Monthly Archives: March 2020
Fortnite Adds Helicopters in Latest Update
In a recent update, Epic added helicopters to Fortnite. Here's where to find them.
Fortnite Adds Helicopters in Latest Update
In a recent update, Epic added helicopters to Fortnite. Here's where to find them.
No Man’s Sky Studio’s The Last Campfire Out This Summer
The Last Campfire, the new project from Hello Games, developer of No Man's Sky, will be released for Nintendo Switch, PlayStation 4, Xbox One and PC this summer.
That news comes alongside a very pretty new trailer, which you can watch below. The game sees you play as Ember, trying to adventure your way out of a puzzling world. The story will centre around "rekindling hope in an otherwise hopeless world".
[ignvideo url="https://www.ign.com/videos/2020/03/17/the-last-campfire-official-trailer"]
Designed under the label of a "Hello Games Short", the game is made at a smaller scale and by a smaller team than No Man's Sky - however, the warm reaction to its reveal at the 2018 Game Awards has apparently led to an increase in ambition for the team.
In an email to IGN, Hello Games head of publishing Tim Woodley said: "The project came about through our desire to have an outlet in the studio which harked back to a time before No Man’s Sky - back when Hello Games was four people in a room working on Joe Danger, incubating a new idea and watching it and the team grow and develop. We're excited about The Last Campfire, but also what this team does in future."
[widget path="global/article/imagegallery" parameters="albumSlug=the-last-campfire-5-screenshots&captions=true"]
Work on No Man's Sky has continued alongside development of The Last Campfire, and it shows little sign of slowing down. In our review of the last major update, Beyond, we said the game "has vastly improved in virtually every way" since release (although it hasn't solved a core problem with monotony and grind).
In fact, No Man's Sky seems to be getting pleasantly weirder as it ages - its most recent move was to add the ability to hatch a living spaceship from an egg.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News, and it's very clear to him taht he is not emotionally ready for The Last Campfire. Follow him on Twitter.
No Man’s Sky Studio’s The Last Campfire Out This Summer
The Last Campfire, the new project from Hello Games, developer of No Man's Sky, will be released for Nintendo Switch, PlayStation 4, Xbox One and PC this summer.
That news comes alongside a very pretty new trailer, which you can watch below. The game sees you play as Ember, trying to adventure your way out of a puzzling world. The story will centre around "rekindling hope in an otherwise hopeless world".
[ignvideo url="https://www.ign.com/videos/2020/03/17/the-last-campfire-official-trailer"]
Designed under the label of a "Hello Games Short", the game is made at a smaller scale and by a smaller team than No Man's Sky - however, the warm reaction to its reveal at the 2018 Game Awards has apparently led to an increase in ambition for the team.
In an email to IGN, Hello Games head of publishing Tim Woodley said: "The project came about through our desire to have an outlet in the studio which harked back to a time before No Man’s Sky - back when Hello Games was four people in a room working on Joe Danger, incubating a new idea and watching it and the team grow and develop. We're excited about The Last Campfire, but also what this team does in future."
[widget path="global/article/imagegallery" parameters="albumSlug=the-last-campfire-5-screenshots&captions=true"]
Work on No Man's Sky has continued alongside development of The Last Campfire, and it shows little sign of slowing down. In our review of the last major update, Beyond, we said the game "has vastly improved in virtually every way" since release (although it hasn't solved a core problem with monotony and grind).
In fact, No Man's Sky seems to be getting pleasantly weirder as it ages - its most recent move was to add the ability to hatch a living spaceship from an egg.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News, and it's very clear to him taht he is not emotionally ready for The Last Campfire. Follow him on Twitter.
Hearthstone Reveals a New Class AND a Huge Change That Will Make it More Affordable
Blizzard has just announced a new class as part of the biggest set of new features and updates to ever come to Hearthstone. The upcoming "Year of the Phoenix" is going to be so packed that I’m resorting to bullet points so you can see the key pieces of information at a glance, before we get stuck into the details.
Hearthstone Year of the Phoenix updates:
- Demon Hunter, a tenth class, is being added to Hearthstone, with Illidan Stormrage as its main hero
- A “no duplicates” rule is being implemented across ALL card rarities when opening packs
- Priest is getting a rework this month, with six Basic and Classic cards being replaced and changes being made to other key cards
- Five neutral cards from the classic set will be going to the Hall of Fame, including icons like Mountain Giant and Leeroy Jenkins
- The ranked ladder is being overhauled at the start of April, with better matchmaking and a more meaningful progression system
- New players and those coming back to Hearthstone after more than four months away will be given a free competitive deck in the class of their choice
- The next expansion is called Ashes of Outland, introduces Dormant as a keyword and is heavily World of Warcraft themed.
