Monthly Archives: May 2020

Madden Championship Won Without Playing a Quarterback

Raidel “Joke” Brito has won this year’s Madden Bowl, along with its $65,000 reward, by not running a single pass play or even putting a recognised quarterback on the field.

As USA Today reports, a salary cap draft structure was used in EA’s flagship tournament for players to build their rosters, but instead of going big on playmakers, Brito splashed out on a dominant defense and overpowering offensive line, neglecting the sport’s most important position completely.

As a result he lined up with Washington Redskins punter Tress Way under center and shut out his opponent 17-0 in the Madden Bowl as he ran, and ran, and ran his way to victory.

[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-madden-nfl-game-review-ever&captions=true"]

While it’s too early to say if this win will signal a new long-term tactic in the professional Madden arena, it’s sure that the bizarre manner of Brito’s victory will go down in the history books.

Given EA's pursuit of a perfect simulation of the game, it's unlikely the developers will be hugely pleased that someone's won a major tournament in such an unlikely way. We've contacted EA Sports to get the studio's take on Joke's victory, and whether it could even make changes to the game to stop it from happening in future.

One person that won't be hoping this is becomes a regular occurrence is Kansas City Chief's QB Patrick Mahomes, who features in the announcement trailer for Madden 21.

[poilib element="accentDivider"] Simon Cardy is a Jets fan who up until recently has been used to supporting a team without a recognised QB. Ask him about his suffering on Twitter.

Madden Championship Won Without Playing a Quarterback

Raidel “Joke” Brito has won this year’s Madden Bowl, along with its $65,000 reward, by not running a single pass play or even putting a recognised quarterback on the field.

As USA Today reports, a salary cap draft structure was used in EA’s flagship tournament for players to build their rosters, but instead of going big on playmakers, Brito splashed out on a dominant defense and overpowering offensive line, neglecting the sport’s most important position completely.

As a result he lined up with Washington Redskins punter Tress Way under center and shut out his opponent 17-0 in the Madden Bowl as he ran, and ran, and ran his way to victory.

[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-madden-nfl-game-review-ever&captions=true"]

While it’s too early to say if this win will signal a new long-term tactic in the professional Madden arena, it’s sure that the bizarre manner of Brito’s victory will go down in the history books.

Given EA's pursuit of a perfect simulation of the game, it's unlikely the developers will be hugely pleased that someone's won a major tournament in such an unlikely way. We've contacted EA Sports to get the studio's take on Joke's victory, and whether it could even make changes to the game to stop it from happening in future.

One person that won't be hoping this is becomes a regular occurrence is Kansas City Chief's QB Patrick Mahomes, who features in the announcement trailer for Madden 21.

[poilib element="accentDivider"] Simon Cardy is a Jets fan who up until recently has been used to supporting a team without a recognised QB. Ask him about his suffering on Twitter.

No, There Isn’t a Daredevil Game With Troy Baker in Development

Following a tweet exchange with Troy Baker that sent Marvel fans into a frenzy, Marvel Games VP Bill Rosemann has confirmed that there is no Daredevil game in development. Yesterday, Rosemann stoked rumours after an exchange with Troy Baker, where the voice actor responded to a tweet (by IGN's own Jonathon Dornbush, no less), asking "What is your dream superhero game and which developer would you want to make it?" by tagging in Rosemann and adding some cheeky coughs. Rosemann responded to the tweet, calling Baker "a man without fear," a phrase associated with the Marvel superhero Daredevil. Naturally, this caused mayhem on Twitter, with fans assuming that the two industry honchos were teasing a Daredevil game. Sadly, in a follow-up tweet Rosemann made clear that there is no such project in development: "Bill's tweet to @TroyBakerVA was an acknowledgement of their shared desire about creating said game & he apologises for any confusion his tweet created," Rosemann's tweet reads. Much ado about nothing then... but at least this fuss has made it clear to Marvel that the fan demand for a Daredevil game is there. You know what they say - speak of the devil, and he shall appear! For more on Daredevil, check out our piece surrounding the rumours that the masked crusader might appear in the next Spider-Man film. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN, who much prefers the Geordie version of Daredevil's origin story. Follow him on Twitter.

No, There Isn’t a Daredevil Game With Troy Baker in Development

Following a tweet exchange with Troy Baker that sent Marvel fans into a frenzy, Marvel Games VP Bill Rosemann has confirmed that there is no Daredevil game in development. Yesterday, Rosemann stoked rumours after an exchange with Troy Baker, where the voice actor responded to a tweet (by IGN's own Jonathon Dornbush, no less), asking "What is your dream superhero game and which developer would you want to make it?" by tagging in Rosemann and adding some cheeky coughs. Rosemann responded to the tweet, calling Baker "a man without fear," a phrase associated with the Marvel superhero Daredevil. Naturally, this caused mayhem on Twitter, with fans assuming that the two industry honchos were teasing a Daredevil game. Sadly, in a follow-up tweet Rosemann made clear that there is no such project in development: "Bill's tweet to @TroyBakerVA was an acknowledgement of their shared desire about creating said game & he apologises for any confusion his tweet created," Rosemann's tweet reads. Much ado about nothing then... but at least this fuss has made it clear to Marvel that the fan demand for a Daredevil game is there. You know what they say - speak of the devil, and he shall appear! For more on Daredevil, check out our piece surrounding the rumours that the masked crusader might appear in the next Spider-Man film. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN, who much prefers the Geordie version of Daredevil's origin story. Follow him on Twitter.

