right?" It's a fun take on the usually-earnest Mario games, but that kind of slyness turns grating when the bits--or, in the case of a game, systems--that are supposed to prop it up don't work, which is where the last couple of Paper Mario games have struggled. But in surprising course-correction, Paper Mario: The Origami King's most clever trick is how its overhauled combat complements its sharp wit, turning the series' Achilles' heel into one of its biggest strengths.

Paper Mario: The Origami King's conceptual gimmick is how its titular origami king, Olly, transforms the flat cutouts of the Paper Mario universe, folding them into subservient, 3D origami figures, and kidnaps Princess Peach along with her entire castle, wrapping both up in a wall of colorful streamers. So now Mario, along with Olly's repentant sister Olivia, need to flatten everything out again. The origami premise adds a nice visual flair to the already-gorgeous papercraft look of the series, and you get to see yet another take on Goombas, Shy Guys, and Koopas, even if this time they're imbued with a slightly creepy energy.

Like other Paper Mario games, The Origami King is less about plot and more about throwing a joke at you at every turn, whether it's a smart turn of phrase, one-off bits that reward you for exploring its environments with a gag or item, or extended setpieces that deliver killer moments. Not every joke or bit lands, but they hit far more than they falter: a theater play that quickly takes a turn for the weird, a guessing game that has you desperately looking at a Snifit's face for any sign of emotion, an extended sequences that riffs, of all things, on The Legend of Zelda: The Wind Waker. The Origami King is consistently sharp, using both Mario characters and its interactivity to tell some great jokes.

Continue Reading at GameSpot

Paper Mario: The Origami King Review – Exploring New Dimensions

The Paper Mario series thrives on a clever irreverence that can be hard to maintain. Its outlandish scenarios mash the absurdist, dreamlike world of the Mushroom Kingdom and the mundanity of the real world. It takes jabs at the very concepts that inspire it, nodding knowingly at the audience and whispering, "This whole thing's kind of weird, right?" It's a fun take on the usually-earnest Mario games, but that kind of slyness turns grating when the bits--or, in the case of a game, systems--that are supposed to prop it up don't work, which is where the last couple of Paper Mario games have struggled. But in surprising course-correction, Paper Mario: The Origami King's most clever trick is how its overhauled combat complements its sharp wit, turning the series' Achilles' heel into one of its biggest strengths.

Paper Mario: The Origami King's conceptual gimmick is how its titular origami king, Olly, transforms the flat cutouts of the Paper Mario universe, folding them into subservient, 3D origami figures, and kidnaps Princess Peach along with her entire castle, wrapping both up in a wall of colorful streamers. So now Mario, along with Olly's repentant sister Olivia, need to flatten everything out again. The origami premise adds a nice visual flair to the already-gorgeous papercraft look of the series, and you get to see yet another take on Goombas, Shy Guys, and Koopas, even if this time they're imbued with a slightly creepy energy.

Like other Paper Mario games, The Origami King is less about plot and more about throwing a joke at you at every turn, whether it's a smart turn of phrase, one-off bits that reward you for exploring its environments with a gag or item, or extended setpieces that deliver killer moments. Not every joke or bit lands, but they hit far more than they falter: a theater play that quickly takes a turn for the weird, a guessing game that has you desperately looking at a Snifit's face for any sign of emotion, an extended sequences that riffs, of all things, on The Legend of Zelda: The Wind Waker. The Origami King is consistently sharp, using both Mario characters and its interactivity to tell some great jokes.

