Monthly Archives: July 2020

Halo Infinite’s Open World Offers Equipment Upgrades, Places to Explore

Master Chief's next adventure takes place on another Halo ring, but this one will be unlike the rest we’ve visited. Halo Infinite allows players to explore the new battleground with a lot more freedom instead of being confined to levels. As shown in the campaign gameplay demo during the Xbox Games Showcase, Chief can hop in a Warthog and take on mission objectives in whatever order you choose. He's even got a grappling hook called the Grapple Shot to help him get around easier. IGN interviewed Halo Infinite Studio Head Chris Lee and Associate Creative Director Paul Crocker to get more details on the depth of the exploration and how we'll go about earning upgrades. If you're curious about Halo Infinite story details, be sure to check out our interview with Lee and Crocker on that. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-step-inside-cinematic-teaser"] Wide Open Ring Previous Halo games have had a sort of pseudo-openness to them. You could maybe find a skull tucked away behind an obscure pillar, or a terminal in a Covenant outpost, and Halo Infinite builds on those experiences. "I would think about it more like kind of delivering on that promise we've had from the past," Lee said. "There's a lot of open gameplay in those previous games, but they're always in these linear levels. This time players will have the freedom to explore the ring. But we are telling a story with a beginning, middle, and end that we want to carry the player through as you go." [poilib element="quoteBox" parameters="excerpt=There's%20definitely%20a%20sense%20of%20freedom%20that%20you%20haven't%20had%20before%20%5Bin%20Halo%5D."] Lee and Crocker were quick to explain that while there is an openness to the ring, the gameplay will always come back to telling Chief's story. "What you saw in the demo that we showed, you have this map. There's this huge open section of the ring. As you get to that point in the game, this is several hours into the campaign, then you have the ability to traverse that whole area and explore where you want to go on the ring. That's what we mean by open and explore the different places that you can go to. There's definitely a sense of freedom that you haven't had before [in Halo]. You will get to choose your path there. But we do also want to tell that story, so while you're doing that we want to keep the story moving forward versus like a nonlinear story or something like that," Lee said. There's also a lot to find in the area shown in the gameplay demo, Crocker said. They couldn't go into the specifics about what kinds of things we'll find beyond equipment upgrades since they're related to the story (they didn't technically confirm skulls or terminals either, though I took that there's an implication for them to be in the game), but Crocker explained why we may want to explore the ring regardless of any sort of collectibles. "There is a kind of emotional core to it. You'll be pulled to some of these locations as well, which you could say is story-based. It's also what the franchise is about. We really are trying to make sure there are things for Chief to do that reinforce the heroism and the hope he brings to humanity and those are pretty strong draws around the world," Crocker said. But what if you miss something early on? Crocker said you can always go back throughout the game. "You may or may not be able to achieve all of the goals you have at the very beginning of the game in all of our spaces, but you can always go back and explore and find more stuff to do. There's nothing stopping you from doing that." Lee also confirmed that there will be ways to overcome those massive gaps shown briefly in the world map in order to traverse the ring. Eventually, he added.

Upgrades Fit for a Spartan

Another thing that popped out at me while watching the gameplay demo was the "Upgrades" tab in the map menu. Halo Infinite doesn't have any sort of experience meter, nor does the Chief keep a permanent weapon loadout as far as we know. Lee explained that upgrades are items you'll discover as you explore, rather than some sort of experience-based skill tree or other mechanics that wouldn't make much sense in Halo. "We do have a light upgrade system for Chief as he explores this ring. He'll be able to upgrade equipment items," Chris said. "The grapple and the drop shield that we showed are kind of in that concept of a spiritual reboot that harken back to the equipment system in Halo 3. Those are two new equipment items that Chief will be able to find and use as you play through the game." As shown in the gameplay demo, the Grapple Shot can be used to pull Master Chief up to elevated areas, get closer to enemies, and even grab a fusion coil that can then be thrown at attackers. The Grapple Shot does have a cooldown, but it's unclear at this time whether or not the actual Grapple Shot can be upgraded to do different things. The Drop Shield was, as you saw, a shield Chief dropped for additional cover while in battle. halo_infinite_stand

Shiny New Weapons

Then of course, one of the things we'll find as we make our way through camps of the returning Halo Wars 2 enemy, The Banished, is plenty of weapons. The gameplay demo showed off several new ones:
  • Ravager - A Banished three-round burst energy weapon that runs on plasma fuel. The fuel level is, as always, represented by a percentage. There is a blade on the end of it that slightly increases melee damage.
  • Mangler - A Banished pistol with giant kinetic projectiles that fires more slowly than the UNSC pistol but deals more damage.
  • CQS48 Bulldog - New UNSC riot shotgun that replaces the classic shotgun. This one is upgraded with a dum magazine and 12 gauge over the classic shotgun's 8 gauge.
  • VK78 Commando - This UNSC rifle can go full auto and is good for mid-long range.
  • Pulse Carbine - A familiar but not quite identical version of the classic Covenant carbine weapon.
Lee and Crocker didn't say whether or not there will be hidden specially named weapons like there were in Halo 5. For more on Halo Infinite, don’t miss more of our exclusive conversation with Lee and Crocker, including details on the Xbox Series X’s premier launch title’s story, how they're designing it for new players and longtime Halo fans, and why there won’t be a Halo Infinite 2. [poilib element="accentDivider"] Miranda Sanchez is the executive editor of guides at IGN. You can chat with her about video games and anime on Twitter.

The Falconeer Is an Xbox Series X Launch Game

Gorgeous open-world air combat game, The Falconeer, will be a launch game for Xbox Series X. The game, which has previously been annoucned for PC via Steam and Xbox One, will support 4K / 60 FPS on the next-gen console, can take advantage of HDR features, and will part of the Smart Delivery upgrade program. As you might expect, no specific release date has been given, with The Falconeer scheduled for a Holiday 2020 release, just like the Series X itself. We've played preview versions of The Falconeer before, calling the fantasy air combat game, praising its unusual falcon-fighting premise, and saying it's "already nailed its beautiful aesthetic and haunting atmosphere". [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Hello Neighbor 2 Announced for Xbox Series X

Hello Neighbor 2 will come to Xbox Series X, Xbox One and PC in 2021. Set immediately after the events of the first game in the horror franchise, you'll play as Quentin, a reporter looking into disappearances in the Raven Brooks area - before coming across an abandoned house occupied by a raven-like monster. The story will fit into the cross-media universe Hello Neighbor's become since its original release. [ignvideo url="https://www.ign.com/videos/2020/07/23/hello-neighbor-2-announcement-trailer"] The game expands the original's single-house setting to a full open world, and allowing you to scavenge for materials across the whole of Raven Brooks. Where the first game's threat, Mr. Peterson would navigate using developer-placed waypoints, the new monster uses self-learning AI to stalk you, apparently learning from your movements and attmepting to stop you figuring out the neighbourhood's secrets. You can play an alpha for the game by heading to the Hello Neighbor 2 website. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Balan Wonderworld, New Square Enix Game, Announced

Square Enix has revealed Balan Wonderworld, an action platformer from a new studio, Balan Company. Teased this week, Balan Wonderworld will see characters Emma and Leo travelling through the surreal Wonderworld, using theater-inspired costumes that offer different abilities along the way. Balan Wonderworld is from Yuji Naka, the former head of Sonic Team, as well as Naoto Oshima, the creator of Nights Into Dreams. [widget path="global/article/imagegallery" parameters="albumSlug=balan-wonderland-xbox-series-x-screenshots&captions=true"] Balan Wonderworld will feature 80 different costumes, which players can swap between in order to solve puzzles along their adventure. Developer Balan Company is a new Square Enix studio that will bring together both in-house and external developers. [ignvideo url="https://www.ign.com/videos/2020/07/23/balan-wonderworld-announcement-trailer"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition Announced for Xbox

Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition is coming to Xbox on December 4. The critically-acclaimed JRPG series will make its Xbox debut with a new definitive version of Dragon Quest 11. The updated version includes updated music and even an option to play a demake version in pixelated graphics. [ignvideo url="https://www.ign.com/videos/2020/07/23/dragon-quest-xi-s-echoes-of-an-elusive-age-definitive-edition-xbox-announcement-trailer"] Dragon Quest 11 S was announced during the Xbox Games Showcase pre-show and introduced by series director Yuji Horii. We awarded Dragon Quest 11 an 8.8. review when it was first released on PS4 in 2018. Dragon Quest 11 will be released on Xbox Series X, Xbox One, and Game Pass. Square Enix also confirmed that Dragon Quest 11 S will be coming to PS4 and Steam. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Gabe Newell Has Been Stuck in New Zealand Since March

After shipping Half-Life: Alyx, Gabe Newell set off for a 10-day vacation in New Zealand with friends - and has been stuck there since the country locked down in March. Thankfully, he seems to have enjoyed himself. Speaking on TVNZ1's Breakfast show, the Valve co-founder explained that he's been working remotely ever since lockdown. New Zealand has dealt with the COVID-19 pandemic notably well, with Newell saying, "The hardest part by far," he explained, "is being worried about friends and family who aren't in New Zealand." To thank the country for its hospitality, Newell and two friends, Spanish race car driver Alex Riberas and Riberas' partner Teagan Klein, have announced 'We Love Aotearoa' a free concert and event taking place in Auckland on August 15. [ignvideo url="https://www.ign.com/videos/2020/03/18/ign-first-half-life-alyx-gabe-newell-interview"] Aside from the music, the event will lean into its founders' professional interests, with games and virtual reality experiences, as well a line-up of racing and drift cars. Speaking about why he wanted to give back to the country he's been staying in, Newell said: "For me, it's very much about the community spirit, this sense that everybody can come together and solve this super-challenging problem, and then be welcoming to us, essentially, as COVID refugees. There's the natural beauty, there's all the fun stuff you can do, but it's the people that have really made our lives different." In terms of his work, the legendary developer said that there was no difference between working from Seattle or New Zealand - which hopefully means he's been able to make some headway on his work with Matrix-like brain-computer interface technology. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

You Can Already Buy Halo Infinite Monster Energy Cans

Halo Infinite Monster Energy cans have already been spotted in the wild. As noticed by Facebook user Derick Hunter and posted to Twitter by the Halo Collector account, Monster Energy cans featuring a Halo Infinite promotion have appeared in stores ahead of the game's full reveal later today. In the past, the Halo brand has famously collaborated with Mountain Dew and Doritos. This Monster Energy promotion appears to offer "2XP" (presumably double XP) in Halo Infinite, most likely tied to the game's multiplayer mode. Those who purchase a can will have to save their receipt and use the Monster Energy website to redeem the XP buff. Underneath the text there are two small strings of text featuring the words vers429_ and PWRCK_ - it's not clear what they refer to just yet, but it could just be flavour text. Also worth noting is the date the promotion expires, 12/31/20. This, of course, means that Halo Infinite must arrive before the end of the year, but we knew that already. There's also a 'Halo Augmented Reality Experience' activated by scanning the Snapchat code on the side of the can. After checking it myself, it's not live as of right now, but it may be activated following tonight's Xbox Games Showcase, where Halo Infinite's campaign will be debuted. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-october-2019-screenshots&captions=true"] For more on Halo Infinite, check out the game's box art, which was revealed yesterday and bears a striking resemblance to Halo: Combat Evolved's original key art. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Godfall Won’t Have Microtransactions, Developers Say It Isn’t Game-As-Service

Godfall won't feature microtransactions, and the developers aren't considering it as a game-as-service title. In a video interview with Arekkz Gaming, Godfall Technical Producer Richard Heyne was asked whether the looter-slasher would follow the reactive 'games as a service' model, utilised by titles such as Destiny and Tom Clancy's The Division. In response, Heyne told Arekkz that "there is an experience you can complete," suggesting that the game will feature a finite campaign that players can play through. However, Heyne also notes that there is "end-game content" in Godfall. "There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith. [ignvideo url="https://www.ign.com/videos/2020/06/13/godfall-pc-gameplay-trailer-pc-gaming-show"] "We don't consider the game a service," Reyne told Arekkz. "There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you've completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges." So, something of a hybrid then? We've seen plenty of games as a service in the past offer players a campaign as well as replayable end-game content to follow, so that concept isn't too groundbreaking. It's the lack of microtransactions which is most interesting - especially for a game of this style, where microtransactions are usually part of the furniture. Godfall will launch on PS5 and PC via the Epic Games Store this Holiday. In other Godfall news, check out what the director had to say about how the game will utilise the new features of the PS5 DualSense. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Hero Within Brings Wonder Woman 1984 to Comic-Con at Home

For the first time ever, San Diego Comic-Con is taking place online. This is an unprecedented shift in an unprecedented time - but the wonders of Comic-Con are still available to us through the IGN Comic-Con@Home livestream, online cosplay events, and merchandise opportunities, including superhero lifestyle brand Hero Within. We are pleased to announce their official Wonder Woman 1984 collection, which is debuting during SDCC. We caught up with Hero Within founder and all-around Comic-Con expert Tony Kim to walk us through these '80s-inspired Wonder Woman pieces and his history with the convention, but first, check out the Wonder Woman 1984 collection below.

Steve Trevor Retro Jacket

Hero Within has designed this Steve Trevor Retro Jacket to complement any cosplay (or non-cosplay) wardrobe. Hero Within has included plenty of subtly nerdy details in the jacket, including the Wonder Woman logo inside the lining, on the zipper, and pockets. The back even includes Wonder Woman's WW logo in large stitched font. The Steve Trevor Retro Jacket will be available on the Hero Within website for $99.00 USD. Steve Trevor Wonder Woman 1984 Jacket Steve Trevor Wonder Woman 1984 Jacket   Steve Trevor Wonder Woman 1984 Jacket  

WW84 Fanny Pack

Hero Within Steve Trevor Wonder Woman 1984 Fanny Pack If you've seen the Wonder Woman 1984 trailer, you know that Steve Trevor is rocking an impressive Fanny Pack. Hero Within is offering its own spin with the WW84 fanny pack. It features three pockets and unique Wonder Woman 1984 branding. The fanny pack will be available on Hero Within website for $20.00 USD.

Wonder Woman 1984 Battle Tee

Hero Within Wonder Woman Shirt This Wonder Woman 1984 Battle Tee shows a rugged and battle-worn movie logo. The scuffed up double-Ws seem symbolic of Diana's dogged determination to fight for what she believes in. The tee comes in Wonder Woman's classic red and yellow color scheme and is available in both men's and women's styles. it will be available on the Hero Within website for $24.00 USD.

Hero Within Logo Hope Mask

Hero Within Face Mask In the age of social distancing, Hero Within has created a mask in Superman's classic colors. While not part of their Wonder Woman 1984 collection, this item is perfect for anyone wanting to support a small business while also sporting a "superhero mask." Accompanying Superman's colors is the message "it all starts with hope." The Hero Within Logo Hope Mask will be available on the Hero Within website for $8.00 USD.

RIP 2020 Enamel Pin

Hero Within SDCC 2020 Enamel Pin Enamel Pins are all the rage these days, whether you collect pins at conventions or Disneyland, or prefer fandom pins or pins that are a little more sarcastic. This RIP SDCC 2020 pin is perfect for anyone looking to commemorate this year of Comic-Con, even though it's not happening in person. The RIP SDCC 2020 enamel pin will be available for $6.00 USD throughout Comic-Con@Home on the HeroWithin website. It will increase in price on Monday, July 27 to $8.00 USD.

Meet the Founder

Hero Within Founder Tony Kim Tony Kim started lifestyle brand Hero Within in 2016. After years of enjoying Comic-Con as an attendee, panel moderator, panelist, and volunteer, Kim began collaborating with designer Michael Lew, and Hero Within was born. Since the brand's inception, they have partnered with Marvel, Star Trek, DC Comics, and Comic-Con International. Take a look at the Hero Within Wonder Woman 1984 collection below. Below, Kim talks us through the process of designing the new collection. IGN: As a Comic-Con veteran, how are you feeling about the con going online this year? Tony Kim: Honestly, it’s been really hard both personally and professionally. For me, Comic-Con has been the biggest event of the year ever since I moved to California. [I've been] going since 2006 ... It’s been the annual gathering for my group of friends and for the past few years, it’s become the most profitable event for my company, Hero Within. I totally respect Comic-Con International’s decision to cancel but after a long and hard 2020, I think we were all hoping it would somehow kickstart us back to normalcy. Needless to say, I will be pretty depressed during Comic-Con week! IGN: What's one way SDCC fans can support vendors during this unusual time in our lives? Tony Kim: Everyone is hurting right now so I just don’t want to say spend money on vendors. While that helps, awareness can be even a bigger help. If fans can use their voice and social media platforms to promote fellow vendors to other fans, that would go a long way. In an era where there are too many options and not enough time to explore, personal endorsements mean a lot. Fans telling other fans to shop can help our fan community make it through this pandemic. IGN: Tell us about the Wonder Woman '84 collaboration. How did that come about? Tony Kim: With the first Wonder Woman film being my favorite among the new generation of DC films, I was so excited for this sequel. It was unfortunate that the original release got pushed from last year to this year. Then, as we all know, the movie industry got shut down further pushing the film back into late 2020. The constant moving target makes development and production quite tricky. Warner Bros has been great though and they have done everything they can to provide as much resources and information [as possible]. It’s a bit of a risk releasing merch this early with the film still not coming out for at least another four months but we can't keep sitting on it and we need to generate revenue. So it hasn’t been the ideal situation but we are all doing the best we can. IGN: What was your process for adapting this '80s superhero adventure?  Tony Kim: I love the '80s! Big hair, baggy clothes and puffy shoulder pads! Our team had a lot of fun imagining some pieces to reflect the '80s aesthetic. However, we didn’t want everything to be a reflection of this era. So our Wonder Woman Collection is a mix of modern and retro style. It’s also just part of it, since we have more coming out later this year. For Hero Within, our brand is more subtle and sophisticated so we avoided crazy neons or parachute pants (for now). We still want to offer everyday fashion for modern fans so I think we struck a good balance. But more than the '80s, we have always wanted to celebrate women heroes in culture, by offering fashion for both women AND men. Diana is not a role model for just one gender but she’s a hero for us all. Unlike many other superheroes, Wonder Woman stands for peace and acceptance, something we all need right now. IGN: Do you have a favorite Wonder Woman? Tony Kim: That’s a tough one! I love both Linda Carter and Gal Gadot! However, the version of Wonder Woman that really influenced me was George Perez’s WW comic book run from the '80s. My parents immigrated to the States just before I was born. Growing up in a predominantly caucasian community, I felt like a misfit. Perez’s story of Diana coming to America and discovering her purpose really resonated to me and helped inform much of who I would become as an adult. [poilib element="accentDivider"] Lauren Gallaway is a Social Media Coordinator for IGN. She is greatly looking forward to seeing Wonder Woman 1984, even after all the delays. Find her tweeting at @LaurenGallaway and streaming at Glimpse Entertainment on Twitch.

Hero Within Brings Wonder Woman 1984 to Comic-Con at Home

For the first time ever, San Diego Comic-Con is taking place online. This is an unprecedented shift in an unprecedented time - but the wonders of Comic-Con are still available to us through the IGN Comic-Con@Home livestream, online cosplay events, and merchandise oppotunities, including superhero lifestyle brand Hero Within. We are pleased to announce their official Wonder Woman 1984 collection, which is debuting during SDCC. We caught up with Hero Within founder and all-around Comic-Con expert Tony Kim to walk us through these '80s-inspired Wonder Woman pieces and his history with the convention, but first, check out the Wonder Woman 1984 collection below.

Steve Trevor Retro Jacket

Hero Within has designed this Steve Trevor Retro Jacket to complement any cosplay (or non-cosplay) wardrobe. Hero Within has included plenty of subtly nerdy details in the jacket, including the Wonder Woman logo inside the lining, on the zipper, and pockets. The back even includes Wonder Woman's WW logo in large stitched font. The Steve Trevor Retro Jacket will be available on the Hero Within website for $90.00 USD. Steve Trevor Wonder Woman 1984 Jacket Steve Trevor Wonder Woman 1984 Jacket   Steve Trevor Wonder Woman 1984 Jacket  

WW84 Fanny Pack

Hero Within Steve Trevor Wonder Woman 1984 Fanny Pack If you've seen the Wonder Woman 1984 trailer, you know that Steve Trevor is rocking an impressive Fanny Pack. Hero Within is offering its own spin with the WW84 fanny pack. It features three pockets and unique Wonder Woman 1984 branding. The fanny pack will be available on Hero Within website for $20.00 USD.

Wonder Woman 1984 Battle Tee

Hero Within Wonder Woman Shirt This Wonder Woman 1984 Battle Tee shows a rugged and battle-worn movie logo. The scuffed up double-Ws seem symbolic of Diana's dogged determination to fight for what she believes in. The tee comes in Wonder Woman's classic red and yellow color scheme and is available in both men's and women's styles. it will be available on the Hero Within website for $24.00 USD.

Hero Within Logo Hope Mask

Hero Within Face Mask In the age of social distancing, Hero Within has created a mask in Superman's classic colors. While not part of their Wonder Woman 1984 collection, this item is perfect for anyone wanting to support a small business while also sporting a "superhero mask." Accompanying Superman's colors is the message "it all starts with hope." The Hero Within Logo Hope Mask will be available on the Hero Within website for $8.00 USD.

