Monthly Archives: July 2020

Rocket Arena Review – Up In The Air

The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.

Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.

These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.

Continue Reading at GameSpot

Rocket Arena Review – Up In The Air

The rocket launcher is one of the most recognizable weapons in multiplayer shooters. From Quake to Team Fortress, its function as a weapon morphed into an alternative means of traversal, with the risk of a self-inflicted death and the reward of superior map positioning enticing players to become proficient at rocket jumping. In Rocket Arena, both the rocket launcher and rocket jumping are core to the action. But without suitably satisfying shooting and the mitigation of all the rewards associated with its core mechanic, Rocket Arena lacks a compelling and lasting appeal.

Rocket Arena features a roster of 10 playable characters, each equipped with their own version of a rocket launcher and some auxiliary abilities. The variations go from basic, such as Jayto's straight-shooting launcher and multi-missile secondary attack, to complicated, like Kayi's ability to speed up friendly rockets and slow down enemy ones. Whether you settle on the lobbed rockets of space pirate Blastbeard or the trickster abilities of mage Mysteen, Rocket Arena's characters all feature enough mechanical variety to make them stand out from each other despite all featuring the same type of main weapon. Their cartoonish designs and bursting costume colors look great, but their uninteresting backstories and few voice-lines limit the extent of their personalities.

These weapon and ability differences feed into the 3v3 team play in each of Rocket Arena's competitive modes. A team cannot feature duplicates of a character, so you're encouraged to work around the selections of your teammates. Although the very brief and basic tutorial doesn't teach you about it, attacks can be combined between characters to form more powerful combos. Ability effects can be transferred onto rockets fired by teammates, for example, but attempting to coordinate both the timing and positioning for such a move is often not worth the payoff.

Continue Reading at GameSpot

The Legend of Korra Comes to Netflix USA in August

The Legend of Korra will arrive on Netflix for USA subscribers on August 14. This is the sequel series to Avatar: The Last Airbender set decades after Aang defeated the Fire Lord and follows a new Avatar named Korra. Netflix's official Twitter accounts announced the news on Tuesday. The Legend of Korra will arrive three months after Avatar: The Last Airbender was made available on Netflix USA and almost two years since Netflix announced a live-action TV series adaptation of Avatar. The Legend of Korra first aired on Nickelodeon in 2012 and aired 52 episodes. The series takes place 70 years after the events of Avatar and centers around a new Avatar named Korra. The show begins when she's 17 years old and follows her training as she masters "bending" the four elements: earth, water, fire, and air. During her training, she'll encounter power-hungry leaders, "anti-benders" and other threats. [ignvideo url="https://www.ign.com/videos/2020/05/05/revealed-your-top-5-animated-shows-to-binge-watch-power-ranking"] Netflix now has the complete Avatar collection, including the live-action movie adaptation, The Last Airbender. M. Night Shyamalan wrote and directed the movie, which was critically-panned upon its release in 2010 -- including a 1.5 out of 10 review from IGN -- and bombed at the box office. The live-action adaptation from Netflix is unrelated to the 2010 movie. The creators of Avatar and Korra, Bryan Konietzko and Michael Dante DiMartino, will be involved this time and they expressed their excitement for the show upon its announcement in 2018. "We're thrilled for the opportunity to helm this live-action adaptation of Avatar: The Last Airbender. We can't wait to realize Aang's world as cinematically as we always imagined it to be, and with a culturally appropriate, non-whitewashed cast," Konietzko and DiMartino said in a statement. "It's a once-in-a-lifetime chance to build upon everyone's great work on the original animated series and go even deeper into the characters, story, action, and world-building. Netflix is wholly dedicated to manifesting our vision for this retelling, and we're incredibly grateful to be partnering with them. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-adult-cartoon-tv-series&captions=true"] There's still plenty coming to Netflix USA until fans get to watch Korra or the live-action Avatar show. Fans of Avatar will enjoy Ip Man 4: The Finale, which was released on the service today, and can look forward to The Umbrella Academy season 2 and a Transformers anime next week. As for Aang and Korra, they were recently added as character skins in SMITE. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who watched Avatar for the first time recently on Netflix and it was awesome. Now, go watch the Ip Man movies on Netflix.

