Monthly Archives: July 2020

Todd McFarlane Reveals Where He Got His Inspiration for Spawn

SYFY's newest profile documentary, Todd McFarlane: Like Hell I Won’t, centers on the iconic comic book creator, who co-founded Image Comics and is the mastermind behind the Spawn character and McFarlane Toys. The documentary, which premieres on SYFY on Saturday, July 25, "gives viewers a peek behind the curtain into Todd’s creative process of bringing Spider-Man & Spawn to life. Revealing his motivations & inspirations, it illustrates his struggle to navigate and upend the status quo in the comics & toy industries," according to SYFY. IGN can officially reveal a clip where McFarlane shares a personal story about how Spawn's origin story is influenced by his own life experiences. Watch the revealing clip in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/07/25/todd-mcfarlane-like-hell-i-wont-exclusive-spawn-origin-clip"] The director of the documentary, David Oster, is a comic book fan himself and was thrilled to get the opportunity to tell McFarlane's story in partnership with online content creation studio Tongal. "Tongal provided an incredible opportunity for me to pitch my vision for how I wanted to tell Todd’s story directly to SYFY," Oster explained. "Todd McFarlane is an icon with passionate fans around the world, so I felt an immense obligation to not only tell his story well, but also to do it in a way that was exciting and new. Todd has spent his entire career breaking barriers, refusing to quit, and always fighting for his vision. So in making this film, I approached this creative challenge with the same ideals." While McFarlane has seen his Spawn creation on the big screen in New Line Cinema's live-action adaptation starring Michael Jai White in the titular role, McFarlane has promised another Spawn film is in the works. In more recent news, the comic book mogul mentioned that a 90-minute Spawn animated project is "ready to go." For more comic book news, be sure to check out IGN's Comic-Con@Home livestream, the full Comic-Con@Home schedule, or watch the entire The Boys Season 2 panel right here. And watch Todd McFarlane: Like Hell I Won't on SYFY on July 25, at 11 pm ET. [widget path="global/article/imagegallery" parameters="albumSlug=todd-mcfarlanes-batman-comes-alive-as-an-incredible-statue&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Archer Season 11 September Premiere Date Revealed

Archer Season 11 will premiere on Wednesday, September 16 on FXX, it was announced by producer Casey Willis at the end of the Comic-Con@Home Archer panel, which was shown as part of IGN's Comic-Con 2020 livestream. The Season 11 premiere will arrive on FX on Hulu a day later, on September 16. Pushed from its original May release date due to COVID-19 related production issues, Season 11 will see Archer finally wake from the coma that's seen the show's last three seasons become a set of extended dream sequences. Watch a recap of every season of Archer so far in the video below: [ignvideo url="https://www.ign.com/videos/2020/07/20/archer-magnum-opus-official-trailer-comic-conhome-2020"] During the panel, the cast was careful not to give too much away about the return to the show's original spy setting - but did reveal that Simon Pegg and Jamie-Lee Curtis will appear as guest characters We have so, so much more to come from Comic-Con this year - you can check out the full schedule in our rundown of how to watch Comic-Con@Home on IGN Live, plus watch the full Archer Comic-Con panel below: [ignvideo url="https://www.ign.com/videos/2020/07/25/archer-official-panel-comic-con-2020"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Archer Season 11 September Premiere Date Revealed

Archer Season 11 will premiere on Wednesday, September 16 on FXX, it was announced by producer Casey Willis at the end of the Comic-Con@Home Archer panel, which was shown as part of IGN's Comic-Con 2020 livestream. The Season 11 premiere will arrive on FX on Hulu a day later, on September 16. Pushed from its original May release date due to COVID-19 related production issues, Season 11 will see Archer finally wake from the coma that's seen the show's last three seasons become a set of extended dream sequences. Watch a recap of every season of Archer so far in the video below: [ignvideo url="https://www.ign.com/videos/2020/07/20/archer-magnum-opus-official-trailer-comic-conhome-2020"] During the panel, the cast was careful not to give too much away about the return to the show's original spy setting - but did reveal that Simon Pegg and Jamie-Lee Curtis will appear as guest characters We have so, so much more to come from Comic-Con this year - you can check out the full schedule in our rundown of how to watch Comic-Con@Home on IGN Live, plus watch the full Archer Comic-Con panel below: [ignvideo url="https://www.ign.com/videos/2020/07/25/archer-official-panel-comic-con-2020"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

