Monthly Archives: May 2020
Rainbow Six Siege Review (2020) – Smooth Operator
In Rainbow Six Siege, small tactical choices always lead to big consequences. Every round is a new lesson in what you could have done better, with your mistakes acting as a stern teacher. Taking these lessons to heart and adjusting your team's strategy accordingly keeps each match feeling fresh and exciting, and a drip-feed of new operators, loadouts, and abilities constantly introduces new considerations. The thrill of seeing your plan succeed--whether that's a collection of traps that stops the enemy in their tracks, a well-placed breaching hole that sets the stage for an ambush, or two operators' abilities working together to pull the rug out from the opposing team--is what makes Siege not only a compelling shooter but one of the best examples of teamwork, tactics, and crack shooting out there.
Despite its evolution over the past four years, Rainbow Six Siege has always been a battle between attackers and defenders over a single objective. There are five operators per team, each with their own special gadgets that can be used to slow the attackers' assault or poke holes in the defenders' fortifications. Every round, attackers need to move in on a specific objective; depending on the mode, they'll need to sneak in and extract a hostage, create a pathway to secure a specific room, or strategize carefully to defuse a bomb. Bomb is the quintessential Siege mode, as it makes every operator feel viable and balanced. Pushing the objective, finding an opening to plant the defuser, and then protecting said defuser gives the attacking side a steep, rewarding climb to victory, and it's the defenders' job to knock them down and keep them from reaching that summit.
Playing video games with friends is usually more fun than playing alone, and the benefits of communicating and working together make Siege a more enjoyable experience when playing with people you know. Thankfully, solo-queuing isn't an entirely lost cause, as it's not uncommon to find like-minded players interested in coordinating as a team, but you will inevitably come across players more interested in taking the objective on their own. Siege incentivizes teamwork, and when a group of players executes a coordinated assault on the garage in House or top floor of Kanal, it results in some of the most exciting moments you can experience in a team-based first-person shooter.
Continue Reading at GameSpotRainbow Six Siege Review (2020) – Smooth Operator
In Rainbow Six Siege, small tactical choices always lead to big consequences. Every round is a new lesson in what you could have done better, with your mistakes acting as a stern teacher. Taking these lessons to heart and adjusting your team's strategy accordingly keeps each match feeling fresh and exciting, and a drip-feed of new operators, loadouts, and abilities constantly introduces new considerations. The thrill of seeing your plan succeed--whether that's a collection of traps that stops the enemy in their tracks, a well-placed breaching hole that sets the stage for an ambush, or two operators' abilities working together to pull the rug out from the opposing team--is what makes Siege not only a compelling shooter but one of the best examples of teamwork, tactics, and crack shooting out there.
Despite its evolution over the past four years, Rainbow Six Siege has always been a battle between attackers and defenders over a single objective. There are five operators per team, each with their own special gadgets that can be used to slow the attackers' assault or poke holes in the defenders' fortifications. Every round, attackers need to move in on a specific objective; depending on the mode, they'll need to sneak in and extract a hostage, create a pathway to secure a specific room, or strategize carefully to defuse a bomb. Bomb is the quintessential Siege mode, as it makes every operator feel viable and balanced. Pushing the objective, finding an opening to plant the defuser, and then protecting said defuser gives the attacking side a steep, rewarding climb to victory, and it's the defenders' job to knock them down and keep them from reaching that summit.
Playing video games with friends is usually more fun than playing alone, and the benefits of communicating and working together make Siege a more enjoyable experience when playing with people you know. Thankfully, solo-queuing isn't an entirely lost cause, as it's not uncommon to find like-minded players interested in coordinating as a team, but you will inevitably come across players more interested in taking the objective on their own. Siege incentivizes teamwork, and when a group of players executes a coordinated assault on the garage in House or top floor of Kanal, it results in some of the most exciting moments you can experience in a team-based first-person shooter.
Continue Reading at GameSpotVader Immortal: A Star Wars VR Series Coming to PSVR This Summer
New LEGO Star Wars: Skywalker Saga Art Revealed
The art includes some notable figures — Obi-Wan Kenobi, Yoda, R2-D2, and C-3PO from a prequel-era battle, Leia and Han Solo battling AT-AT's and Stormtroopers on Hoth from the original trilogy, and Rey, Kylo Ren, and BB-8 from the sequel trilogy, with Chewbacca, sporting his medal, alongside them. Looming large over them is Luke Skywalker and Darth Vader, while notable vehicles and locations, like the Death Star, are also showcased.
