Monthly Archives: May 2020

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PlayStation Boss Not Interested in Making PS4 Versions of PS5 Games

PlayStation CEO Jim Ryan is uninterested in making PS5 games run on PS4 hardware, stating that developers working on next-generation games should “make the most” of the new console’s advanced features. Talking to GamesIndustry, Ryan said “We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.” [ignvideo url="https://www.ign.com/videos/2020/03/18/playstation-5-specs-detailed-ign-now"] The PS5 features a variety of new tech that is bespoke to the console, such as a controller that provides haptic feedback to simulate surfaces, and an SSD that offers 100x higher data transfer speeds, allowing for game data to be allocated in different ways compared to traditional mechanical hard drives. Simply put, these things can’t be translated to the PS4 hardware because the older console is not capable of doing so. It appears Ryan would much rather developers take full advantage of the new technology instead of worrying about cross-generation support. “We do believe in generations, and whether it's the DualSense controller, whether it's the 3D audio, whether it's the multiple ways that the SSD can be used,” he said. “We are thinking that it is time to give the PlayStation community something new, something different, that can really only be enjoyed on PS5." This approach is different from that being employed by Microsoft. The plan there is for Xbox Series X games to also work on the older Xbox One hardware, albeit running at lower quality. The approach means developers must consider the limitations of older technology while developing for what is technically the most powerful of the two next-generation consoles. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] We’re set to see more from Sony at the next PlayStation 5 conference, which will take place in June. The console is still set for release this year, and Ryan has said that COVID-19 will not impact the PS5’s price. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

PlayStation Boss Not Interested in Making PS4 Versions of PS5 Games

PlayStation CEO Jim Ryan is uninterested in making PS5 games run on PS4 hardware, stating that developers working on next-generation games should “make the most” of the new console’s advanced features. Talking to GamesIndustry, Ryan said “We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features.” [ignvideo url="https://www.ign.com/videos/2020/03/18/playstation-5-specs-detailed-ign-now"] The PS5 features a variety of new tech that is bespoke to the console, such as a controller that provides haptic feedback to simulate surfaces, and an SSD that offers 100x higher data transfer speeds, allowing for game data to be allocated in different ways compared to traditional mechanical hard drives. Simply put, these things can’t be translated to the PS4 hardware because the older console is not capable of doing so. It appears Ryan would much rather developers take full advantage of the new technology instead of worrying about cross-generation support. “We do believe in generations, and whether it's the DualSense controller, whether it's the 3D audio, whether it's the multiple ways that the SSD can be used,” he said. “We are thinking that it is time to give the PlayStation community something new, something different, that can really only be enjoyed on PS5." This approach is different from that being employed by Microsoft. The plan there is for Xbox Series X games to also work on the older Xbox One hardware, albeit running at lower quality. The approach means developers must consider the limitations of older technology while developing for what is technically the most powerful of the two next-generation consoles. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] We’re set to see more from Sony at the next PlayStation 5 conference, which will take place in June. The console is still set for release this year, and Ryan has said that COVID-19 will not impact the PS5’s price. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

PS5 Price Has Not Been Affected by COVID-19

PlayStation CEO Jim Ryan has said that the coronavirus pandemic has not changed Sony’s price plan for the PS5. [ignvideo url="https://www.ign.com/videos/2020/03/27/ps5-no-delay-because-of-covid-19-says-sony-ign-news"] Talking to BBC Radio 1 Newsbeat, Ryan would not confirm a price, but did state that the pandemic had not changed PlayStation’s pricing plans. He also believes COVID-19 will not impact distribution of the console. “It's obviously introducing a level of complexity any business would prefer not to have to deal with,” he said. “But we're feeling really good about the supply chain, we're going to launch this year and we'll be global." While he notes that hardware engineers have been unable to get to China to complete their work on finalising prototypes, Ryan states that “everybody's just rolled their sleeves up and got on with it”. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Sony has been quiet about the PS5 for some time, but will finally show more from its next-generation console on June 4. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

PS5 Price Has Not Been Affected by COVID-19

PlayStation CEO Jim Ryan has said that the coronavirus pandemic has not changed Sony’s price plan for the PS5. [ignvideo url="https://www.ign.com/videos/2020/03/27/ps5-no-delay-because-of-covid-19-says-sony-ign-news"] Talking to BBC Radio 1 Newsbeat, Ryan would not confirm a price, but did state that the pandemic had not changed PlayStation’s pricing plans. He also believes COVID-19 will not impact distribution of the console. “It's obviously introducing a level of complexity any business would prefer not to have to deal with,” he said. “But we're feeling really good about the supply chain, we're going to launch this year and we'll be global." While he notes that hardware engineers have been unable to get to China to complete their work on finalising prototypes, Ryan states that “everybody's just rolled their sleeves up and got on with it”. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Sony has been quiet about the PS5 for some time, but will finally show more from its next-generation console on June 4. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