The Walking Dead Movies: Robert Kirkman ‘Very Involved’

Warning: this article contains spoilers for Negan Lives #1! [poilib element="accentDivider"] The Walking Dead creator and Skybound Entertainment co-founder Robert Kirkman hosted a spotlight panel at Comic-Con 2020, which was featured in IGN's Comic-Con@Home livestream on Friday. In addition to reflecting on the recently released Walking Dead epilogue comic Negan Lives, Kirkman also updated fans on the status of multimedia projects like the Rick Grimes-focused Walking Dead movies and the Oblivion Song movie, along with revealing even more voice actors for Amazon's Invincible animated series. Perhaps most importantly, Kirkman reassured fans that he is heavily involved in the Rick Grimes movies and they are still progressing, despite a lack of recent news surrounding these spinoffs of the TV series. As with so many movies and TV shows, the COVID-19 pandemic hasn't helped. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-walking-dead-time-jumps&captions=true"] "I am very involved in those," said Kirkman. "I'm talking to Andrew Lincoln quite frequently and working with David Alpert and Scott Gimple and everyone at Universal and AMC and getting that in shape. It's very important to us that these movies are spectacular. I think that to have Andrew Lincoln reprising his role as Rick is a very special thing, and if we were to do these movies that were in any way lackluster, I think would be a disservice to him and a disservice to Rick Grimes and a disservice to the fans. I've been very hands-on with shaping that story and making sure they're on the up-and-up. We're all working very hard to bring you the best possible movie. That and the pandemic is why there's been a bit of a delay in the news." Similarly, Kirkman said progress is being made on Oblivion Song, even if it doesn't seem apparent from the outside. "The movie is still very much in development," he said. "We're working with our partners at Universal to bring this film to life. It is a slow-going process. We probably announced the development of it a little too soon, but it's something that's actively going on behind the scenes on a daily basis. I'm reviewing things and getting things in order, and progress is being made. Hopefully, there'll be news very soon." Building on the recent Invincible cast reveals at Skybound Xpo, Kirkman announced the full cast voicing the Guardians of the Globe (basically the Invincible universe's answer to the Justice League), all of whom are The Walking Dead veterans. That lineup includes Ross Marquand as both The Immortal and Aquarius, Lauren Cohan as War Woman, Michael Cudlitz as Red Rush, Lennie James as Darkwing, Chad Coleman as Martian Man, and Sonequa Martin-Green as Green Ghost. Unfortunately, Kirkman is not at all optimistic about a third season of Cinemax's Outcast series. He noted that the cast has moved on to other projects and the contractual difficulties would be difficult to overcome at this point, short of a situation similar to when Amazon's Jeff Bezos intervened to save The Expanse. Kirkman isn't ruling out the possibility of an Outcast movie, though it's unclear whether he envisions a spinoff of the TV series or a brand new adaptation. [ignvideo url="https://www.ign.com/videos/2020/03/25/why-the-walking-dead-season-10-finale-is-delayed-ign-now"] Kirkman also downplayed the idea of the Walking Dead comic getting any further spinoffs or continuations after Negan Lives #1. Though that issue seems to set up a new story, ending with Negan setting forth to find his late wife's body and properly lay her to rest, Kirkman pointed out that The Walking Dead #193 already shows the reformed villain visiting her new gravesite. Basically, the beginning and ending of that story have already been told. "It does very much seem like it is setting up a continuing journey for Negan. It is not," said Kirkman. "To a certain extent, the story of Negan recovering her body has a definitive end that's already been said. Do we really need to tell that story? I don't know. It might be fun. Maybe someday we will, but there are no plans whatsoever at this point." Check out IGN's Top 100 TV shows of all time, and check out our Comic-Con@Home 2020 Panel Schedule for more news throughout the weekend. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The Walking Dead Movies: Robert Kirkman ‘Very Involved’

