Monthly Archives: April 2020

Outer Wilds Wins Best Game at BAFTA Game Awards 2020

Mobius Interactive's Outer Wilds picked up three awards including Best Game at last night's 2020 British Academy Game Awards, with Disco Elysium also sweeping three BAFTAs for Debut Game, Narrative and Music. The 2020 Gaming BAFTAs took place on Thursday evening in a live-streamed event hosted by comedian Dara Ó Briain, a necessary adaptation due to the COVID-19 pandemic. Disco Elysium and Outer Wilds were the big winners of the night, with Observation, Death Stranding and Kind Words scooping up awards across the rest of the categories. See the full list of winners below. Winners are marked in red.

Best Game

  • Control
  • Disco Elysium
  • Luigi's Mansion 3
  • Outer Wilds
  • Sekiro: Shadows Die Twice

British Game

  • DiRT Rally 2.0
  • Heaven's Vault
  • Knights and Bikes
  • Observation
  • Planet Zoo
  • Total War: Three Kingdoms

Artistic Achievement

  • Concrete Genie
  • Control
  • Death Stranding
  • Disco Elysium
  • Knights and Bikes
  • Sayonara Wild Hearts

Audio Achievement

  • Ape Out
  • Call of Duty: Modern Warfare
  • Control
  • Death Stranding
  • Star Wars Jedi: Fallen Order
  • Untitled Goose Game

Debut Game

  • Ape Out
  • Death Stranding
  • Disco Elysium
  • Katana ZERO
  • Knights and Bikes
  • Manifold Garden

Evolving Game

  • Apex Legends
  • Destiny 2
  • Final Fantasy XIV: Shadowbringers
  • Fortnite
  • No Man's Sky Beyond
  • Path of Exile

Family Game

  • Concrete Genie
  • Knights and Bikes
  • Luigi's Mansion 3
  • Untitled Goose Game
  • Vacation Simulator
  • Wattam

Game Beyond Entertainment

  • Civilization VI: Gathering Storm
  • Death Stranding
  • Kind Words (lo-fi chill beats to write to)
  • Life Is Strange 2 (Episodes 2-5)
  • Neo Cab
  • Ring Fit Adventure

Game Design

  • Baba Is You
  • Control
  • Disco Elysium
  • Outer Wilds
  • Sekiro: Shadows Die Twice
  • Wattam

Technical Achievement

  • A Plague Tale: Innocence
  • Call of Duty: Modern Warfare
  • Control
  • Death Stranding
  • Metro Exodus
  • Sekiro: Shadows Die Twice

Multiplayer

  • Apex Legends
  • Borderlands 3
  • Call of Duty: Modern Warfare
  • Luigi's Mansion 3
  • Tick Tock: A Tale for Two
  • Tom Clancy's The Division 2

Animation

  • Call of Duty: Modern Warfare
  • Control
  • Death Stranding
  • Luigi’s Mansion 3
  • Sayonara Wild Hearts
  • Sekiro: Shadows Die Twice

Music

  • Control
  • Death Stranding
  • Disco Elysium
  • Outer Wilds
  • The Legend of Zelda: Link's Awakening
  • Wattam

Narrative

  • Control
  • Disco Elysium
  • Life Is Strange 2 (Episodes 2-5)
  • Outer Wilds
  • Star Wars Jedi: Fallen Order
  • The Outer Worlds

Original Property

  • Baba Is You
  • Control
  • Death Stranding
  • Disco Elysium
  • Outer Wilds
  • Untitled Goose Game

Performer

  • Laura Bailey as Kait Diaz in Gears 5
  • Courtney Hope as Jesse Faden in Control
  • Logan Marshall-Green as David Smith in Telling Lies
  • Gonzalo Martin as Sean Diaz in Life is Strange 2
  • Barry Sloane as Captain John Price in Call of Duty: Modern Warfare
  • Norman Reedus as Sam Porter Bridges in Death Stranding

Performer in a Supporting Role

  • Jolene Andersen as Karen Reynolds in Life Is Strange 2
  • Sarah Bartholomew as Cassidy in Life Is Strange 2
  • Troy Baker as Higgs Monaghan in Death Stranding
  • Lea Seydoux as Fragile in Death Stranding
  • Martti Suosalo as Ahti the Janitor in Control
  • Ayisha Issa as Fliss in The Dark Pictures Anthology: Man of Medan

EE Mobile Game of the Year (Public Vote)

