Monthly Archives: June 2020

IGN Expo: Pathfinder: Kingmaker Announced for PS4 and Xbox One

Pathfinder: Kingmaker - Definitive Edition – the 2018 RPG inspired by the likes of Baldur's Gate and the original Fallout games – is coming to PS4 and Xbox One on August 18. Announced exclusively as part of today's IGN Expo, the game will launch on console with all six DLC packs released for the PC version, and with a new turn-based mode feature. You can check out a trailer below: [ignvideo url="https://www.ign.com/videos/2020/06/10/pathfinder-kingmaker-definitive-edition-console-announcement-exclusive-trailer"] The primary new addition to the console version of the game is the ability to switch from the main game's real-time combat into a turn-based mode that should offer more precise control on a gamepad. Adapting the tabletop role-playing game of the same name, Pathfinder recreates much of the real-life game in digital form, and allows you to conquer and manage a kingdom alongside its dungeon-crawling. [widget path="global/article/imagegallery" parameters="albumSlug=pathfinder-kingmaker-console-version-screenshots&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

IGN Expo: Pathfinder: Kingmaker Announced for PS4 and Xbox One

Pathfinder: Kingmaker - Definitive Edition – the 2018 RPG inspired by the likes of Baldur's Gate and the original Fallout games – is coming to PS4 and Xbox One on August 18. Announced exclusively as part of today's IGN Expo, the game will launch on console with all six DLC packs released for the PC version, and with a new turn-based mode feature. You can check out a trailer below: [ignvideo url="https://www.ign.com/videos/2020/06/10/pathfinder-kingmaker-definitive-edition-console-announcement-exclusive-trailer"] The primary new addition to the console version of the game is the ability to switch from the main game's real-time combat into a turn-based mode that should offer more precise control on a gamepad. Adapting the tabletop role-playing game of the same name, Pathfinder recreates much of the real-life game in digital form, and allows you to conquer and manage a kingdom alongside its dungeon-crawling. [widget path="global/article/imagegallery" parameters="albumSlug=pathfinder-kingmaker-console-version-screenshots&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Yakuza: Like a Dragon Exclusive Gameplay Is Appropriately Bonkers

We've gotten an exclusive look at the Western version of Yakuza: Like a Dragon, and it looks brilliantly ludicrous - right down the fact that you can make friends with a crawfish called Nancy. Revealed during today's IGN Expo, the gameplay shows off exploration, the game's new party-based turn-based battles, and minigames from the 8th installment in the Yakuza series. You can watch it, accompanied with an interview with senior localization producer Scott Strichart, below: [ignvideo url="https://www.ign.com/videos/2020/06/10/yakuza-like-a-dragon-is-a-turn-based-jrpg-in-beat-em-up-clothing"] Yakuza famously balances weighty stories about Japanese organised crime with absurdist substories and over-the-top combat, and Like a Dragon doesn't disappoint in that regard. Lead character Ichiban Kasuga is obsessed with retro gaming, which accounts for this game's switch to turn-based battling. It also means that enemies literally transform in his mind's eye, and the resulting monsters can be catalogued in Kasuga's "Sugidex" app (and if that sounds familiar to you, that's a purposeful choice). Battles aren't the only place things get weird. Substories will continue to include weird and wonderful escapades, including the ability to meet a lone crawfish called Nancy on a bridge and make friends with her. As Strichart puts it, "for the most part, the substories lean pretty hard into the nonsense side of things." I wouldn't have it any other way. Mini-games will include a "Dragon Kart" kart racing game featuring rocket launchers and satellite strikes and "Can Quest", a game in which Kasuga needs to collect discarded cans while taking down rival recyclers and avoiding aggressive garbage trucks. [ignvideo url="https://www.ign.com/videos/yakuza-like-a-dragon-next-gen-announcement-trailer"] Like a Dragon's take on a business management activity will see Kasuga taking over a failing confectionary company, recruiting managers, assign them to properties and take on "shareholder battles" against the company's investors. Taking a leaf out of fellow Sega property Persona's book, the game will also feature a relationship system that allows you to level up Kasuga's personality and begin dating NPCs in the new Yokohama area. Yakuza: Like a Dragon will arrive on an unspecified date for PC, Xbox One and PS4, and will be a launch game for Xbox Series X (which will support Smart Delivery upgrades from the Xbox One version). There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Yakuza: Like a Dragon Exclusive Gameplay Is Appropriately Bonkers