Warning: this article contains spoilers for Negan Lives #1! [poilib element="accentDivider"] The Walking Dead creator and Skybound Entertainment co-founder Robert Kirkman hosted a spotlight panel at Comic-Con 2020, which was featured in IGN's Comic-Con@Home livestream on Friday. In addition to reflecting on the recently released Walking Dead epilogue comic Negan Lives, Kirkman also updated fans on the status of multimedia projects like the Rick Grimes-focused Walking Dead movies and the Oblivion Song movie, along with revealing even more voice actors for Amazon's Invincible animated series. Perhaps most importantly, Kirkman reassured fans that he is heavily involved in the Rick Grimes movies and they are still progressing, despite a lack of recent news surrounding these spinoffs of the TV series. As with so many movies and TV shows, the COVID-19 pandemic hasn't helped. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-walking-dead-time-jumps&captions=true"] "I am very involved in those," said Kirkman. "I'm talking to Andrew Lincoln quite frequently and working with David Alpert and Scott Gimple and everyone at Universal and AMC and getting that in shape. It's very important to us that these movies are spectacular. I think that to have Andrew Lincoln reprising his role as Rick is a very special thing, and if we were to do these movies that were in any way lackluster, I think would be a disservice to him and a disservice to Rick Grimes and a disservice to the fans. I've been very hands-on with shaping that story and making sure they're on the up-and-up. We're all working very hard to bring you the best possible movie. That and the pandemic is why there's been a bit of a delay in the news." Similarly, Kirkman said progress is being made on Oblivion Song, even if it doesn't seem apparent from the outside. "The movie is still very much in development," he said. "We're working with our partners at Universal to bring this film to life. It is a slow-going process. We probably announced the development of it a little too soon, but it's something that's actively going on behind the scenes on a daily basis. I'm reviewing things and getting things in order, and progress is being made. Hopefully, there'll be news very soon." Building on the recent Invincible cast reveals at Skybound Xpo, Kirkman announced the full cast voicing the Guardians of the Globe (basically the Invincible universe's answer to the Justice League), all of whom are The Walking Dead veterans. That lineup includes Ross Marquand as both The Immortal and Aquarius, Lauren Cohan as War Woman, Michael Cudlitz as Red Rush, Lennie James as Darkwing, Chad Coleman as Martian Man, and Sonequa Martin-Green as Green Ghost. Unfortunately, Kirkman is not at all optimistic about a third season of Cinemax's Outcast series. He noted that the cast has moved on to other projects and the contractual difficulties would be difficult to overcome at this point, short of a situation similar to when Amazon's Jeff Bezos intervened to save The Expanse. Kirkman isn't ruling out the possibility of an Outcast movie, though it's unclear whether he envisions a spinoff of the TV series or a brand new adaptation. [ignvideo url="https://www.ign.com/videos/2020/03/25/why-the-walking-dead-season-10-finale-is-delayed-ign-now"] Kirkman also downplayed the idea of the Walking Dead comic getting any further spinoffs or continuations after Negan Lives #1. Though that issue seems to set up a new story, ending with Negan setting forth to find his late wife's body and properly lay her to rest, Kirkman pointed out that The Walking Dead #193 already shows the reformed villain visiting her new gravesite. Basically, the beginning and ending of that story have already been told. "It does very much seem like it is setting up a continuing journey for Negan. It is not," said Kirkman. "To a certain extent, the story of Negan recovering her body has a definitive end that's already been said. Do we really need to tell that story? I don't know. It might be fun. Maybe someday we will, but there are no plans whatsoever at this point." Check out IGN's Top 100 TV shows of all time, and check out our Comic-Con@Home 2020 Panel Schedule for more news throughout the weekend. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Carrion Review – My Wayward Son

As you're slinking around air ducts and planning a surprise attack on a helpless scientist, it's difficult not to feel empowered by Carrion's approach to horror. Here you aren't the one slowly peeking around each corner to make sure you're safe--you're the one doing the hunting, leaving a gory trail of devastation as you pick apart an underground laboratory one department at a time. When Carrion gives you the tools to be the best betentacled killing machine you can be, it's a satisfying monster simulator with engaging puzzles and clever combat, but it falters in moments where you don't feel as in control as you should be.

