Monthly Archives: March 2020

Resident Evil 3 Physical Copies Could Be Delayed in Europe

Resident Evil 3's physical release could be delayed in Europe, Capcom has announced. The news comes from the Capcom UK Twitter feed, which explained how the launch of the game could be affected by the ongoing COVID-19 crisis. Restrictions in European countries on travel and the shipment of goods are in place to stop the spread of the virus, and could potentially affect the game's release in Europe. Whilst reaffirming the global release date of April 3, 2020, Capcom noted that European markets "may experience delayed deliveries or availability of physical goods, including disc copies of games." This means that some stores, and thus customers, may not receive Resident Evil 3 until an undetermined point after launch due to potential supply chain problems caused by the pandemic. The digital release of the game will naturally go on unaffected. [ignvideo url="https://www.ign.com/videos/2020/02/25/resident-evil-3-preview"] "We are closely following official regulations to ensure we are prioritizing the safety of our fans, employees and partners," Capcom's statement reads. The company is in communication with its distribution partners to ensure the game's availability in accordance with current importing guidelines, and we'll be sure to let you know if Capcom issues any more updates. For more information about Resident Evil 3, check out our preview of the game. For a list of recommendations on how best to help, and stay safe, during the Coronavirus pandemic, please read our resource guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control, Alan Wake Dev Signs Deal for 2 Next-Gen Games Set in the Same Franchise

Remedy Entertainment, the studio behind Control, Max Payne and Alan Wake, has signed two multi-platform publishing deals for next-gen games - and says both are set in the same franchise. In a statement from the company, it was revealed that the unspecified publisher "will fully fund game development costs" and that Remedy will see a "50% share of the net revenue" from sales, whilst retaining the intellectual property of the aforementioned games. The statement also went into some detail about the games that are part of this agreement. The first is a "AAA multi-platform game" which appears to be the unannounced third project alluded to in Remedy's financial report, which we reported on earlier this year. According to the statement, this game is in pre-production right now. As for the second project, this is a "smaller-scale project set in the same franchise." [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] With Remedy now in *ahem* control of the Alan Wake IP and actively teasing a crossover in Control's upcoming DLC, could we be seeing more of Bright Falls in the future? Or could it return to Control and The Oldest House - after all, the developers think their latest game is "just the start" for the franchise. Later in the statement, the strategy of the partnership is referred to as "creating and developing (Remedy's) own IP's into long-term franchises," which would suggest that the studio is not quite ready to leave its compelling worlds behind. Both games mentioned will launch on PC and next-generation consoles in "the next few years." Remedy's Control won our coveted Game of the Year prize last year, so make sure to check it out ahead of the studio's forthcoming projects. Control's first expansion, The Foundation arrives today on PC and PS4, and we'll have a review for you later today. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Control, Alan Wake Dev Signs Deal for 2 Next-Gen Games Set in the Same Franchise

Remedy Entertainment, the studio behind Control, Max Payne and Alan Wake, has signed two multi-platform publishing deals for next-gen games - and says both are set in the same franchise. In a statement from the company, it was revealed that the unspecified publisher "will fully fund game development costs" and that Remedy will see a "50% share of the net revenue" from sales, whilst retaining the intellectual property of the aforementioned games. The statement also went into some detail about the games that are part of this agreement. The first is a "AAA multi-platform game" which appears to be the unannounced third project alluded to in Remedy's financial report, which we reported on earlier this year. According to the statement, this game is in pre-production right now. As for the second project, this is a "smaller-scale project set in the same franchise." [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] With Remedy now in *ahem* control of the Alan Wake IP and actively teasing a crossover in Control's upcoming DLC, could we be seeing more of Bright Falls in the future? Or could it return to Control and The Oldest House - after all, the developers think their latest game is "just the start" for the franchise. Later in the statement, the strategy of the partnership is referred to as "creating and developing (Remedy's) own IP's into long-term franchises," which would suggest that the studio is not quite ready to leave its compelling worlds behind. Both games mentioned will launch on PC and next-generation consoles in "the next few years." Remedy's Control won our coveted Game of the Year prize last year, so make sure to check it out ahead of the studio's forthcoming projects. Control's first expansion, The Foundation arrives today on PC and PS4, and we'll have a review for you later today. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Half-Life: Alyx Players Are Working Out How to Play Without VR

