Monthly Archives: May 2020
Grand Theft Auto Online: Celebrate the Weeny Issi With Bonuses, Freebies, and More
This week in Grand Theft Auto Online, score a slew of Weeny Issi bonuses, freebies, and more to celebrate your teeny-car love.
Grand Theft Auto Online: Celebrate the Weeny Issi With Bonuses, Freebies, and More
This week in Grand Theft Auto Online, score a slew of Weeny Issi bonuses, freebies, and more to celebrate your teeny-car love.
Outriders Supports Character Builds That Barely Need Guns at All
Outriders features a character customisation system so flexible that you can create a build that rarely needs to fire a gun.
Talking to IGN, Outriders’ creative director, Bartosz Kmita, said “There are builds where you can even resign from shooting at all.”
[ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"]
The possibility comes from one of Outriders’ core combat philosophies. “We didn't want to create powers as an addition to the shooting mechanics,” says Kmita, referring to the game’s large selection of supernatural abilities. “We wanted it to be a 50/50 approach where the powers are as important as guns.”
But that balance between the elements can be shifted as you progress and develop your character. “Through your different choices, depending on the loot you will find and on the character progression tree, you will decide if you want to shift more onto the skill side and make it even more of an RPG game with the skills, or maybe more of a shooting style, or stay 50/50,” explains Kmita.
When I ask Kmita if it’s possible to make the game 90/10 focused on the supernatural powers, he replied “It's even more, because it depends on the items you will find. You will have the possibility to use your skills many times without cooldowns. There are builds where you can even resign from shooting at all.”
[widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"]
Lead game designer Piotr Nowakowski points out that the World Tier - which dictates the difficulty of the game - may impact how successful your builds are. “There are ways to create builds that are really skills focused, with super short cooldowns that are resetting them all the time, but it's just a question of will that build work on higher tiers?” he muses. “I can imagine on lower tiers I will probably be able to pass the game almost without shooting, but that's at very low tiers where enemies are not so challenging.”
The World Tier system goes up to tier 15, with World Tier 3 being considered equivalent to ‘normal’ difficulty. The suggestion from Nowakowski, then, is that fully skills-based characters could be viable on the easy and standard difficulties.
As for anyone who’d rather go all-guns, Nowakowski notes that there are supportive powers that you should consider in your build. “There are skills that are not based on power, but are more about supporting your playstyle with the weapons,” he notes. “Blocking someone, CCing him, and then having nice and easy headshots.”
For more from Outriders, check out our hands-on preview, a full 17 minutes of gameplay, and a look at the classes and powers in the game.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
Outriders Supports Character Builds That Barely Need Guns at All
Outriders features a character customisation system so flexible that you can create a build that rarely needs to fire a gun.
Talking to IGN, Outriders’ creative director, Bartosz Kmita, said “There are builds where you can even resign from shooting at all.”
[ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"]
The possibility comes from one of Outriders’ core combat philosophies. “We didn't want to create powers as an addition to the shooting mechanics,” says Kmita, referring to the game’s large selection of supernatural abilities. “We wanted it to be a 50/50 approach where the powers are as important as guns.”
But that balance between the elements can be shifted as you progress and develop your character. “Through your different choices, depending on the loot you will find and on the character progression tree, you will decide if you want to shift more onto the skill side and make it even more of an RPG game with the skills, or maybe more of a shooting style, or stay 50/50,” explains Kmita.
When I ask Kmita if it’s possible to make the game 90/10 focused on the supernatural powers, he replied “It's even more, because it depends on the items you will find. You will have the possibility to use your skills many times without cooldowns. There are builds where you can even resign from shooting at all.”
[widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"]
Lead game designer Piotr Nowakowski points out that the World Tier - which dictates the difficulty of the game - may impact how successful your builds are. “There are ways to create builds that are really skills focused, with super short cooldowns that are resetting them all the time, but it's just a question of will that build work on higher tiers?” he muses. “I can imagine on lower tiers I will probably be able to pass the game almost without shooting, but that's at very low tiers where enemies are not so challenging.”
