Monthly Archives: June 2020

Call of Duty: Modern Warfare’s Delayed Season 4 Begins Tonight

Following a recent delay, Season 4 of Call of Duty: Modern Warfare and Warzone will begin tonight, June 10, at 11pm PT / June 11 at 2am ET / June 11 7am BST. Infinity Ward confirmed the news of the new date that was delayed in response to the global protests following the death of George Floyd. Call of Duty's Twitter posted a message stating that it was "not the time" to launch the new season and that it would be "moving the launches of Modern Warfare Season 4 and Call of Duty: Mobile Season 7 to later dates. Right now it's time for those speaking up for equality, justice, and change to be seen and heard. We stand alongside you." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] Call of Duty also committed to ban racist names from its online modes, and it added an update that prompts a Black Lives Matter message to each player as they log on to Modern Warfare. Call of Duty was one of the many games/companies that delayed scheduled events or implemented in-game tributes to the Black Lives Matter movement. Sony delayed its PlayStation 5 reveal event, which is now set to take place tomorrow, June 11, at 1pm PT/4pm ET/9pm BST. Rockstar shut down GTA Online and Red Dead Online for 2 hours, Fortnite Delayed Chapter 2 Season 3, and the Cyberpunk 2077 news broadcast, Night City Wire, was delayed from June 11 to June 25. [ignvideo url="https://www.ign.com/videos/2020/06/04/gta-online-and-red-dead-online-will-temporarily-close-to-honor-george-floyd-ign-news"] IGN stands in solidarity with the black community, and condemns racism. We encourage those reading to donate to the NAACP Legal Defense Fund and support the fight for racial justice. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Netflix Curates ‘Black Lives Matter’ Collection of Films, TV Series’ & Docs

Netflix has launched a curated collection of content, to highlight "powerful and complex narratives" about the black experience, in support of the Black Lives Matter movement. Taking to Twitter on Wednesday, Netflix shared information about the new category, featured under the genre tab, as the company revealed that the catalogue houses over 45 titles about "racial injustice and the black experience in America" to encourage subscribers to learn more. [caption id="attachment_236279" align="alignnone" width="1280"]Netflix Black Lives Matter Collection Image credit: Netflix[/caption] "When we say 'Black Lives Matter,' we also mean 'Black storytelling matters,'" the streaming service announced. "With an understanding that our commitment to true, systemic change will take time – we're starting by highlighting powerful and complex narratives about the Black experience. "When you log onto Netflix today, you will see a carefully curated list of titles that only begin to tell the complex and layered stories about racial injustice and Blackness in America." [ignvideo url="https://www.ign.com/videos/2020/05/29/new-to-netflix-for-june-2020"] The Black Lives Matter collection includes Spike Lee's She's Gotta Have It and Da 5 Bloods (releasing June 12), Ava DuVernay's 13th and When They See Us, together with Marvel's Luke Cage, Orange Is the New Black, and Dear White People, amongst many other original and library titles that deserve the spotlight. Entertainment Weekly reports that the new genre will appear on the service globally. "The Black Lives Matter collection speaks to racial injustice and the Black experience in America -- and we hope that highlighting these titles can help increase empathy and understanding," a Netflix spokesperson told the outlet. [widget path="global/article/imagegallery" parameters="albumSlug=7-milestones-for-black-superheroes-on-screen&captions=true"] Outside of Netflix, a number of excellent films and documentaries that tackle and address racial injustice and/or highlight the black experience have recently been made available to stream for free - including SelmaJust Mercy, and more. So if you're looking to amplify black voices and check out acclaimed films created by and starring black artists, take a look at our rundown of what's available to watch free of charge or visit netflix.com/blacklivesmatter to view the new collection. IGN stands in solidarity with the black community, and condemns racism. We encourage those reading to donate to the NAACP Legal Defense Fund and support the fight for racial justice. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

