Monthly Archives: March 2020
Granblue Fantasy Versus Review – Fighting Fantasy
There isn't a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it's based on a property that's incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy's debut on the world stage.
Developed by Arc System Works--known for excellent fighting game adaptations of Dragon Ball Z and Persona 4--Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.
ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it's about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers--of which there's likely to be many, given the popularity of Granblue Fantasy--it's much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn't seem as steep to climb, so the idea of walking the path to mastery is much more inviting.
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James Lipton of Inside the Actors Studio Dies at 93
Marvel Reveals Open World Mobile Game, Marvel: Future Revolution
Dota Underlords Review – Overwhelming Odds
The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.
Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.
Continue Reading at GameSpot
Dota Underlords Review – Overwhelming Odds
The auto-battler revolution of 2019 saw a flurry of activity from publishers as they tried to take advantage of the latest craze: Dota 2 Auto Chess. A custom game mod built using Dota 2 itself, Auto Chess was another product of the endless iteration found in the custom map modding scene--Dota was born out of a Warcraft 3 custom map, which iterated on a StarCraft custom map, and Auto Chess itself iterated on a separate Warcraft 3 map, and so on. A year later, Valve's free-to-play interpretation of Auto Chess is one of the few left standing, and for good reason: Dota Underlords is a thrilling game that promotes layered strategy, mental acuity, and the rush that comes with beating overwhelming odds, making it a continually diverse and compelling experience.
Unlike Dota 2, Dota Underlords is a straightforward game. You can easily think of it like a deck builder or drafting game with multiple economies--Dominion, Ascension, or the Legendary series are some good touchstones. Facing off against seven other people, you have to build a team from a selection of heroes presented to you, and that team will then fight in head-to-head battles with others over a series of rounds until only one player remains.
Continue Reading at GameSpot
Death Stranding PC Release Coming in June
- Selections from ‘The Art of DEATH STRANDING’ digital art book (by Titan Books)
- Death Stranding Original Score Expanded Edition by Ludvig Forsell (including 10 unreleased tracks)
- Ludens mask sunglasses (chiral gold and omnireflector)
- Gold and silver power skeleton
- Gold and silver all-terrain skeleton
- Gold and silver armour plate (LV2)
Uncharted Movie: Venom’s Ruben Fleischer to Direct
Artemis Fowl Adds Colin Farrell to the Cast As New Trailer Drops
Farrell joins the cast alongside Ferdia Shaw as Artemis Fowl Jnr, Lara McDonnell as Captain Holly Short, Josh Gad as Mulch Diggums, Tamara Smart as Juliet, Nonso Anozie as Butler, Josh McGuire as Briar Cudgeon, Nikesh Patel as Foaly, Adrian Scarborough as The Goblin Chief and Miranda Raison as Angeline Fowl, together with Judi Dench as Commander Root.
[widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-live-action-remake&captions=true"] Director Branagh previously told IGN that he saw parallels between the way in which he conceived the first Thor movie and the way in which he was now trying to create the world of Artemis Fowl, saying that "a very contemporary feeling -- still heightened world of science -- is right next door to a world of magic." For more on the creative process, read our full interview with Branagh who gave us an inside look into the world of his new fantasy film, which is due to hit theaters on May 29, 2020. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.