Monthly Archives: May 2020
Here’s Why It Takes Three Guys to Play The Mandalorian
While we wait for Season 2 of The Mandalorian to drop on Disney+ in October 2020, the streamer continues to produce new Mando content each week, with an in-depth docuseries about the making of Season 1. In episode 3 of Disney Gallery: The Mandalorian, titled "Cast," series showrunner Jon Favreau interviews Pedro Pascal, Gina Carano, and Carl Weathers about their unique roles in the series.
One of the more interesting pieces of information we learned about Season 1 is that it takes three men to bring Mando to life, with each of them offering a particular set of skills. "I am third fiddle to two incredible guys -- Brendan Wayne and Lateef [Crowder]," Pascal explained of his stuntmen. "I’m modeling my performance around their physicality in a lot of ways, and I wouldn’t be able to do it without them."
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According to Pascal, Brendan Wayne is particularly handy with a gun so he takes care of the "gunslinger aspect" of Mando. Crowder, on the other hand, is highly adept at Capoeira and Jujutsu. Pascal says Crowder "can basically do anything."
Wayne is the grandson of legendary actor John Wayne and has worked on TV shows such as Agents of SHIELD and Sons of Anarchy. Crowder has an impressive resume of stunt work on films like Wonder Woman, Deadpool 2, and Furious 7.
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When Favreau asked Carano if she could tell the three men apart while they were wearing the armor, she said, "you all brought the physicality, the incredible acting and the brotherhood. So you all make up the Mandalorian. And I have such a good connection with all of you guys.”
For more Star Wars, check out Disney's announcement of a new Star Wars movie directed by Taika Waititi, our review of the series finale of Star Wars: The Clone Wars, and this stunning Star Wars concept art.
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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.
The Original, Unproduced BvS “Was the Darkest Thing You’ve Ever Seen”
If you thought Zack Snyder's Batman v Superman: Dawn of Justice was dark, the original incarnation of the project from the early 2000s would have been "the darkest thing you’ve ever seen" had it been produced, according to its screenwriter.
That project had Wolfgang Petersen (Das Boot, Troy) set to direct, with Colin Farrell lined up to portray the Dark Knight and Jude Law as the Man of Steel.
In an interview with Collider, screenwriter Akiva Goldsman -- the Batman Forever and Batman & Robin screenwriter who rewrote the original screenplay by Se7en's Andrew Kevin Walker -- pulled the curtain back on the ambitious superhero epic, which was many years ahead of the sort of dark and gritty DC movie-verse we would (briefly) get from director Zack Snyder.
"It was really The World’s Finest, in a kind of dark and interesting way. I think it could have been lovely," Goldsman said.
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Goldsman, who confirmed that Farrell and Law were the actors they wanted to play the leads, recalled "we were in prep and it was the darkest thing you’ve ever seen. It started with Alfred’s funeral and Bruce has fallen in love and renounced being Batman, the Joker kills his wife, and then you discover it was all a lie."
He continued: "Just that the love itself was constructed by the Joker to break [Bruce]. It was a time where you would be able to get these sort of stories together in script form but they couldn’t quite land in the world. Somehow, the expectations of the object — whether they be audience or corporate or directorial — it wasn’t landing quite in the way I think we imagined when we put them on the page.”
Jude Law told talk show host Stephen Colbert in 2016 that he ultimately turned down the role of Superman because he didn't like the costume. IGN spoke to Colin Farrell about his brush with the role of Batman back in 2012, which you can watch in the video below.
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Colin Farrell, of course, would eventually be cast as the Penguin in Matt Reeves' The Batman, while Jude Law joined the MCU as Yon-Rogg in Captain Marvel.
What do you think of these story details about the Batman v Superman movie that might have been? Let us know in the comments.
Tony Hawk’s Pro Skater 1 and 2 Soundtrack Announced
Activision and Vicarious Visions recently announced Tony Hawk's Pro Skater 1 and 2, promising a nostalgic trip back to the skateboarding franchise's first two beloved installments. And while the developers have been working to modernize the game's look and feel, one key element is coming back — much of the iconic soundtracks.
