Monthly Archives: April 2020
The Last of Us Part 2 Download Is 100GB Minimum
Star Trek: Picard: Jonathan Frakes Confirms He Will Return to Direct in Season 2
Toy Story 4 Director to Helm Animated Transformers Movie
MST3K to Return This Sunday With Live Online Show
Overwatch 2: Release Date, Gameplay, Characters, and More
What is the Overwatch 2 Release Date?
At the time of writing Overwatch 2 does not have an official release date. When the game was officially announced at BlizzCon 2019, game director Jeff Kaplan said, "We [Blizzard] don't have a date in mind." [widget path="global/article/imagegallery" parameters="albumSlug=overwatch-2-gameplay-reveal-screens&captions=true"] In January, a tweet from PlayStation Brazil's Twitter account seemingly revealed that Overwatch 2 would be released on PS4 in 2020. The tweet has since been deleted. However, this was never confirmed by Blizzard and for now, it seems developers aren't offering up any new information about the Overwatch 2 release date.What Does Overwatch 2 Gameplay Look Like?
Overwatch 2 will reportedly expand the universe through an all-new story-focused PvE mode. This mode aims to bring more of the world and lore that Overwatch has to offer to players, which has been mostly experienced in bits and pieces through cinematic trailers, comics, and occasionally cutscenes via seasonal events. While details about Overwatch 2's story are unclear, it seems to revolve around the ongoing fight between Overwatch and Null Sector, as seen in the Overwatch 2 announcement cinematic Zero Hour. If you're not caught up on Overwatch lore, be sure to check out our recap of the Overwatch story so far. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-the-story-so-far-cinematic-trailer"] Overwatch 2 will also feature a PvP game mode called Push, which has been shown on an all-new map set in Toronto, Canada. Push is a new 6v6 mode in which players will fight for control of a giant robot. Essentially, players need to gain control of the robot, in an effort to push the marker towards the opposing team's base. IGN's Matt Kim was able to go hands-on with Overwatch 2's Push mode at Blizzcon 2019. He said, "The most impressive part of Push is the new Toronto map in which it’s set. The map showcases some of the graphical improvements that are also coming to Overwatch 2, and there’s a noticeable improvement in the visuals just based on the map alone." For more of Matt's thoughts, be sure to check out his Overwatch 2 hands-on preview.Who Are the New Overwatch 2 Characters?
In November 209, there were reportedly four unannounced heroes teased for Overwatch 2. One of these teased characters could have been Echo but they were recently confirmed to be the last new hero in Overwatch. Jeff Kaplan, the Overwatch game director confirmed this to IGN Nordic, saying, "Yes, currently Echo is the last hero coming to standard Overwatch. The focus for the next couple of heroes will be on Overwatch 2. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-gameplay-overview-trailer"] A tease shown at Blizzcon revealed Sojourn as a new hero coming to Overwatch 2. So far, we know Sojourn is from Canada and was featured in an Overwatch seasonal event called Storm Rising as a captain. Fans also noticed her in Ana's origin story as one of the founding members of Overwatch and she was spotted again in a quick flash as a hero on a computer Winston uses to put out a call for help in an animated short called Recall. She will be the first black female hero to join the game. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.Fallout 76: Wastelanders Review – A Disappointing Return
Since its launch in late 2018, Fallout 76 has lacked one element crucial to the series’ identity. The series' best moments predominantly involved stories of its survivors, the poor souls unfortunate enough to have been exposed to nuclear war and the horrors of its fallout. Fallout 76's latest free expansion, Wastelanders, attempts to inject some of that humanity into the game by introducing human NPCs and their stories to the auburn hills of Appalachia, while also expanding upon available role-playing options. Taken as a separate part, Wastelanders represents some of the best Fallout content since New Vegas, but Fallout 76's flawed structure and mechanics prevent it from shining.
It's been more than a year since I played Fallout 76, and it's likely that I'm not the only one returning from a prolonged absence now that Wastelanders has launched. This made me decide to start a new character in a bid to see just how much Fallout 76 has changed since then. Wastelanders' changes are apparent from the start. After the tutorial, you emerge from Vault 76 to something new: Two human travelers, marking the prominent return of human life to West Virginia wasteland, greet you at the entrance to the vault. They mention a treasure rumored to be buried in the hills of Appalachia, which quickly leads you to a newly established bar under the management of Duchess and her party of ragtag brains and brawn. This alternative start to Fallout 76 is more gripping than the previous audio logs that initially introduced you to its world and serves to illustrate how Wastelanders' content affects the rest of the game.