No Man’s Sky to Get Cross-Play Across All Platforms

No Man's Sky will enable cross-play across every one of its available platforms from tomorrow, June 11. Tomorrow will also see the game join the Xbox Game Pass programme on Xbox One and Windows 10. Announced in a press release, players playing the game through VR, PC, PS4, Xbox, Windows 10 or GoG will be able to connect online. The update is timed to coincide with the game being added to Game Pass, "to allow everyone in the community to benefit from the influx of new players that Game Pass brings." [widget path="global/article/imagegallery" parameters="albumSlug=no-mans-sky-new-multiplayer-screenshots&captions=true"] The Hello Games team has been working on the addition of cross-play for six months. According to head of publishing Tim Woodley, the developers have been "quietly reworking the networking back-end of the game to get all versions of the game onto one single multiplayer base." Aside from the benefit of being able to connect with previously unavailable friends on other platforms, this change means that the likes of huge planetary bases built on high-end PCs will now be available to visit for those on consoles. [ignvideo url="https://www.ign.com/videos/no-mans-sky-new-exo-mech-in-action-gameplay"] This update will also add general improvements to the game, including speech-to-text, improved lobbies and fireteams, and a set of other tweaks to multiplayer, VR and the game as a whole. Hello Games is teasing an "eventful summer" for No Man's Sky, so it seems this isn't the last update we'll see in the near future. All of this is yet another step on the journey No Man's Sky's taken since launch, becoming one of the most notable gaming comeback stories of recent years. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Disintegration Review – First-Person Strategy

Critics and fans throw around the term "tactical shooter" to represent any kind of game that somehow mandates that you think about how you shoot. Disintegration is one of the few that literally blends core real-time tactics mechanics and first-person shooting. It isn't a unique mix, though the balance of the two styles feels different from what we've seen over the years. The strategy is rich and demanding, even when the AI can't quite live up to its responsibilities. The shooting evokes all the good things about turret sequences--mainly the feeling that you're a really big gun and that there's always more stuff to shoot--without the restrictive boredom that comes from being on-rails. The strength of those parts, and the ways you constantly switch between them, build up an intense field-commander fantasy.

In the single-player campaign, you control Romer Shoal, the gravcycle-flying commander of a robot special forces squad. As "pilot," you are their scout, artillery, healer, and whatever else your team needs you to be. And yet, while it sounds like you're holding all the cards, your team can defeat enemies quicker as a group than you can alone, so you need them to do most of the trigger-pulling. So your most important role is shot-caller: You tell them where to go and who to shoot. If you're careless, they get overwhelmed and everyone dies. If you don't anticipate and react to the enemy's maneuvers, they get overwhelmed and everyone dies. If you… I think you catch my drift.

So, as Romer, you are constantly in motion. As the team leader, you have a lot of responsibilities, and you need to switch hats often--pointing out new cover, shooting healing beacons, calling on each of your two-to-four bots on the ground to use their special abilities. Monitoring the skills, which include armor-weakening concussion grenades and fields that slow enemies down, is especially important. With a small team that's often fighting off much larger numbers, timing and syncing these skills is an essential means of getting the upper hand. Across the board, though, you constantly need to be present, focused on the task at hand, while maintaining a wider awareness of the battlefield. Managing all these tasks and keeping your proverbial finger on the pulse of the battle gets the adrenaline pumping. It can get overwhelming at times, but it's ultimately rewarding, as you come out of each victory knowing that it was your orders that won the day.

Continue Reading at GameSpot

Disintegration Review – First-Person Strategy

Critics and fans throw around the term "tactical shooter" to represent any kind of game that somehow mandates that you think about how you shoot. Disintegration is one of the few that literally blends core real-time tactics mechanics and first-person shooting. It isn't a unique mix, though the balance of the two styles feels different from what we've seen over the years. The strategy is rich and demanding, even when the AI can't quite live up to its responsibilities. The shooting evokes all the good things about turret sequences--mainly the feeling that you're a really big gun and that there's always more stuff to shoot--without the restrictive boredom that comes from being on-rails. The strength of those parts, and the ways you constantly switch between them, build up an intense field-commander fantasy.