Less than a week after launch, one Half-Life: Alyx player has discovered a way to get the VR exclusive game working without the need for a headset. Tyler McVicker, the person behind Valve News Network and well-known investigator of the developer’s games, held a livestream where he datamined Half-Life: Alyx. The stream shows him exploring environments using a floating camera, all without using any VR equipment. His key discovery, however, is the existence of a developer console command “vr_enable_fake_vr_test”, which when inputted causes Alyx’s hands to appear in the world, and allows weapons to be fired. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This is a very, very early step - the hands are awkwardly placed on screen, the guns fire despite being unloaded, and the camera still floats freely through walls and objects - but the existence of the console command suggests that Valve has a set of tools built into the game to allow the game to be played without a VR headset. It’s likely this has been included to allow developers to test certain elements of the game without strapping on a headset every time something has been tweaked. This is very early days for non-VR modding potential, but the fake_vr_test command may make the journey easier for those who wish to embark upon it. Combined with the traditional FPS HUD that is used in Alyx’s spectator mode, there’s some groundwork for a proper non-VR mod. Valve itself knows that a non-VR mod for Half-Life: Alyx is inevitable. Talking to Polygon, designer Robin Walker said “I know it’s going to happen.” Walker says there are people at Valve concerned about a non-VR mod, but that he himself is not worried. “It will clearly demonstrate to people why we did this in VR,” he said. Basically, he believes Alyx won’t be as much fun as a traditional FPS. “I think people will [after playing a non-VR mod] then hopefully have an even greater understanding of why we decided to build the product in VR than they do now,” he added. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"] For more Half-Life: Alyx, take a look at the Death Stranding Easter egg that’s been found in the game, and this math teacher who performed a lecture from inside the game. If you’re just about to play, here’s the things the game doesn’t tell you that you really should know, and if you’ve already finished then here’s our (spoiler filled) breakdown of the ending. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Half-Life: Alyx Players Are Working Out How to Play Without VR

Less than a week after launch, one Half-Life: Alyx player has discovered a way to get the VR exclusive game working without the need for a headset. Tyler McVicker, the person behind Valve News Network and well-known investigator of the developer’s games, held a livestream where he datamined Half-Life: Alyx. The stream shows him exploring environments using a floating camera, all without using any VR equipment. His key discovery, however, is the existence of a developer console command “vr_enable_fake_vr_test”, which when inputted causes Alyx’s hands to appear in the world, and allows weapons to be fired. [ignvideo url="https://www.ign.com/videos/2020/03/23/half-life-alyx-review"] This is a very, very early step - the hands are awkwardly placed on screen, the guns fire despite being unloaded, and the camera still floats freely through walls and objects - but the existence of the console command suggests that Valve has a set of tools built into the game to allow the game to be played without a VR headset. It’s likely this has been included to allow developers to test certain elements of the game without strapping on a headset every time something has been tweaked. This is very early days for non-VR modding potential, but the fake_vr_test command may make the journey easier for those who wish to embark upon it. Combined with the traditional FPS HUD that is used in Alyx’s spectator mode, there’s some groundwork for a proper non-VR mod. Valve itself knows that a non-VR mod for Half-Life: Alyx is inevitable. Talking to Polygon, designer Robin Walker said “I know it’s going to happen.” Walker says there are people at Valve concerned about a non-VR mod, but that he himself is not worried. “It will clearly demonstrate to people why we did this in VR,” he said. Basically, he believes Alyx won’t be as much fun as a traditional FPS. “I think people will [after playing a non-VR mod] then hopefully have an even greater understanding of why we decided to build the product in VR than they do now,” he added. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-valve-game-review&captions=true"] For more Half-Life: Alyx, take a look at the Death Stranding Easter egg that’s been found in the game, and this math teacher who performed a lecture from inside the game. If you’re just about to play, here’s the things the game doesn’t tell you that you really should know, and if you’ve already finished then here’s our (spoiler filled) breakdown of the ending. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Xbox Series X Graphics Source Code Reportedly Stolen, Being Held for $100 Million Ransom