Activision had confirmed most of the songs from the original THPS 1 and 2 soundtracks would be returning for the compilation, and we now have an official full soundtrack list, with an official playlist available to listen to on Spotify:
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- "Police Truck" - Dead Kennedys
- "Superman" - Goldfinger
- "Jerry Was a Race Car Driver" - Primus
- "New Girl" - The Suicide Machines
- "Here and Now" - The Ernies
- "Euro-Barge" - The Vandals
- "Blood Brothers" - Papa Roach
- "Guerilla Radio" - Rage Against the Machine
- "Pin the Tail on the Donkey" - Naughty by Nature
- "You" - Bad Religion
- "When Worlds Collide" - Powerman 5000
- "No Cigar" - Milencolin
- "Cyclone" - Dub Pistols
- "May 16" - Lagwagon
- "Subculture" - Styles of Beyond, Dieselboy + Kaos
- "Heavy Metal Winner" - Consumed
- "Evil Eye" - Fu Manchu
- "Five Lessons Learned" - Swingin' Utters
- "Vilified" - Even Rude
- "Screamer" - Speedealer
- "Nothing to Me" - Speedealer
- "Cyco Vision" - Suicidal Tendencies
- "Committed" - Unsane
- "Ain’t Got Time to Waste" - Aim featuring YZ
- "Le Hot" - Grand Unified
- "Blue Thunder" - Aquasky
- "Bring the Noise" - Anthrax and Chuck D
- "B-Boy Document ’99" - The High & Mighty featuring Yasiin Bey & Mad Skillz
- "Out With The Old" - Alley Life featuring Black Planet
- "City Star" - Born Allah
Cyberpunk 2077 Shows Off Mad Max-Inspired Car
In celebration of the fifth anniversary of vehicle-packed blockbuster Mad Max Fury Road, CDProjekt Red has revealed a new car from Cyberpunk 2077: the Reaver.
Posted to the Cyberpunk 2077 Twitter account, a short clip shows the black vehicle, adorned in turquoise decals and red trim. The Reaver is a custom-built car built by the Wraiths, one of the gangs of Night City. It’s based on a Quandra Type-66 car, and boasts “near 1000 horsepower”. If the car were real, it’d have the power of an Aston Martin Valhalla or Ferrari SF90 Stradale. “You will ride eternal, shiny and chrome,” the tweet says, echoing the War Boys of Mad Max Fury Road. However, the car itself more so echoes Max’s V8 Interceptor - affectionately known as the Pursuit Special - more than the rusty, spike-dressed vehicles of Immortan Joe’s cult. [ignvideo url="https://www.ign.com/videos/2018/08/27/cyberpunk-2077-gameplay-demo-vehicle-combat"] For more from Cyberpunk 2077, check out the design of the new Cyberpunk limited edition Xbox, and news that the game will allow you to choose your preferred genitals during character creation. The game has also been rated in some countries, and you can check out the adult content in Cyberpunk 2077 as detailed by the Australian classification board. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.„Reaver” - custom-built Wraith gang vehicle based on Quadra Type-66 car. With its near 1000 horsepower, you will ride eternal, shiny and chrome. Happy 5th Anniversary #MadMaxFuryRoad pic.twitter.com/9E0gqJKqV5
— Cyberpunk 2077 (@CyberpunkGame) May 15, 2020
Power Rangers Is Going Back to Its Dinosaur Roots for Season 28
Power Rangers Beast Morphers is still roaring through its second season, but that doesn't mean we can't look ahead to the next team of Rangers ready to defend the Earth.
IGN can exclusively reveal that the 28th season in the iconic franchise is titled Power Rangers Dino Fury, which will premiere in 2021. The new installment is adapted from the 43rd season of Japan's Super Sentai series, known as Kishiryu Sentai Ryusoulger, utilizing that show's battle footage and monsters.
Here's the plot summary for Power Rangers Dino Fury: "When an army of powerful alien beings is unleashed on Earth, threatening life as we know it, a brand-new team of Power Rangers, fueled by the pre-historic power of the dinosaurs, are recruited to deal with the threat."
Power Rangers Dino Fury continues the dino-powered theme that's been prevalent in Power Rangers since it began with Mighty Morphin Power Rangers in 1993. (Other dinosaur-themed teams have included Dino Thunder in 2004 and Dino Charge in 2015, for those keeping track). Even better, the Rangers have knight-themed weaponry - including their own swords.
While we don't yet know who'll be playing the Dino Fury Rangers, you can check out their costumes and the show's logo below.
We got an early sneak peek at the Dino Fury Rangers and their Zords in a recent trailer for Beast Morphers Season 2, which also features the return of the original Red Mighty Morphin Power Ranger, Jason Lee Scott (Austin St. John) for an epic team-up with the Mighty Morphin, Dino Thunder, and Dino Charge Rangers - watch it below:
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Power Rangers Beast Morphers airs on Nickelodeon.
IGN UK Podcast #539: Tsushima? Unreal!
Joe, Alex and Matt convene to discuss the end of this generation with Ghost of Tsushima, the beginning of the next with Unreal Engine 5, and eventually start discussing the age old argument of whether a story about drowning can, indeed, be funny.
Between all that we've got chats about Ryan Murphy's Hollywood, What the Golf, and an Endless Search that goes notably poorly, even for that recurring feature.
Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com
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Star Trek: Strange New Worlds Will Follow Spock and the Enterprise Crew
CBS All Access has announced a series order for Star Trek: Strange New Worlds, a series featuring Star Trek: Discovery's Captain Pike, Number One and Spock.
Strange New Worlds will be based on the years that Captain Christopher Pike commanded the U.S.S. Enterprise, and will feature the returning Anson Mount as Pike, Rebecca Romijn as Number One, and Ethan Peck as Science Officer Spock. These actors portrayed these same characters in CBS All Access' Discovery too.
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"The series will follow Captain Pike, Science Officer Spock and Number One in the decade before Captain Kirk boarded the U.S.S. Enterprise as they explore new worlds around the galaxy," according to CBS.
The series premiere was written by Akiva Goldsman with a story by Goldsman, Alex Kurtzman, and Jenny Lumet. These three will serve as executive producers for the series in addition to Henry Alonso Myers, Heather Kadin, Rod Roddenberry, and Trevor Roth. Aaron Baiers, Akela Cooper and Davy Perez will serve as co-executive producers. Goldsman will remain an executive producer on Star Trek: Picard as well.
"Fans fell in love with Anson Mount, Rebecca Romijn, and Ethan Peck's portrayals of these iconic characters when they were first introduced on Star Trek: Discovery last season," CBS All Access Executive Vice President and Head of Programming Julie McNamara said. "This new series will be a perfect complement to the franchise, bringing a whole new perspective and series of adventures to Star Trek."
Only last year, we asked Anson Mount what he wanted from a Captain Pike show, given the huge fan response to his work in the role - here's hoping he gets at least some of what he wanted.
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Strange New Worlds will join Discovery and Picard on CBS All Access when it launches on the streaming service. The franchise will get its second-ever animated series with Star Trek: Lower Decks on the service as well. A Section 31 show is also being planned starring Michelle Yeoh. And a CG-animated Star Trek series for younger audiences is also in the works at Nickelodeon.
No release date was announced for Strange New Worlds. For more Star Trek, read about how we thought the season finale of Picard was good, giving it a 7 out of 10. For Season 2 of Picard, Star Trek actor Jonathan Frakes will return to the director's chair. Elsewhere in the Star Trek universe, William Shatner said not to expect a Kirk series after Picard.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Scorn Developer Chose Series X Because It Wouldn’t Have to Compromise on PC Version
Scorn was one of the surprise hits of last week's Inside Xbox showcase, its blank storytelling and H.R. Giger-inspired aesthetic standing out from the rest of Series X's third-party slate. We've known about the game, as a PC title, for several years at this point, and it turns out the lure of Series X for developer Ebb Software was the fact that a console version could now match the vision it has always had for its PC project.
"It was about bringing it in line with the PC version", says game director Ljubomir Peklar when I ask what the thinking was behind releasing Scorn for the new Xbox. "We don't want to make any compromises and Series X certainly enables us to do just that."
I ask what, specifically, Series X offers the team that current-gen consoles couldn't: "It's mostly evolutionary improvements that are going to make the biggest difference. The most important one is elimination of the CPU bottleneck that exists in the current-gen consoles and much faster loading of assets thanks to the SSD. It's all about responsiveness and not having to wait on things."
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For Scorn's developers, compromise seems to be out of the question, and Series X's power is a draw. Scorn is being built in Unreal Engine 4, and appears to be an exercise in pushing those tools as far as they'll go - Peklar doesn't say it outright, but Ebb appears to be aiming for high resolution and framerates as much as it is shiny (or should that be slimy?) new looks: "If developers decided to opt for lower resolutions and 30fps they could get more spectacular results, like in the new Unreal 5 showcase few days ago. What you have to remember is that responsiveness and motion clarity are also part of the overall presentation, so you would still be losing detail in a sense."
The last direct gameplay we saw from Scorn came in 2017, and Peklar assures me that the game has changed significantly since then: "That pre-alpha level we showed is about 80% different right now. That demo was created to show backers we can develop a proper game and an overall potential of what the game could be. It wasn't supposed to be a final representation of the game."
What remains less clear is whether Series X is the only console platform on which Scorn will arrive. When I ask if this is a Series X exclusive, or if it could hit PS5 sometime after launch, Peklar says he can't discuss that information. We still don't know if the game will come to Steam and Windows Store simultaneously with Xbox Series X, either.
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A slightly more interesting mystery is what story Scorn actually aims to tell. Ebb has been purposely mysterious about what Scorn is about, to the point where, when I innocently ask what the initial pitch for the game was (intending to mean the look and gameplay ideas), Peklar says it feels like I'm trying to be "clever" and get him to tell me what the story's about, and refuses to answer directly. "The initial pitch hasn't changed that much," he tells me, "but we will never disclose it."