Carrion's star is undoubtedly the gooey red monster you play as. Simply moving around is immensely satisfying. It feels as though you're constantly floating, with extending appendages latching onto surfaces around you to feed into the illusion of chaotic but calculated traversal. By making movement effortless, Carrion lets you appreciate how good it looks in motion, from squeezing your red mass into a narrow air duct to transforming into a school of parasitic worms to swim through grates. There are a handful of instances where your size makes orienting yourself slightly challenging, but they're small teething issues as you learn to navigate around.

When you consume humans, you gain life and grow, while the reverse happens when you take damage. As you progress through each level, you unlock new abilities which are directly tied to your current size. When you're at your largest, you can cause devastating damage by sending a flurry of tentacles forward and viciously pulling anything in their way towards you. At a medium size, you can encase yourself in spikes and roll around a room dealing damage in all directions, while your smallest sizes offer more utility-style abilities like stealth and a handy stun attack. Tying abilities to your size makes combat dynamic, where you're constantly watching the damage you take and adjusting your strategy as you go. It takes a bit to get comfortable with the sudden ability shifts in the heat of the moment, but getting access to movesets that let you dominate or flee a fight when you need them feels great.

Continue Reading at GameSpot

Carrion Review – My Wayward Son

As you're slinking around air ducts and planning a surprise attack on a helpless scientist, it's difficult not to feel empowered by Carrion's approach to horror. Here you aren't the one slowly peeking around each corner to make sure you're safe--you're the one doing the hunting, leaving a gory trail of devastation as you pick apart an underground laboratory one department at a time. When Carrion gives you the tools to be the best betentacled killing machine you can be, it's a satisfying monster simulator with engaging puzzles and clever combat, but it falters in moments where you don't feel as in control as you should be.

Carrion's star is undoubtedly the gooey red monster you play as. Simply moving around is immensely satisfying. It feels as though you're constantly floating, with extending appendages latching onto surfaces around you to feed into the illusion of chaotic but calculated traversal. By making movement effortless, Carrion lets you appreciate how good it looks in motion, from squeezing your red mass into a narrow air duct to transforming into a school of parasitic worms to swim through grates. There are a handful of instances where your size makes orienting yourself slightly challenging, but they're small teething issues as you learn to navigate around.

When you consume humans, you gain life and grow, while the reverse happens when you take damage. As you progress through each level, you unlock new abilities which are directly tied to your current size. When you're at your largest, you can cause devastating damage by sending a flurry of tentacles forward and viciously pulling anything in their way towards you. At a medium size, you can encase yourself in spikes and roll around a room dealing damage in all directions, while your smallest sizes offer more utility-style abilities like stealth and a handy stun attack. Tying abilities to your size makes combat dynamic, where you're constantly watching the damage you take and adjusting your strategy as you go. It takes a bit to get comfortable with the sudden ability shifts in the heat of the moment, but getting access to movesets that let you dominate or flee a fight when you need them feels great.

Continue Reading at GameSpot

Netflix’s The Dragon Prince Renewed for Four More Seasons!

Dragon Prince fans, rejoice! Netflix has given the creative team at Wonderstorm the greenlight to produce four more seasons of the animated epic, which will allow the series to complete its saga at the end of Season 7. "We feel amazingly grateful to the fans and community," co-creator Aaron Ehasz told fans during The Dragon Prince Comic-Con@Home panel. Back in 2019, Ehasz and fellow co-creator Justin Richmond laid out their seven-season plan for The Dragon Prince to a crowd of eager fans at San Diego Comic-Con. Now, with Seasons 4, 5, 6, and 7 a go at Netflix, fans can rest assured knowing they're going to get a complete story. While no release date for Season 4 (Book 4) has been revealed, the title of the upcoming season will be called "Earth." For a look at how the cast and crew reacted to the exciting Season 4 (and beyond!) renewal announcement, watch the heartwarming clip from their panel below: [ignvideo url="https://www.ign.com/videos/2020/07/24/netflixs-the-dragon-prince-comic-con-home-season-4-reveal-clip"]

Wonderstorm Is Working on More Than Dragon Prince... Like Video Games!