Fantasy Strike Becomes a Free-To-Play Fighting Game

Fantasy Strike has dropped its price tag and become completely free-to-play on Nintendo Switch, PlayStation 4, and PC, while also adding two brand new characters (General Onimaru and Quince) in its latest update. Unlike other free-to-play fighting games on the market, though, Fantasy Strike's entire roster of 12 characters is playable without a paywall. Instead of monetizing its characters, developer Sirlin Games has implemented a new optional subscription service called Fantasy+. Fantasy+ offers bonus XP gains, grants access to special Master Costumes for each character who reaches level 20, and introduces a new Replay Theater feature that allows players to rewatch their own matches in addition to searching for matches to watch from others. A Fantasy+ subscription can be purchased in 1-month, 6-month, and 12-month increments, priced at $4.99, $24.99, and $39.99 respectively. [ignvideo url="https://www.ign.com/videos/2019/06/27/fantasy-strike-gameplay-trailer"] While the free version of Fantasy Strike allows for both online and offline play in casual and ranked modes, along with the ability to spectate, it does not include the arcade, boss rush, or survival modes. Those must be purchased as part of the Core Pack, which costs $19.99, or the Collector's Pack. The latter goes for $99.99, and includes everything from the Core Pack, along with 13,500 gems worth of in-game currency, a year of Fantasy+, a unique skin for Lum, and the exclusive "Party Time" KO effect. Anyone who already owns Fantasy Strike will be upgraded to the Founder's Pack, which includes everything in the Core Pack, plus 60 costume color sets. Fantasy Strike originally hit Steam Early Access in 2017 and was later released on Steam, PlayStation 4, and Nintendo Switch last July. It also won our own People's Choice Award for Best Fighting Game of 2019, as voted on by our audience. [poilib element="accentDivider"]

Rocket League Will Become Free-To-Play in Summer 2020

Rocket League, the car-based soccer game that has seen over 75 million players since its launch in 2015, will be going free-to-play in Summer 2020, and anyone who plays the game before it goes free-to-play will be rewarded with Legacy status. Psyonix, the developer of Rocket League, announced the news today and revealed that the move to free-to-play will not only include major changes to Tournaments and Challenge systems, but will also add cross-platform progression for players' item inventory, Rocket Pass progress, and Competitive Rank, all by linking to an Epic Games Account. [widget path="global/article/imagegallery" parameters="albumSlug=rocket-league-free-to-play-legacy-status-rewards&captions=true"] Additionally, Rocket League will make its debut on the Epic Games Store when it officially goes free-to-play. This version will be identical to the others and will have cross-play with all platforms. Following the move to free-to-play, Rocket League will no longer be available to download on Steam for new players. Existing players on Steam, and every existing platform for that matter, will still get full support for future updates and features. As for Legacy status, any player who has played Rocket League prior to its move to free-to-play will earn the following;
  • All Rocket League-branded DLC released before free-to-play
  • "Est. 20XX" title that displays the year when the player first started playing Rocket League
  • 200+ Common items upgraded to "Legacy" quality
  • Golden Cosmos Boost
  • Dieci-Oro Wheels
  • Huntress Player Banner
[ignvideo url="https://www.ign.com/videos/2020/03/19/rocket-league-rocket-pass-6-trailer"] Furthermore, any player that has played Rocket League prior to today's announcement will receive the Faded Cosmos Boost. This item, and all the above, will be awarded to player's accounts when Rocket League goes free-to-play. Rocket League, which made our list of Best PS4 Games for 2020, was one of PlayStation Plus' free games in July 2015, and it has only gained popularity since then. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Batman Has a Shiny New Costume, But There’s a Catch