In the single-player campaign, you control Romer Shoal, the gravcycle-flying commander of a robot special forces squad. As "pilot," you are their scout, artillery, healer, and whatever else your team needs you to be. And yet, while it sounds like you're holding all the cards, your team can defeat enemies quicker as a group than you can alone, so you need them to do most of the trigger-pulling. So your most important role is shot-caller: You tell them where to go and who to shoot. If you're careless, they get overwhelmed and everyone dies. If you don't anticipate and react to the enemy's maneuvers, they get overwhelmed and everyone dies. If you… I think you catch my drift.

So, as Romer, you are constantly in motion. As the team leader, you have a lot of responsibilities, and you need to switch hats often--pointing out new cover, shooting healing beacons, calling on each of your two-to-four bots on the ground to use their special abilities. Monitoring the skills, which include armor-weakening concussion grenades and fields that slow enemies down, is especially important. With a small team that's often fighting off much larger numbers, timing and syncing these skills is an essential means of getting the upper hand. Across the board, though, you constantly need to be present, focused on the task at hand, while maintaining a wider awareness of the battlefield. Managing all these tasks and keeping your proverbial finger on the pulse of the battle gets the adrenaline pumping. It can get overwhelming at times, but it's ultimately rewarding, as you come out of each victory knowing that it was your orders that won the day.

Continue Reading at GameSpot

Sony Patent Suggests PS5 UI Will Incorporate In-Game Stats And Video Guides

A Sony patent, potentially for the PlayStation 5, indicates how the console's UI might look, and alludes to the dynamic use of in-game stats, tips and videos from previous gameplay. The patent, published yesterday (although originally filed several years ago) and discovered by TheGamePost, includes several diagrams of a UI design. On first glance, it'll be very familiar to PS4 users, but seemingly with more detail offered to the player: [caption id="attachment_2362692" align="alignnone" width="677"]UI Design Diagram - USPTO.GOV UI Design Diagram - USPTO.GOV[/caption] If the above diagram does represent the PS5 UI, it suggests that the core console menus will be more thoroughly subdivided - games, for instance, have their own tab - and that individual game tiles will offer an array of extra information, including your status in the game, potential hints and tips, and videos of your recent play. As with all patents, Sony may have decided not to use this design, or only elements of it. However, there are further interesting elements listed within the patent documents that support previous speculation. Sony has also patented a system that uses behaviour metrics to dynamically show players hints depending on their performance in-game. One of the images shown in the full patent listing, Figure 4B, offers a situation where the game will tell you how to "go around hill and jump over truck" if you were struggling with this part of the game previously. [ignvideo url="https://www.ign.com/videos/2020/05/29/ps5-the-future-of-gaming-trailer"] Alongside the hint, you could potentially see in-game statistics including kills, player level, points earned and even a set of coaching videos. The system will determine what to display to the player depending on these metrics, and in the Figure 4B example, this could arrive in the form of a hint, a video or simply some statistics. It's an interesting new means to help players perform in-game. Another figure shows the player being able to choose what kind of hint they receive. PS5 system architect Mark Cerny has previously mentioned a more flexible home screen on the console, and these innovations certainly fit into that more dynamic experience. In other Sony news, check out our article detailing how you can watch the PS5 'The Future of Gaming' reveal event which is set to air this week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Goonies 2: Goldbergs Creator Has Been Writing a Script for 9 Years

