Monthly Archives: March 2020
Resident Evil 3 Remake: Safe Rooms Still Safe From Nemesis
Destiny 2: Obscure, Two Year-Old Puzzle Just Solved
Bachmanetti quickly realised that the diamond icon in the puzzle is identical to the reticle of the Sleeper Stimulant’s sight, and then made the connection with a warning sign seen on the wall of one of the Mars environments. The community believed the sign was part of the puzzle, as other clues on the map led to it. Within the next five minutes of making the connection, Bachmanetti jumped into the game, took the Sleeper Stimulant to the sign, and solved the puzzle. By lining up the scope with an identical diamond shape on the sign, the calibration lines on the edge of the reticle underlines letters, which when rearranged spell out MECHANIZED. [widget path="global/article/imagegallery" parameters="albumSlug=the-most-addictive-online-games&captions=true"] Bachmanetti and Javano may not receive a prize for their discovery - the real life stash of Warmind engraved coins was discovered in May 2018 - they have finally found the missing piece of a two year old puzzle. For more on Destiny 2, check out our regular podcast Fireteam Chat, as well as the news that Bungie will remove paid-for loot boxes. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.A 2-year-old Destiny puzzle was JUST solved with the help of @bachmanetti.
A single puzzle from the Warmind ARG had its solution ("Mechanized") bruteforced, but the puzzle itself was never properly solved… until today. The answer is found when aiming the Sleeper at this wall. pic.twitter.com/p8Kco3Xrre — Javano (@Javano_) March 5, 2020
E3 2020 Creative Directors Resign With ‘Mixed Emotions’
The creative director of E3 2020 has decided to step down from being involved in this year's show.
Merchandise and event production company Iam8bit has resigned from its position as creative director "with mixed emotions" as revealed in a tweet, but the reason why hasn't been given.
It’s with mixed emotions that @iam8bit has decided to resign as Creative Directors of what was to be an evolutionary #E32020 floor experience. We’ve produced hundreds of gaming + community events and it was a dream to be involved with E3. We wish the organizers the best of luck.
— iam8bit (@iam8bit) March 5, 2020
Iam8bit was originally brought on to "reinvigorate the show and, frankly, to shake things up," as it said in the announcement earlier this year.
The idea at this year's E3 was to create a showfloor that "celebrates gaming culture in exciting new ways." This would be shared with the world through new streaming and digital programming.
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While Iam8bit isn't giving any explanation of why it has resigned from its position, the organiser of E3, the Entertainment Software Association (ESA), has given a statement to GI.biz.
"We can confirm that Iam8bit is no longer part of the inter-agency group working on E3 2020. We greatly value their passion for the video game industry and the contributions they brought toward our vision for this year's show," the ESA said to GI.biz.
"We have an innovative and experienced team in place including Endeavor's creative agency 160over90, event innovators Mat+Lo and longtime E3 partners, GES, Dolaher Events and Double Forte -- all collaborating to bring to life an exciting and authentic experience for fans, the media and the industry."
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The ESA has confirmed that it still plans to go ahead with E3 2020 despite the city of Los Angeles declaring a state of emergency due to the COVID-19 outbreak. Many of the game events meant to be happening in the first half of this year have already been cancelled due to concerns surrounding the spread of the virus.
The ESA released a list of companies that still plan on attending E3 2020, but one of the big companies that has dropped out is Sony. E3 Coliseum host Geoff Keighley also said he won't be attending this year.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Amnesia: Rebirth Could Have a Hard Mode for Extra Difficulty
Guardians of the Galaxy: James Gunn’s Drax & Mantis Film Not Ruled Out
This comes shortly after Dave Bautista, who plays lovable lug Drax in the Guardians movies, expressed his interest in Gunn's potential spin-off movie while simultaneously turning down the possibility of his character appearing in a Disney+ series. [ignvideo url="https://www.ign.com/videos/2017/05/03/guardians-of-the-galaxy-vol-2-dave-bautista-on-developing-draxs-sense-of-humor"] "I wouldn't do a series because Drax as a series would be really rough with the make-up and everything, it would just be too tough. What I would like to do is, honestly, and this is not my idea, I'm stealing this idea, James Gunn had the idea to do a Drax/Mantis movie, and that's what I'd be up for because there's just too much fun there," Bautista said in a recent interview with Collider, even though the movie didn't end up making it into Marvel's schedule. This isn't the first time that the idea of a Guardians spin-off movie has been bandied around; a Groot/Rocket buddy movie was once deemed a "highly possible" release to follow Avengers: Infinity War. Gunn also suggested that he would like the Ravagers to star in a standalone movie as an expansion of Vol. 2's post-credit scenes. [widget path="global/article/imagegallery" parameters="albumSlug=guardians-of-the-galaxy-vol-2-easter-eggs-references-and-cameos&captions=true"] Before any of that, however, Gunn is expected to move onto Guardians of the Galaxy Vol. 3, though it could be a long way off, as Gunn previously apologised for Guardians 3's absence from Phase 4 of the MCU. However, it sounds like it could be worth the wait, as Karen Gillan, who plays Nebula in the MCU, claimed the script for Volume 3 is the best of the trilogy. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.True. But this was never ruled out. I still think it could be amazing. @DaveBautista @PomKlementieff https://t.co/MpA2iDGLHg
— James Gunn (@JamesGunn) March 5, 2020
The Last of Us HBO TV Series Writer Promises Ellie Will Be Gay
Craig Mazin, co-writer of the TV adaptation of The Last of Us, has promised that Ellie will still be gay in the HBO series.
