Monthly Archives: May 2020

The Reason Why Doctor Octopus Was Female in Spider-Man: Into the Spider-Verse

Spider-Man: Into the Spider-Verse, which placed very high on our ranking of all the Spidey flicks, was overflowing with fun twists and surprises. The least of which was the reveal of Kathryn Hahn's scientist character, "Liv," really being Olivia Octavius - or Earth 1610's version of Doctor Octopus! Apparently, this cool plot swerve came about because of co-director Bob Persichetti's friendship with Hahn. During this past week's Comicbook.com's online watch party for Into the Spider-Verse, featuring executive producers Chris Miller and Phil Lord, co-director/writer Rodney Rothman explained the gist of it... Hahn, whose Octavius role was originally a "Big Lebowski type dude" according to Rothman, is the second person to play Doc Ock on the big screen after Alfred Molina famously played the tentacled terror back in 2004's Spider-Man 2. Recently, Sony revealed its all-encompassing branding name for not only the past Spider-Man movies featuring Tobey Maguire and Andrew Garfield but also the current Tom Holland/MCU-related films as well as titles such as Venom and Morbius. Meanwhile, Venom 2, like most other films, including the next couple Spider-Man movies, has been delayed due to the COVID-19 crisis. If thinking about Doc Ock has made you want to revisit the Sam Raimi Spider-films, here's a fun look back at Tobey Maguire doing a shirtless, shredded R-rated screen test for the first Spidey movie. [ignvideo url="https://www.ign.com/videos/2020/04/24/venom-2-title-teases-a-secret-villain-theory"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Silence of the Lambs Sequel Series ‘Clarice’ Officially Ordered at CBS

CBS has officially ordered Clarice, a procedural sequel to The Silence Of the Lambs, straight to series. Per Deadline, Clarice, which was previously announced as being in development in January, will star Rebecca Breeds (Pretty Little Liars, The Originals) in the titular role of FBI agent Clarice Starling and will take place after the events in Thomas Harris' landmark novel, The Silence Of the Lambs. Clarice will be set in 1993, a year after the events of The Silence of the Lambs. The series is a deep dive into the untold personal story of Clarice Starling, as she returns to the field to pursue serial murderers and sexual predators while navigating the high stakes political world of Washington, D.C. The show is not based on the sequel book, Hannibal, which was adapted for the big screen in 2001 and for the third season of NBC's Hannibal - which adapted elements of Harris' books Red Dragon, Hannibal, and Hannibal Rising, but not Lambs due to rights issues. Rights issues is also why Clarice probably won't be able to use Hannibal Lecter as a character, or even any other Harris-verse characters not introduced in The Silence of The Lambs novel. [widget path="global/article/imagegallery" parameters="albumSlug=the-15-best-horror-tv-shows-of-the-last-10-years&captions=true"] Clarice also stars Kal Penn, Orange is the New Black's Nick Sandow, and The Walking Dead's Michael Cudlitz. It's written and executive produced by Alex Kurtzman (Fringe, Sleepy Hollow, Star Trek) and Jenny Lumet (2017's The Mummy). CBS has also picked up The Equalizer reboot starring Queen Latifah and Chris Noth and a Chuck Lorre-Marco Pennette comedy, B Positive, headlined by Thomas Middleditch (Silicon Valley) and Annaleigh Ashford (Masters of Sex). [ignvideo url="https://www.ign.com/videos/2020/05/09/rick-and-morty-season-5-update-and-more-with-chris-parnell"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Fantastic 4 Director Reveals His Love/Hate Relationship With Marvel Movies