A hacker has reportedly stolen the Xbox Series X graphics source code and is holding it to ransom. The news arrives through a blog post on the AMD website, where the hardware company explained the situation. "We were contacted by someone who claimed to have test files related to a subset of our current and future graphics products," the statement reads. According to a report from TorrentFreak, this stolen data was found in a hacked computer and includes source code for AMD's Big Navi and Arden GPUs. The latter is rumoured to be the Xbox Series X 12 teraflop GPU. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-full-specs-revealed-ign-news"] Segments of code have been posted on GitHub, and subsequently removed. The hacker is asking for $100 million for the code and is threatening to dump the entirety of the stolen data if a buyer isn't found. The fact that AMD has issued a DMCA takedown notice on the repository where the data was being held would suggest that this is a legitimate breach. Later in the official statement, AMD made it clear that the stolen data "is not core to the competitiveness or security of our graphics products." [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-loading-times-tech-demo"] You can read the details of the DMCA request over on GitHub where it is noted that the data has been 'forked' (copied) to other repositories after the first set was taken down. In lighter Xbox Series X news, the console's full specifications were revealed earlier in the month. If you'd like to compare it to its main competition, the PS5, you can check out our Xbox Series X vs PS5 comparison chart here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Xbox Series X Graphics Source Code Reportedly Stolen, Being Held for $100 Million Ransom

A hacker has reportedly stolen the Xbox Series X graphics source code and is holding it to ransom. The news arrives through a blog post on the AMD website, where the hardware company explained the situation. "We were contacted by someone who claimed to have test files related to a subset of our current and future graphics products," the statement reads. According to a report from TorrentFreak, this stolen data was found in a hacked computer and includes source code for AMD's Big Navi and Arden GPUs. The latter is rumoured to be the Xbox Series X 12 teraflop GPU. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-full-specs-revealed-ign-news"] Segments of code have been posted on GitHub, and subsequently removed. The hacker is asking for $100 million for the code and is threatening to dump the entirety of the stolen data if a buyer isn't found. The fact that AMD has issued a DMCA takedown notice on the repository where the data was being held would suggest that this is a legitimate breach. Later in the official statement, AMD made it clear that the stolen data "is not core to the competitiveness or security of our graphics products." [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-loading-times-tech-demo"] You can read the details of the DMCA request over on GitHub where it is noted that the data has been 'forked' (copied) to other repositories after the first set was taken down. In lighter Xbox Series X news, the console's full specifications were revealed earlier in the month. If you'd like to compare it to its main competition, the PS5, you can check out our Xbox Series X vs PS5 comparison chart here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Half-Life: Alyx Includes a Death Stranding Easter Egg