  • Assemble With Care
  • Call of Duty: Mobile
  • Dead Man's Phone
  • Pokémon Go
  • Tangle Tower
  • What the Golf?
  For more on last night's big winner Outer Wilds, check out IGN's review of the game, which we called "a true adventure in ways most games never achieve." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

Fifth Platinum Games Announcement Coming In 2020

Platinum Games has updated its Platinum 4 website - created to reveal four new announcements from the company - with a fifth entry titled 'Bonus Stage'. You can see the new addition for yourself by heading to the Platinum 4 website and waiting at the top of the page. Initially, you'll only see the previous four announcements, but after a short wait, the screen aberrates and shakes, revealing the 'Bonus Stage' message and adding an extra star to the existing four. [ignvideo url="https://www.ign.com/videos/2020/02/26/the-wonderful-101-remastered-release-date-clip"] The star is tagged with "XX.XX.2020" and clicking on it bears no new information. All we can glean from this is that there is another Platinum announcement coming this year. When is anyone's guess, especially given the mischief Platinum has been up to during the past week. Platinum teased players by revealing its fourth 'announcement' on April Fools Day. The joke game turned out to be Sol Cresta, a side-scrolling shooter to be made in collaboration with HAMSTER Corporation. Fans were confused due to the realistic premise of the joke, but the announcement is now tagged with "Happy April Fool's Day" on the website, seemingly confirming that it's not really in development. [ignvideo url="https://www.ign.com/videos/2020/02/26/project-gg-teaser-trailer"] Fans will be hopeful for more news on the company's long in-development Bayonetta 3 or more gameplay from Platinum's fantasy-skewed Square Enix collaboration, Babylon's Fall. It almost definitely won't be a return for cancelled Xbox project Scalebound, after Phil Spencer told us the game was definitely not a going concern. Platinum's mysterious string of reveals comprises the studio's first self-published title, Project G.G., a remaster of The Wonderful 101, which is coming to Steam, PS4 and Nintendo Switch in May and the reveal of a new Tokyo studio, which will make new kinds of games for the action-focused developer. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Fifth Platinum Games Announcement Coming In 2020

Platinum Games has updated its Platinum 4 website - created to reveal four new announcements from the company - with a fifth entry titled 'Bonus Stage'. You can see the new addition for yourself by heading to the Platinum 4 website and waiting at the top of the page. Initially, you'll only see the previous four announcements, but after a short wait, the screen aberrates and shakes, revealing the 'Bonus Stage' message and adding an extra star to the existing four. [ignvideo url="https://www.ign.com/videos/2020/02/26/the-wonderful-101-remastered-release-date-clip"] The star is tagged with "XX.XX.2020" and clicking on it bears no new information. All we can glean from this is that there is another Platinum announcement coming this year. When is anyone's guess, especially given the mischief Platinum has been up to during the past week. Platinum teased players by revealing its fourth 'announcement' on April Fools Day. The joke game turned out to be Sol Cresta, a side-scrolling shooter to be made in collaboration with HAMSTER Corporation. Fans were confused due to the realistic premise of the joke, but the announcement is now tagged with "Happy April Fool's Day" on the website, seemingly confirming that it's not really in development. [ignvideo url="https://www.ign.com/videos/2020/02/26/project-gg-teaser-trailer"] Fans will be hopeful for more news on the company's long in-development Bayonetta 3 or more gameplay from Platinum's fantasy-skewed Square Enix collaboration, Babylon's Fall. It almost definitely won't be a return for cancelled Xbox project Scalebound, after Phil Spencer told us the game was definitely not a going concern. Platinum's mysterious string of reveals comprises the studio's first self-published title, Project G.G., a remaster of The Wonderful 101, which is coming to Steam, PS4 and Nintendo Switch in May and the reveal of a new Tokyo studio, which will make new kinds of games for the action-focused developer. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Magic: The Gathering Ikoria Expansion – Exclusive Card Reveal