Anthem 2.0: Don’t Expect the Overhaul Update Anytime Soon

Bioware has issued an update on the state of the Anthem overhaul, noting that the revamp is still in the incubation period and that the creation of a new version of the game will be a "longer process." In a statement on the Bioware blog, project lead Christian Daley outlined the current state of Anthem 2.0, noting that regardless of the current circumstances, the team is committed to the project. The 30-strong team behind the game are currently working from home due to the impact of the COVID-19 pandemic, but Daley notes that the game's incubation phase has kicked off. [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] In his own words, Daley describes the incubation phase as a prototyping period. "We are starting to validate our design hypotheses," Daley's statement reads. "We are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem." According to Daley, the nature of this approach means Anthem 2.0 will "be a longer process," so don't expect the new version of the game to arrive anytime soon. "The team is small but the whole point of this is to take our time and go back to the drawing board," Daley notes. "A small team gives us the agility a larger one can't afford." Daley also talked about transparency, and assured fans that they would "see things that look awesome but end up on the cutting room floor or things that you might think suck that you feel we are spending too much time on." In the spirit of experimentation, the team want to bring those interested in Anthem along for the ride, but Daley notes that "seeing how the sausage is made" is not always pretty. [ignvideo url="https://www.ign.com/videos/2018/12/07/anthem-story-trailer"] Anthem's overhaul was announced in February, with BioWare general manager Casey Hudson admitting that the game “needs a more satisfying loot experience, better long-term progression, and a more fulfilling end game.” Clearly, much of that is still in the ideas phase, with hands-on development work yet to begin. Daley doesn't give a sense of how long that might take to begin. The Anthem 2.0 team is also planning to bring ad-hoc live streams and updates to fans as they follow the game. "Stay tuned as we kick this off and we hope to see/hear from you as we go on this journey (stronger) together." For more on Anthem, check out our piece on how the game's first anniversary was celebrated by fans, but not Bioware. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

Anthem 2.0: Don’t Expect the Overhaul Update Anytime Soon

Bioware has issued an update on the state of the Anthem overhaul, noting that the revamp is still in the incubation period and that the creation of a new version of the game will be a "longer process." In a statement on the Bioware blog, project lead Christian Daley outlined the current state of Anthem 2.0, noting that regardless of the current circumstances, the team is committed to the project. The 30-strong team behind the game are currently working from home due to the impact of the COVID-19 pandemic, but Daley notes that the game's incubation phase has kicked off. [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] In his own words, Daley describes the incubation phase as a prototyping period. "We are starting to validate our design hypotheses," Daley's statement reads. "We are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem." According to Daley, the nature of this approach means Anthem 2.0 will "be a longer process," so don't expect the new version of the game to arrive anytime soon. "The team is small but the whole point of this is to take our time and go back to the drawing board," Daley notes. "A small team gives us the agility a larger one can't afford." Daley also talked about transparency, and assured fans that they would "see things that look awesome but end up on the cutting room floor or things that you might think suck that you feel we are spending too much time on." In the spirit of experimentation, the team want to bring those interested in Anthem along for the ride, but Daley notes that "seeing how the sausage is made" is not always pretty. [ignvideo url="https://www.ign.com/videos/2018/12/07/anthem-story-trailer"] Anthem's overhaul was announced in February, with BioWare general manager Casey Hudson admitting that the game “needs a more satisfying loot experience, better long-term progression, and a more fulfilling end game.” Clearly, much of that is still in the ideas phase, with hands-on development work yet to begin. Daley doesn't give a sense of how long that might take to begin. The Anthem 2.0 team is also planning to bring ad-hoc live streams and updates to fans as they follow the game. "Stay tuned as we kick this off and we hope to see/hear from you as we go on this journey (stronger) together." For more on Anthem, check out our piece on how the game's first anniversary was celebrated by fans, but not Bioware. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

Matthew Lillard on the ‘Bummer’ of Not Being Cast as Shaggy in Scoob!

