Monthly Archives: May 2020

Arrowverse Architect Scripting Spidey Spin-Off Jackpot

Marc Guggenheim, one of the architects of The CW's Arrowverse, will script Jackpot for Sony Pictures based on the Marvel Comics title, according to Deadline. The project falls under the banner of the Sony Pictures Universe of Marvel Characters, the all-encompassing handle for Sony's Marvel filmography from the old Tobey Maguire Spidey films to Morbius and Venom. Before he became the maestro of DC Comics on television, Guggenheim was a Marvel Comics writer who worked on the "Brand New Day" storyline that the character of Jackpot came from. jackpot-cover1Jackpot followed scientist Sara Ehret who gains superpowers through a virus that altered her DNA. Boasting super strength, she becomes a crime-fighting mom who had to balance the duties of both family and superheroism. Ehret briefly handed the mantle of Jackpot over to the ill-fated Alana Jobson before returning to the role. Fans had long speculated that Jackpot, who sported long red hair and used the expression "Tiger," was actually Peter Parker's beloved Mary Jane Watson but that did not turn out to be the case. [widget path="global/article/imagegallery" parameters="albumSlug=every-spider-man-movie-spin-off-in-development&captions=true"] Jackpot isn't the only comic book movie Marc Guggenheim is currently working on. He's also writing the feature film adaptation of Rob Liefeld's Prophet and is adapting the graphic novel Gantz for Sony. Other Spidey spin-offs in development include Kraven the Hunter and Madame Web, the latter of which will reportedly be directed by Jessica Jones' S.J. Clarkson.

Ghost of Tsushima Director Discusses Challenging Combat

Ghost of Tsushima's recent State of Play showcase offered a brief look at how combat will work in the upcoming open-world PS4 adventure from Sucker Punch, but some new details have revealed just how challenging the combat is meant to be. Speaking with IGN Nordic, Ghost of Tsushima Game Director Nate Fox explained how Jin, though a trained and skilled samurai, can be felled by a few hits — players won't just be able to go swords blazing into an encampment and take out a dozen foes. [ignvideo url="https://www.ign.com/videos/18-minutes-of-ghosts-of-tsushima-gameplay-full-4k-60fps-presentation"] "We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you," Fox said. "The game is very challenging. We have three words to describe the combat: Mud, blood and steel. We absolutely honor the lethality of the sword. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die." The State of Play showcase showed some expert play — when IGN spoke to Creative Director and Art Director Jason Connell about Ghost of Tsushima, he echoed that sentiment of players needing to employ all of Jin's techniques, including those he acquires while donning the identity of the titular Ghost. "There can be a lot of [enemies] around you and you'll have to start using some of those Ghost tactics to start augmenting your play style because otherwise, seven or eight guys around you might be too much for a samurai to handle," Connell told us. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-ps4-4k-screenshots&captions=true"] For those looking for extra challenge, though, they can turn to what Fox described as duels against other expert fighters. "One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman. This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win," he explained. We also have an answer to a lingering question from the State of Play showcase's combat section — namely, what exactly the HUD meant for Tsushima's gameplay. [ignvideo url="https://www.ign.com/videos/ghost-of-tsushima-combat-and-stealth-gameplay"] "So the red bar is health. The golden spheres are Jin's resolve. He uses these to regain a little bit of health. Also, it's his grit to perform his most devastating attacks. These attacks drain him a little bit, [so] you have to make a tactical decision if you'd rather heal or really bring the fight," Fox told Gamespot. While we haven't had a chance to go hands-on with Ghost of Tsushima just yet, we did learn plenty of more about it following the State of Play, including the decision by Sucker Punch to move away from Infamous' karma meter for Jin's story, what Ghost of Tsushima being Sucker Punch's biggest game means, and how the black-and-white film grain mode positively impacted development. Ghost of Tsushima is currently set for a July 17 release date. [poilib element="accentDivider"] Editor's note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch. Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.

Ghost of Tsushima Director Discusses Challenging Combat

Ghost of Tsushima's recent State of Play showcase offered a brief look at how combat will work in the upcoming open-world PS4 adventure from Sucker Punch, but some new details have revealed just how challenging the combat is meant to be. Speaking with IGN Nordic, Ghost of Tsushima Game Director Nate Fox explained how Jin, though a trained and skilled samurai, can be felled by a few hits — players won't just be able to go swords blazing into an encampment and take out a dozen foes. [ignvideo url="https://www.ign.com/videos/18-minutes-of-ghosts-of-tsushima-gameplay-full-4k-60fps-presentation"] "We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you," Fox said. "The game is very challenging. We have three words to describe the combat: Mud, blood and steel. We absolutely honor the lethality of the sword. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die." The State of Play showcase showed some expert play — when IGN spoke to Creative Director and Art Director Jason Connell about Ghost of Tsushima, he echoed that sentiment of players needing to employ all of Jin's techniques, including those he acquires while donning the identity of the titular Ghost. "There can be a lot of [enemies] around you and you'll have to start using some of those Ghost tactics to start augmenting your play style because otherwise, seven or eight guys around you might be too much for a samurai to handle," Connell told us. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-ps4-4k-screenshots&captions=true"] For those looking for extra challenge, though, they can turn to what Fox described as duels against other expert fighters. "One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman. This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win," he explained. We also have an answer to a lingering question from the State of Play showcase's combat section — namely, what exactly the HUD meant for Tsushima's gameplay. [ignvideo url="https://www.ign.com/videos/ghost-of-tsushima-combat-and-stealth-gameplay"] "So the red bar is health. The golden spheres are Jin's resolve. He uses these to regain a little bit of health. Also, it's his grit to perform his most devastating attacks. These attacks drain him a little bit, [so] you have to make a tactical decision if you'd rather heal or really bring the fight," Fox told Gamespot. While we haven't had a chance to go hands-on with Ghost of Tsushima just yet, we did learn plenty of more about it following the State of Play, including the decision by Sucker Punch to move away from Infamous' karma meter for Jin's story, what Ghost of Tsushima being Sucker Punch's biggest game means, and how the black-and-white film grain mode positively impacted development. Ghost of Tsushima is currently set for a July 17 release date. [poilib element="accentDivider"] Editor's note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch. Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.