Ikoria: Lair of the Behemoths is the monster-focused next set for Magic: The Gathering. We've got an exclusive card, Death's Oasis, to show off, not to mention a rundown of all the new mechanics coming when Ikoria is released for Magic the Gathering: Arena and Magic Online on April 16. Fittingly for a set about monsters (amazingly, including the actual Godzilla), Ikoria's new and key mechanics all centre around working with your kaiju-sized new additions to the deck. We had Magic's lead product designer, Mike Turian break down each one: Mutate - "To Mutate a creature, you pay its Mutate cost targeting a non-Human creature that you own. This combines the two (or more!) creatures into one with all of the abilities of both creatures! If the creature you targeted had Auras or counters on it, the new combination will keep everything that was already there. Lots of the Mutate creatures give you a bonus for successfully mutating, you get that bonus each and every time you Mutate! Mutate was our way to express how the monsters of Ikoria have recently been evolving rapidly due to an awakening of mysterious crystals. Previously, the humans of Ikoria would be able to create defenses that would keep the monsters at bay but recently monsters have been mutating so quickly that the humans barely stand a chance!" Companion – "With Companion, you get a chance to start with a one-shot guaranteed extra card ready to cast from the start of the game sort of like it was in your opening hand. Now, in order to get this to happen, you will have had to build your deck around the Companion restriction that that each Companion has. Every Companion restriction is different and building your deck around it is part of the fun! Even if you aren’t hitting the Companion challenge, you can always add your Companion to your deck just like it was any other Magic card. Ikoria is a set about monsters. One piece of this is capturing how monsters connect with the humans of the world. In Ikoria, monsters and humans are on equal footing, in order to bond with one another both the monster and the human must be agreeable to the connection. We wanted the new Companion mechanic to capture this connection and bring that right to our players." Ability Counters – "Ability Counters are a great way to represent how the creatures of Ikoria grow and change. Typically in a game of Magic, effects that are granted are temporary. +1/+1 counters have always stuck around for as long as the creature was on the battlefield and with Ability Counters we have expanded the types of effects that will continue past end of turn. Now you can grant permanent flying, trample, menace, etc. and the Ikoria Commander decks even let you grant permanent indestructibility! The landscape of Ikoria is filled with mysterious crystals that have begun to radiate causing the monsters to evolve at an accelerated rate. Ability Counters were our way to represent this evolution through a permanent gameplay enhancement." Cycling - "Cycling came about from a practical sense. While Cycling has appeared in many Magic sets and is a well-loved mechanic, with Ikoria it helped us solve the issue that would occur as your hand filled up with too many giant monsters! Sometimes it just makes sense to cycle into a few more lands so that you can start casting all of those behemoths." [ignvideo url="https://www.ign.com/videos/2020/04/03/magic-the-gathering-arena-ikoria-lair-of-behemoths-official-trailer"] Our exclusive card reveal is for Death's Oasis - and it's less a monster than a monster's graveyard. This three-colour enchantment is designed to capitalise on the beefy monsters in your deck, using their deaths to allow for new life to pop unexpectedly out of your deck at little cost. Check out both designs of the card below, and Mike Turian's explanation of its strengths, weaknesses and origins below: IGN: Could you briefly explain the strengths and weaknesses of this card for a beginner? Mike Turian: "Death’s Oasis has a lot of strengths going for it. For starters it can supply a virtually endless supply of creatures. The fact that every time one of your nontoken creatures dies, you get to bring back a creature to your hand from your graveyard means that once Death’s Oasis gets going there isn’t much to stop it. There are two added bonuses as well. The 2-card mill means that you will get some new options to return to your hand with each creature that dies. The second bonus is that you can sacrifice it for some additional life you are in need of a few extra life to stay alive. "As for weaknesses, Death’s Oasis needs to combine with creatures as it doesn’t do anything without getting some creatures into play. So Death’s Oasis won’t win you the game by itself but once you have some creatures in play and others in your graveyard, that is when it really shines." IGN: How might this card combo with others in the set? MT: "Ikoria is a set filled with monsters, both big and small. This is exactly what a card like Death’s Oasis wants! Fill your deck up with creatures and Death’s Oasis and you can start tasting victory!" IGN: Where did the design process for this card begin? MT: "I believe a lot of the inspiration for this card came from the Soulshift mechanic in Kamigawa block. We knew we wanted an enchantment for each of the three-color wedges and this wedge was taking on some elements of recursion. This design felt like a good match for that game play, while providing some fun deckbuilding considerations, and giving the sense that nature keeps coming back for more." IGN: How do you see this card affecting Limited or Constructed play? MT: "In Limited, once Death’s Oasis comes out, you will be able to trade creatures without repercussion. It is a Rare though, so it won’t be available that often in Limited. For Constructed, we see it fitting more into either sideboards for Standard or slotted perfectly into WBG Commander decks. WBG Commander decks are often filled with creatures and recursion so Death’s Oasis is likely a perfect fit!" Ikoria: Lair of the Behemoths will be released for digital Magic: The Gathering games on April 16, with a physical release to follow on May 15. [poilib element="accentDivider"]