Introducing the Demon Hunter
For the first time in Hearthstone’s history, a new class is being added to the game – Demon Hunter. Led by Illidan, Demon Hunters are proactive and agile, with many ways to use their hero to attack and take advantage of attack synergies. It makes sense, then, that the class is the first to have a one mana hero power: “Demon Claws” which gives it +1 attack this turn. As you can imagine, this can be weaved in easily throughout play, giving Demon Hunters a whole lot of versatility in how and when they attack. It may seem like a small thing, but it’s actually huge, and it took the design team a lot of iteration before they settled on it. (We’ll be taking you behind the scenes on the whole Demon Hunter design journey in about a week, once all the new cards have been revealed.) [caption id="attachment_2320496" align="aligncenter" width="1500"] Illidan is now going to be front and center.[/caption] Demon Hunters also have a class-specific keyword: Outcast. These cards get a bonus when played as either the leftmost or rightmost card in hand, and as a result, change the way Demon Hunters will approach utilising their cards in hand. (This will be reflected by Illidan’s representation as a hero in Battlegrounds, which will have the passive hero power: “Your left- and rightmost minions attack immediately.”) Demon Hunters have several core deck archetypes, including an in-your-face aggressive approach, a token-based strategy in which they sacrifice small minions, and a control option that harnesses the power of big demons.[poilib element="quoteBox" parameters="excerpt=The%20Demon%20Hunter%20class%20is%20the%20first%20to%20have%20a%20one%20mana%20hero%20power%3A%20%E2%80%9CDemon%20Claws%E2%80%9D%20which%20gives%20it%20%2B1%20attack%20this%20turn."] Returning players will be introduced to Illidan and the Demon Hunter class through three new missions that take them back to a time when Illidan was an aspiring Mage, while current players will have a four mission prologue campaign to play through, which will then unlock the new class. The returning player experience and prologue will go live on April 2 in NA (April 3 in ANZ), but Demon Hunter won’t be playable in the broader game until April 7 in NA (April 8 in ANZ). Completing the prologue will reward players with all ten Demon Hunter Basic cards, as well as a 20 card "Initiate" starter set of Demon Hunter cards (which count as Year of the Dragon cards, incidentally). And instead of having ten class cards in the first full expansion of the year, when Ashes of Outland launches the Demon Hunter class will get 15. The same will be true of the second and third sets this year, and then when rotation happens at around this time in 2021, 15 cards will be shifted across to become the Demon Hunter Classic set. At that point, the class will have the same number of cards in the Standard format as the other nine classes. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-demon-hunter-cards&captions=true"]No Duplicates in Card Packs!
This change is arguably almost as big a deal as adding a whole new class to Hearthstone. After all, one of the biggest – and most enduring – complaints in the Hearthstone community is how expensive the game is to keep up with. Players like myself who want to dabble across all classes need to open at least a hundred card packs (but realistically a fair few more) to have a halfway decent collection when a new set drops. If Hearthstone is your primary game, then that can be seen as an acceptable expense, but if you want to just play here and there for fun, well, good luck doing that above rank 20 with a bad card collection. And if you take a break from Hearthstone and miss an expansion or two, then the cost to come back goes up significantly. And that’s why this change is so important. Instead of seeing card packs as a way to acquire dust which can then be used to craft the cards you want, every card you gain – regardless of rarity – in every pack will be a card you don’t own. This “no duplicates” rule already applies to legendaries, but opening it up to all rarities will make a big difference in terms of how many packs you need to open to have a good collection. After all, there’s a lot of power in Hearthstone’s epic rarity cards, which meant players have had to spend a lot of their dust crafting them… and could still then open them in packs down the road. To be clear, you'll get duplicates of, say, commons, once you have two copies of all the common cards in a set, but even so, the fact that I won't be able to randomly open the same epic seven times is brilliant. [ignvideo url="https://au.ign.com/videos/the-hearthstone-teams-favourite-cards-of-all-time"] I should also mention that this isn’t the only initiative to help make coming back to Hearthstone after a break more manageable. If you haven’t logged into Hearthstone in the past four months you’ll be given a free competitive deck in the class of your choice when you do.The Priest Rework
Hearthstone has been around for more than six years now, and for that entire time each class has been anchored by an evergreen set of Basic and Classic cards. Unfortunately, however, not all classes were created equal, with some wielding a more cohesive and/or powerful set of evergreen cards, while others had to be propped up more by expansions, which meant that when those cards rotated out of the Standard format the class would be partially nobbled by its uneven foundation all over again. Hearthstone players have suggested a number of ways to fix this over the years, and Team 5 is now beginning the process of addressing it, starting out with the class that most would agree has the worst Basic and Classic cards – Priest. Six Basic and Classic Priest cards are being replaced, while seven existing cards are being changed/buffed. The goal is for Priest to be able to keep minions on the board, buffing their health, making value trades, healing them up and generally playing a board-centric game.[poilib element="quoteBox" parameters="excerpt=Unfortunately%2C%20not%20all%20classes%20were%20created%20equal%2C%20with%20some%20wielding%20a%20more%20cohesive%20set%20of%20evergreen%20cards."] The cards that are being replaced (which means they’ll no longer be in Standard but will still be playable in Wild) are Northshire Cleric, Auchenai Soulpriest, Prophet Velen, Divine Spirit, Shadowform and Holy Fire. These are hugely iconic, but enable strategies that Team 5 wants to move away from. Decks that revolve around bursting opponents down using Divine Spirit/Inner Fire, for instance, have come and gone regularly throughout Hearthstone’s history, and are problematic for a class that’s supposed to be about having minions on the board and getting value out of them by healing them. A world in which you can’t leave a single Priest minion alive for fear of an OTK isn’t a fun one. Velen is also a burst enabler, while Auchenai Soupriest and Holy Fire also represent face damage. Northshire Cleric, meanwhile, has been such a staple draw engine that I can understand why they’d want to move away from it. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-year-of-the-phoenix-the-priest-rework&captions=true"] The new cards seem pretty good overall. Natalie Seline offers strong single target removal, Shadow Word: Ruin is great conditional removal, Kul Tiran Chaplain is a solid two drop that ties into the idea of minion health being central to Priest gameplay, as does Power Infusion. You can see all six in the slideshow above. And last but by no means least, we have the changes/buffs to existing Priest cards. Temple Enforcer is going from a six mana 6/6 that gives a friendly minion +3 health to a 5 mana 5/6 that does the same. Power Word: Shield is going from a one mana spell that gives a minion +2 health and draws a card to a zero mana spell that just gives a minion +2 health. Holy Smite is staying at one mana but now does three damage to a minion instead of two damage anywhere. Holy Nova has gone from five mana to four and is the same except its two damage doesn’t hit face. (Are you seeing a pattern here?) Shadow Madness, Thoughtsteal and Shadow Word: Death, meanwhile, have just been straight up buffed, and will all cost one mana less than they used to. [ignvideo url="https://au.ign.com/videos/the-hearthstone-team-answer-which-card-would-you-be"]Leeroy Jenkins and Mountain Giant Are Going to the Hall of Fame
