Monthly Archives: March 2020
Red Dead Online: Get 50% Extra Moonshiner XP, Discounts on Arabian Horses This Week
Researchers Discover Ultrasonic Waves Can Be Used to Hack Modern Phones
Horror Game Darq to Get Free DLC This Week as a Thank You to Fans
Star Trek: William Shatner Says Not to Expect Kirk Series After Picard
In a subsequent tweet, the veteran actor even ruled out the possibility of any future cameo appearances in the Trek universe, admitting, "I don't do cameos. It's a throwaway part to sell DVDs." Unfortunately for fans, Shatner's stance appears to be quite assertive, though at one time he didn't seem as strongly opposed to the idea of reprising his role, as he once expressed intrigue over a story exploring Kirk's golden years. "What would Captain Kirk be like 50 years later, with the sagacity of mind, and yet the body doesn't do what he wants it to do?" he pondered during an interview with IGN back in 2017. Then in 2019, Shatner suggested that he would possibly "like to" make a Captain Kirk comeback in Quentin Tarantino's prospective Star Trek film, yet ultimately he wasn't sure whether he would be "up for it." [ignvideo url="https://www.ign.com/videos/2019/07/20/a-look-at-the-world-of-star-trek-picard"] The 88-year-old actor became a cultural icon for his portrayal of Captain James T. Kirk in the original Star Trek television series, successfully steering the USS Enterprise through its voyages across the galaxy between 1966 and 1969. After the show was cancelled in 1969, he reprised his role in Star Trek: The Animated Series, as well as Star Trek: The Motion Picture, released in 1979. He then played Kirk in the next six Star Trek films, prior to the character's death in Star Trek Generations. [widget path="global/article/imagegallery" parameters="albumSlug=star-trek-picard-the-essential-treks-to-take-before-the-show&captions=true"] Meanwhile, fellow Star Trek alum, Patrick Stewart, recently returned to the small screen for the CBS All Access series Star Trek: Picard, 20 years after the events of Star Trek: The Next Generation. In our review of the premiere episode, we praised Stewart for not "missing a beat stepping back into the Captain's (Admiral's) shoes", saying that the new series feels like "a very different show from The Next Generation, and that's a good thing as it feels like a fresh new direction for Picard -- and Star Trek in general." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.No. I think Kirk’s story is pretty well played out at this point. https://t.co/30qVk9uxKN
— William Shatner (@WilliamShatner) March 2, 2020
Bloodstained: Ritual of the Night Cuts $5,000,000 Stretch Goal, 4 Years After Hitting It
Bloodstained: Ritual of the Night won't be getting the Roguelike Dungeon mode that was promised after it was unlocked as a stretch goal during its Kickstarter campaign.
In a Kickstarter update, the game's director Koji Igarashi said a Roguelike mode will not be possible as "the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle)."
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The Roguelike Dungeon mode was a $5,000,000 stretch goal that was reached in June 2015 during Bloodstained's Kickstarter campaign. The mode would have used procedural generation to create a new castle for players to beat each time they played. "Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend," reads the official description of the mode.
Igarashi and his development team at ArtPlay have apologised for not fulfilling the planned feature but will be replacing it with a Randomizer mode. "Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough," the developer explains.
Players can choose to shuffle around items, chests, quests, shops, enemy drops, save and warp rooms, crafting results, and which boss ends the game. ArtPlay says that there will be safeguards on certain items, however, so that players don't encounter a situation in which they are unable to complete the game.
As planned with the original Roguelike mode, players will be able to generate a seed for each randomized run that can be shared with other players so they can give it a go. There will also be a timer that tracks their progress through each randomized castle and displays their finishing time at the end.
The Randomizer mode will be free to all Bloodstained players and will launch with the Zangetsu update - which makes the character Zangetsu playable - though there's no time frame on when that might be other than it being the game's next update.
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ArtPlay adds that the game's final Kickstarter stretch goal, Boss Revenge mode, won't be added as part of the Zangetsu mode as that was a mistake announcement. It will still be coming but it will be at a later date.