Magic: The Gathering Ikoria Expansion – Exclusive Card Reveal

Ikoria: Lair of the Behemoths is the monster-focused next set for Magic: The Gathering. We've got an exclusive card, Death's Oasis, to show off, not to mention a rundown of all the new mechanics coming when Ikoria is released for Magic the Gathering: Arena and Magic Online on April 16. Fittingly for a set about monsters (amazingly, including the actual Godzilla), Ikoria's new and key mechanics all centre around working with your kaiju-sized new additions to the deck. We had Magic's lead product designer, Mike Turian break down each one: Mutate - "To Mutate a creature, you pay its Mutate cost targeting a non-Human creature that you own. This combines the two (or more!) creatures into one with all of the abilities of both creatures! If the creature you targeted had Auras or counters on it, the new combination will keep everything that was already there. Lots of the Mutate creatures give you a bonus for successfully mutating, you get that bonus each and every time you Mutate! Mutate was our way to express how the monsters of Ikoria have recently been evolving rapidly due to an awakening of mysterious crystals. Previously, the humans of Ikoria would be able to create defenses that would keep the monsters at bay but recently monsters have been mutating so quickly that the humans barely stand a chance!" Companion – "With Companion, you get a chance to start with a one-shot guaranteed extra card ready to cast from the start of the game sort of like it was in your opening hand. Now, in order to get this to happen, you will have had to build your deck around the Companion restriction that that each Companion has. Every Companion restriction is different and building your deck around it is part of the fun! Even if you aren’t hitting the Companion challenge, you can always add your Companion to your deck just like it was any other Magic card. Ikoria is a set about monsters. One piece of this is capturing how monsters connect with the humans of the world. In Ikoria, monsters and humans are on equal footing, in order to bond with one another both the monster and the human must be agreeable to the connection. We wanted the new Companion mechanic to capture this connection and bring that right to our players." Ability Counters – "Ability Counters are a great way to represent how the creatures of Ikoria grow and change. Typically in a game of Magic, effects that are granted are temporary. +1/+1 counters have always stuck around for as long as the creature was on the battlefield and with Ability Counters we have expanded the types of effects that will continue past end of turn. Now you can grant permanent flying, trample, menace, etc. and the Ikoria Commander decks even let you grant permanent indestructibility! The landscape of Ikoria is filled with mysterious crystals that have begun to radiate causing the monsters to evolve at an accelerated rate. Ability Counters were our way to represent this evolution through a permanent gameplay enhancement." Cycling - "Cycling came about from a practical sense. While Cycling has appeared in many Magic sets and is a well-loved mechanic, with Ikoria it helped us solve the issue that would occur as your hand filled up with too many giant monsters! Sometimes it just makes sense to cycle into a few more lands so that you can start casting all of those behemoths." [ignvideo url="https://www.ign.com/videos/2020/04/03/magic-the-gathering-arena-ikoria-lair-of-behemoths-official-trailer"] Our exclusive card reveal is for Death's Oasis - and it's less a monster than a monster's graveyard. This three-colour enchantment is designed to capitalise on the beefy monsters in your deck, using their deaths to allow for new life to pop unexpectedly out of your deck at little cost. Check out both designs of the card below, and Mike Turian's explanation of its strengths, weaknesses and origins below: IGN: Could you briefly explain the strengths and weaknesses of this card for a beginner? Mike Turian: "Death’s Oasis has a lot of strengths going for it. For starters it can supply a virtually endless supply of creatures. The fact that every time one of your nontoken creatures dies, you get to bring back a creature to your hand from your graveyard means that once Death’s Oasis gets going there isn’t much to stop it. There are two added bonuses as well. The 2-card mill means that you will get some new options to return to your hand with each creature that dies. The second bonus is that you can sacrifice it for some additional life you are in need of a few extra life to stay alive. "As for weaknesses, Death’s Oasis needs to combine with creatures as it doesn’t do anything without getting some creatures into play. So Death’s Oasis won’t win you the game by itself but once you have some creatures in play and others in your graveyard, that is when it really shines." IGN: How might this card combo with others in the set? MT: "Ikoria is a set filled with monsters, both big and small. This is exactly what a card like Death’s Oasis wants! Fill your deck up with creatures and Death’s Oasis and you can start tasting victory!" IGN: Where did the design process for this card begin? MT: "I believe a lot of the inspiration for this card came from the Soulshift mechanic in Kamigawa block. We knew we wanted an enchantment for each of the three-color wedges and this wedge was taking on some elements of recursion. This design felt like a good match for that game play, while providing some fun deckbuilding considerations, and giving the sense that nature keeps coming back for more." IGN: How do you see this card affecting Limited or Constructed play? MT: "In Limited, once Death’s Oasis comes out, you will be able to trade creatures without repercussion. It is a Rare though, so it won’t be available that often in Limited. For Constructed, we see it fitting more into either sideboards for Standard or slotted perfectly into WBG Commander decks. WBG Commander decks are often filled with creatures and recursion so Death’s Oasis is likely a perfect fit!" Ikoria: Lair of the Behemoths will be released for digital Magic: The Gathering games on April 16, with a physical release to follow on May 15. [poilib element="accentDivider"]