Continue Reading at GameSpot

Uncharted Movie Finally Begins Shooting

Tom Holland has taken to social media to mark "day one" playing Nathan Drake, as the Uncharted movie officially enters production. In an Instagram post on Wednesday, Holland, who is playing a young version of Nathan Drake in the long-delayed movie, shared a photo from the set, showing his folding chair with the name "Nate" emblazoned on the back. In the caption, he wrote: "Day one. #Uncharted." [ignvideo url="https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem"] Holland's post indicates that filming has finally started on the long-gestating Uncharted movie after a turbulent series of setbacks that have stretched well over the course of a decade, with a number of directors and stars coming and going throughout the movie's cursed development history, which started as far back as June 2009. In March of this year, Venom's Ruben Fleischer became the seventh director to be attached to the much-beleaguered screen adaptation of the video game franchise, as he officially signed on to replace Bumblebee director Travis Knight, who bowed out of his Uncharted directing duties due to scheduling conflicts stemming from Holland's Spider-Man commitments at the time. [widget path="global/article/imagegallery" parameters="albumSlug=the-strange-history-of-the-uncharted-movie&captions=true"] Since then, however, the project has started to steadily build new momentum, with Holland sharing pre-production teasers on his recent Instagram stories and tagging co-star Mark Wahlberg, who is set to play Drake's treasure-hunting mentor Victor "Sully" Sullivan. In another promising update, Sony announced in April that the release of the Uncharted movie had been moved up from October 8, 2021, to July 16, 2021, despite pre-production suffering a further delay due to concerns over the spread of coronavirus (COVID-19). [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Uncharted Movie Finally Begins Shooting

Tom Holland has taken to social media to mark "day one" playing Nathan Drake, as the Uncharted movie officially enters production. In an Instagram post on Wednesday, Holland, who is playing a young version of Nathan Drake in the long-delayed movie, shared a photo from the set, showing his folding chair with the name "Nate" emblazoned on the back. In the caption, he wrote: "Day one. #Uncharted." [ignvideo url="https://www.ign.com/videos/2020/02/14/tom-holland-says-uncharted-has-a-solution-to-the-video-game-movie-problem"] Holland's post indicates that filming has finally started on the long-gestating Uncharted movie after a turbulent series of setbacks that have stretched well over the course of a decade, with a number of directors and stars coming and going throughout the movie's cursed development history, which started as far back as June 2009. In March of this year, Venom's Ruben Fleischer became the seventh director to be attached to the much-beleaguered screen adaptation of the video game franchise, as he officially signed on to replace Bumblebee director Travis Knight, who bowed out of his Uncharted directing duties due to scheduling conflicts stemming from Holland's Spider-Man commitments at the time. [widget path="global/article/imagegallery" parameters="albumSlug=the-strange-history-of-the-uncharted-movie&captions=true"] Since then, however, the project has started to steadily build new momentum, with Holland sharing pre-production teasers on his recent Instagram stories and tagging co-star Mark Wahlberg, who is set to play Drake's treasure-hunting mentor Victor "Sully" Sullivan. In another promising update, Sony announced in April that the release of the Uncharted movie had been moved up from October 8, 2021, to July 16, 2021, despite pre-production suffering a further delay due to concerns over the spread of coronavirus (COVID-19). [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PES 2021 to Be a Budget ‘Season Update’, PES 2022 to Use Unreal Engine [Updated]

Update: Konami has clarified with IGN that PES 2021 will be a standalone game released at a lower price than previous entries - not a paid DLC update to the last game. While no more details were given, the "season update" approach will most likely see last year's PES 2020 given a roster and kit update, with minimal changes to the overall structure or features in the game. It's not yet clear what the "bonuses" mentioned as coming alongside the update will entail. [poilib element="accentDivider"] Original story: Pro Evolution Soccer is taking a different approach this year, with PES 2021 to arrive as a budget "season update", ahead of a fully fledged PES 2022, which will come to next-gen, using Unreal Engine. Announced in a blog post, the decision to make this year's PES an update rather than a fully-fledged game was explained by Konami: "The sheer scale of everything we are aiming to achieve for our next-gen debut has made it necessary to pare back our efforts in other areas of development." PES 2021, as a result, is being referred to as a "season update", which will be released at an unannounced budget price point, and will come with "several bonuses". It's unclear from Konami's wording whether that means PES 2021 will be paid DLC for the existing PES 2020, or if it will be a standalone game that update's PES 2020's existing framework - we've contacted Konami for comment. [ignvideo url="https://www.ign.com/videos/2020/07/15/pro-evolution-soccer-next-gen-pes-teaser"] Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that myClub and Master League modes will receive "large updates" in the next-gen title. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It'll be fascintating to see how that pays off. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.