The World Tier system goes up to tier 15, with World Tier 3 being considered equivalent to ‘normal’ difficulty. The suggestion from Nowakowski, then, is that fully skills-based characters could be viable on the easy and standard difficulties.
As for anyone who’d rather go all-guns, Nowakowski notes that there are supportive powers that you should consider in your build. “There are skills that are not based on power, but are more about supporting your playstyle with the weapons,” he notes. “Blocking someone, CCing him, and then having nice and easy headshots.”
For more from Outriders, check out our hands-on preview, a full 17 minutes of gameplay, and a look at the classes and powers in the game.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
Outriders Is Online Only, But Not a Service Game
Outriders requires a constant internet connection, but this does not mean that it is a service game akin to the likes of Destiny or The Division.
Talking to IGN, Outriders’ creative director Bartosz Kmita confirmed that “It's online only. We have a lot of things in the backend so you have to be connected to the internet to be able to play.”
[ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"]
Outriders is a co-op shooter, but can be played solo, despite the requirement for an internet connection. The always online nature may have players questioning if Outriders is a service game, but Kmita emphasises that’s not the case.
“We wanted to release the game as a complete product, so the story, the endgame, everything is in the box when you buy it,” he states. “We are not chopping the content we have created to release it month by month, we are giving all what we have created on day one. It’s all that we think is necessary to have a complete experience with Outriders.”
That also means that the microtransactions that you’d associate with service games won’t be present in Outriders. “The bad things that are sometimes connected to games as a service, like loot boxes or any pay to win mechanics, we are against them,” says Kmita. “So we're not using them at all in our game.”
[widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"]
But the ‘whole product’ approach doesn’t mean that developer People Can Fly will not be supporting Outriders after launch. “You can think of it as a more old school approach like the Diablo games, where you get the more or less finished product and then a big expansion from time to time that expands the whole game and whole universe,” explains Kmita. “Not that every week they add two additional items or small things, or they force you to do some activities to unlock some other things. It's not our approach.”
For more on Outriders, check out our hands-on preview and a closer look at the RPG systems at play in the game.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
Outriders Is Online Only, But Not a Service Game
Outriders requires a constant internet connection, but this does not mean that it is a service game akin to the likes of Destiny or The Division.
Talking to IGN, Outriders’ creative director Bartosz Kmita confirmed that “It's online only. We have a lot of things in the backend so you have to be connected to the internet to be able to play.”
[ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"]
Outriders is a co-op shooter, but can be played solo, despite the requirement for an internet connection. The always online nature may have players questioning if Outriders is a service game, but Kmita emphasises that’s not the case.
“We wanted to release the game as a complete product, so the story, the endgame, everything is in the box when you buy it,” he states. “We are not chopping the content we have created to release it month by month, we are giving all what we have created on day one. It’s all that we think is necessary to have a complete experience with Outriders.”
That also means that the microtransactions that you’d associate with service games won’t be present in Outriders. “The bad things that are sometimes connected to games as a service, like loot boxes or any pay to win mechanics, we are against them,” says Kmita. “So we're not using them at all in our game.”
[widget path="global/article/imagegallery" parameters="albumSlug=outriders-first-screenshots&captions=true"]
But the ‘whole product’ approach doesn’t mean that developer People Can Fly will not be supporting Outriders after launch. “You can think of it as a more old school approach like the Diablo games, where you get the more or less finished product and then a big expansion from time to time that expands the whole game and whole universe,” explains Kmita. “Not that every week they add two additional items or small things, or they force you to do some activities to unlock some other things. It's not our approach.”