Recently, the Nintendo Switch version of Bloodstained: Ritual of the Night was updated with content that put it on par with the other versions. ArtPlay isn't giving up on the Switch version there, though, and says it will still be getting updates going forward that will smooth out its performance further.
In our Bloodstained: Ritual of the Night review we gave it an 8.9 and said that "Castlevania: Symphony of the Night, one of the greatest games ever made, finally has a worthy successor on consoles and now on PC."
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Star Trek: Simon Pegg Casts Doubt on the Future of the Movie Franchise
BAFTA Games 2020 Nominations Announced
The nominations for the BAFTA Games 2020 Awards have been revealed. IGN's Game of the Year winner Control has the joint-most number of nominations at 11, alongside Death Stranding, which is IGN's Best PS4 Exclusive of 2019. Disco Elysium, which is IGN's Best PC Game of 2019, has been nominated for seven awards.
11 is the highest number of nominations any single game has received since the standalone BAFTA Game awards began in 2004. That high number is helped along by the new award categories this year, which are Animation, Technical Achievement, Best Performer in a Leading Role, and Best Performer in a Supporting Role.
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The winner of the Mobile Games of the Year award is decided by the public. So if you want to, cast your vote for either Assemble with Care, Call of Duty: Mobile, Dead Man’s Phone, Pokémon Go, Tangle Tower, or What the Golf?.
The winners will be announced on April 2, 2020, and you'll be able to tune into BAFTA's Facebook, Twitch, and YouTube channel to watch it all happen live. As previously announced, Hideo Kojima will receive the BAFTA Fellowship on the night.
The full list of nominations for the BAFTA Games 2020 Awards are below.
BAFTA 2020 Nominees for Best Game
- Control
- Disco Elysium
- Luigi's Mansion 3
- Outer Wilds
- Sekiro: Shadows Die Twice
- Untitled Goose Game
BAFTA 2020 Nominees for British Game
- DiRT Rally 2.0
- Heaven's Vault
- Knights and Bikes
- Observation
- Planet Zoo
- Total War: Three Kingdoms
BAFTA 2020 Nominees for Animation
- Call of Duty: Modern Warfare
- Control
- Death Stranding
- Luigi's Mansion 3
- Sayonara Wild Hearts
- Sekiro: Shadows Die Twice
BAFTA 2020 Nominees for Artistic Achievement
- Concrete Genie
- Control
- Death Stranding
- Disco Elysium
- Knights and Bikes
- Sayonara Wild Hearts
BAFTA 2020 Nominees for Audio Achievement
- Ape Out
- Call of Duty: Modern Warfare
- Control
- Death Stranding
- Star Wars Jedi: Fallen Order
- Untitled Goose Game
BAFTA 2020 Nominees for Debut Game
- Ape Out
- Death Stranding
- Disco Elysium
- Katana Zero
- Knights and Bikes
- Manifold Garden
BAFTA 2020 Nominees for Evolving Game
- Apex Legends
- Destiny 2
- Final Fantasy XIV: Shadowbringers
- Fortnite
- No Man's Sky: Beyond
- Path of Exile
BAFTA 2020 Nominees for Family Game
- Concrete Genie
- Knights and Bikes
- Luigi's Mansion 3
- Untitled Goose Game
- Vacation Simulator
- Wattam
BAFTA 2020 Nominees for Game Beyond Entertainment
- Civilization VI: Gathering Storm
- Death Stranding
- Kind Words (lo fi chill beats to write to)
- Life is Strange 2 (Episodes 2-5)
- Neo Cab
- Ring Fit Adventure
BAFTA 2020 Nominees for Game Design
- Baba Is You
- Control
- Disco Elysium
- Outer Wilds
- Sekiro: Shadows Die Twice
- Wattam
BAFTA 2020 Nominees for Multiplayer Game
- Apex Legends
- Borderlands 3
- Call of Duty: Modern Warfare
- Luigi's Mansion 3
- Tick Tock: A Tale for Two
- Tom Clancy's The Division 2
BAFTA 2020 Nominees for Music
- Control
- Death Stranding
- Disco Elysium
- Outer Wilds
- The Legend of Zelda: Link's Awakening
- Wattam
BAFTA 2020 Nominees for Narrative
- Control
- Disco Elysium
- Life is Strange 2 (Episodes 2-5)
- Outer Wilds
- The Outer Worlds