He will, at least, divulge what the gameplay will be made up of. The 2017 demo showed off exploration and puzzle-solving around one of Scorn's several promised nightmarish areas, and a touch of gunplay as the local, disgusting wildlife subsequently turned hostile. That mix will seemingly remain the case in the final product: "It's pretty much 50/50 when it comes to gunplay and puzzles," says Peklar, "all wrapped up in an atmosphere that will elevate it much further than the sum of its parts."
Despite that early gameplay, most people watching Inside Xbox won't have seen Scorn before, and its sheer blankness of vision, and the team's unwillingness to give too much away, must have made this very public showing slightly nerve-wracking. Thankfully, Peklar and his team emerged pleased with the experience: "We were interested in seeing if people were reacting to the specific beats we expected them to. Failing to adequately realize and present the mood is always our biggest worry. Thankfully it all went as expected. The overall reaction was pretty good too."
Scorn will be released for Xbox Series X during the console's "launch period". Windows Store and Steam versions are also planned, with no release date specified.
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Joe Skrebels is IGN's Executive Editor of News, and Scorn makes him feel deliciously grim. Follow him on Twitter.
Control’s Next Expansion Will Help Explain What Happened in Alan Wake
Control’s next DLC expansion, AWE, will further explore the game’s link to Alan Wake, and provide answers for players who “didn’t quite understand what happened”.
Talking to Game Informer, Remedy's creative director and writer Sam Lake has said that we can expect to learn much more about the Federal Bureau of Control’s research into the Bright Falls incident when playing through AWE.
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“We have this opportunity of looking back at what happened in Alan Wake and how does the Bureau see it,” said Lake. “Well, there was this otherworldly event that took place in Bright Falls and they suddenly have this terminology. We have people that say, ‘I loved Alan Wake but I didn't quite understand what happened, and now I played Control and I understand what happened in Alan Wake!’”
Lake confirmed that AWE will definitely explore the events of Alan Wake. “I can say that you will find out more about the Bureau's research on what happened in Alan Wake and where they are with it today,” he added.
Alan Wake, which released ten years ago, famously has an obscure conclusion. The two-part DLC story line - The Signal and The Writer - later helped clarify and extend certain plot elements, but to this day many players remain confused as to exactly what happened. Now that Remedy has built a shared universe for its games, the AWE expansion provides a new opportunity to clear up what happened in the strange town of Bright Falls.
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AWE will be the second expansion to Control, following The Foundation, which our review explains is a wonderful return to the weird world of the Federal Bureau of Control. After that, Remedy is embarking on two more next-gen games set in the same franchise.
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Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.
Video Game Spending for the First Quarter of 2020 Was the Highest in US History
During the first quarter of 2020, United States consumer spending on video game products reached the highest total in U.S. history, according to The NPD Group.
The NPD Group calls this year's first quarter a record, driven by digital content spending across console, mobile and PC platforms - reaching $10.86 billion in total from January to March. This is an increase of 9% compared to the same period of time for last year, according to the report.
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"Sales of video game content reached $9.58 billion in the first quarter, up 11% when compared to a year ago," The NPD Group reports. "Gains were seen across digital console and PC content, mobile and subscription spending, as well as across hardware and accessories categories."
Games like Animal Crossing: New Horizons, which recently broke its own record after becoming the fastest-selling Switch game, Call of Duty: Modern Warfare, DOOM Eternal, and Grand Theft Auto V helped consumer spending break this record as they were all among the best-performing titles of this year's first quarter. Other notable titles on that list include Dragon Ball Z: Kakarot, Fortnite, Minecraft, MLB The Show 20, and NBA 2K20.
"Video games have brought comfort and connection to millions during this challenging time," NPD Group video game industry analyst Mat Piscatella said. "As people have stayed home more, they've utilized gaming not only as a diversion and an escape, but also as a means of staying connected with family and friends. Whether it was on console or mobile, PC or virtual reality, gaming experienced play and sales growth during the first quarter."
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The challenging time Piscatella is referring to is, of course, the ongoing COVID-19 pandemic. Here are some ways to help and stay safe during the pandemic.
The NPD Group reports that a strong growth in sales of Nintendo Switch hardware and software helped to offset the declines across other hardware platforms, "leading the overall video game hardware market to increase 2% in the quarter to $773 million." Video game accessories like gamepads, headsets, and cases also saw an increase in sales during this quarter with an increase of 1% in the first quarter. Those sales reached $503 million.
You can read more about how March of this year was a record-breaking month for the Nintendo Switch. Nintendo is attempting to boost Switch output to meed its growing demand after months like March too.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.