Gran Turismo 7 Not Officially Confirmed, Company Shared Fake GT 7 Logo

Next Level Racing, a company specializing in making racing simulator cockpits, posted a photo on its official Instagram account yesterday asking fans which racing game they’re most looking forward to in 2020. Next Level Racing used logos for upcoming games like Automobalista 2, F1 2020, Dirt 5, and a logo that looked like Gran Turismo 7. Only there’s no Gran Turismo 7 announced. After publishing the photo and kicking off speculation that a new Gran Turismo game was coming in 2020, Next Level Racing deleted the image and issued a statement claiming they do not know of any new Gran Turismo game, and that the company used a mock-up logo found online. Next Level Racing also blamed the media for creating unnecessary speculation about a new game. [caption id="attachment_235515" align="alignnone" width="928"]gt7_insta Gran Turismo 7 logo in now-deleted Instagram post. (via WCCFTech)[/caption] “Our team has recognized that a recent post by us using a logo has been misinterpreted by media and it does not reflect any information from our end, and we deny knowing any information regarding the launch of [Grand Turismo 7],” Next Level Racing said in a statement. “There have been assumptions made in the media that are quite simply untrue. Due to this, we have decided to take down our previous social post.” Next Level also added at the end, “Our Graphic Design Department used the mock logo that is circulated on the internet.” [ignvideo url="https://www.ign.com/videos/2017/07/02/the-evolution-of-gran-turismo"] IGN reached out to Sony regarding the appearance of the Gran Turismo 7 logo but have not heard back in time for publication of this story. Whether the media is at fault for Gran Turismo 7 rumors is another matter. Although internet rumors are a part of the news cycle, it doesn’t help if a company publishes a mock logo for a game that hasn’t been announced alongside very real logos of games that have been announced. This could create unnecessary assumptions. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Gran Turismo 7 Not Officially Confirmed, Company Shared Fake GT 7 Logo

Next Level Racing, a company specializing in making racing simulator cockpits, posted a photo on its official Instagram account yesterday asking fans which racing game they’re most looking forward to in 2020. Next Level Racing used logos for upcoming games like Automobalista 2, F1 2020, Dirt 5, and a logo that looked like Gran Turismo 7. Only there’s no Gran Turismo 7 announced. After publishing the photo and kicking off speculation that a new Gran Turismo game was coming in 2020, Next Level Racing deleted the image and issued a statement claiming they do not know of any new Gran Turismo game, and that the company used a mock-up logo found online. Next Level Racing also blamed the media for creating unnecessary speculation about a new game. [caption id="attachment_235515" align="alignnone" width="928"]gt7_insta Gran Turismo 7 logo in now-deleted Instagram post. (via WCCFTech)[/caption] “Our team has recognized that a recent post by us using a logo has been misinterpreted by media and it does not reflect any information from our end, and we deny knowing any information regarding the launch of [Grand Turismo 7],” Next Level Racing said in a statement. “There have been assumptions made in the media that are quite simply untrue. Due to this, we have decided to take down our previous social post.” Next Level also added at the end, “Our Graphic Design Department used the mock logo that is circulated on the internet.” [ignvideo url="https://www.ign.com/videos/2017/07/02/the-evolution-of-gran-turismo"] IGN reached out to Sony regarding the appearance of the Gran Turismo 7 logo but have not heard back in time for publication of this story. Whether the media is at fault for Gran Turismo 7 rumors is another matter. Although internet rumors are a part of the news cycle, it doesn’t help if a company publishes a mock logo for a game that hasn’t been announced alongside very real logos of games that have been announced. This could create unnecessary assumptions. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Borderlands 3 Bounty of Blood DLC Announced

Gearbox shared the next series of add-on content coming to Borderlands 3 in June. This includes a new endgame gauntlet called Takedown at the Guardian Breach and a new story expansion called Bounty of Blood: A Fistful of Redemption. The first piece of add-on content is specifically designed for players who’ve completed Borderlands 3. Takedown at the Guardian Breach is a new gauntlet designed to test players and their gear. Similar to Takedown at the Maliwan Blacksite, the new Takedown will feature challenges that scale to the number of players in the party. Four leveled-up Vault Hunters will work together to take on a reconnaissance mission on the planet of Minos Prime, locate a mysterious Guardian signal, and face rogue Guardians in low-gravity platforming sections while solving environmental puzzles. Rewards include themed weapons, gear, and cosmetics.