Batman is always changing up his wardrobe, but 2020 may usher in his most radical costume change since that time he wore a rainbow-colored Batsuit back in 1957. Read on to learn more about Batman's new suit and why it's become the source of the latest mystery in the Dark Knight's life. Beware of spoilers ahead for Batman #95! [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=batman-joker-war-exclusive-preview&captions=true"] Batman #95 officially kicks off the Joker War crossover. Joker has succeeded in stealing the Wayne fortune, taking over Wayne Enterprises and making Bruce himself a fugitive from the law. Now all of Batman's wonderful toys are in the hands of Joker's goons. This would be the perfect time for the Dark Knight to don a new, high-tech Batsuit and begin fighting back, right? Unfortunately, things aren't quite that simple. Batman attempts to retreat to one of the secret Batcaves hidden inside Wayne Tower, only to discover Joker's new partner Punchline has beaten him to the punch (no pun intended). Punchline has forced a Joker Toxin-infected Lucius Fox to turn over all of his secrets. She discovers a shiny, black, blue and silver version of the Batsuit hidden away in this Batcave. The catch is that neither Bruce nor Lucius have any idea where it came from or who designed it. [caption id="attachment_2382326" align="aligncenter" width="1384"]Art by Jorge Jimenez. (Image Credit: DC) Art by Jorge Jimenez. (Image Credit: DC)[/caption] Does Batman have a secret benefactor? Was this a gift from one of his more technologically inclined sidekicks like Tim Drake or Lucius' son Luke? Unfortunately, Batman doesn't have time to ponder this latest mystery. Punchline infects him with a nasty new Joker Toxin laced with Scarecrow's fear gas and Bane's Venom drug, and a delirious Batman runs straight into a rocket blast from a hijacked Batwing. Things aren't exactly going well for our hero at the moment, to put it mildly. Regardless, it does appear as though this mysterious, shiny Batsuit will play a part in Joker War. The new costume takes center stage on the variant cover to Batman #100, suggesting Batman may adopt a new look just in time to celebrate the big issue #100 milestone. [caption id="attachment_2382328" align="aligncenter" width="1280"]Art by Jorge Jimenez. (Image Credit: DC) Art by Jorge Jimenez. (Image Credit: DC)[/caption] At first glance, the new costume seems like a strange departure for a hero who's traditionally relied on stealth and secrecy. However, given that writer James Tynion IV teased major changes to Batman's mission and his relationship with Gotham City as a result of Joker War, the garish color scheme may be the point. Once Batman #100 is released we may have a better idea of who designed the suit and what new abilities it brings to the table. Let us know what you think of the new Batsuit in the comments below. [ignvideo url="https://www.ign.com/videos/2020/06/26/joker-war-why-batmans-worst-enemy-is-finally-ready-to-finish-their-game"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Samurai Jack Game Release Date Announced

Samurai Jack: Battle Through Time will be released on August 21, 2020 at a price point of $39.99, Adult Swim Games exclusively confirmed to IGN today. The action-platformer, announced back in February, will be released for PlayStation 4, Xbox One, Nintendo Switch, and Windows PC (via Steam or Epic Games Store). Developer Soleil Games created Jack's newest video game adventure in partnership with Samurai Jack's creator Genndy Tartakovsky. You can watch the release date trailer below. [ignvideo url="https://www.ign.com/videos/2020/07/21/samurai-jack-battle-through-time-official-release-date-trailer"] Battle Through Time's script was written by TV series head writer Darrick Bachman. In it, Jack has been trapped in an alternate timeline by Aku in their final confrontation and will team up with familiar allies in order to fight his way home. Battle Through Time features over a dozen unique weapons along with the show's beloved blend of drama and humor. Though the game is 3D, it retains the same look and style of the 2D animated series that ran from 2001-2004, with a fifth and final season airing in 2017. [ignvideo url="https://www.ign.com/videos/2020/02/25/samurai-jack-battle-through-time-video-game-announced"] See more on Samurai Jack: Battle Through Time at Adult Swim Con, airing July 23-25 on Twitch. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Marvel’s Avengers: Kamala Khan Actress on Bringing Ms. Marvel to Life