Ahead of next week's release of his Tom Hardy drama Capone, director Josh Trank has opened up about the bitterness and resentment he felt towards comic book movies following the critical and commercial failure of his 2015 film Fantastic Four, but praised superhero filmmakers James Gunn and Zack Snyder. Back when he was hired to direct Fantastic Four, Trank was hot off the success of Chronicle and wasn't a fan of superhero films. Indeed, according to Fantastic Four screenwriter Jeremy Slater, Trank hated them, especially Marvel's The Avengers. Slater told Polygon that the tone of their Fantastic Four movie should be like that of Avengers, and he also tried to expose Trank to the Fantastic Four's comic book lore. "Josh just did not give a shit.” Slater said. Trank's antipathy toward the genre obviously didn't bode well for either him or his film in the end, something the director seems to understand now. [ignvideo url="https://www.ign.com/videos/2015/11/07/what-toby-kebbell-learned-from-fantastic-four"] Trank admits his own arrogance contributed to Fantastic Four's failure: "What I tried to do with Fantastic Four was so arrogant for somebody who hadn't really gotten the handle of his own skill set as a filmmaker to do that kind of stuff with it," he told The Hollywood Reporter. Trank also recalled the bitterness he felt toward superhero movies at the time and the resentment he felt even towards filmmakers whose work he admired, such as James Gunn. In time, Trank said he was able to move past those negative feelings and appreciate superhero movies on their own merits. "Now, I'm able to enjoy them. I definitely felt bitter right when Fantastic Four came out, and it was a bitterness toward that genre. I felt very bitter, and I felt outcasted from a group of cool filmmakers that are making those movies in a successful way," Trank confessed. "I probably felt bitter toward people who I have enormous respect for like James Gunn, who was miraculously able to make Guardians of the Galaxy both a massive four-quadrant crowd-pleaser but at the same time, a very personal, auteur-istic, idiosyncratic and crazy film. I just felt bitter toward all of that." [widget path="global/article/imagegallery" parameters="albumSlug=the-quickest-movie-franchise-reboots&captions=true"] Trank went on to explain that Gunn was simply destined for this sort of career, and expressed his "respect" for Gunn and his fellow MCU directors Ryan Coogler and Peyton Reed, as well as for "visual genius" Zack Snyder. "[Gunn's] taken that genre and shown us that with the right, capable, confident mind that it can be turned into something that is unpredictable, interesting and so cinematic on every level," Trank said. In the end, Trank sees Gunn as an inspiration for the kind of future he'd like to enjoy as a filmmaker: "Why I bring up James Gunn as an example of somebody I find to be very inspiring while he's doing things that are totally different than where I'm going is that I aspire to someday end up in a place where I've found my own type of James Gunn home like he found and now has." [ignvideo url="https://www.ign.com/videos/2020/04/16/capone-official-trailer-1"] Josh Trank's Capone is available on VOD on May 12.

Predator: Hunting Grounds Review – Muddied Up

Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.

Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.

Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.

Continue Reading at GameSpot

Predator: Hunting Grounds Review – Muddied Up

Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.

Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.

Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.

Continue Reading at GameSpot

Kilmer Recalls the Incident on Set That Convinced Him to Quit Batman

It's been widely reported how much Val Kilmer disliked making Batman Forever and the miserable working relationship director Joel Schumacher had with him. The director previously called Kilmer "the most psychologically troubled human being I've ever worked with" while later praising him as "the best Batman." While there have been various reports over the years about why Kilmer didn't reprise the role for Batman & Robin -- conflicts with The Saint, Schumacher didn't want him back -- in a new interview, the actor recalled an incident on the set that crystalized for him why he needed to quit the role. During a chat with The New York Times, Kilmer, who hated wearing the uncomfortable Batsuit, recounted how he learned business tycoon Warren Buffet and his grandchildren would be visiting the set that day so he kept his costume on even after he was done filming. [ignvideo url="https://www.ign.com/videos/designing-the-perfect-batsuit"] But when the Buffets arrived they didn't want to meet with Kilmer; they just wanted to play with the Batmobile and try on the mask. Kilmer understood in that moment that, in the Times' words, "Batman isn’t meant to be a real guy. Batman is meant to be so anonymous that the person who is looking at him can see himself in him." The idea that anyone could be Batman, that the character was about being nonspecific, soured Method actor Kilmer on the role. “That’s why it’s so easy to have five or six Batmans,” Kilmer told the Times. “It’s not about Batman. There is no Batman.” [widget path="global/article/imagegallery" parameters="albumSlug=batman-ranking-the-movie-batsuits&captions=true"] Val Kilmer's new autobiography, I'm Your Huckleberry, is out now.