Adam F. Goldberg, the creator of the ABC series The Goldbergs, has revealed that he has been working on a script for The Goonies 2 to pitch to Richard Donner, the director of the original 1985 adventure comedy. Goldberg might not have found One-Eyed Willy's rich stuff but he could be about to strike gold anyway, as he recently announced that he set-up a meeting with Donner to discuss a potential Goonies sequel before the coronavirus (COVID-19) lockdown. Adam F. Goldberg Tweet About The Goonies 2 Taking to Twitter shortly after Josh Gad's reunion special with the original cast of The Goonies, Goldberg assured fans that the sequel would happen "when life resumes," as he shared a photo of his script for "The Goonies II: Never Say Die," which he revealed he has been writing for the past nine years. At the foot of the script's title page, it states "Richard Donner Presentation" alongside what we assume would have been the date for the since-cancelled meeting. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2015/06/08/the-goonies-turns-30-retro-rewind-theater] As further proof that this is his time, Goldberg shared a piece of exclusive concept art with Slash Film. The illustration, created by Michael Barnard, features a large skull with doors for teeth, set far back inside a shadowy cave. The skull is engraved with Spanish writing, which translates to "One mistake shall rain down fear / Feel the wrath of the Devil's Tears." At the forefront of the image, a female is pictured holding a treasure map with several silhouetted figures just ahead of her. While the artwork offers fans a glimpse into Goldberg's vision for a Goonies sequel, no further story details have been shared at this time. [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-steven-spielberg-movies-of-all-time&captions=true"] It has been 35 years since the Richard Donner-directed film hit the big screen but the quest for a sequel still remains, with fans continuing to campaign for a follow-up flick. It appears that one of the leaders of this crusade is Josh Gad, as the actor recently invited the core cast of treasure-hunting troublemakers onto a special episode of his Reunited Apart YouTube show to take a nostalgic trip down memory lane. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Dead Space Writer Says His New Game Will Be Shown at PS5 Event

The writer behind Dead Space has revealed that a game he has worked on will feature during Thursday's PS5 event. Antony Johnston, who wrote the script for Dead Space and has credits on Shadow of Morder and Binary Domain, tweeted that he's been "working on a big videogame for almost 2 years now," and suggested that those interested should "watch the PS5 launch event on Thursday." Johnston added in the subsequent replies that the game has you "play a character having a really bad time" which is... not a lot to go off, honestly, but we'll take it! In another quoted retweet suggesting the game will be a horror, Johnston noted that it was "weird how everyone automatically assumes it'll be a horror game." Whether it is something in the same vein as Dead Space or something completely different remains to be seen. Johnston's pedigree is reason enough to be interested however - not least because we consider Dead Space one of the scariest games ever made. Regardless, it offers even more reason to tune in to the forthcoming PS5 conference which was recently rescheduled to this Thursday, the 11th of June. If you're keen, check out our article detailing how to watch the event tomorrow. [ignvideo url="https://www.ign.com/videos/2016/08/01/top-10-scariest-games-of-all-time"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Gone With the Wind Returns to HBO Max With Contextual Prologue

Two weeks after it was pulled from HBO Max, Gone With the Wind is back on the streaming service but is now preceded by a disclaimer and an introduction that provides context about the 1939 film's troubled legacy that caused it to be pulled in the first place. In the opening segment, TCM host and film scholar Jacqueline Stewart addresses the controversy that has surrounded the Oscar-winning film since before it was even released due to its depictions of African-Americans and a romanticized antebellum South. "Watching Gone with the Wind can be uncomfortable, even painful," Stewart says. "Still, it's important that classic Hollywood films are available to us in their original form for viewing and discussion." As The Hollywood Reporter points out, HBO Max's presentation of Gone with the Wind also includes the video extras "Gone With the Wind: A Complicated Legacy" and "Hattie McDaniel: What a Character!". Our original report from June 9th follows. [poilib element="accentDivider"] The recently launched HBO Max has removed the Oscar-winning epic Gone With the Wind from its library, but the streaming service says the film will eventually return unaltered but with context added to address its outdated and racially insensitive elements. While the 1939 blockbuster -- which won eight Oscars including Best Picture -- may be widely considered a classic of cinema, it's also long proven controversial and disliked for its romanticized portrayal of the Confederacy and Southern plantation life, particularly its depiction of the institution of slavery. In a statement from an HBO Max spokesperson, the streaming service said:

"Gone With The Wind’ is a product of its time and depicts some of the ethnic and racial prejudices that have, unfortunately, been commonplace in American society. These racist depictions were wrong then and are wrong today, and we felt that to keep this title up without an explanation and a denouncement of those depictions would be irresponsible. These depictions are certainly counter to WarnerMedia’s values, so when we return the film to HBO Max,  it will return with a discussion of its historical context and a denouncement of those very depictions, but will be presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.  If we are to create a more just, equitable and inclusive future, we must first acknowledge and understand our history.”