Wonderstorm, co-founded by Justin Richmond, Aaron Ehasz, and Justin Santistevan, is about so much more than just making The Dragon Prince on Netflix. Before the global pandemic began, IGN was invited on a tour of Wonderstorm's offices in Los Angeles. And to our surprise, we walked into a room full of talented animators, coders, and designers working on new scripted series and even video games! And while we can't reveal any of the details surrounding the titles we saw in production, it was thrilling to witness so many talented people working on a variety of projects in various stages of development. We asked the founders what Wonderstorm would like to be known for as their company continues to grow. "We're trying to be a special place where artists and writers and programmers can be part of visionary teams that are building something they believe in and are proud of," Ehasz told IGN. The founders went on to say that Wonderstorm is striving to be a "double-threat media studio" that's working on shows and video games simultaneously. [caption id="attachment_2384433" align="aligncenter" width="720"]Wonderstorm office in Los Angeles. The Wonderstorm office in Los Angeles.[/caption] Richmond, who has a gaming background as the director of Uncharted 3, says Wonderstorm is "doing something very rare. We have teams that are building this whole universe together but they're working on very different products. The goal is to get to the point where the whole experience with one of our future worlds is literally like, 'I'm watching a show, I'm playing a game.' It's all one experience. I get linear content and non-linear game content all from Wonderstorm all in one place." So basically, the next Wonderstorm IP you experience could be in the form of an animated series, video game, or a book. And as far as The Dragon Prince goes, Wonderstorm is expanding the franchise's footprint by partnering with Dark Horse Comics on a new hardcover art book (debuting on August 18), plus a graphic novel from Scholastic, titled "Through the Moon," which is currently available for pre-order and will be released on October 6. For more Comic-Con@Home, be sure to check out IGN's Comic-Con@Home livestream, the full Comic-Con@Home schedule, or watch the entire The Boys Season 2 panel right here. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Netflix’s The Dragon Prince Renewed for Four More Seasons!

Dragon Prince fans, rejoice! Netflix has given the creative team at Wonderstorm the greenlight to produce four more seasons of the animated epic, which will allow the series to complete its saga at the end of Season 7. "We feel amazingly grateful to the fans and community," co-creator Aaron Ehasz told fans during The Dragon Prince Comic-Con@Home panel. Back in 2019, Ehasz and fellow co-creator Justin Richmond laid out their seven-season plan for The Dragon Prince to a crowd of eager fans at San Diego Comic-Con. Now, with Seasons 4, 5, 6, and 7 a go at Netflix, fans can rest assured knowing they're going to get a complete story. While no release date for Season 4 (Book 4) has been revealed, the title of the upcoming season will be called "Earth." For a look at how the cast and crew reacted to the exciting Season 4 (and beyond!) renewal announcement, watch the heartwarming clip from their panel below: [ignvideo url="https://www.ign.com/videos/2020/07/24/netflixs-the-dragon-prince-comic-con-home-season-4-reveal-clip"]

Wonderstorm Is Working on More Than Dragon Prince... Like Video Games!

Wonderstorm, co-founded by Justin Richmond, Aaron Ehasz, and Justin Santistevan, is about so much more than just making The Dragon Prince on Netflix. Before the global pandemic began, IGN was invited on a tour of Wonderstorm's offices in Los Angeles. And to our surprise, we walked into a room full of talented animators, coders, and designers working on new scripted series and even video games! And while we can't reveal any of the details surrounding the titles we saw in production, it was thrilling to witness so many talented people working on a variety of projects in various stages of development. We asked the founders what Wonderstorm would like to be known for as their company continues to grow. "We're trying to be a special place where artists and writers and programmers can be part of visionary teams that are building something they believe in and are proud of," Ehasz told IGN. The founders went on to say that Wonderstorm is striving to be a "double-threat media studio" that's working on shows and video games simultaneously. [caption id="attachment_2384433" align="aligncenter" width="720"]Wonderstorm office in Los Angeles. The Wonderstorm office in Los Angeles.[/caption] Richmond, who has a gaming background as the director of Uncharted 3, says Wonderstorm is "doing something very rare. We have teams that are building this whole universe together but they're working on very different products. The goal is to get to the point where the whole experience with one of our future worlds is literally like, 'I'm watching a show, I'm playing a game.' It's all one experience. I get linear content and non-linear game content all from Wonderstorm all in one place." So basically, the next Wonderstorm IP you experience could be in the form of an animated series, video game, or a book. And as far as The Dragon Prince goes, Wonderstorm is expanding the franchise's footprint by partnering with Dark Horse Comics on a new hardcover art book (debuting on August 18), plus a graphic novel from Scholastic, titled "Through the Moon," which is currently available for pre-order and will be released on October 6. For more Comic-Con@Home, be sure to check out IGN's Comic-Con@Home livestream, the full Comic-Con@Home schedule, or watch the entire The Boys Season 2 panel right here. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Walking Dead Boss Says World Beyond Spinoff Has ‘Deep Connections’ to Rick Grimes Movie