Disney+ Will Offer The Simpsons in 4:3 Aspect Ratio at the End of May

Disney has announced that an updated version of The Simpsons in its original 4:3 aspect ratio will be available on its Disney+ streaming service by the end of May. When Disney released Disney+ with every available episode of The Simpsons, viewers soon discovered that the series was formatted in 16:9 widescreen. This wouldn’t have been so bad if it didn’t actively ruin certain visual gags that The Simpsons is known for. Comedian Tristan Cooper tweeted a famous example of how the widescreen format removed a sight gag from one of the classic Simpsons episodes. In November 2019, Disney announced that it would roll out a feature in 2020 that would allow users to choose a 4:3 viewing ratio for the first 19 seasons of The Simpsons, as well as some episodes from season 20. The feature will now roll out at the end of May, which is a bit more specific though no actual date has been announced yet. [widget path="global/article/imagegallery" parameters="albumSlug=all-the-must-watch-disney-plus-titles-on-launch-day&captions=true"] The Simpsons aired in a 4:3 aspect ratio since its premiere in 1989. In 2010, partway through the 20th season, The Simpsons switched to a widescreen format. Although the original aspect ratio was available when streaming The Simpsons on the FXX app, that option didn’t carry over to Disney+. For more on streaming, check out IGN’s review of Disney+. Also, check out some recommendations on what to stream while staying at home. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Disney+ Will Offer The Simpsons in 4:3 Aspect Ratio at the End of May

Disney has announced that an updated version of The Simpsons in its original 4:3 aspect ratio will be available on its Disney+ streaming service by the end of May. When Disney released Disney+ with every available episode of The Simpsons, viewers soon discovered that the series was formatted in 16:9 widescreen. This wouldn’t have been so bad if it didn’t actively ruin certain visual gags that The Simpsons is known for. Comedian Tristan Cooper tweeted a famous example of how the widescreen format removed a sight gag from one of the classic Simpsons episodes. In November 2019, Disney announced that it would roll out a feature in 2020 that would allow users to choose a 4:3 viewing ratio for the first 19 seasons of The Simpsons, as well as some episodes from season 20. The feature will now roll out at the end of May, which is a bit more specific though no actual date has been announced yet. [widget path="global/article/imagegallery" parameters="albumSlug=all-the-must-watch-disney-plus-titles-on-launch-day&captions=true"] The Simpsons aired in a 4:3 aspect ratio since its premiere in 1989. In 2010, partway through the 20th season, The Simpsons switched to a widescreen format. Although the original aspect ratio was available when streaming The Simpsons on the FXX app, that option didn’t carry over to Disney+. For more on streaming, check out IGN’s review of Disney+. Also, check out some recommendations on what to stream while staying at home. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Good Job Review – Office Space

Everything in Good Job is designed to keep you from achieving what its title implies. Even simple tasks like delivering parcels or mopping up the floor are made comically complicated with unpredictable physics and ridiculous office tools at your disposal. Good Job isn't so much about finding a way to achieve your objectives in the cleanest manner possible, but is instead a fun playground for you and some friends to muck about in. It's at its best when it gives you the freedom to create solutions to puzzles using the chaos you orchestrate, only faltering in a handful of scenarios.