PS5 Conference Announced for June 4

Sony has announced that a PS5 conference will be broadcast on Thursday, June 4 at 1pm Pacific / 4pm Eastern / 9pm UK. Confirmed on the PlayStation blog, the show will last around an hour, and will be the first in a series of updates. As you might expect, we'll be seeing PS5 games shown off at the event - Sony hasn't specifically said that we'll see the PS5 unit itself, though. On the PS Blog, PlayStation CEO Jim Ryan said: "The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware." Speaking to the BBC, Ryan added that the show will attempt to translate some of the excitement of Sony's previous keynotes for an at-home audience: "Normally you would be in Los Angeles in some auditorium with 2000 other people. You'd be able to cut the adrenaline and the testosterone with a knife. We've got to find a way to do that and give the community little bit of a jolt. When you watch the show next week, I think you'll see that we've been able to do that." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] IGN will, of course, be covering the show in its entirety, so make sure to check back with us next Thursday. June 4 also marks the first day of IGN's Summer of Gaming - check out how to watch our Summer of Gaming shows all month. Earlier today, a report emerged that said all future PS4 games must be compatible with PS5 - as well as claiming PS4 versions of The Last of Us Part 2 and Ghost of Tsushima will be PS5-compatible. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Goosebumps: Dead of Night Announced

R.L. Stine's popular children's horror book series Goosebumps is coming to consoles in video game form. Cosmic Forces is partnering with Sony Pictures and Scholastic to create Goosebumps: Dead of Night, which will be released this Summer for PS4, Xbox One, PC, and Nintendo Switch. As you can see in the official announcement trailer above, Goosebumps: Dead of Night is a first-person survival horror game, and its premise involves known Goosebumps villain Slappy the Dummy stealing classic pages from the book series, resulting in a horde of monsters setting out to look for you. Expect puzzle solving and the occasional jump-scare, and actor Jack Black, who is no stranger to video games (Brutal Legend), voices RL Stine. [widget path="global/article/imagegallery" parameters="albumSlug=goosebumps-dead-of-night-screenshots&captions=true"] Cosmic Forces calls Dead of Night a "reimagining" of their mobile VR game, Goosebumps: Night of Scares. This console version adds improved graphics, additional gameplay chapters, new monsters, and expanded Stine House, improved AI, and more. Check out IGN's reviews of Goosebumps' "scary-good" 2015 film adaptation, along with the "slapdash" 2018 sequel, Goosebumps 2: Haunted Halloween. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Marvel Superfan Maps Out Chronological Order of Every Single Scene in the MCU

A dedicated Marvel superfan has shared a comprehensive list of every single MCU scene, arranged in chronological order. Disney parks reviewer Tony Goldmark proudly announced his staggering achievement on Twitter, as he posted four screenshots mapping out each individual scene, from the 23 MCU movies released so far, in a timeline format. The lengthy list opens with the prologue of Thor: The Dark World before moving through the Thor franchise and then into Wakanda's history in Black Panther. After that, it continues on with Captain America: The Winter Soldier, then most of Captain America: The First Avenger, and it keeps going until it reaches its conclusion with Spider-Man: Far From Home. [ignvideo url="https://www.ign.com/videos/2018/05/01/russo-brothers-on-the-future-of-the-marvel-cinematic-universe"] "Armed with a Disney+ subscription and a sudden surplus of free time, my goal was to list the exact order (or at least AN exact order) of when every scene from every movie takes place within the MCU chronology," Goldmark wrote in a blog post discussing the now-viral project. He said he set out "a few basic guidelines and caveats" before committing to the herculean task, as he explained that his timeline only covers the 23 MCU movies so far, meaning that no ABC or Netflix shows, shorts or deleted scenes made it into the 118-scene list. Further to this, Goldmark said he assessed flashback sequences on a "case-by-case basis" to determine whether to slot them into their proper place on the timeline or whether to keep them rooted in their respective movie's "present." "My rule was, I could only back up the Endgame time travel scenes into their proper 'time' in non-redundant instances where a full scene, with a proper beginning, middle and end, was completely unaffected by the future Avengers' time-heist shenanigans," he said. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phases-1-3-the-mcus-infinity-saga-ranked&captions=true"] Over the past decade, the Marvel Cinematic Universe has become a global phenomenon, with a diverse collection of superhero movies enjoying colossal success on a global scale. Last year, Avengers: Endgame earned the title of the highest-grossing movie of all time after generating nearly $2.80 billion worldwide. Before Marvel officially launches its Phase 4 slate, there could be some alternative fan-crafted content on the way, as one Twitter user has revealed that he is now following the timestamps on Goldmark's exhaustive rundown to edit the new order into a colossal chronological supercut of the MCU thus far. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Dishonored: Original Story ‘Complete,’ But Series Is Not On Hold

Arkane has revealed that the original story of the Dishonored series is “complete”, but the franchise has not been put on hold, as per previous reports. In an interview with IGN Middle East, Arkane Studio’s Co-Creative Director Dinga Bakaba set the record straight about a previous quote from Arkane’s Ricardo Bare, who said in 2018 that Dishonored was “resting for now.” This led fans to believe that the future of the series was uncertain, with outlets reporting that the series had been put on hold. ”It’s weird because for us as a studio, we never did a sequel to a game we made before,” Bakaba told IGN Middle East. “It was interesting to make and everything, but the rumors of putting the IP on hold was highly exaggerated and was misquoted” [ignvideo url="https://www.ign.com/videos/2019/06/10/deathloop-cinematic-reveal-trailer-e3-2019"] Bakaba believes that Bare’s quote was ”over-interpreted.” “I don’t think there was a decision to put [the] Dishonored series on hold,“ he explained. While Arkane has wrapped up the storyline concerning Emily Kaldwin and Corvo Attano and believes the narrative to be complete, this doesn't mean that there can't be any more games in the Dishonored universe in the future. "It’s something where we had a story to tell about the Kaldwins and the Outsider, and that story is over,” he said “So, whatever happens, that Dishonored is complete. This is the best, and most honest answer we can give but, in any case, I don’t think we will be revisiting that [the Kaldwin storyline]. Bakaba goes on to explain that the decision not to revisit "that part" of the Dishonored world was a creative choice and speaks to Arkane's intentions as a studio. Bakaba goes on to explain that Arkane is "not a studio of one game, and I don't think we ever will be." In the years since Dishonored, we've seen Arkane turn to new projects like Prey, and supporting Machinegames in making Wolfenstein: Youngblood. [ignvideo url="https://www.ign.com/videos/2016/11/14/dishonored-2-review"] It’s unclear what’s next for Arkane as far as Dishonored is concerned, but this leaves the door open should they wish to return to the game’s atmospheric world in some respect. We also have Deathloop to look forward to, an action-adventure game directed by Bakaba himself. The game is yet to receive a release date, but we’ll be sure to update you if we hear anything more about it. In other Arkane news, footage of their cancelled Half-Life project ‘Ravenholm’ was recently revealed thanks to a Noclip documentary.  [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN absolutely desperate for another immersive sim from the masters at Arkane. Follow him on Twitter. 

Report: New PS4 Games Must Be Compatible With PS5 in Future

Sony has reportedly told developers that PS4 games submitted for certification from July 13 onwards must be forwards compatible with PS5. PS4 versions of The Last of Us 2 and Ghost of Tsushima will also apparently be compatible with PS5. Per a report from Eurogamer, developer documentation on Sony's internal Partner website now includes a step that must be checked, saying that the game has been tested for compatibility with PS5. That compatibility apparently means that the PS4 game's code must run without issues on a PS5, and the game must include all the same features. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Sony is also seemingly "strongly" recommending that any patch or remaster for a game submitted before July 13 would allow for PS5 compatibility. Any patch for a game submitted after that cut-off must ensure the game remains compatible with PS5. There's a difference between submission and release - games are submitted for certification well before release, so some games arriving after that cut-off date could still be non-compatible with PS5. However, Eurogamer also reports that it has heard that The Last of Us 2 and Ghost of Tsushima - Sony's final major PS4 exclusives, and neither of which will have hit that cut-off point - will be supported on PS5. [ignvideo url="https://www.ign.com/videos/ps5-conference-coming-soon-ign-daily-fix"] We may learn more about this very soon, with an unannounced PS5 conference reportedly schedule for as early as next week. As for PS5 games, Sony has said we'll hear about a line-up "soon". It would appear Sony's pushing hard for cross-generation compatibility with this generation, with the majority of the 4,000+ PS4 titles apparently slated to run on PS5. Microsoft is making the same kinds of promises - only yesterday, it said Xbox Series X would launch with "thousands" of games due to compatibility support with previous Xbox generations. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.

Power Rangers: Battle for the Grid to Become the First Fighting Game With Cross-Play Across 5 Platforms

Power Rangers: Battle for the Grid is set to become the first fighting game to support cross-play across five major gaming platforms. The game launches on Google Stadia as part of June's collection of free games for Stadia Pro subscribers and will feature cross-play with the other platforms the game is already available on. That includes PS4, Xbox One, Nintendo Switch and PC via Steam. The news was revealed via Power Rangers: Battle for the Grid's Twitter account, which noted that Battle for the Grid was the first fighting game to be platform-agnostic in the current generation. With fighting games necessitating extremely strong netcode for workable online play, cross-play is something of a rarity in the genre, so Battle for the Grid's move is an admirable one – especially for a game with a smaller playerbase than the traditional big hitters in the fighting game sphere, hopefully allowing fans to find a game more easily. As well as Battle for the Grid, Stadia Pro subscribers can also pick up Little Nightmares, Get Packed, Panzer Dragoon and Superhot as part of the package of free games for the month of June. We reviewed Power Rangers: Battle for the Grid back in March of 2019, calling the game a "mechanically sound 2D fighter." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
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