One of Hearthstone’s most iconic finishers, Leeroy Jenkins, is one of five neutral cards heading to Wild via the Hall of Fame, with the next Standard rotation. What does that mean? They’ll still be playable in Wild, but they won’t be part of the Classic set any more and thus, won’t be legal in Standard. The design team does this every year, and uses the Hall of Fame as a way to ban cards that they think are problematic, limit design space or are the default evergreen option for certain needs. Leeroy Jenkins, for instance, is in basically every deck that wants a good option to close out games after getting an opponent low on health. The card was even nerfed back in 2014, but has remained a fixture, essentially representing six damage from hand with no relevant downside. Moving Leeroy to Wild means that other potential finishers will get a chance to shine, and it also means Team 5 may be able to design cards with a little more burst. Another key card that’s going to the Hall of Fame this year is Mountain Giant, and the rationale is simple – the team has designed a number of other giants over the years, but they rarely see play because Mountain Giant is just such a reliable option. It’s been a staple of control decks (and some combo decks) for Hearthstone’s entire existence (remember Handlock?) and so it’s time for a change. The other cards that are leaving Standard are Acolyte of Pain (the default evergreen utility draw option), Mind Control Tech (it punishes wide boards but with a high degree of variance) and Spellbreaker (which isn’t played much, but I guess silence being available in neutral isn’t something Team 5 wants outside of Ironbeak Owl). [caption id="attachment_2320504" align="aligncenter" width="858"] The cards heading to the Hall of Fame.[/caption]Ranked Ladder Changes and the Year Ahead
Hearthstone’s ranked ladder is going to be reinvented at the start of April. Instead of matching players based on where they are on the ladder - meaning that an inexperienced player with a small card collection could be up against a lapsed player who has returned at a low rank, but is playing a top tier meta deck – matchmaking will instead be determined by MMR. In other words, you’ll play against players of similar skill, with a similar record. The ladder itself will still have 50 tiers + legend, but instead of being focused on climbing to the top, it will instead be about climbing to your skill level and proving yourself there. The new system will start at Bronze 10, which will ascend to Bronze 1, then go from Silver 10 to Silver 1, and on through Gold, Platinum and Diamond, before reaching Legend. Each rank below Legend will have three stars, while the Legend ranking system will stay the same. Each month the ladder will reset to Bronze 10, but high skill players should have no issue climbing quickly, as the higher you finish at the end of a season, the greater your star bonus multiplier to rank back up. It will then decay as you approach your usual level of play. Win streaks will return from the old system, as will rank floors, which you won't be able to drop below. Along with these changes is the promise of improved rewards, like card packs and rare (or higher rarity) cards, as well as first-time rewards. You may get a legendary card for hitting Legend for the first time, for instance. Card back rewards will also be immediately available after hitting five wins, as opposed to being unlocked at the end of the month. So that’s phase one of the changes that are coming to Hearthstone. Phases two and three (which coincide with the second and third expansions of the year) are similarly exciting. Phase two will introduce “a new way to play that is fueled by your collection and is similar in scope and scale to Arena,” so yes, another new mode – possibly a new way to draft, which would be great. And then for phase three, which will be near the end of the Year of the Phoenix, the team is planning on launching a progression system rework, which will include achievements! Huge stuff. [caption id="attachment_2320505" align="aligncenter" width="1920"] The roadmap.[/caption]Hearthstone is Going to Outland
The next expansion leans heavily on World of Warcraft locations and lore, taking players back to Outland – the primary setting for WoW's 2007 expansion The Burning Crusade. Forget the Burning Legion, though, as Ashes of Outland introduces the Rusted Legion, a ramshackle army that has ravaged Outland, making it even more of a broken wasteland. Led by Mecha-Jaraxxus, they’re armed with and protected by whatever they can scrounge – sawblades, bits of metal, and so on. It’s a fun Mad Max-y take on Outland, and spans many familiar locations, like Zangarmarsh, Hellfire Peninsula, Blade’s Edge, Shattrath City, Shadowmoon Valley and Black Temple, and familiar faces - such as Kael’thas Sunstrider, a new neutral legendary minion with pretty poor stats but a pretty cool effect – every third spell you cast each turn is free. Better still, Kael’thas (like Archmage Vargoth before him) is coming to the game ahead of the set's actual release. In fact, if you log in you’ll receive him as a reward right now![poilib element="quoteBox" parameters="excerpt=Forget%20the%20Burning%20Legion%2C%20as%20Ashes%20of%20Outland%20introduces%20the%20Rusted%20Legion..."] In terms of cycles for this set, Ashes of Outland will debut a Prime legendary for each class aside from Demon Hunter. Primes are actually minions that upgrade, so the collectable card is the base form, and when that dies it shuffles a highly upgraded version into your deck. The Warrior minion Kargath Bladefist, for example, is a pretty respectable four mana 4/4 with rush, but its Prime version is an eight mana 10/10 with rush that gains you 10 armour each time it kills a minion. Ashes of Outland also introduces a new keyword – Dormant. Dormant minions are imprisoned demons that are unable to attack for two turns, so cost less upfront but have a big pay-off when they wake. You can see examples of Dormant, as well as Kael’thas Sunstrider, Kargath Bladefist and all the other Ashes of Outland cards revealed during the announcement in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-ashes-of-outland-reveal-cards&captions=true"] And don’t forget that Ashes of Outland will mark the end of the Year of the Dragon and the start of the Year of the Phoenix, which means that three sets of cards will leave the Standard format: Witchwood, Boomsday Project and Rastakhan’s Rumble. It’s going to be a pretty different game when that happens... even without a new class.A Whole New Hearthstone