Crystal Dynamics is certainly aiming to give each playable hero in Marvel’s Avengers their due, with unique combat systems, costumes, hero-specific campaign missions, and more. But at the heart of its original story is Kamala Khan, the newest hero in the Marvel canon to be among the playable lineup. She’s also, as creative director Shaun Escayg has previously told us, a main viewpoint for the players in the “science vs. superhero” argument that’s core to the story. IGN spoke with Kamala Khan actress Sandra Saad about bringing the character to life in arguably her biggest starring Marvel role outside of the comics and ahead of her MCU debut in an upcoming Disney+ series. [ignvideo url="https://www.ign.com/videos/2019/10/04/marvels-avengers-kamala-khan-embiggen-trailer-nycc-2019"] And in choosing to have Kamala as the entry point for players into this version of the Avengers story, Saad sees a lot of broad and specific ways players can relate to her story. “Every single hero has that struggle of, ‘How do I work with what I've got? How do I not be destructive?’ I feel like Kamala is just starting to get to know her powers,” she said. “There is that fear of also, ‘Oh, is this a weird thing? Does this make me an other or is it cool?’ With every person and with every hero there is that struggle of working with your humanity and working with your powers and kind of balancing them out.” Of course, important to Kamala’s comic history as the daughter of Pakistani immigrants to America, and the gravitas of that story is something Saad, a second-generation immigrant herself, understands in bringing the role to life. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-avengers-character-combat-breakdown&captions=true"] “Growing into your own, as a young woman of color, I run into a lot of the same challenges that she does as far as just wanting to fit in with your American friends,” she said. “I have my own things about me that make me unique from where my family comes from, just as Kamala, and growing up, I tried to stifle all of that so that I would fit in with my American friends. It didn't matter at the time if I actually liked the things they liked... I've seen a lot of that with Kamala too, but as I grow, I find that it is important to embrace those things about me that do make me unique. “This game has kind of taught me to really embrace them because those differences are my power as it were.” Another important facet of Kamala’s character is, of course, her role as a fan of the very heroes she ends up fighting evil alongside. The aspirational nature of that is something Saad hopes fans new and old can take away from her portrayal. “The fact that this young girl gets to meet her heroes and gets to fight with them and becomes one of them, it's so exciting,” she said. “To bring that to a superhero, I can't wait for more young, 16 year old girls to see themselves in this character, and everybody can see themselves in this character. Everyone's been a fan of something and meeting your heroes is such a marvelous thing in itself.” [ignvideo url="https://www.ign.com/videos/2020/06/25/marvels-avengers-preview-playing-as-thor-and-ms-marvel"] Saad found it easy to relate to this aspect of Kamala’s character, given the rest of the Avengers team includes video game acting stalwarts like Troy Baker, Laura Bailey, and Nolan North. “I am definitely right there with her as far as working with...the superheroes of voiceover and the superheroes of the gaming industry. It was easy to relate to that and to show up for the first time ever on a mo-cap stage where these giants also are there working with me,” she said. And Saad described the entire process, whether on the mo-cap stage or on the page, or with the various teams involved from Crystal Dynamics and Marvel Games, there was always a fervor and excitement to bringing Kamala and this Marvel story to life. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-avengers-outfits&captions=true"] “It's been really nice to sit with [Shaun Escayg] and talk about the process of Kamala and how she came to be such a part of this game. It's just such a team effort,” she said. “I did a lot of research on my own and there's a lot of sitting with the scripts that I do, but at the end of the day, it all really comes together when I'm on stage with the other actors and on stage with Shaun talking about the character and how she came into whatever scene we're working on. “Crystal has been doing such a great job at developing this character, so seeing all of her abilities come to life has been really cool. It's been great to help me inform my imagination to bring this character to life.” For more on Marvel’s Avengers, be sure to check out when you can expect to play the Avengers beta, a look at how Marvel and Crystal Dynamics came together, and stay tuned for more on Marvel’s Avengers this month.