After the TV series was announced yesterday, Mazin replied to some people who were asking him questions about it on Twitter, one of who brought up the topic of maintaining the characters' sexualities.
When another person on Twitter replied Mazin's tweet, saying "Bag it and tag it this tweet is now evidence," he replied to them saying, "Correct. It is a receipt."You have my word.
— Craig Mazin (@clmazin) March 5, 2020
It was first confirmed that Ellie is gay in The Last of Us DLC, Left Behind, in which she kisses her friend Riley in a flashback. Ellie's sexuality will be explored further and be much more present in The Last of Us Part 2.
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"Ellie is gay," co-writer Halley Gross said back in 2018. "Ellie was born gay. This is just who she is. And to explore who she is as a teenager and as an adult, it wouldn’t be honoring her character to hide some facet of herself. We want to engage with her as a full character."
During E3 2018, a gameplay video of The Last of Us Part 2 opened up with Ellie kissing new character Dina. Not much else is known about how the characters interact further into the game's plot but given that Dina says Ellie has a better chance getting with her than the boys in their friend group, it seems likely they'll become lovers.
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HBO's The Last of Us show is replacing the previously planned movie adaptation of the game. Mazin is writing it alongside the game's original writer Neil Druckmann while Naughty Dog president Evan Wells is an executive producer. It's also been revealed that Sony Pictures Television and PlayStation Productions will co-produce the series.
The Last of Us Part 2 is due to come out for PlayStation 4 on May 29, 2020 after its release date was delayed last year.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
The Wonderful 101: Remastered Kickstarter Passes $2 Million, Adds More Stretch Goals
The Wonderful 101: Remastered has surpassed $2 million in funding on Kickstarter, unlocking a new mission and extra stretch goals.
Unlocked by reaching this new funding goal is Luka's Second Mission, of which we only have a vague description to guess at what it might be: "Our young hero is back and ready for more adventure."
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Some idea might be gleaned by looking at Luka's First Mission, which was unlocked when Kickstarter funding reached $1.5 million, and is said to be a "brand new 2D side scrolling adventure starring a young hero."
Luka appears in the original game as a young, aspiring boy who encounters the Wonderful Ones several times throughout the story. He is eventually inducted into the team under the alias Wonder Googles on account of his goggles that fire laser beams.
Developer PlatinumGames has now revealed two more stretch goals as the Kickstarter enters its final hours. The first, unlocked at $2.25 million, is orchestral recordings for the songs "The Won-Stoppable Wonderful 101" and "Tables Turn."
The second new goal, unlocked at $2.5 million, is new languages added to the game. No specific languages are mentioned by Platinum asks for fans to let the studio know which languages they most want the game to support if this stretch goal is reached.
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The Wonderful 101: Remastered was the first of four big announcements that Bayonetta and Nier: Automata developer PlatinumGames has for 2020. The second was a self-published game currently known as Project G.G.. The third announcement was the opening of PlatinumGames Tokyo which will be developing live-service games.
The Wonderful 101: Remastered already has a release date. It will be released for Nintendo Switch, PS4 and Steam on May 19 in North America and May 22 in Europe.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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Pokemon Mystery Dungeon: Rescue Team DX Review – To The Rescue
When the original pair of Pokemon Mystery Dungeon games were released in 2006, they were received as the ugly Duckletts of Pokemon spin-offs. Now, almost 15 years later, it is clear how wrong we were to write off Spike Chunsoft's ambitious take on the titanic series: Pokemon Mystery Dungeon: Rescue Team DX for Switch is wondrous to play and, in a way, boasts a substantially more resonant fable than most other recent Pokemon games.
You wake up one morning and everything seems pretty ordinary, at least until you realize that you're not a human anymore. Instead, you've magically and mysteriously metamorphosed into a Pokemon--which exact species is determined by a fun little personality quiz you take at the beginning of the game. Before long you make a new best friend, who is also a Pokemon, and you decide to form a rescue team together. Why? To save foolish Pokemon who have ventured into dangerous dungeons stricken by environmental disasters, even though they're totally aware of said environmental disasters. Over the course of the game, you embark on arduous odysseys to the many dungeons scattered sporadically across the world of Pokemon, each of which contains several 'mons in desperate need of help and lots of others who are a bit aggravated by the daily earthquakes.
What's important about Mystery Dungeon carving itself out a new home on Switch is that DX isn't just some sort of lazy rehash. Perhaps the most striking thing about this reworked spin-off, at least at first, is its revised color palette. It's pretty different to the old Mystery Dungeon games, sporting a warm painterly style to replace the originals' GBA-era pixel art. The revamped rescue base you get about halfway through the game is especially gorgeous, while the relentlessly upbeat soundtrack is capable of both intensifying the charming tone of the art and flipping even the tensest moments on their head. This is an essential part of the game's overall appeal, as it goes hand in hand with the fact that Mystery Dungeon is ultimately about overcoming adversity with a smile on your face. One second it seems as if you're on the verge of the inevitable apocalypse, the next you're bobbing along, beaming for no reason, ready to hurtle headlong into a procedurally generated dungeon to save some 'mons and make some money.
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