- Star Wars Jedi: Fallen Order
BAFTA 2020 Nominees for Original Property
- Baba Is You
- Control
- Death Stranding
- Disco Elysium
- Outer Wilds
- Untitled Goose Game
BAFTA 2020 Nominees for Performer in a Leading Role
- Laura Bailey as Kait Diaz in Gears 5
- Courtney Hope as Jesse Faden in Control
- Logan Marshall-Green as David in Telling Lies
- Gonzalo Martin as Sean Diaz in Life is Strange 2 (episodes 2-5)
- Barry Sloane as Captain Price in Call of Duty: Modern Warfare
- Norman Reedus as Sam in Death Stranding
BAFTA 2020 Nominees for Performer in a Supporting Role
- Jolene Andersen as Karen Reynolds in Life is Strange 2 (episodes 2-5)
- Troy Baker as Higgs in Death Stranding
- Sarah Bartholomew as Cassidy (Lucy Rose Jones) in Life is Strange 2 (episodes 2-5)
- Ayisha Issa as Fliss in The Dark Pictures Anthology: Man of Medan
- Léa Seydoux as Fragile in Death Stranding
- Martti Suosalo as Ahti the Janitor in Control
BAFTA 2020 Nominees for Technical Achievement
- A Plague Tale: Innocence
- Call of Duty: Modern Warfare
- Control
- Death Stranding
- Metro Exodus
- Sekiro: Shadows Die Twice
BAFTA 2020 Nominees for Mobile Game of the Year
- Assemble With Care
- Call of Duty: Mobile
- Dead Man's Phone
- Pokémon Go
- Tangle Tower
- What the Golf?
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
The Boys Season 2: Black Noir Is ‘A F***ing Force’
Mario Kart Tour Gets Online Multiplayer on March 8
Granblue Fantasy Versus Review – Fighting Fantasy
There isn't a lot of room for newcomers in the fighting game genre. Veteran franchises like Street Fighter, Tekken, Mortal Kombat, and Guilty Gear have dominated the space for years, so the new challengers that do choose to step into the ring usually have the backing of a popular license. Granblue Fantasy Versus is just that kind of rookie fighter; it's based on a property that's incredibly popular in Japan thanks to a successful mobile gacha (virtual capsule-toy vending machine) game with RPG hooks, but relatively unknown everywhere else. Versus is, for all intents and purposes, Granblue Fantasy's debut on the world stage.
Developed by Arc System Works--known for excellent fighting game adaptations of Dragon Ball Z and Persona 4--Granblue Fantasy Versus has a strong core thanks to unorthodox gameplay mechanics that delicately balance depth with approachability, while introducing interesting new ideas of its own. The extra flourishes that serve as a nod to fans or aim to adhere to RPG roots whiff on occasion, but the experience as a whole holds its own thanks to the strength of its fundamentals.
ArcSys has made strides in improving the approachability of its anime fighters more with simpler inputs and easier-to-understand systems, but for Granblue Fantasy Versus, it has moved away from the breakneck pace, air-dashing-oriented, aggressive playstyle of anime fighters to something more traditional. As a ground-based fighting game, Versus has a much slower pace of play and places heavier focus on normals and special moves instead of partner assists and lengthy touch-of-death combos. In that respect, it can be likened more closely to Capcom fighting games such as Street Fighter. The emphasis is on timing and spacing your attacks properly to create opportunities for follow-ups or set up situations where you have an advantage, but not necessarily an almost guaranteed victory. At a higher level, it's about footsies, precisely executed mixups, smart use of the universal overhead, and the occasional frame trap. For newcomers--of which there's likely to be many, given the popularity of Granblue Fantasy--it's much more stable ground to find footing. Fighting game veterans will naturally have an advantage, but for everyone else, the mountain doesn't seem as steep to climb, so the idea of walking the path to mastery is much more inviting.
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