Necrobarista Review – Pour One Out

Death positivity--a movement that encourages people to openly acknowledge and normalize the traditionally taboo topics of dying and grief--is a relatively new subject for video game narratives, though it has been popularized through indie titles like A Mortician's Tale and What Remains of Edith Finch. Necrobarista joins that conversation but with a more hands-off approach, telling the player a story that revolves around the themes of death as opposed to letting players be a part of the narrative. Ultimately, this is to the game's detriment, but Necrobarista still manages to deliver a genuinely moving character-driven narrative about coming to terms with death, whether it's that of a loved one or our own.

As it's a visual novel, there's not much in terms of gameplay when it comes to Necrobarista. Your primary means of understanding its world is by reading its story, which is told in a slice-of-life format that provides a quick snippet of the daily goings-on inside a Melbourne-based cafe called Terminal over the course of several days. Terminal exists on an in-between plane (it's technically a part of the living world but it exists as a potential stopping point before the afterlife), allowing both the living and the dead to wander through its doors. The dead are only permitted to stay 24 hours before Terminal staff must encourage them to move on to the afterlife--whether that's heaven, hell, or something else entirely is unknown as no one has ever come back from it. The dead who stay longer than 24 hours begin upsetting the balance of the universe, which runs up a tab that the cafe has to then pay off. At the start of Necrobarista, the cafe has recently been passed down from immortal necromancer Chay to his protege, Maddy, along with several centuries' worth of debt.

No Caption Provided
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An assertive, sarcastic, and loud-mouthed necromancer with no patience for customers who want extravagant coffee orders, Maddy is the immediate star of Necrobarista's story. Necrobarista ditches the traditional 2D-style of most visual novels for a 3D cinematic presentation with clear anime aesthetics, allowing the visual novel to instill a great deal of nuance into each character's movements and facial expressions. Even without any spoken dialogue, you get a good sense of who a person is and how they would sound within seconds of meeting them, and Maddy is the best example--she pulls off a variety of expressions that convey a mixture of snark, disdain, and coy playfulness. This is clearly a young woman who's very intelligent and driven and doesn't enjoy suffering some of the idiots she's forced to serve.

Continue Reading at GameSpot

Necrobarista Review – Pour One Out

Death positivity--a movement that encourages people to openly acknowledge and normalize the traditionally taboo topics of dying and grief--is a relatively new subject for video game narratives, though it has been popularized through indie titles like A Mortician's Tale and What Remains of Edith Finch. Necrobarista joins that conversation but with a more hands-off approach, telling the player a story that revolves around the themes of death as opposed to letting players be a part of the narrative. Ultimately, this is to the game's detriment, but Necrobarista still manages to deliver a genuinely moving character-driven narrative about coming to terms with death, whether it's that of a loved one or our own.

As it's a visual novel, there's not much in terms of gameplay when it comes to Necrobarista. Your primary means of understanding its world is by reading its story, which is told in a slice-of-life format that provides a quick snippet of the daily goings-on inside a Melbourne-based cafe called Terminal over the course of several days. Terminal exists on an in-between plane (it's technically a part of the living world but it exists as a potential stopping point before the afterlife), allowing both the living and the dead to wander through its doors. The dead are only permitted to stay 24 hours before Terminal staff must encourage them to move on to the afterlife--whether that's heaven, hell, or something else entirely is unknown as no one has ever come back from it. The dead who stay longer than 24 hours begin upsetting the balance of the universe, which runs up a tab that the cafe has to then pay off. At the start of Necrobarista, the cafe has recently been passed down from immortal necromancer Chay to his protege, Maddy, along with several centuries' worth of debt.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

An assertive, sarcastic, and loud-mouthed necromancer with no patience for customers who want extravagant coffee orders, Maddy is the immediate star of Necrobarista's story. Necrobarista ditches the traditional 2D-style of most visual novels for a 3D cinematic presentation with clear anime aesthetics, allowing the visual novel to instill a great deal of nuance into each character's movements and facial expressions. Even without any spoken dialogue, you get a good sense of who a person is and how they would sound within seconds of meeting them, and Maddy is the best example--she pulls off a variety of expressions that convey a mixture of snark, disdain, and coy playfulness. This is clearly a young woman who's very intelligent and driven and doesn't enjoy suffering some of the idiots she's forced to serve.

Continue Reading at GameSpot