Monthly Archives: May 2020
The Reason Why Doctor Octopus Was Female in Spider-Man: Into the Spider-Verse
Hahn, whose Octavius role was originally a "Big Lebowski type dude" according to Rothman, is the second person to play Doc Ock on the big screen after Alfred Molina famously played the tentacled terror back in 2004's Spider-Man 2. Recently, Sony revealed its all-encompassing branding name for not only the past Spider-Man movies featuring Tobey Maguire and Andrew Garfield but also the current Tom Holland/MCU-related films as well as titles such as Venom and Morbius. Meanwhile, Venom 2, like most other films, including the next couple Spider-Man movies, has been delayed due to the COVID-19 crisis. If thinking about Doc Ock has made you want to revisit the Sam Raimi Spider-films, here's a fun look back at Tobey Maguire doing a shirtless, shredded R-rated screen test for the first Spidey movie. [ignvideo url="https://www.ign.com/videos/2020/04/24/venom-2-title-teases-a-secret-villain-theory"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.Turning Doc Ock into a woman was a @bob_persichetti idea. He and Katherine Hahn are friends through their kids. In earlier drafts she was a Big Lebowski type dude. #SpiderVerse #QuarantineWatchParty
— rodneyrothman (@rodneyrothman) May 7, 2020
Silence of the Lambs Sequel Series ‘Clarice’ Officially Ordered at CBS
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Predator: Hunting Grounds Review – Muddied Up
Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.
Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.
Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.
Continue Reading at GameSpotPredator: Hunting Grounds Review – Muddied Up
Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.
Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.
Playing as the titular Predator is the most appealing part, and while its mechanics often allow for smooth, fun, and engaging moments, Hunting Grounds' framework doesn't adequately support them. The brutish assassin is as fast and nimble as you'd expect, with an easy-to-use parkour system letting you effortlessly navigate the twisting mazes that the canopy of trees create. A single button press sends you scampering up a tree, after which you can automatically move between branches and adjacent trees by moving in any direction. It lets you focus on hunting your prey instead of having to focus on intricate navigation, while also making you feel empowered through the sheer speed at which you're able to traverse the map. The press and release mechanic for the Predator's leap is less elegant, however, and tricky to use when you really need to get some distance between you and your enemies.
Continue Reading at GameSpot