Fans who've watched the new Scooby gang movie, Scoob!, will surely have noticed that, for the first time in a long while, Matthew Lillard is not voicing Shaggy. The Scream actor has been providing the voice for Scooby-Boo's best pal, Shaggy Rogers, in animated projects for the better part of two decades, ever since he played the role in the first live-action Scooby movie in 2002. In a huge change up, Will Forte plays Shaggy in Scoob! and recently Entertainment Tonight spoke with Lillard about this shocking changing of the guard. "Yeah, about Scoob! I don't have a lot of good things to say," Lillard lamented. "I wish them all well. I hope the movie does really well." "It was a drag and I was surprised that it happened," he added. "You know, Hollywood's an interesting place and I've been around for a long time. Some of them are easier than others, when you don't get a job, but that was a bummer. I like playing the part. I like sort of having a legacy in a career that's been 30 years." You can watch the video interview here... Lillard also, upon the movie's release to VOD, offered up this supportive tweet... You can check out IGN's review of Scoob! here, which calls it a "pleasant enough diversion during these trying times," and also watch the cast of Scoob! respond to IGN comments... [ignvideo url="https://www.ign.com/videos/2020/05/16/scoob-cast-respond-to-ign-comments"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Matthew Lillard on the ‘Bummer’ of Not Being Cast as Shaggy in Scoob!

Fans who've watched the new Scooby gang movie, Scoob!, will surely have noticed that, for the first time in a long while, Matthew Lillard is not voicing Shaggy. The Scream actor has been providing the voice for Scooby-Boo's best pal, Shaggy Rogers, in animated projects for the better part of two decades, ever since he played the role in the first live-action Scooby movie in 2002. In a huge change up, Will Forte plays Shaggy in Scoob! and recently Entertainment Tonight spoke with Lillard about this shocking changing of the guard. "Yeah, about Scoob! I don't have a lot of good things to say," Lillard lamented. "I wish them all well. I hope the movie does really well." "It was a drag and I was surprised that it happened," he added. "You know, Hollywood's an interesting place and I've been around for a long time. Some of them are easier than others, when you don't get a job, but that was a bummer. I like playing the part. I like sort of having a legacy in a career that's been 30 years." You can watch the video interview here... Lillard also, upon the movie's release to VOD, offered up this supportive tweet... You can check out IGN's review of Scoob! here, which calls it a "pleasant enough diversion during these trying times," and also watch the cast of Scoob! respond to IGN comments... [ignvideo url="https://www.ign.com/videos/2020/05/16/scoob-cast-respond-to-ign-comments"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Charlize Theron Won’t Be Returning for Mad Max: Fury Road ‘Furiosa’ Prequel

It's no secret that director George Miller has been wanting to make a Furiosa spinoff film ever since the character, played by Charlize Theron in Mad Max: Fury Road, became an instant fan favorite. Miller, however, recently confirmed to The New York Times that the Furiosa film will be a prequel, and will feature a younger actress instead of Theron. On top of the news that Miller is considering The Witch/Split's Anya Taylor-Joy for the younger Furiosa role, he explained that he's explored the idea of using de-aging CGI technology on Theron, but decided against it. “For the longest time, I thought we could just use CG de-aging on Charlize," Miller said, "but I don’t think we’re nearly there yet." “Despite the valiant attempts on The Irishman," he added, "I think there’s still an uncanny valley. Everyone is on the verge of solving it, particularly Japanese video-game designers, but there’s still a pretty wide valley, I believe.” [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] This film is separate, of course, from the actual sequel to Mad Max: Fury Road, which Miller is also working on, and which does not contain Furiosa at all. For more movie news, check out this list of all the films being delayed because of the pandemic, our review of Scoob!, and Tom Selleck screen testing for the role of Indiana Jones in Raiders of the Lost Ark. [ignvideo url="https://www.ign.com/videos/2020/05/16/theres-only-ever-been-one-james-bond-a-007-nerds-chronology"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Charlize Theron Won’t Be Returning for Mad Max: Fury Road ‘Furiosa’ Prequel

It's no secret that director George Miller has been wanting to make a Furiosa spinoff film ever since the character, played by Charlize Theron in Mad Max: Fury Road, became an instant fan favorite. Miller, however, recently confirmed to The New York Times that the Furiosa film will be a prequel, and will feature a younger actress instead of Theron. On top of the news that Miller is considering The Witch/Split's Anya Taylor-Joy for the younger Furiosa role, he explained that he's explored the idea of using de-aging CGI technology on Theron, but decided against it. “For the longest time, I thought we could just use CG de-aging on Charlize," Miller said, "but I don’t think we’re nearly there yet." “Despite the valiant attempts on The Irishman," he added, "I think there’s still an uncanny valley. Everyone is on the verge of solving it, particularly Japanese video-game designers, but there’s still a pretty wide valley, I believe.” [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] This film is separate, of course, from the actual sequel to Mad Max: Fury Road, which Miller is also working on, and which does not contain Furiosa at all. For more movie news, check out this list of all the films being delayed because of the pandemic, our review of Scoob!, and Tom Selleck screen testing for the role of Indiana Jones in Raiders of the Lost Ark. [ignvideo url="https://www.ign.com/videos/2020/05/16/theres-only-ever-been-one-james-bond-a-007-nerds-chronology"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.