For more on Outriders, check out our hands-on preview and a closer look at the RPG systems at play in the game.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
Final Fantasy Crystal Chronicles Remastered Edition Release Date Announced
Final Fantasy Crystal Chronicles Remastered Edition will be released on PlayStation 4, Nintendo Switch, iOS, and Android on August 27, 2020.
Square Enix's Web Content Editor Duncan Heaney gave more details on PlayStation.Blog for the upcoming remastered edition of the GameCube classic that was first released in Japan in 2003. A new release date trailer was also released, which you can see below.
[ignvideo url="https://www.ign.com/videos/2020/05/28/final-fantasy-crystal-chronicles-remastered-edition-release-date-announce-trailer"]
Final Fantasy Crystal Chronicles: Remastered Edition was originally revealed in September 2018 was delayed a couple times, most recently from its January 23, 2020 date.
This Final Fantasy game is a 1-4 player RPG that follows the Crystal Caravans, a group of adventures on the hunt for the previous and rare liquid known as myrrh that can cleanse and maintain a "crystal the protects them, and their world, from a poisonous gas."
This Remastered Edition adds improved visuals and audio, character voiceovers, online multiplayer with crossplay, new challenging dungeons, and a new Mimic feature.
[widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-crystal-chronicles-remastered-edition-release-date-screenshots&captions=true"]
This Mimic feature is described as: "By collecting stamps, visiting Moogle Houses or completing difficult dungeons, you’ll get Memory Crystals which you can use to change your characters’ appearance to that of various characters you’ll meet on your adventure. If you want to add a bit more pizazz to your party, now you can!"
In our review of the original Final Fantasy Crystal Chronicles, we said "The bottom line is that Crystal Chronicles is a fun multiplayer game if you own enough GBAs. There are some problems, more than I'd like to see from Square, but overall it's a fun experience. The single player game, on the other hand, isn't nearly as fun."
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN who has always wanted to try this game and this feels like the perfect excuse. You can follow him on Twitter @AdamBankhurst and on Twitch.
Final Fantasy Crystal Chronicles Remastered Edition Release Date Announced
Final Fantasy Crystal Chronicles Remastered Edition will be released on PlayStation 4, Nintendo Switch, iOS, and Android on August 27, 2020.
Square Enix's Web Content Editor Duncan Heaney gave more details on PlayStation.Blog for the upcoming remastered edition of the GameCube classic that was first released in Japan in 2003. A new release date trailer was also released, which you can see below.
[ignvideo url="https://www.ign.com/videos/2020/05/28/final-fantasy-crystal-chronicles-remastered-edition-release-date-announce-trailer"]
Final Fantasy Crystal Chronicles: Remastered Edition was originally revealed in September 2018 was delayed a couple times, most recently from its January 23, 2020 date.
This Final Fantasy game is a 1-4 player RPG that follows the Crystal Caravans, a group of adventures on the hunt for the previous and rare liquid known as myrrh that can cleanse and maintain a "crystal the protects them, and their world, from a poisonous gas."
This Remastered Edition adds improved visuals and audio, character voiceovers, online multiplayer with crossplay, new challenging dungeons, and a new Mimic feature.
[widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-crystal-chronicles-remastered-edition-release-date-screenshots&captions=true"]
This Mimic feature is described as: "By collecting stamps, visiting Moogle Houses or completing difficult dungeons, you’ll get Memory Crystals which you can use to change your characters’ appearance to that of various characters you’ll meet on your adventure. If you want to add a bit more pizazz to your party, now you can!"
In our review of the original Final Fantasy Crystal Chronicles, we said "The bottom line is that Crystal Chronicles is a fun multiplayer game if you own enough GBAs. There are some problems, more than I'd like to see from Square, but overall it's a fun experience. The single player game, on the other hand, isn't nearly as fun."
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN who has always wanted to try this game and this feels like the perfect excuse. You can follow him on Twitter @AdamBankhurst and on Twitch.