We've gotten an exclusive look at the Western version of Yakuza: Like a Dragon, and it looks brilliantly ludicrous - right down the fact that you can make friends with a crawfish called Nancy. Revealed during today's IGN Expo, the gameplay shows off exploration, the game's new party-based turn-based battles, and minigames from the 8th installment in the Yakuza series. You can watch it, accompanied with an interview with senior localization producer Scott Strichart, below: [ignvideo url="https://www.ign.com/videos/2020/06/10/yakuza-like-a-dragon-is-a-turn-based-jrpg-in-beat-em-up-clothing"] Yakuza famously balances weighty stories about Japanese organised crime with absurdist substories and over-the-top combat, and Like a Dragon doesn't disappoint in that regard. Lead character Ichiban Kasuga is obsessed with retro gaming, which accounts for this game's switch to turn-based battling. It also means that enemies literally transform in his mind's eye, and the resulting monsters can be catalogued in Kasuga's "Sugidex" app (and if that sounds familiar to you, that's a purposeful choice). Battles aren't the only place things get weird. Substories will continue to include weird and wonderful escapades, including the ability to meet a lone crawfish called Nancy on a bridge and make friends with her. As Strichart puts it, "for the most part, the substories lean pretty hard into the nonsense side of things." I wouldn't have it any other way. Mini-games will include a "Dragon Kart" kart racing game featuring rocket launchers and satellite strikes and "Can Quest", a game in which Kasuga needs to collect discarded cans while taking down rival recyclers and avoiding aggressive garbage trucks. [ignvideo url="https://www.ign.com/videos/yakuza-like-a-dragon-next-gen-announcement-trailer"] Like a Dragon's take on a business management activity will see Kasuga taking over a failing confectionary company, recruiting managers, assign them to properties and take on "shareholder battles" against the company's investors. Taking a leaf out of fellow Sega property Persona's book, the game will also feature a relationship system that allows you to level up Kasuga's personality and begin dating NPCs in the new Yokohama area. Yakuza: Like a Dragon will arrive on an unspecified date for PC, Xbox One and PS4, and will be a launch game for Xbox Series X (which will support Smart Delivery upgrades from the Xbox One version). There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Second Extinction: World Premiere Gameplay Revealed

We've gotten our first extended look at multiplayer mutant dinosaur shooter Second Extinction, from drop-pod landings, to objective completions, to evacuations - all accompanied by some very noisy gunplay towards some very evil lizards. Revealed exclusively at IGN Expo today, the world gameplay premiere looks appropriately over-the-top for Systemic Reaction, a new developer from Avalanche studios (Just Cause, Mad Max, Rage 2). You can watch the gameplay and an interview with lead producer Brynley Gibson below: [ignvideo url="https://www.ign.com/videos/2020/06/10/11-minutes-of-second-extinctions-evil-mutant-dinosaurs"] The pre-beta footage shows how players will ride drop-pods to to the Earth's surface, collect objectives by blasting them into the atmosphere, and fight off hordes of horrific dinosaurs with increasingly powerful weaponry (including mini-guns, cluster grenades and environmental hazards). It's absurdly gory (these dinosaurs fall apart nice and easily), and explosions take a leaf out of Just Cause's book - not just spectacular, large, and frequent, but incredibly noisy to boot. The interview above also covers everything from weapon upgrades, to how dinosaur mutations were chosen, to objectives (both necessary and optional), and the game's approach to contained maps, rather than an open world. [widget path="global/article/imagegallery" parameters="albumSlug=second-extinction-13-screenshots&captions=true"] Systemic Reaction is currently collecting sign-ups for a PC closed beta this summer, and you can apply now. Confirmed for PC, Xbox Series X and Xbox One (with no set release date right now), Second Extinction allows for 3 player co-op in its "short but intense combat operations" against everything from electric raptors to freakishly enlarged T-Rexes. There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Second Extinction: World Premiere Gameplay Revealed

We've gotten our first extended look at multiplayer mutant dinosaur shooter Second Extinction, from drop-pod landings, to objective completions, to evacuations - all accompanied by some very noisy gunplay towards some very evil lizards. Revealed exclusively at IGN Expo today, the world gameplay premiere looks appropriately over-the-top for Systemic Reaction, a new developer from Avalanche studios (Just Cause, Mad Max, Rage 2). You can watch the gameplay and an interview with lead producer Brynley Gibson below: [ignvideo url="https://www.ign.com/videos/2020/06/10/11-minutes-of-second-extinctions-evil-mutant-dinosaurs"] The pre-beta footage shows how players will ride drop-pods to to the Earth's surface, collect objectives by blasting them into the atmosphere, and fight off hordes of horrific dinosaurs with increasingly powerful weaponry (including mini-guns, cluster grenades and environmental hazards). It's absurdly gory (these dinosaurs fall apart nice and easily), and explosions take a leaf out of Just Cause's book - not just spectacular, large, and frequent, but incredibly noisy to boot. The interview above also covers everything from weapon upgrades, to how dinosaur mutations were chosen, to objectives (both necessary and optional), and the game's approach to contained maps, rather than an open world. [widget path="global/article/imagegallery" parameters="albumSlug=second-extinction-13-screenshots&captions=true"] Systemic Reaction is currently collecting sign-ups for a PC closed beta this summer, and you can apply now. Confirmed for PC, Xbox Series X and Xbox One (with no set release date right now), Second Extinction allows for 3 player co-op in its "short but intense combat operations" against everything from electric raptors to freakishly enlarged T-Rexes. There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

The Waylanders Gets a June Early Access Launch Date

The Waylanders will launch for Steam Early Access on June 16. Announced exclusively as part of today's IGN Expo, The Waylanders is a tactical RPG set in a mythological take on Celtic Spain. The Early Access version will contain around 10-12 hours of the planned 40-hour full game, and will include 8 distinct locations divided into 40 maps. Check out an announcement trailer below: [ignvideo url="https://www.ign.com/videos/2020/06/10/waylanders-summer-of-gaming-exclusive-gameplay-trailer"] Funded on Kickstarter and written by Emily Grace Buck, Chris Avellone and Gavin Jurgens-Fyrhie, The Waylanders sees you take a party into the wilderness, choosing from 6 basic classes and hundreds of potential skills. The key innovation is in combat formations, where you can fuse multiple characters into historical and fantastical formations to allow for advanced tactics. The likes of loyalty quests, crafting improvements and advanced classes, as well as additional languages, will be added during the course of Early Access. The game will be available in Early Access for $34.99 (with a further 10% discount at launch). [widget path="global/article/imagegallery" parameters="albumSlug=the-waylanders-10-exclusive-images&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

The Waylanders Gets a June Early Access Launch Date

The Waylanders will launch for Steam Early Access on June 16. Announced exclusively as part of today's IGN Expo, The Waylanders is a tactical RPG set in a mythological take on Celtic Spain. The Early Access version will contain around 10-12 hours of the planned 40-hour full game, and will include 8 distinct locations divided into 40 maps. Check out an announcement trailer below: [ignvideo url="https://www.ign.com/videos/2020/06/10/waylanders-summer-of-gaming-exclusive-gameplay-trailer"] Funded on Kickstarter and written by Emily Grace Buck, Chris Avellone and Gavin Jurgens-Fyrhie, The Waylanders sees you take a party into the wilderness, choosing from 6 basic classes and hundreds of potential skills. The key innovation is in combat formations, where you can fuse multiple characters into historical and fantastical formations to allow for advanced tactics. The likes of loyalty quests, crafting improvements and advanced classes, as well as additional languages, will be added during the course of Early Access. The game will be available in Early Access for $34.99 (with a further 10% discount at launch). [widget path="global/article/imagegallery" parameters="albumSlug=the-waylanders-10-exclusive-images&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Chivalry 2 Coming to Current and Next-Gen Consoles With Cross-Play

Medieval combat bonanza Chivalry 2 will be coming to PS4, PS5, Xbox One and Xbox Series X, as well as PC. Every version of the game will feature cross-play. Annnounced exclusively at today's IGN Expo, PS4 and Xbox One versions of the game will arrive alongside the previously announced PC version when that's released later this year. Next-gen console versions will receive more information at a later date. [ignvideo url="https://www.ign.com/videos/2020/06/04/chivalry-2-console-and-crossplay-announcement-trailer"] All five platforms will be able to interact once they arrive, thanks to developer Torn Banner Studios' new commitment to cross-play. "The epic medieval battles in Chivalry 2 deserve an equally massive player-base," said Torn Banner president Steve Piggott in a press release. "We can't wait for gamers across the world on all five platforms to clash steel and experience the greatest melee combat system ever, together." Chivalry 2 takes the classic template from the original game and tweaks it to allow for more variation. Four classes of fighter now divide into subclasses, there's a great deal more hero customisation, and a newly huge scale allows for the introduction of multiple gigantic siege weapons. You'll even be able to keep fighting through problems as severe as being disarmed, set on fire, or having lost limbs. [widget path="global/article/imagegallery" parameters="albumSlug=chivalry-2-two-new-screenshots&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Chivalry 2 Coming to Current and Next-Gen Consoles With Cross-Play

Medieval combat bonanza Chivalry 2 will be coming to PS4, PS5, Xbox One and Xbox Series X, as well as PC. Every version of the game will feature cross-play. Annnounced exclusively at today's IGN Expo, PS4 and Xbox One versions of the game will arrive alongside the previously announced PC version when that's released later this year. Next-gen console versions will receive more information at a later date. [ignvideo url="https://www.ign.com/videos/2020/06/04/chivalry-2-console-and-crossplay-announcement-trailer"] All five platforms will be able to interact once they arrive, thanks to developer Torn Banner Studios' new commitment to cross-play. "The epic medieval battles in Chivalry 2 deserve an equally massive player-base," said Torn Banner president Steve Piggott in a press release. "We can't wait for gamers across the world on all five platforms to clash steel and experience the greatest melee combat system ever, together." Chivalry 2 takes the classic template from the original game and tweaks it to allow for more variation. Four classes of fighter now divide into subclasses, there's a great deal more hero customisation, and a newly huge scale allows for the introduction of multiple gigantic siege weapons. You'll even be able to keep fighting through problems as severe as being disarmed, set on fire, or having lost limbs. [widget path="global/article/imagegallery" parameters="albumSlug=chivalry-2-two-new-screenshots&captions=true"] There's much, much more to see from today's IGN Expo, and we're running the Summer of Gaming throughout June – here's the Summer of Gaming full schedule. All month, we're supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.