Ever since the pandemic delayed the Season 10 finale of The Walking Dead and the air date of The Walking Dead: World Beyond spinoff, fans have been wondering when to expect the conclusion to the most recent season and the newest Walking Dead series. At The Walking Dead's Comic-Con@Home panel today (which was featured in IGN's Comic-Con 2020 livestream - watch below), it was revealed that the Season 10 finale, "A Certain Doom," and the premiere of World Beyond would air on Sunday, October 4. This will officially kick off World Beyond's uninterrupted first season, which will consist of 10 episodes overall. [ignvideo url="https://www.ign.com/videos/2020/07/24/amcs-the-walking-dead-official-panel-comic-con-2020"] However, this won't exactly mark the end of The Walking Dead's Season 10, which has been extended by six episodes, which will air in early 2021. This will provide Walking Dead content for midseason while also making room for The Walking Dead's Season 11 to premiere later in the year. We spoke to Chief Content Officer of The Walking Dead Universe Scott Gimple about the decision to add more episodes to Season 10 (as opposed to just starting Season 11) and also about how coronavirus delays have affected both World Beyond's rollout and the Rick Grimes movies which are still on the horizon.

Extra Walking Dead Episodes Will 'Bridge' Season 10 and Season 11

The reason the six extra 2021 episodes are being labeled as part of Season 10 (creating the longest Walking Dead season ever) is because, from a creative point of view, "there's a prequel quality to the stories," Gimple told us. "They're super cool and they're very focused episodes," he explained. "It's sort of this gathering storm of circumstances that made it feel 'before' Season 11." Instead of drawing from Season 11 material, The Walking Dead team decided to do something wholly different with the six new episodes. "We've been doing some work and there's been some rearrangement of that work," he continued, "but it seemed like sort of a cool way to rocket into some of these stories, to maintain the way we wanted to tell some of these other stories, and to deal with the aftermath of Season 10. It's more connected to Season 10. And Season 11 is just like throwing the throttle open on new stories. These six, in some ways, we've called them 'bridge' episodes. They bridge the two seasons. It's leaving all the threads of Season 10 and moving into Season 11." Of course, Gimple wanted to make sure that these six didn't step on the toes of the actual Season 10 finale, since "A Certain Doom" was crafted to mark the end of a larger story. "The finale is the finale," he said. "These are a prequel to 11."

How The Walking Dead: World Beyond Connects to the Rick Grimes Movies

[ignvideo url="https://www.ign.com/videos/2019/11/25/the-walking-dead-world-beyond-trailer"] We know that The Walking Dead: World Beyond centers on the larger, militarized group known as the CRM that took Rick away in a helicopter back in The Walking Dead's ninth season: the group that uses the Three Rings logo (and which also made an appearance in a Season 5 episode of Fear the Walking Dead). But how connected is World Beyond to the first Rick Grimes movie? Is it meant to air before the movies, acting as a direct lead-in? Gimple says it's not meant to and that, because of coronavirus uncertainty, World Beyond and the Rick movie "can exist on their own schedules." "There's a lot of flexibility there because the stories aren't intimately involved," he shared. "There are aspects and histories that they share but really they're pretty independent of one another." Gimple also stated that World Beyond is "a peek into the mythology that some of the movie revolves around. There are aspects of World Beyond that exist in the same universe as the movie. It's just closer to what Rick's story is. You know, Rick Grimes doesn't walk out from around the corner in [World Beyond] and show up, but you learn a lot more about the world that Rick is potentially dealing with. It has deep connections to the movie." Given that World Beyond is only two seasons, and isn't meant to branch out further than that, and that it's more closely connected to The Walking Dead than Fear the Walking Dead now, was there a temptation for crossovers or more direct connections between the two shows? Gimple said it was actually the opposite. "We want these to be very different from one another," he explained. "We have audiences that have been watching for more than ten years, and after ten years we want to give them something new. Something that feels different. There wasn't that temptation to tie it into The Walking Dead. The two seasons of World Beyond, it's just telling a different story with a different format. In some ways, it's very concentrated. The Walking Dead is always portrayed as the zombie show that doesn't end. Though we've seen with the comics, it does." While the plan is still for there to be three Rick Grimes movies, a trilogy, with the coronavirus affecting production everywhere Gimple admitted that "anything could change. It's hard for me to talk with certainty about gravity right now."