The New HP Reverb G2 Is All About VR Gaming
HP has a new virtual reality headset and unlike last year’s model that toed the line between enterprise and gaming models, the new HP Reverb G2 is all about gaming. In fact, HP teamed up with Microsoft and Valve to put the HP Reverb G2 more on par with the Valve Index.
The HP Reverb G2 features a new inside-out tracking system – which doesn't need infrared tracking lighthouses – with the addition of four cameras. HP promises this new system can capture 1.4 times more movement as the cameras track where you’re looking and where your hands are. Unfortunately, this is still a PC driven headset that you'll need to connect with your gaming desktop or gaming laptop and isn't wireless like the Oculus Quest.
[widget path="global/article/imagegallery" parameters="albumSlug=hp-reverb-g2&captions=true"]
Speaking of your hands, the HP Reverb G2 also comes with a pair of revised controllers. They’re a big step up from the original Windows Mixed Reality controllers now that they feature a more ergonomic design – think curvy rather than squared-off handles. The new controllers also now feature two buttons on each side along with an additional hamburger menu button next to the Windows key.
HP’s new VR headset also comes fitted with a new pair of integrated headphones. They feature larger 10mm drivers and are tuned to output 3D spatial audio so you get a completely immersive visual-audio experience.
As for comfort, HP has made some improvements with a thicker facemask cushion plus better-balanced weight distribution. The front visor can also now flip up 90-degrees, allowing you to take a quick breather from your virtual reality experiences.
The only thing that hasn’t changed too much is the screen. The HP Reverb G2 still offers up a 2,160 x 2,160 resolution experience per eye with a 114-degree field of view and 90Hz refresh rate using LCD panels. However, HP has told us that the new displays will offer significantly higher brightness and contrast over the last model. Users should also see less of a screen door effect thanks to the updated optics.
The HP Reverb G2 will begin shipping sometime this Fall for a starting price of $599. Preorders, however, will begin on May 28th.
[poilib element="accentDivider"]
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam
The New HP Reverb G2 Is All About VR Gaming
HP has a new virtual reality headset and unlike last year’s model that toed the line between enterprise and gaming models, the new HP Reverb G2 is all about gaming. In fact, HP teamed up with Microsoft and Valve to put the HP Reverb G2 more on par with the Valve Index.
The HP Reverb G2 features a new inside-out tracking system – which doesn't need infrared tracking lighthouses – with the addition of four cameras. HP promises this new system can capture 1.4 times more movement as the cameras track where you’re looking and where your hands are. Unfortunately, this is still a PC driven headset that you'll need to connect with your gaming desktop or gaming laptop and isn't wireless like the Oculus Quest.
[widget path="global/article/imagegallery" parameters="albumSlug=hp-reverb-g2&captions=true"]
Speaking of your hands, the HP Reverb G2 also comes with a pair of revised controllers. They’re a big step up from the original Windows Mixed Reality controllers now that they feature a more ergonomic design – think curvy rather than squared-off handles. The new controllers also now feature two buttons on each side along with an additional hamburger menu button next to the Windows key.
HP’s new VR headset also comes fitted with a new pair of integrated headphones. They feature larger 10mm drivers and are tuned to output 3D spatial audio so you get a completely immersive visual-audio experience.
As for comfort, HP has made some improvements with a thicker facemask cushion plus better-balanced weight distribution. The front visor can also now flip up 90-degrees, allowing you to take a quick breather from your virtual reality experiences.
The only thing that hasn’t changed too much is the screen. The HP Reverb G2 still offers up a 2,160 x 2,160 resolution experience per eye with a 114-degree field of view and 90Hz refresh rate using LCD panels. However, HP has told us that the new displays will offer significantly higher brightness and contrast over the last model. Users should also see less of a screen door effect thanks to the updated optics.
The HP Reverb G2 will begin shipping sometime this Fall for a starting price of $599. Preorders, however, will begin on May 28th.
[poilib element="accentDivider"]
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam