Monthly Archives: May 2020
Inside Xbox: Aaron Greenberg Addresses Fan Response
"Had we not said anything & just shown May's Inside Xbox show like we did last month, I suspect reactions might have been different," Greenberg tweeted last night. "Clearly we set some wrong expectations & that's on us... we appreciate the feedback & can assure you we will take it all in & learn as a team." In another tweet, Greenberg notes that the team "expected fans to want more, and more is definitely what we plan to give them!" As you may have heard during last night's stream, Xbox Games Studios head honcho Matt Booty announced that we'll be getting a closer look at the first-party titles coming to Xbox Series X in July. Greenberg and Booty made an effort to point out that we'd hear from 343 Industries, who are hard at work on Halo Infinite. If you missed yesterday's stream, check out our article which runs through every new game showcased, including Dirt 5, Yakuza: Like a Dragon and more. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who is desperate to own Greenberg's Series X fridge to put his red rings of death (salami) in. Follow him on Twitter.Had we not said anything & just shown May Inside Xbox show like we did last month, I suspect reactions might have been different. Clearly we set some wrong expectations & that’s on us. We appreciate all the feedback & can assure you we will take it all in & learn as a team.
— Aaron Greenberg (@aarongreenberg) May 8, 2020
Inside Xbox: Aaron Greenberg Addresses Fan Response
"Had we not said anything & just shown May's Inside Xbox show like we did last month, I suspect reactions might have been different," Greenberg tweeted last night. "Clearly we set some wrong expectations & that's on us... we appreciate the feedback & can assure you we will take it all in & learn as a team." In another tweet, Greenberg notes that the team "expected fans to want more, and more is definitely what we plan to give them!" As you may have heard during last night's stream, Xbox Games Studios head honcho Matt Booty announced that we'll be getting a closer look at the first-party titles coming to Xbox Series X in July. Greenberg and Booty made an effort to point out that we'd hear from 343 Industries, who are hard at work on Halo Infinite. If you missed yesterday's stream, check out our article which runs through every new game showcased, including Dirt 5, Yakuza: Like a Dragon and more. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who is desperate to own Greenberg's Series X fridge to put his red rings of death (salami) in. Follow him on Twitter.Had we not said anything & just shown May Inside Xbox show like we did last month, I suspect reactions might have been different. Clearly we set some wrong expectations & that’s on us. We appreciate all the feedback & can assure you we will take it all in & learn as a team.
— Aaron Greenberg (@aarongreenberg) May 8, 2020
TGS 2020 Has Been Cancelled
TGS 2020 Has Been Cancelled
Community Cast to Reunite for Virtual Table Read
Community Cast to Reunite for Virtual Table Read
Cloudpunk Review – Time To Fly
"I've seen things you people wouldn't believe," begins Roy Batty's dying monologue in Blade Runner. In the nearly 40 years since Ridley Scott's film established a visual aesthetic for what would become known as cyberpunk, we've seen these things many times now. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design.
Nivalis is the last city, or at least that's what people say. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds; at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it's almost always raining. You've seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout.
Simply put, Cloudpunk is a stunningly gorgeous game. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Terrific use is made of contrast and lighting. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. When you're flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot.
Continue Reading at GameSpotCloudpunk Review – Time To Fly
"I've seen things you people wouldn't believe," begins Roy Batty's dying monologue in Blade Runner. In the nearly 40 years since Ridley Scott's film established a visual aesthetic for what would become known as cyberpunk, we've seen these things many times now. Cloudpunk is a complex and uneven narrative-heavy adventure game that trades heavily in cyberpunk cliche. Familiar tropes are rejuvenated with mostly smart writing and consistently striking art direction, but there are also opportunities missed thanks to undernourished, by-the-numbers design.
Nivalis is the last city, or at least that's what people say. Towering neon spires thrust out of the climate-ravaged ocean and, eventually, emerge through the clouds; at the top live the privileged few, the self-dubbed CEOs secluded in their stratified penthouses, while underneath everybody else ekes out a living in the dense urban sprawl where every city block has a noodle stand, night is permanent and it's almost always raining. You've seen it all before, of course, yet this well-worn set dressing is rendered in such singular fashion it remains striking throughout.
Simply put, Cloudpunk is a stunningly gorgeous game. Nivalis is constructed out of voxels, big chunky bricks of solid colour that give the urban landscape the feel of an enormous, elaborate Lego diorama. Terrific use is made of contrast and lighting. Skyscrapers almost recede into negative space, their facades composed of hundreds of tiny boxes of light, alternating in lurid pinks, yellows and blues. When you're flying through the city in your hover car, each turn delivers a spectacular view, each ascension over a row of high-rises greeted with a dazzling neon-drenched vista. To be honest, this review took longer than it should have because I had to pause every few seconds to snap off another screenshot.
Continue Reading at GameSpot