Initial tutorial quests take you through the broad strokes of Fallout 76's survival elements and base-building, interspersed with contextual dialogue for each action delivered by a character you can actually interact with. The disembodied audio logs and impersonal robots of the original tutorial are still there if you choose a different route, but running through the same lessons while advancing a more captivating story in Wastelanders make Fallout 76's opening hours more akin to a traditional Fallout adventure. It can be easy for brand-new players to miss this pair of human NPCs entirely, but for returning players their mere existence will quickly draw you to their new introduction.
Continue Reading at GameSpotFallout 76: Wastelanders Review – A Disappointing Return
Since its launch in late 2018, Fallout 76 has lacked one element crucial to the series’ identity. The series' best moments predominantly involved stories of its survivors, the poor souls unfortunate enough to have been exposed to nuclear war and the horrors of its fallout. Fallout 76's latest free expansion, Wastelanders, attempts to inject some of that humanity into the game by introducing human NPCs and their stories to the auburn hills of Appalachia, while also expanding upon available role-playing options. Taken as a separate part, Wastelanders represents some of the best Fallout content since New Vegas, but Fallout 76's flawed structure and mechanics prevent it from shining.
It's been more than a year since I played Fallout 76, and it's likely that I'm not the only one returning from a prolonged absence now that Wastelanders has launched. This made me decide to start a new character in a bid to see just how much Fallout 76 has changed since then. Wastelanders' changes are apparent from the start. After the tutorial, you emerge from Vault 76 to something new: Two human travelers, marking the prominent return of human life to West Virginia wasteland, greet you at the entrance to the vault. They mention a treasure rumored to be buried in the hills of Appalachia, which quickly leads you to a newly established bar under the management of Duchess and her party of ragtag brains and brawn. This alternative start to Fallout 76 is more gripping than the previous audio logs that initially introduced you to its world and serves to illustrate how Wastelanders' content affects the rest of the game.
Initial tutorial quests take you through the broad strokes of Fallout 76's survival elements and base-building, interspersed with contextual dialogue for each action delivered by a character you can actually interact with. The disembodied audio logs and impersonal robots of the original tutorial are still there if you choose a different route, but running through the same lessons while advancing a more captivating story in Wastelanders make Fallout 76's opening hours more akin to a traditional Fallout adventure. It can be easy for brand-new players to miss this pair of human NPCs entirely, but for returning players their mere existence will quickly draw you to their new introduction.
Continue Reading at GameSpotWill Daredevil Be in Spider-Man 3? Charlie Cox Addresses the Rumor
Call of Duty: Modern Warfare’s Massive 15 GB Update Is Hiding a Mystery
PLAYLIST UPDATE
Modern Warfare- Blueprint Gunfight
- Reinfected Ground War
- 3v3 Cranked Gunfight
- Shoot the Ship 24/7 (includes Cranked and Grind!)
- Solos, Trios, Quads
- Plunder Trios
- Most Wanted Contract – Instead of a random Operator being marked on your Tac Map, you are voluntarily putting a Bounty on yourself for any squad to see in Verdansk. Of course, this great risk does have some great rewards…
GENERAL FIXES:
- Added a Challenges tab to the main multiplayer screen for easier access
- Adjusting how the audio is played for the Precision Airstrike so it follows the plane more precisely
- Fixed a bug where players using KBM in Game Battles could make custom weapon blueprints that could also be used in multiplayer or Warzone.
- Currently, white text will appear when someone is speaking, regardless of team. Now, when someone is on an enemy team, their text will appear red.
- Fix for an exploit on Hackney Yard while playing Infected
- Fixed a bug that would prevent players from being able to melee an enemy while on top of an ATV
- Various out of bounds and exploit fixes
- After the last update, Talon’s character model appeared stretched with graphical corruption issues while in the squad walk. This has been fixed
- Fix for some Season 3 emblems appearing with incorrect text
- Fixed an issue with Kreuger’s eyes while completing a finishing move
- Fixed a bug where some watches were appearing in the wrong direction when gesturing
- Fixed a bug where players could lose the option to pick their favorite Faction in the Operator menu
- Fixed a bug where white lighting could be seen while moving or firing a weapon near specific locations
- Added a gamepad-only Deadzone option that allows players to adjust the inner range in which stick input will not be registered.
- Fixed an issue that prevented Party members from editing their CDL Loadouts when the CDL Quick Play Filter was active.
- Fixed an issue where the Auto Run feature would stop when players opened their in-game text chat.
- Fixed an issue that prevented players from zooming in/out on the Tac Map if Jump was bound on Mouse Wheel Up/Down.
WEAPONS:
- Fix for a bug where completing the completionist challenges for the SKS are unlocking the associated camos for the Renetti
- Fix for a bug where unlocking camos for the SKS was inconsistent with other camo challenges for marksman rifles
- Fixed a bug where the “Hard Wired” skin for Alex would appear in thermals while Cold Blooded is equipped
WARZONE:
- The ability to view available XP tokens is not visible in the Warzone Menu. This has been fixed.
- After being brought back into the match, a player was in a state where they couldn't interact with the team’s loadout drop, and they had the revive prompt on them even though they were alive. This has been fixed
- Adjusted the speed and sizing of the circle
- We’ve added the cargo truck back into BR Solos with reduced turning speed, acceleration, and top speed
- Moved the scoreboard to be visible in the pause menu
- Fix for an issue where the After-Action Report was not displaying the total team earnings
- Fixed a bug where players were unable to equip Armor Plates while Dead Silence is activated
- New item – Armor Satchel – finding one of these allows you to carry up to 8 armor plates instead of 5. These drop on death and can be looted by other players. These do not contain any armor plates by default, only increase the player carry amount. Guaranteed reward upon completing Scavenger contracts (replaces Gas Mask as the guaranteed item)
- Gas mask will remain rare in loot and purchasable at the Buy Station.
- Plunder: Plunder Rating
- When you finish a match of plunder you’re now given a rating in the form of a coin. Bronze, Silver, Gold, Platinum and more! The more cash your team collected the cooler the coin. Get above 3.5 Million to find out the highest rating!
SPECIAL OPERATIONS:
- Fix for a bug where selecting the USEF 1 skin for the Mil-Sim Operator appears as the default skin in Co-op
- The Munitions Shop can now be accessed while in the safehouse at the beginning of each Special Operation.
- Operation Crosswind: Fixed various situations where players could get stuck outside of the plane when the rest of the team regroups.
- Fix some rare instances where players in last stand could be revived, or have started a self-revive, but still bleed out anyway.
- Fix an instance where the player's revive icon color could quickly shift from blue to red after they had been successfully revived.
- Fixed players being able to exit a Juggernaut suit, and then gain the ability to revive others even if they themselves were in last stand.
- Operation Harbinger – Players can now exit the safehouse earlier and ‘capture’ the first intel item faster following the dialog from Kamarov.
- Operation Harbinger - Fixed missing audio on the large cargo truck.
- Operation Crosswind - Fixed some instances of soldiers giving armored hitmarkers, but not having visible armor.
- Fixed an issue where a syringe could be seen floating while reviving a teammate.
- Fixed an issue with helicopter audio.
PC:
- Fix for a bug where players using a Vega64 GPU could see corrupted outlines around their character models and weapons.
- Fixed a crash that occurred to players using a GeForce 900 Series graphics card when they loaded the Crosswind Special Operations Mission.
Binding of Isaac Creator’s Newest Game Fully Funded in 4 Minutes
Tapeworm, the latest game from The Binding of Isaac creator Edmund McMillen, launched its Kickstarter campaign early Tuesday only to immediately reach its funding goal in just four minutes.
After hitting its $25,000 target Tapeworm continued to climb far past it, currently sitting at just over $325k raised at the time of publishing. This isn’t the first time McMillen has found success on Kickstarter either, with The Binding of Isaac: Four Souls card game raising $2.65 million in late 2018.
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While not related to McMillen’s past games in any way, Tapeworm follows in Four Souls’ footsteps as a multiplayer card game with his signature strange (and unsurprisingly gross) style. In it, players take turns playing and connecting cards to create as long of a worm as they can, which can be manipulated by special effects or even cut off entirely.
In its Kickstarter video, McMillen said he originally came up with the idea for Tapeworm nine years ago, with the focus being on making a card game where spacing and positioning of cards really mattered. He also explained that he wanted it to be “as simple as Uno, but have a good amount of depth," so that it would be accessible to anyone but still strategic.
[ignvideo url="https://www.ign.com/videos/2020/01/14/return-to-dark-tower-unboxing"]
Tapeworm’s breakneck funding is undoubtedly impressive – multiple stretch goals have already been met, some of which actually add special cards for Four Souls – but it’s also part of a larger trend of success tabletop gaming has found on Kickstarter in recent years. Most recently we covered the Return to Dark Tower Kickstarter in January, which went on to raise over $4 million, and the Kickstarter for Frosthaven (a sequel to the wildly popular Gloomhaven) ends Saturday while on pace to break $10 million.
You can check out Tapeworm on Kickstarter here, but it could be on a path find similar, seven-figure success before its campaign ends in late May. [poilib element="accentDivider"] Tom Marks is IGN's Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.