Monthly Archives: March 2020
Half Life: Alyx Team Wants to Make More Half-Life Games
My Hero Academia: Heroes Rising Earns $10m at US Box Office
The Batman: New Batmobile Revealed in First-Look Photos
No Time to Die: Latest Bond Movie Delayed Until November
Former God of War Executive Producer to Head New Google Stadia Dev Team
Red Dead Online: Rockstar Fixes Booby-Trapped Banhammer Treasure Chests
Mystery Star Wars Game Seemingly Leaks on PSN
Call of Duty: Mobile’s Zombies Mode Being Removed as It’s Not Good Enough
The Zombies mode in Call of Duty: Mobile is being removed on March 25 due to it not meeting the quality standards of the game's developer.
"We had always mentioned it was limited but with no explicit end-date," writes the Call of Duty: Mobile developer in the latest community update. "We wanted to see the reception, see the feedback, and see how we can potentially shape the mode for the future. However, the mode just didn't reach the level of quality that we desire."
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The developer goes on to say that the the Zombies mode may return to Call of Duty: Mobile in the future, but only when it's of a "high enough quality." If and when it does return, it may also arrive with the global release of the mode's second map, Nacht Der Untoten.
For now, the Call of Duty: Mobile developer is looking to focus on the game's multiplayer, battle royale, and ranked modes. As such, a new Battle Pass arrived on March 1 that lets you earn new character Soap (from Call of Duty 4), along with new weapons and new equipment.
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There's also a new multiplayer map called Cage, which is designed for close-quarters combat, and while being a three-lane map has a verticality to it that can give risk-taking players an advantage. The developer has also confirmed that Hardpoint will now be a permanent game mode rather than just a limited-time mode.
Until March 11, you can also earn the new operator skill, H.I.V.E. Straight from Call of Duty: Black Ops 3, H.I.V.E. lets you place trap pods that release a deadly swarm of nano-drones when triggered by enemies.
In our Call of Duty: Mobile review we gave it a 7.7 and said that it "plays well but not great" and comes "with a substantial multiplayer package that includes an exciting, condensed take on Blackout’s battle royale."
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
The Batman Reportedly Casts Teen Wolf’s Max and Charlie Carver
Castlevania: Symphony of the Night Is Now Available on Mobile
PlayStation classic Castlevania: Symphony of the Night has been released on mobile all of a sudden and completely without warning.
The iOS and Android port costs $2.99 / £2.99 and comes with touchscreen controls, with revamped menus to boot, but is said to be fully compatible with controllers. It also has a new continue feature - which probably means you don't have to wait an age every time you die as you're sent back to the title screen.
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It seems this mobile port is based on the PlayStation Portable and PlayStation 4 versions of Symphony of the Night, rather than the original PlayStation 1 version. That means it has a completely new script and voice acting that, unfortunately, doesn't have the iconic line, "What is a man? A miserable little pile of secrets!"
It also has extra familiars, new credits music, a boss fight against Maria, and Maria is playable. Everything else is pretty much the same as the 1997 original. The timing of this couldn't be better as Castlevania Season 3 arrives on Netflix on March 5.
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If you don't know, in Symphony of the Night you play as Alucard - the white-haired vampire in the Netflix series - as he tries to stop the evil that has overtaken Dracula's castle. We gave it a 9 in our Castlevania: Symphony of the Night review from way back in 1997, saying that it's "one of the finest 2D platforms game yet seen."
One of the directors of Castlevania: Symphony of the Night, Koji Igarashi, went on to make a spiritual successor to the game recently in Bloodstained: Ritual of the Night.
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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.