Half-Life: Alyx has only been released for two days and players have already found a hidden Death Stranding Easter egg. Over on the Half-Life subreddit, Redditor KnightzIX stumbled across a dark box with the Bridges logo that any Death Stranding player would recognize, given the corporation's prominence to the PS4 and PC exclusive's story. If you haven't seen the Easter egg yet, take a look at the picture below, courtesy of KnightzIX. [caption id="" align="alignnone" width="3840"]Half-Life: Alyx Death Stranding Easter Egg Photo credit to Redditor KnightzIX.[/caption] The Half-Life: Alyx secret also has yellow tape wrapped around the box saying, "Void if tampered." Another Redditor verified the picture above with their own screenshots here as well. The collaboration between developers Valve and Kojima Productions isn't all that surprising with a Half-Life crossover coming to the PC version of Death Stranding. 505 Games announced the Death Stranding PC release date with Sam Porter Bridges wearing a headcrab hat and seemingly rocking Gordon Freeman glasses too. A little over a week after 505 Games revealed the crossover, Hideo Kojima tweeted about the gravity gloves from Half-Life: Alyx being in Death Stranding. [ignvideo url="https://www.ign.com/videos/2020/03/02/death-stranding-pc-release-date-trailer"] Kojima also confirmed earlier this month that the planned photo mode for PC will be available for PS4 players too. According to his Twitter, he's aiming for it to hit PS4 by the end of March. If you're wondering how well Half-Life works as a VR game, be sure to check out our Half-Life: Alyx review. However, if you're already playing and need a few tips and tricks, the wiki team has a full walkthrough and more at the wiki guide. [poilib element="accentDivider"] Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

Mortal Kombat 11 Email Seemingly Leaks Evil Dead’s Ash as DLC Character

A Mortal Kombat 11 e-mail has seemingly leaked that Ash Williams from the Evil Dead franchise, specifically from Army of Darkness, will be arriving soon in Mortal Kombat 11 as a DLC fighter. In an e-mail received by IGN, which you can see below, all of the DLC characters from third-parties, including Terminator, Joker, and Spawn, appear with their company names and trademarks. Alongside these characters is a line referring to "'ASH' character from 'ARMY OF DARKNESS,'" who has yet to be announced. Ash This wouldn't be the first game Ash, who is played by Bruce Campbell, has appeared in, as he also was introduced as a playable character in Dead by Daylight. Ash was one of the characters that was part of a massive Mortal Kombat 11 leak back in April 2019 from dataminers who dug through the game's files and uncovered a list of the names of potential new fighters. The latest Mortal Kombat 11 DLC fighter, Spawn, was released earlier this month. In our review, we said "Spawn doesn't quite dethrone Joker as the best of the Kombat Pack, but his unique and versatile moveset is a blast." [ignvideo url="https://www.ign.com/videos/2019/03/28/bruce-campbell-introduces-ash-williams-to-dead-by-daylight"] You can check out our reviews for all the other DLC characters, including Shang Tsung, Nightwolf, Terminator T-800, Sindel, and Joker. Mortal Kombat 11 won our award for Best Fighting Game of 2019, and in our review, we said "It’s a rare fighting game that hits just about every note as strongly as Mortal Kombat 11 does. Everything from its methodical and deep combat to its fantastically absurd story mode and its rock-solid netcode, right down to its extraordinarily comprehensive tutorial is absolutely exceptional." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-mortal-kombat-game-review&captions=true"] IGN has reached out to WB for a comment. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Celebrating Bloodborne’s 5th Anniversary

On this week's episode of IGN's PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Max Scoville to celebrate Bloodborne's 5th anniversary, reminiscing on why the game is still so beloved for PS4 players, what it's like to jump into the game now, and more. Plus, we discuss the latest updates to Sony's PS5 backward compatibility stance, PS5's messaging overall, PS Plus games leaking for April, and much more. [poilib element="poll" parameters="id=fa059e54-c178-4c52-81bf-444ee4caf865"] And, we've got a little teaser of our Bloodborne let's play to come. Have a That One Thing or Memory Card story to share? Write in to beyond@ign.com! [widget path="global/article/imagegallery" parameters="albumSlug=big-ps4-ps5-games-coming-in-2020&captions=true"] Download or listen to the show on these platforms: Podcast Beyond! is live every Wednesday at 3 p.m. PT. For the latest on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, an analysis of what teraflops really mean for the PS5 and Xbox Series X, and check out images of the allegedly PS5 dev kit and controller. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.