The Year of the Phoenix really is a fitting name for the next 12 months in Hearthstone. While the game absolutely isn’t “rising from the ashes” – it still has millions of daily players, after all – it IS absolutely reinventing itself. We’ve already seen the team take big steps forward in the last 12 months, moving faster than ever seemed possible before. We’ve had events designed to shake up the meta between expansions (buffs! Who’d have thought?), we’ve had a team prepared to nerf cards quickly when problems arise and unafraid to make regular changes, AND we’ve seen the team build out and launch a whole new game mode in Battlegrounds. And the next year promises to up the ante significantly. [ignvideo url="https://au.ign.com/videos/how-a-tavern-brawl-became-hearthstone-battlegrounds"] That’s not hyperbole, either. One of the reasons that Hearthstone feels like it’s being run by a different team is because… well, to a large extent it is. A couple of years ago in mid-2018 when Game Director Ben Brode, Executive Producer Hamilton Chu and Production Director Yong Woo all left, followed a little later by Senior Concept Artist Jomaro Kindred, Hearthstone fans wondered what that would mean for the game. And the answer is – a changing of the guard. Chris Sigaty came on board as Executive Producer (although he has subsequently left Blizzard), Ben Lee was hired as Game Director and Nathan Lyons-Smith became Production Director. Since then, the Hearthstone team has continued to evolve, with incredible people like Creative Director Ben Thompson sadly saying goodbye, but a wealth of fresh talent coming on board. I’ll always have a soft spot for the devs that helped Hearthstone grow from an unlikely underdog to a massive success, but there’s no doubt that under the new leadership, Hearthstone is now a significantly more nimble game, which is exactly where it needs to be six years in. Last year was a year of experimentation, in which each expansion meta was shaken up by a big event, and in which the team aggressively prototyped and built out a whole new mode. This year we’re going to see the true fruits of the new focus. We’re going to see a concerted effort to keep Hearthstone fresh, to make it more affordable, to give players more ways to play, and to address the pain points of the community. It’s an energised Team 5 that we’re dealing with now, and yet the fact is that while the game is about to be turned on its head by a new class, a new set, a Standard rotation, new entries in the Hall of Fame, a rework for Priest and big changes to the ranked ladder, that’s only the start. And that’s pretty damn exciting. Stay tuned for a whole lot more on Demon Hunter, as IGN has been given extensive behind the scenes access and we're only just getting started. [poilib element="accentDivider"] Cam Shea is Editor in Chief for IGN's Australian content team and has played Hearthstone basically every day for six years. He's on Twitter.Hearthstone Reveals a New Class AND a Huge Change That Will Make it More Affordable
Blizzard has just announced a new class as part of the biggest set of new features and updates to ever come to Hearthstone. The upcoming "Year of the Phoenix" is going to be so packed that I’m resorting to bullet points so you can see the key pieces of information at a glance, before we get stuck into the details.
Hearthstone Year of the Phoenix updates:
- Demon Hunter, a tenth class, is being added to Hearthstone, with Illidan Stormrage as its main hero
- A “no duplicates” rule is being implemented across ALL card rarities when opening packs
- Priest is getting a rework this month, with six Basic and Classic cards being replaced and changes being made to other key cards
- Five neutral cards from the classic set will be going to the Hall of Fame, including icons like Mountain Giant and Leeroy Jenkins
- The ranked ladder is being overhauled at the start of April, with better matchmaking and a more meaningful progression system
- New players and those coming back to Hearthstone after more than four months away will be given a free competitive deck in the class of their choice
- The next expansion is called Ashes of Outland, introduces Dormant as a keyword and is heavily World of Warcraft themed.
Introducing the Demon Hunter
For the first time in Hearthstone’s history, a new class is being added to the game – Demon Hunter. Led by Illidan, Demon Hunters are proactive and agile, with many ways to use their hero to attack and take advantage of attack synergies. It makes sense, then, that the class is the first to have a one mana hero power: “Demon Claws” which gives it +1 attack this turn. As you can imagine, this can be weaved in easily throughout play, giving Demon Hunters a whole lot of versatility in how and when they attack. It may seem like a small thing, but it’s actually huge, and it took the design team a lot of iteration before they settled on it. (We’ll be taking you behind the scenes on the whole Demon Hunter design journey in about a week, once all the new cards have been revealed.) [caption id="attachment_2320496" align="aligncenter" width="1500"] Illidan is now going to be front and center.[/caption] Demon Hunters also have a class-specific keyword: Outcast. These cards get a bonus when played as either the leftmost or rightmost card in hand, and as a result, change the way Demon Hunters will approach utilising their cards in hand. (This will be reflected by Illidan’s representation as a hero in Battlegrounds, which will have the passive hero power: “Your left- and rightmost minions attack immediately.”) Demon Hunters have several core deck archetypes, including an in-your-face aggressive approach, a token-based strategy in which they sacrifice small minions, and a control option that harnesses the power of big demons.[poilib element="quoteBox" parameters="excerpt=The%20Demon%20Hunter%20class%20is%20the%20first%20to%20have%20a%20one%20mana%20hero%20power%3A%20%E2%80%9CDemon%20Claws%E2%80%9D%20which%20gives%20it%20%2B1%20attack%20this%20turn."] Returning players will be introduced to Illidan and the Demon Hunter class through three new missions that take them back to a time when Illidan was an aspiring Mage, while current players will have a four mission prologue campaign to play through, which will then unlock the new class. The returning player experience and prologue will go live on April 2 in NA (April 3 in ANZ), but Demon Hunter won’t be playable in the broader game until April 7 in NA (April 8 in ANZ). Completing the prologue will reward players with all ten Demon Hunter Basic cards, as well as a 20 card "Initiate" starter set of Demon Hunter cards (which count as Year of the Dragon cards, incidentally). And instead of having ten class cards in the first full expansion of the year, when Ashes of Outland launches the Demon Hunter class will get 15. The same will be true of the second and third sets this year, and then when rotation happens at around this time in 2021, 15 cards will be shifted across to become the Demon Hunter Classic set. At that point, the class will have the same number of cards in the Standard format as the other nine classes. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-demon-hunter-cards&captions=true"]No Duplicates in Card Packs!
This change is arguably almost as big a deal as adding a whole new class to Hearthstone. After all, one of the biggest – and most enduring – complaints in the Hearthstone community is how expensive the game is to keep up with. Players like myself who want to dabble across all classes need to open at least a hundred card packs (but realistically a fair few more) to have a halfway decent collection when a new set drops. If Hearthstone is your primary game, then that can be seen as an acceptable expense, but if you want to just play here and there for fun, well, good luck doing that above rank 20 with a bad card collection. And if you take a break from Hearthstone and miss an expansion or two, then the cost to come back goes up significantly. And that’s why this change is so important. Instead of seeing card packs as a way to acquire dust which can then be used to craft the cards you want, every card you gain – regardless of rarity – in every pack will be a card you don’t own. This “no duplicates” rule already applies to legendaries, but opening it up to all rarities will make a big difference in terms of how many packs you need to open to have a good collection. After all, there’s a lot of power in Hearthstone’s epic rarity cards, which meant players have had to spend a lot of their dust crafting them… and could still then open them in packs down the road. To be clear, you'll get duplicates of, say, commons, once you have two copies of all the common cards in a set, but even so, the fact that I won't be able to randomly open the same epic seven times is brilliant. [ignvideo url="https://au.ign.com/videos/the-hearthstone-teams-favourite-cards-of-all-time"] I should also mention that this isn’t the only initiative to help make coming back to Hearthstone after a break more manageable. If you haven’t logged into Hearthstone in the past four months you’ll be given a free competitive deck in the class of your choice when you do.The Priest Rework
Hearthstone has been around for more than six years now, and for that entire time each class has been anchored by an evergreen set of Basic and Classic cards. Unfortunately, however, not all classes were created equal, with some wielding a more cohesive and/or powerful set of evergreen cards, while others had to be propped up more by expansions, which meant that when those cards rotated out of the Standard format the class would be partially nobbled by its uneven foundation all over again. Hearthstone players have suggested a number of ways to fix this over the years, and Team 5 is now beginning the process of addressing it, starting out with the class that most would agree has the worst Basic and Classic cards – Priest. Six Basic and Classic Priest cards are being replaced, while seven existing cards are being changed/buffed. The goal is for Priest to be able to keep minions on the board, buffing their health, making value trades, healing them up and generally playing a board-centric game.[poilib element="quoteBox" parameters="excerpt=Unfortunately%2C%20not%20all%20classes%20were%20created%20equal%2C%20with%20some%20wielding%20a%20more%20cohesive%20set%20of%20evergreen%20cards."] The cards that are being replaced (which means they’ll no longer be in Standard but will still be playable in Wild) are Northshire Cleric, Auchenai Soulpriest, Prophet Velen, Divine Spirit, Shadowform and Holy Fire. These are hugely iconic, but enable strategies that Team 5 wants to move away from. Decks that revolve around bursting opponents down using Divine Spirit/Inner Fire, for instance, have come and gone regularly throughout Hearthstone’s history, and are problematic for a class that’s supposed to be about having minions on the board and getting value out of them by healing them. A world in which you can’t leave a single Priest minion alive for fear of an OTK isn’t a fun one. Velen is also a burst enabler, while Auchenai Soupriest and Holy Fire also represent face damage. Northshire Cleric, meanwhile, has been such a staple draw engine that I can understand why they’d want to move away from it. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-year-of-the-phoenix-the-priest-rework&captions=true"] The new cards seem pretty good overall. Natalie Seline offers strong single target removal, Shadow Word: Ruin is great conditional removal, Kul Tiran Chaplain is a solid two drop that ties into the idea of minion health being central to Priest gameplay, as does Power Infusion. You can see all six in the slideshow above. And last but by no means least, we have the changes/buffs to existing Priest cards. Temple Enforcer is going from a six mana 6/6 that gives a friendly minion +3 health to a 5 mana 5/6 that does the same. Power Word: Shield is going from a one mana spell that gives a minion +2 health and draws a card to a zero mana spell that just gives a minion +2 health. Holy Smite is staying at one mana but now does three damage to a minion instead of two damage anywhere. Holy Nova has gone from five mana to four and is the same except its two damage doesn’t hit face. (Are you seeing a pattern here?) Shadow Madness, Thoughtsteal and Shadow Word: Death, meanwhile, have just been straight up buffed, and will all cost one mana less than they used to. [ignvideo url="https://au.ign.com/videos/the-hearthstone-team-answer-which-card-would-you-be"]Leeroy Jenkins and Mountain Giant Are Going to the Hall of Fame
One of Hearthstone’s most iconic finishers, Leeroy Jenkins, is one of five neutral cards heading to Wild via the Hall of Fame, with the next Standard rotation. What does that mean? They’ll still be playable in Wild, but they won’t be part of the Classic set any more and thus, won’t be legal in Standard. The design team does this every year, and uses the Hall of Fame as a way to ban cards that they think are problematic, limit design space or are the default evergreen option for certain needs. Leeroy Jenkins, for instance, is in basically every deck that wants a good option to close out games after getting an opponent low on health. The card was even nerfed back in 2014, but has remained a fixture, essentially representing six damage from hand with no relevant downside. Moving Leeroy to Wild means that other potential finishers will get a chance to shine, and it also means Team 5 may be able to design cards with a little more burst. Another key card that’s going to the Hall of Fame this year is Mountain Giant, and the rationale is simple – the team has designed a number of other giants over the years, but they rarely see play because Mountain Giant is just such a reliable option. It’s been a staple of control decks (and some combo decks) for Hearthstone’s entire existence (remember Handlock?) and so it’s time for a change. The other cards that are leaving Standard are Acolyte of Pain (the default evergreen utility draw option), Mind Control Tech (it punishes wide boards but with a high degree of variance) and Spellbreaker (which isn’t played much, but I guess silence being available in neutral isn’t something Team 5 wants outside of Ironbeak Owl). [caption id="attachment_2320504" align="aligncenter" width="858"] The cards heading to the Hall of Fame.[/caption]Ranked Ladder Changes and the Year Ahead
Hearthstone’s ranked ladder is going to be reinvented at the start of April. Instead of matching players based on where they are on the ladder - meaning that an inexperienced player with a small card collection could be up against a lapsed player who has returned at a low rank, but is playing a top tier meta deck – matchmaking will instead be determined by MMR. In other words, you’ll play against players of similar skill, with a similar record. The ladder itself will still have 50 tiers + legend, but instead of being focused on climbing to the top, it will instead be about climbing to your skill level and proving yourself there. The new system will start at Bronze 10, which will ascend to Bronze 1, then go from Silver 10 to Silver 1, and on through Gold, Platinum and Diamond, before reaching Legend. Each rank below Legend will have three stars, while the Legend ranking system will stay the same. Each month the ladder will reset to Bronze 10, but high skill players should have no issue climbing quickly, as the higher you finish at the end of a season, the greater your star bonus multiplier to rank back up. It will then decay as you approach your usual level of play. Win streaks will return from the old system, as will rank floors, which you won't be able to drop below. Along with these changes is the promise of improved rewards, like card packs and rare (or higher rarity) cards, as well as first-time rewards. You may get a legendary card for hitting Legend for the first time, for instance. Card back rewards will also be immediately available after hitting five wins, as opposed to being unlocked at the end of the month. So that’s phase one of the changes that are coming to Hearthstone. Phases two and three (which coincide with the second and third expansions of the year) are similarly exciting. Phase two will introduce “a new way to play that is fueled by your collection and is similar in scope and scale to Arena,” so yes, another new mode – possibly a new way to draft, which would be great. And then for phase three, which will be near the end of the Year of the Phoenix, the team is planning on launching a progression system rework, which will include achievements! Huge stuff. [caption id="attachment_2320505" align="aligncenter" width="1920"] The roadmap.[/caption]Hearthstone is Going to Outland
The next expansion leans heavily on World of Warcraft locations and lore, taking players back to Outland – the primary setting for WoW's 2007 expansion The Burning Crusade. Forget the Burning Legion, though, as Ashes of Outland introduces the Rusted Legion, a ramshackle army that has ravaged Outland, making it even more of a broken wasteland. Led by Mecha-Jaraxxus, they’re armed with and protected by whatever they can scrounge – sawblades, bits of metal, and so on. It’s a fun Mad Max-y take on Outland, and spans many familiar locations, like Zangarmarsh, Hellfire Peninsula, Blade’s Edge, Shattrath City, Shadowmoon Valley and Black Temple, and familiar faces - such as Kael’thas Sunstrider, a new neutral legendary minion with pretty poor stats but a pretty cool effect – every third spell you cast each turn is free. Better still, Kael’thas (like Archmage Vargoth before him) is coming to the game ahead of the set's actual release. In fact, if you log in you’ll receive him as a reward right now![poilib element="quoteBox" parameters="excerpt=Forget%20the%20Burning%20Legion%2C%20as%20Ashes%20of%20Outland%20introduces%20the%20Rusted%20Legion..."] In terms of cycles for this set, Ashes of Outland will debut a Prime legendary for each class aside from Demon Hunter. Primes are actually minions that upgrade, so the collectable card is the base form, and when that dies it shuffles a highly upgraded version into your deck. The Warrior minion Kargath Bladefist, for example, is a pretty respectable four mana 4/4 with rush, but its Prime version is an eight mana 10/10 with rush that gains you 10 armour each time it kills a minion. Ashes of Outland also introduces a new keyword – Dormant. Dormant minions are imprisoned demons that are unable to attack for two turns, so cost less upfront but have a big pay-off when they wake. You can see examples of Dormant, as well as Kael’thas Sunstrider, Kargath Bladefist and all the other Ashes of Outland cards revealed during the announcement in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=hearthstone-ashes-of-outland-reveal-cards&captions=true"] And don’t forget that Ashes of Outland will mark the end of the Year of the Dragon and the start of the Year of the Phoenix, which means that three sets of cards will leave the Standard format: Witchwood, Boomsday Project and Rastakhan’s Rumble. It’s going to be a pretty different game when that happens... even without a new class.A Whole New Hearthstone
The Year of the Phoenix really is a fitting name for the next 12 months in Hearthstone. While the game absolutely isn’t “rising from the ashes” – it still has millions of daily players, after all – it IS absolutely reinventing itself. We’ve already seen the team take big steps forward in the last 12 months, moving faster than ever seemed possible before. We’ve had events designed to shake up the meta between expansions (buffs! Who’d have thought?), we’ve had a team prepared to nerf cards quickly when problems arise and unafraid to make regular changes, AND we’ve seen the team build out and launch a whole new game mode in Battlegrounds. And the next year promises to up the ante significantly. [ignvideo url="https://au.ign.com/videos/how-a-tavern-brawl-became-hearthstone-battlegrounds"] That’s not hyperbole, either. One of the reasons that Hearthstone feels like it’s being run by a different team is because… well, to a large extent it is. A couple of years ago in mid-2018 when Game Director Ben Brode, Executive Producer Hamilton Chu and Production Director Yong Woo all left, followed a little later by Senior Concept Artist Jomaro Kindred, Hearthstone fans wondered what that would mean for the game. And the answer is – a changing of the guard. Chris Sigaty came on board as Executive Producer (although he has subsequently left Blizzard), Ben Lee was hired as Game Director and Nathan Lyons-Smith became Production Director. Since then, the Hearthstone team has continued to evolve, with incredible people like Creative Director Ben Thompson sadly saying goodbye, but a wealth of fresh talent coming on board. I’ll always have a soft spot for the devs that helped Hearthstone grow from an unlikely underdog to a massive success, but there’s no doubt that under the new leadership, Hearthstone is now a significantly more nimble game, which is exactly where it needs to be six years in. Last year was a year of experimentation, in which each expansion meta was shaken up by a big event, and in which the team aggressively prototyped and built out a whole new mode. This year we’re going to see the true fruits of the new focus. We’re going to see a concerted effort to keep Hearthstone fresh, to make it more affordable, to give players more ways to play, and to address the pain points of the community. It’s an energised Team 5 that we’re dealing with now, and yet the fact is that while the game is about to be turned on its head by a new class, a new set, a Standard rotation, new entries in the Hall of Fame, a rework for Priest and big changes to the ranked ladder, that’s only the start. And that’s pretty damn exciting. Stay tuned for a whole lot more on Demon Hunter, as IGN has been given extensive behind the scenes access and we're only just getting started. [poilib element="accentDivider"] Cam Shea is Editor in Chief for IGN's Australian content team and has played Hearthstone basically every day for six years. He's on Twitter.Black Widow Release Date Reportedly Delayed
Disney and Marvel have reportedly announced that Black Widow has been delayed until further notice from its original spring release date over concerns regarding COVID-19 or the novel coronavirus.
Variety reports that the decision has been made by Marvel and Disney. Black Widow was originally set to be released on April 24, 2020, in the UK and on May 1, 2020, in the US, and marked the first solo film for Scarlett Johanson’s Black Widow character first introduced in 2010’s Iron Man 2. While Black Widow has been a fixture of the Marvel Cinematic Universe in films like Iron Man, Captain America, and Avengers, she has never had her own solo movie.
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There were reports saying that Universal’s Fast 9 and Disney’s Black Widow could be delayed due to COVID-19. And while Universal confirmed that Fast 9 would be delayed a year to 2021, Disney and Marvel remained silent on the status of its first big Marvel film of 2020.
Other films that have been delayed due to COVID-19 include A Quiet Place 2, and the James Bond Film No Time to Die, which will now be released in November 2020. Here's an explainer on how COVID-19 could affect the entire film industry, according to experts.
[ignvideo url="https://www.ign.com/videos/2020/03/09/black-widow-official-final-trailer"]
The outbreak has also impacted other entertainment industries like gaming where events like E3 have been cancelled for the sake of public safety.
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Matt Kim is a reporter for IGN.
Black Widow Release Date Reportedly Delayed
Disney and Marvel have reportedly announced that Black Widow has been delayed until further notice from its original spring release date over concerns regarding COVID-19 or the novel coronavirus.
Variety reports that the decision has been made by Marvel and Disney. Black Widow was originally set to be released on April 24, 2020, in the UK and on May 1, 2020, in the US, and marked the first solo film for Scarlett Johanson’s Black Widow character first introduced in 2010’s Iron Man 2. While Black Widow has been a fixture of the Marvel Cinematic Universe in films like Iron Man, Captain America, and Avengers, she has never had her own solo movie.
[widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"]
There were reports saying that Universal’s Fast 9 and Disney’s Black Widow could be delayed due to COVID-19. And while Universal confirmed that Fast 9 would be delayed a year to 2021, Disney and Marvel remained silent on the status of its first big Marvel film of 2020.
Other films that have been delayed due to COVID-19 include A Quiet Place 2, and the James Bond Film No Time to Die, which will now be released in November 2020. Here's an explainer on how COVID-19 could affect the entire film industry, according to experts.
[ignvideo url="https://www.ign.com/videos/2020/03/09/black-widow-official-final-trailer"]
The outbreak has also impacted other entertainment industries like gaming where events like E3 have been cancelled for the sake of public safety.
[poilib element="accentDivider"]
Matt Kim is a reporter for IGN.
22 Games Featured in March 17’s Nintendo Indie World Showcase
Nintendo held another Indie World Showcase to give fans around the world a glimpse at what independent games they will be playing on Nintendo Switch in the near future.
Here is every game featured in March 17's Nintendo Indie World Showcase:
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Blue Fire
From Graffiti Games and Argentina-based Robi Studios, embark on a journey through a long-forgotten land. Blue Fire features 3D platforming challenges in a strange place called the void. It will launch first on Nintendo Switch in Summer 2020.Baldo
From Naps Team in Messina, Italy, Baldo looks to take inspiration from action-adventure RPGs and Japanese Anime. It takes place in a magical world with dungeons and puzzles to solve. It features a art-style that reminds a bit of Ni no Kuni and will be released as a timed-console exclusive in Summer 2020.I Am Dead
From Annapurna Interactive, Richard Hogg, and Hollow Ponds, takes place on a small island in the North Atlantic called Shelmerston, one that has a "long, strange history." The island is filled with both people and anthropomorphic animal, and you play a museum owner who has died and needs to use the powers of his new perdicimant to unravel the mystery of Shelmerston. I Am Dead will launch as a timed-exclusive in 2020.B.ARK (Bio-Interstellar Ark Bark)
Developed by Tic Toc Games, B.ARK (Bio-Interstellar Ark Bark) is a 2D side-scrolling co-op space shooter that has you playing as one of four ferocious animal astronauts trying to liberate the earth from crazy robots. B.ARK will be released on Nintendo Switch as a timed-exlusive in late 2020.Cyanide & Happiness - Freakpocalypse
From Explosm Games and Serenity Forge, this new game takes place in a post-apocalyptic world that destroyed everything and left everyone "horribly mutated." Players will be tasked with solving puzzles and surviving in what's left of our world. Cyanide & Happiness - Freakpocalypse will launch first on Nintendo Switch in Summer 2020.Summer In Mara
From Spanish-based Chibig, Summer in Mara is a tropical adventure that tells the story of Koa, and is a tale all about growing up and protecting nature. She has to leave her home and discover the secrets that are kept by the ocean. Koa will need to farm and take care of her own island, while also traveling by boat to 30 islands and helping more than 20 characters along the way. Summer in Mara will be available as a Nintendo Switch timed-exclusive in Spring 2020.Quantum League
From Argentinian-based Nimble Giant Entertainment, Quantum League is a time-paradox first-person shooter that has players teaming up with their past selves in 1v1 and 2v2 matches. In each round, players will automatically create clones that will echo your past actions. You must work together with your past selves to trick and outmaneuver your enemies. Quantum League will be available in late 2020.The Good Life
From Swery and White Owls Inc., The Good Life puts players in the shoes of a journalist from New York that is sent to research Rainy Woods, the "world's happiest town in the English countryside." However, on full-moon nights, the inhabitants of Rainy Woods turn into dogs and cats. The Good Life is a "debt repayment RPG" that will have players turning into dogs and cats and solving a murder in a unique titles headed to Switch in 2020.The Last Campfire
[ignvideo url="https://www.ign.com/videos/2020/03/17/the-last-campfire-official-trailer"] From No Man's Sky developer Hello Games, The Last Campfire has players discovering a beautiful wilderness filled with lost folk, strange creatures, and mysterious ruins. The Last Campfire stars Ember, who is lost and must traverse this world to light the titular last campfire and find his way home. The Last Campfire will launch on Nintendo Switch in Summer 2020.PixelJunk Eden 2
From Q-Games, PixelJunk Eden 2 will have players controlling Grimps to jump, spin, swing, and defeat invading creatures to collect pollen and grow gardens back to full bloom. Stages will generate in real-time based on your actions and will produce a "distinct sensory experience." PixelJunk Eden 2 can be played solo or with a friend in local co-op and will be available in Summer 2020.Faeria
From Abrakam SA, Faeria is a strategic card game that has players crafting their decks and the battlefield itself. Cards can be unlocked by playing the solo campaign, draft mode, or pvp battles. There are also puzzle modes and co-op options. Nintendo Switch's version of Faeria will arrive with four free cosmetic packs for a limited time when the game launches in later in March 2020.Eldest Souls
From Fallen Flag Studio, Eldest Souls is set in a grim, dark fantasy world and is a boss-rush game with a high level of combat customization, talents, and abilities. Eldest Souls will launch as a timed exclusive for the Nintendo Switch in Summer 2020.Blair Witch
[ignvideo url="https://www.ign.com/videos/2019/09/02/blair-witch-game-review"] Blair Witch makes its way to the Nintendo Switch in Summer 2020 after releasing on other platforms in 2019. In our review of Blair Witch, we said that it "is a harrowing walk in the woods that deserves a spot in the horror game pantheon alongside Amnesia, Silent Hill, and their like."Ghost of a Tale
From SeithCG, Ghost of a Tale follows the courageous minstrel Mouse named Tilo, who must escape the dungeons of Dwindling Heights Keep to "discover the fate of his true love, Merra." Ghost of a Tale is set in a medieval world where Rats rule over all creates, and "combines classic adventure, action-RPG, and exploration with a rich and highly immersive visual style."Sky: Children of Light
[ignvideo url="https://www.ign.com/videos/2019/07/18/13-minutes-of-sky-children-of-light-gameplay-thatgamecompany"] From Journey developer thatgamecompany, Sky: Children of Light released on iOS and Android devices in 2019, and it will be making its way to Nintendo Switch in Summer 2020. In our review of Sky: Children of Light, we said it "is a breathtaking follow-up to thatgamecompany’s previous hit, Journey, that surprised and delighted me from start to finish with its subtle story of exploration and healing."Sky Racket
From Double Dash Studios, Sky Racket is game about "just you, a stylish scarf, a laser tennis racket and a horde of fluffy enemies trying to blow you back to the ground." Sky Racket combines the gameplay of classic shoot-'em-ups and block breakers and will be released on Nintendo Switch later today!Superliminal
[ignvideo url="https://www.ign.com/videos/2019/11/07/superliminal-launch-announcement-trailer"] From Pillow Castle, Superliminal is a first-person puzzle game that released on PC in late 2019. It models its gameplay elements after optical illusions and forced perspectives and will be released on Nintendo Switch in Summer 2020.Wingspan
From Monster Couch, Wingspan is a "relaxing strategy game about birds for 1 to 5 players." It is also the officially licensed digital adaptation of Wingspan, the "winner of the prestigious 2019 Kennerspiel des Jahres board game award." Players are tasked with building up their nature preserves and attracting over 170 unique birds to their side. Wingspan will fly to the Nintendo Switch in Spring 2020.Dicey Dungeons
From Distractionware Limited, Dicey Dungeons is a "fast-paced deckbuilding roguelike from Terry Cavanagh, Chipzel, and Marlowe Dobbe." As your progress through each run, players will fight monsters, collect loot, level up their heroes, and work together to destroy the "Goddess of Fortune, Lady Luck herself." Dicey Dungeons features six characters with unique playstyles and will be released in Late 2020.Bounty Battle
[ignvideo url="https://www.ign.com/videos/2020/03/17/bounty-battle-ultimate-indie-brawler-trailer"] From Dark Screen Games, Bounty Battle is the "ultimate indie fighting game." It is a 2D fighter that features characters from Guacamelee!, Dead Cells, Darkest Dungeon, Owlboy, and more. Each fighter comes with their own Minion companion and unique abilities. Bounty Battle will be released on Nintendo Switch in Summer 2020.Moving Out
[ignvideo url="https://www.ign.com/videos/2020/02/04/moving-out-release-date-trailer"] From SMG Studio/DevM Games, Moving Out is an "action-, puzzle-, physics-based moving simulator that brings a whole new meaning to "couch co-op." Players can play alone or locally with friends in over 50 levels across arcade, story, and versus modes. Moving Out will be available on Nintendo Switch on April 28, and a free demo is available now in the Nintendo eShop.Exit the Gungeon
[ignvideo url="https://www.ign.com/videos/2019/09/23/exit-the-gungeon-launch-trailer"] From Dodge Roll & Singlecore Games, Exit the Gungeon is a "bullet-hell dungeon climber" that immediately follows the events of Enter the Gungeon. Players are armed with an ever-changing weapon and must loot and doge rolls their way to victory in "their own unique route of increasingly perilous elevators." Exit the Gungeon was released on Apple Arcade in 2019, and will be available on Nintendo Switch later today! [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.22 Games Featured in March 17’s Nintendo Indie World Showcase
Nintendo held another Indie World Showcase to give fans around the world a glimpse at what independent games they will be playing on Nintendo Switch in the near future.
Here is every game featured in March 17's Nintendo Indie World Showcase:
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