[widget path="global/article/imagegallery" parameters="albumSlug=borderlands-3-bounty-of-blood-dlc-screenshots&captions=true"]

The next add-on is the third story DLC for Borderlands 3. Bounty of Blood: A Fistful of Redemption follows Moxxi’s Heist of the Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock.

Bounty of Blood adds an all-new setting and a new cast of characters. Set on the desert planet of Gehenna, players face a gang called The Devil Riders. Along the way, you’ll encounter new faces like the katana-wielding warrior Rose and the brawler Juno. The player’s choices throughout the story will have a direct impact on the town of Vestige. New gameplay additions in Bounty of Blood includes customizable JetBeast hoverbikes used to travel across the desert. There are also new interactable objects that add new combat and exploration skills as well as western-themed loot to earn. [ignvideo url="https://www.ign.com/videos/2019/09/10/borderlands-3-review"] Takedown at the Guardian Breach will be released for free on June 4 while Bounty of Blood: A Fistful of Redemption will be released on June 25. Check out IGN’s review of Borderlands 3 here. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Borderlands 3 Bounty of Blood DLC Announced

Gearbox shared the next series of add-on content coming to Borderlands 3 in June. This includes a new endgame gauntlet called Takedown at the Guardian Breach and a new story expansion called Bounty of Blood: A Fistful of Redemption. The first piece of add-on content is specifically designed for players who’ve completed Borderlands 3. Takedown at the Guardian Breach is a new gauntlet designed to test players and their gear. Similar to Takedown at the Maliwan Blacksite, the new Takedown will feature challenges that scale to the number of players in the party. Four leveled-up Vault Hunters will work together to take on a reconnaissance mission on the planet of Minos Prime, locate a mysterious Guardian signal, and face rogue Guardians in low-gravity platforming sections while solving environmental puzzles. Rewards include themed weapons, gear, and cosmetics.

[widget path="global/article/imagegallery" parameters="albumSlug=borderlands-3-bounty-of-blood-dlc-screenshots&captions=true"]

The next add-on is the third story DLC for Borderlands 3. Bounty of Blood: A Fistful of Redemption follows Moxxi’s Heist of the Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock.

Bounty of Blood adds an all-new setting and a new cast of characters. Set on the desert planet of Gehenna, players face a gang called The Devil Riders. Along the way, you’ll encounter new faces like the katana-wielding warrior Rose and the brawler Juno. The player’s choices throughout the story will have a direct impact on the town of Vestige. New gameplay additions in Bounty of Blood includes customizable JetBeast hoverbikes used to travel across the desert. There are also new interactable objects that add new combat and exploration skills as well as western-themed loot to earn. [ignvideo url="https://www.ign.com/videos/2019/09/10/borderlands-3-review"] Takedown at the Guardian Breach will be released for free on June 4 while Bounty of Blood: A Fistful of Redemption will be released on June 25. Check out IGN’s review of Borderlands 3 here. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Marvel’s Iron Man VR Demo Out Now

Ahead of its July release, developer Camouflaj and publisher Sony have announced a demo of Marvel's Iron Man VR for PSVR is now available on the PSN to download for free. Players who play the demo will unlock the Molten Lava Armor Deco in the full game, which will be released on July 3. [ignvideo url="https://www.ign.com/videos/marvels-iron-man-vr-demo-trailer"] The demo features several a couple of missions and a playable cinematic, which impressed IGN in our Iron Man VR hands-on last year, alongside two optional challenges. The full list of content includes:
  • “Malibu” tutorial mission
  • Interactive Stark Jet cinematic starring Tony, Friday & Pepper Potts
  • “Out of the Blue” Stark Jet gameplay mission
  • Flight Challenge optional mission
  • Advanced Combat Challenge optional mission
Additionally, Sony confirmed an Iron Man VR PSVR bundle will be available for $349.99 and include a PlayStation VR headset, PlayStation Camera, two PlayStation Move motion controllers, Marvel’s Iron Man VR Blu-ray disc, and a PS VR Demo Disc. [widget path="global/article/imagegallery" parameters="legacyId=20095320&captions=true"] Our demo last year saw us take on the tutorial, Stark Jet cutscene, and Stark Jet gameplay missions, and we said "as I got the hang of maneuvering, I increasingly enjoyed my time with Marvel’s Iron Man VR, and wished I had more time to zoom around in it." Marvel's Iron Man VR was originally set to be released in Februrary before being delayed to a May release date, however it was later delayed indefinitely alongside The Last of Us Part 2. Recently, Sony confirmed the new July 3 release date for Iron Man VR. For more on the upcoming PSVR exclusive, be sure to read our interview with Camouflaj's Ryan Payton about crafting an original, authentic Iron Man story and how they crafted Iron Man's gameplay for VR. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.