Good Job puts you in the working boots of the ill-equipped and woefully unqualified child of a mega-corporation's CEO, and you're given any and every job possible as you climb the corporate ladder. The first floors are simple--you mop up brightly colored goop off the floor, deliver packages to color-coded desks, and courier projectors to meeting rooms in need. As trivial as it sounds, the chaotic layout of the offices combined with the loose, QWOP-like control scheme makes moving objects feel like you're spring cleaning after a rough night out at a bar. Dragging a projector, for example, is humorously tricky. It easily slides around while you drag it, knocking over decorative art pieces and smashing the glass walls of meeting rooms. Good Job isn't worried about how well you complete a job, but rather if you're able to get it done period. Leaving a mess of memos, fire extinguisher foam, and distressed co-workers in your wake just makes it more fun.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Every object in Good Job is physically reactive, giving every little bump the potential to set off a chain reaction of destruction. Each level is designed with this in mind, forcing you to navigate through doors just too small to pull objects through, around twisting hallways filled with precariously placed vases and paintings, and over electrical cables that will catch anything you might be dragging with you. These are presented not only as obstacles, but as fun opportunities to create chaos that makes your job a little easier.

Continue Reading at GameSpot

Good Job Review – Office Space

Everything in Good Job is designed to keep you from achieving what its title implies. Even simple tasks like delivering parcels or mopping up the floor are made comically complicated with unpredictable physics and ridiculous office tools at your disposal. Good Job isn't so much about finding a way to achieve your objectives in the cleanest manner possible, but is instead a fun playground for you and some friends to muck about in. It's at its best when it gives you the freedom to create solutions to puzzles using the chaos you orchestrate, only faltering in a handful of scenarios.

Good Job puts you in the working boots of the ill-equipped and woefully unqualified child of a mega-corporation's CEO, and you're given any and every job possible as you climb the corporate ladder. The first floors are simple--you mop up brightly colored goop off the floor, deliver packages to color-coded desks, and courier projectors to meeting rooms in need. As trivial as it sounds, the chaotic layout of the offices combined with the loose, QWOP-like control scheme makes moving objects feel like you're spring cleaning after a rough night out at a bar. Dragging a projector, for example, is humorously tricky. It easily slides around while you drag it, knocking over decorative art pieces and smashing the glass walls of meeting rooms. Good Job isn't worried about how well you complete a job, but rather if you're able to get it done period. Leaving a mess of memos, fire extinguisher foam, and distressed co-workers in your wake just makes it more fun.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Every object in Good Job is physically reactive, giving every little bump the potential to set off a chain reaction of destruction. Each level is designed with this in mind, forcing you to navigate through doors just too small to pull objects through, around twisting hallways filled with precariously placed vases and paintings, and over electrical cables that will catch anything you might be dragging with you. These are presented not only as obstacles, but as fun opportunities to create chaos that makes your job a little easier.

Continue Reading at GameSpot

HBO Offering Free Movies and Shows So You Now Have No Excuse Not to Watch The Wire

HBO has announced that it will be making over 500 hours of its original programming available to stream for free to help "provide some entertainment relief for those doing their part to keep everyone safe and healthy in this time of social isolation." Starting Friday, April 3 for a "limited time" (the specific length of the free screening period hasn't been announced) you'll be able to stream some of the most iconic HBO series - like The Sopranos, Succession, Six Feet Under, The Wire, and Barry - on the HBO Go and HBO Now apps and websites for free, without a subscription. Additionally, HBO is making available a handful of films like Detective Pikachu, The Lego Movie 2, Crazy. Stupid, Love, and more. [widget path="global/article/imagegallery" parameters="albumSlug=nominees-best-tv-series-of-2019&captions=true"] Below is a selection of the content coming to HBO Go and HBO Now for free, including nine full series and ten documentary series:
  • Ballers (5 Seasons)
  • Barry (2 Seasons)
  • Silicon Valley (6 Seasons)
  • Six Feet Under (5 Seasons)
  • The Sopranos (7 Seasons)
  • Succession (2 Seasons)
  • True Blood (7 Seasons
  • Veep (7 Seasons)
  • The Wire (5 Seasons)
  • The Apollo
  • The Case Against Adnan Syed
  • Elvis Presley: The Searcher
  • I Love You, Now Die: The Commonwealth v. Michelle Carter
  • The Inventor: Out for Blood in Silicon Valley
  • Jane Fonda in Five Acts
  • McMillion$
  • True Justice: Bryan Stevenson’s Fight for Equality
  • United Skates
  • We Are the Dream: The Kids of the MLK Oakland Oratorical Fest
If you've ever wanted to catch up on classic HBO shows like The Wire or The Sopranos, or more recent offerings like Barry and Succession, now would be a good time. [ignvideo url="https://www.ign.com/videos/2020/03/13/how-coronavirus-delays-are-impacting-2020-movies-ign-now"] If you want to take a break from streaming shows and movies, be sure to check out our list of the best games to play while you're stuck at home. And here are some easy ways to stay safe and help prevent the spread of COVID--19. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.