[ignvideo url="https://www.ign.com/videos/2011/06/01/gone-with-the-wind-frankly-my-dear-i-dont-give-a-damn"] HBO Max's removal of Gone With the Wind comes a day after the Los Angeles Times published an op-ed from Oscar-winning screenwriter John Ridley (12 Years a Slave) blasting the picture as "a film that glorifies the antebellum south. It is a film that, when it is not ignoring the horrors of slavery, pauses only to perpetuate some of the most painful stereotypes of people of color.” Ridley's article isn't the first think-piece to criticize Gone With the Wind, its romantic depiction of the antebellum era, and the film's long-held lofty place in cinematic history. There have been multiple calls from academics and artists over the decades for not just a reassessment of the film but for its celebration to cease. Director Spike Lee used Gone With the Wind's own imagery to lampoon white supremacy in his Oscar-winning film BlacKkKlansman, and has recounted how seeing Gone With the Wind on a school trip as a kid deeply disturbed him. Gone With the Wind was adapted from Margaret Mitchell's bestseller, and the hype around its production and casting was as feverishly covered by the press as a major comic book movie is today. But Mitchell's hugely problematic novel prompted the NAACP to lobby the filmmakers to alter some of the book's most racially insensitive and troubling elements, from a scene involving the Ku Klux Klan to the book's many racial epithets. In the end, the film adaptation removed many but not all of the slurs and altered one particularly incendiary scene featuring the KKK. [widget path="global/article/imagegallery" parameters="albumSlug=the-dark-knight-trilogy-and-more-dc-movies-and-series-missing-on-hbo-max&captions=true"] In addition to winning Best Picture, Gone With the Wind saw Hattie McDaniel win Best Supporting Actress, making her the first African-American and black woman to ever win an Oscar. McDaniel played Mammy, the slave of Vivien Leigh's protagonist Scarlett O'Hara. McDaniel wasn't allowed to be seated through the Oscar ceremony with her fellow cast members and filmmakers due to the racial segregation of the time. Her struggles were recently depicted in the Netflix miniseries Hollywood, wherein she was portrayed by Queen Latifah.

XCOM 2 Collection For Nintendo Switch Review – Close Encounters of the Bugged Kind

You're hunkered down behind a beaten-up truck, bleeding from a chest wound. You can hear the labored breathing of one of your squadmates over the comms. Nightmare, as the team knows her, is unconscious at your feet, but you can't think about that right now as a horde of zombies comes skittering around the corner. You take aim, the first of your targets weaving erratically in your field of vision before you blow its brains out. You repeat this twice more and as the horde advances yet again, you hear a shot ring out and a bullet zips past your ear, splintering the helmet of an ADVENT soldier who had a flamethrower at the ready.

The sniper, Rat King, holds up five fingers--minutes until evac arrives. Another member of your squad, Outrider, drops cloaking and picks Nightmare up to take her to safety as the sounds of more Lost ring out in the distance. It takes seconds, in the end. With the Commander's voice in your ear, you pull the pin on the frag grenade and chuck it, close enough to clip the rampaging horde but also to light up the truck that you're taking cover behind. This resulting explosion will finish you, but allow everyone else to make it to safety. After all the hard choices the Commander has had to make, your last thought is the hope that this has been easy in comparison.

XCOM 2 Collection on the Switch is an ambitious port, full of those excruciating choices and richer for it. Firaxis Games' alien-massacring hit has become a bit of a household name when it comes to strategy games. Even though it's infamous for its Russian roulette-style approach to combat probability, the impact that XCOM 2 has had on the genre as a whole is widely accepted, making this one of the more highly-anticipated ports of legacy franchises to Nintendo's flagship console. Unfortunately, the full experience is too performance-intensive for the Switch to let the title's tactical magic truly shine through in this latest iteration.

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