Xbox Series X & Gameplay Gate

Welcome back to Game Scoop!, IGN's weekly video game talk show. This week we're talking about the latest Inside Xbox, Cyberjunk 2077, Mortal Kombat 11, Robocop, Nintendo Switch catching up to PS4, and more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher

The Mandalorian Season 2 Casts Boba Fett

Star Wars universe alum Temuera Morrison (Aquaman, Moana) will reportedly portray iconic bounty hunter Boba Fett in The Mandalorian Season 2 on Disney+. According to The Hollywood Reporter, Morrison's Boba Fett "is expected to play just a small role in season two of the series." The New Zealand-born actor joined Star Wars back in 2002's Attack of the Clones where he portrayed Jango Fett. In Attack of the Clones, it was revealed that Boba is actually one of Jango's clones, who the bounty hunter decided to raise as his own son. [caption id="attachment_234982" align="aligncenter" width="720"]Boba_1 Temuera Morrison will play Boba Fett.[/caption] Morrison will join Season 2's reported new cast members, Rosario Dawson as Ahsoka Tano, and Terminator star Michael Biehn as an unnamed bounty hunter. Behind the camera, Robert Rodriguez (Desperado, From Dusk Till Dawn) and Peyton Reed (Marvel's Ant-Man) have both confirmed that they will be directing episodes of Season 2. Fans have speculated that we already saw Boba Fett in Season 1 of The Mandalorian on two separate occasions. Some eagle-eyed fans thought they spotted Boba Fett in the background of episode 1, when Mando visits the underground Mandalorian sanctuary on Navarro, while others theorized that Boba Fett was the mystery character at the end of episode 5 who approached the body of Ming-Na Wen's Fennec Shand. It's entirely possible that neither character was the iconic bounty hunter, and that we'll get the full explanation for where Boba Fett has been and how he survived the Sarlacc pit in The Mandalorian Season 2. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-and-its-weird-recent-history-of-director-drop-outs&captions=true"] If you want to find out how this show's epic first season was brought to life, be sure to check out Disney Gallery: The Mandalorian on Disney+, which features in-depth interviews with the cast and crew. In the first episode, Clone Wars boss Dave Filoni shares a memorable story about his journey from Avatar: The Last Airbender to the Star Wars universe. The Mandalorian Season 2 is expected to debut in October 2020 on Disney+. [ignvideo url="https://www.ign.com/videos/the-mandalorian-season-2-parody-trailer"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Russo on Hercules Remake: ‘We’re Going to Give You a Different Story’

Fans shouldn't expect Disney's planned live-action remake of their animated hit Hercules to be "a literal translation," according to the film's producer Anthony Russo. Chatting with Collider, Russo explained that he and his fellow producer and brother Joe Russo will adopt the same approach to adapting Disney's Hercules as they did with their Marvel Cinematic Universe movies. "I think you always have to bring something new to the table because from our perspective as storytellers, it’s not compelling for us to do a literal translation," Russo said. "We’ve already done that with our Marvel films. We don’t do literal translations of the comics because we feel like if you want that story you can go read that story." [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Russo added that the live-action Hercules will introduce aspects to the story that weren't in the 1997 film: "We’re going to give you a different story. I think we’ll do something that’s in the vein of the original and inspired by it, but we also bring some new elements to the table." [ignvideo url="https://www.ign.com/videos/2018/06/29/the-25-best-disney-animated-movies"] This reimagined, live-action version of Disney's Hercules is being scripted by Dave Callaham, who is also a screenwriter on Marvel's Shang-Chi and the Legend of the Ten Rings. No word yet on when Hercules will go into production, whether it will be a musical like the original, or who will direct or star.

Russo on Hercules Remake: ‘We’re Going to Give You a Different Story’

Fans shouldn't expect Disney's planned live-action remake of their animated hit Hercules to be "a literal translation," according to the film's producer Anthony Russo. Chatting with Collider, Russo explained that he and his fellow producer and brother Joe Russo will adopt the same approach to adapting Disney's Hercules as they did with their Marvel Cinematic Universe movies. "I think you always have to bring something new to the table because from our perspective as storytellers, it’s not compelling for us to do a literal translation," Russo said. "We’ve already done that with our Marvel films. We don’t do literal translations of the comics because we feel like if you want that story you can go read that story." [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Russo added that the live-action Hercules will introduce aspects to the story that weren't in the 1997 film: "We’re going to give you a different story. I think we’ll do something that’s in the vein of the original and inspired by it, but we also bring some new elements to the table." [ignvideo url="https://www.ign.com/videos/2018/06/29/the-25-best-disney-animated-movies"] This reimagined, live-action version of Disney's Hercules is being scripted by Dave Callaham, who is also a screenwriter on Marvel's Shang-Chi and the Legend of the Ten Rings. No word yet on when Hercules will go into production, whether it will be a musical like the original, or who will direct or star.