While we're still waiting for a release date for The Skywalker Saga, we learned quite a bit about it at E3 2019 when we previewed the upcoming LEGO Star Wars. Rather than a compilation of past LEGO Star Wars games, The Skywalker Saga is offering a new adventure encompassing all nine Skywalker saga films, with five missions for each movie.
[ignvideo url="https://www.ign.com/videos/2019/06/12/everything-we-learned-about-lego-star-wars-the-skywalker-saga"]
Featuring interplanetary travel, wide, open worlds to explore, and over 200 characters from across the Star Wars saga, the new entry will also be offering a new take on the series' combat, a host of sidequests, and more.
For more on the upcoming LEGO game, be sure to read our preview of how LEGO games seem to be growing up with the Skywalker Saga, and find out how you can get The Mandalorian's Razor Crest ship in LEGO Star Wars.
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[poilib element="accentDivider"]New LEGO Star Wars: Skywalker Saga Art Revealed
The art includes some notable figures — Obi-Wan Kenobi, Yoda, R2-D2, and C-3PO from a prequel-era battle, Leia and Han Solo battling AT-AT's and Stormtroopers on Hoth from the original trilogy, and Rey, Kylo Ren, and BB-8 from the sequel trilogy, with Chewbacca, sporting his medal, alongside them. Looming large over them is Luke Skywalker and Darth Vader, while notable vehicles and locations, like the Death Star, are also showcased.
While we're still waiting for a release date for The Skywalker Saga, we learned quite a bit about it at E3 2019 when we previewed the upcoming LEGO Star Wars. Rather than a compilation of past LEGO Star Wars games, The Skywalker Saga is offering a new adventure encompassing all nine Skywalker saga films, with five missions for each movie.
[ignvideo url="https://www.ign.com/videos/2019/06/12/everything-we-learned-about-lego-star-wars-the-skywalker-saga"]
Featuring interplanetary travel, wide, open worlds to explore, and over 200 characters from across the Star Wars saga, the new entry will also be offering a new take on the series' combat, a host of sidequests, and more.
For more on the upcoming LEGO game, be sure to read our preview of how LEGO games seem to be growing up with the Skywalker Saga, and find out how you can get The Mandalorian's Razor Crest ship in LEGO Star Wars.
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[poilib element="accentDivider"]Hackers Apparently Responsible For Last of Us 2 Leaks
Last of Us 2 Leak: Hacking Method Apparently Revealed
Lord of the Rings: Gollum – First Screenshots Emerge
Lord of the Rings: Gollum – First Screenshots Emerge
Sony’s VR Team Is Researching a New Valve Index-Style Controller
The paper, written by Sony Interactive Entertainment’s R&D engineers Kazuyuki Arimatsu and Hideki Mori, deals with the evolution of machine learning techniques in regards to hand pose estimation. Essentially, it discusses how machine learning in combination with a proximity sensor-equipped controller can estimate the position of fingers and then replicate that within a virtual environment. This follows on from a patent published earlier this year showing a controller equipped with finger-sensing technology.
The video demonstrates the controllers - which here look very much like prototypes, or at least non-consumer devices - and the virtual representation of hands when different movements are made. The controller’s proximity sensors are able to detect when each finger is touching or lifted away from the device, and software is able to fill in the blanks and animate gestures, allowing for motions such as rotating your thumb. No external cameras are used to observe the user’s hands, which is a solution used by Oculus for the Quest headset's controller-free interface.
[ignvideo url="https://www.ign.com/videos/2020/04/23/the-10-best-psvr-games"]
The paper does not specifically mention PS5 or PSVR2, and Sony has made no suggestion that the PS5 will launch with a new VR headset. However, this research into machine learning and new controllers suggests that Sony is looking into advancing its VR technology. Perhaps this will evolve into PSVR2, but it seems sensible to not expect anything soon.
For VR you can play right now, check out the best PlayStation VR games, including gems like Superhot VR.
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Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