RIP 2020 Enamel Pin

Hero Within SDCC 2020 Enamel Pin Enamel Pins are all the rage these days, whether you collect pins at conventions or Disneyland, or prefer fandom pins or pins that are a little more sarcastic. This RIP SDCC 2020 pin is perfect for anyone looking to commemorate this year of Comic-Con, even though it's not happening in person. The RIP SDCC 2020 enamel pin will be available for $6.00 USD throughout Comic-Con@Home on the HeroWithin website. It will increase in price on Monday, July 27 to $8.00 USD.

Meet the Founder

Hero Within Founder Tony Kim Tony Kim started lifestyle brand Hero Within in 2016. After years of enjoying Comic-Con as an attendee, panel moderator, panelist, and volunteer, Kim began collaborating with designer Michael Lew, and Hero Within was born. Since the brand's inception, they have partnered with Marvel, Star Trek, DC Comics, and Comic-Con International. Take a look at the Hero Within Wonder Woman 1984 collection below. Below, Kim talks us through the process of designing the new collection. IGN: As a Comic-Con veteran, how are you feeling about the con going online this year? Tony Kim: Honestly, it’s been really hard both personally and professionally. For me, Comic-Con has been the biggest event of the year ever since I moved to California. [I've been] going since 2006 ... It’s been the annual gathering for my group of friends and for the past few years, it’s become the most profitable event for my company, Hero Within. I totally respect Comic-Con International’s decision to cancel but after a long and hard 2020, I think we were all hoping it would somehow kickstart us back to normalcy. Needless to say, I will be pretty depressed during Comic-Con week! IGN: What's one way SDCC fans can support vendors during this unusual time in our lives? Tony Kim: Everyone is hurting right now so I just don’t want to say spend money on vendors. While that helps, awareness can be even a bigger help. If fans can use their voice and social media platforms to promote fellow vendors to other fans, that would go a long way. In an era where there are too many options and not enough time to explore, personal endorsements mean a lot. Fans telling other fans to shop can help our fan community make it through this pandemic. IGN: Tell us about the Wonder Woman '84 collaboration. How did that come about? Tony Kim: With the first Wonder Woman film being my favorite among the new generation of DC films, I was so excited for this sequel. It was unfortunate that the original release got pushed from last year to this year. Then, as we all know, the movie industry got shut down further pushing the film back into late 2020. The constant moving target makes development and production quite tricky. Warner Bros has been great though and they have done everything they can to provide as much resources and information [as possible]. It’s a bit of a risk releasing merch this early with the film still not coming out for at least another four months but we can keep sitting on it and we need to generate revenue. So it hasn’t been the ideal situation but we are all doing the best we can. IGN: What was your process for adapting this '80s superhero adventure?  Tony Kim: I love the '80s! Big hair, baggy clothes and puffy shoulder pads! Our team had a lot of fun imagining some pieces to reflect the '80s aesthetic. However, we didn’t want everything to be a reflection of this era. So our Wonder Woman Collection is a mix of modern and retro style. It’s also just part of it, since we have more coming out later this year. For Hero Within, our brand is more subtle and sophisticated so we avoided crazy neons or parachute pants (for now). We still want to offer everyday fashion for modern fans so I think we struck a good balance. But more than the '80s, we have always wanted to celebrate women heroes in culture, by offering fashion for both women AND men. Diana is not a role model for just one gender but she’s a hero for us all. Unlike many other superheroes, Wonder Woman stands for peace and acceptance, something we all need right now. IGN: Do you have a favorite Wonder Woman? Tony Kim: That’s a tough one! I love both Linda Carter and Gal Gadot! However, the version of Wonder Woman that really influenced me was George Perez’s WW comic book run from the '80s. My parents immigrated to the States just before I was born. Growing up in a predominantly caucasian community, I felt like a misfit. Perez’s story of Diana coming to America and discovering her purpose really resonated to me and helped inform much of who I would become as an adult. [poilib element="accentDivider"] Lauren Gallaway is a Social Media Coordinator for IGN. She is greatly looking forward to seeing Wonder Woman 1984, even after all the delays. Find her tweeting at @LaurenGallaway and streaming at Glimpse Entertainment on Twitch.