Does The Commonwealth Tie Into the Three Rings?

[ignvideo url="https://www.ign.com/videos/2020/07/24/amcs-the-walking-dead-the-world-beyond-official-panel-comic-con-2020"] The next huge storyline that Walking Dead fans are looking forward to, especially fans of the comic, is The Commonwealth, which will also presumably usher in the return of Lauren Cohan's Maggie. Gimple, however, wanted to make sure that viewers didn't think The Commonwealth, which is a massive community in its own right, was part of World Beyond's Three Rings/CRM group. "I'm gonna say that's separate," he said. "Because people are going to find that out really quick." As for the postponed finale itself, "A Certain Doom," Gimple praised showrunner Angela Kang's work on it, adding that he can't wait for everyone to finally see it. "It's incredibly satisfying," he said. "It's badass and emotional. There's a marrying of scope-y, crazy things that happen but it's also super emotional. Angela put together something that is totally exciting and badass that you can feel in a Michael Bay kind of way but you can also feel it in on a very emotional level."

Could the Final Walking Dead Comic Fuel More TV Stories?

A year ago, Robert Kirkman's Walking Dead comic ended its run with issue #193, titled "The Farmhouse," and within that final story Gimple found a ton of things he'd love to mine for the TV series, "whether it's filling in the stuff in between [because of the time jump] or playing out some of the stuff we saw." For Gimple, the final issue had "so much possibility for story that I, as fan of the comic, want to see come to life." "Hershel [Maggie's son] has become an incredibly fascinating character. To see his life and to see how the other characters in their future versions... you know, in one way it was an ending to the comics but in another it was a beginning he was handing to us. A great story, well-told, but with the opportunity to tell some more. That's what Robert gave us." Over the years, Robert Kirkman inadvertently spoiled Gimple on upcoming events in the comics during meetings, though with the final comic, Kirkman held back a little. "Kirkman told me so much about [the issue] but he didn't tell me it was the ending. And I so appreciate that. And I've been reading since the beginning so it's been a heavy thing. Like, he spoiled Glenn's death and a lot of other things while in the writers' room and even in that final comic the thing he wrote about me was 'Sorry for all the spoilers.' So for him to not spoil that was an incredible gift. Even though he very artfully told a lot of the stuff that was happening in it so he could loop me in, he did not spoil it."

Fear the Walking Dead's Possible Time Bending

[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-walking-dead-time-jumps&captions=true"] For a very brief moment, The Walking Dead and Fear the Walking Dead's timelines synced up - just long enough for Morgan to cross over. Then The Walking Dead jumped ahead six years, putting Fear the Walking Dead back in the past again. In fact, now it's the only one out of four properties (if you also count World Beyond and the Rick movie) to take place long ago. Because of this, Gimple said the Fear team's been toying around with the possibility of tinkering with time. "It just allows us, in the next couple years, if we are so lucky to have more seasons, to play with time a little more," he said. "To potentially have jumps ourselves. We're in this very new storytelling format on that show that's very focused on the characters -- on single characters per episode or a couple characters per episode -- and as we jump around between them we've been talking about playing around with time more and more, because we have this big piece of real estate between Fear the Walking Dead and the other shows. It's this cool element. There's also potentially some past stuff, things that would be in the past for the other shows. And there are a couple instances where you might be able to see characters in the future - the future being The Walking Dead timeline. It all just gives us more possibilities and different ways to tell stories." [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.