Monthly Archives: February 2020
Fuser Fuses Rock Band, DropMix Into One Rocking Time
We Got the Beat
Each track featured in the game has four different stems (some mix of vocals, guitar, bass, keyboard, percussion, etc.) you can choose from, and outside of early tutorial-lite suggestions and requests (which I’ll get to in a bit), it’s up to you to mix and match to taste. Harmonix’s music mixing tech – something it showed off so well in the board game DropMix – is kind enough to all the artists involved to make everything sound cohesive, even in a weird mix like the one I described above. There’s an incredible joy in testing different track parts together to find a mix I really grooved with. Though Fuser’s full launch includes a freestyle mode so you can experiment to your heart’s content, while playing a show in the campaign, as I did in the tutorial level, there are some rules to adhere to if you’re interested in scoring well. Throughout the level – which is playable at PAX East 2020 – the audience shouts for specific elements to be thrown into the mix, and completing these timed objectives contributes to your overall score. [widget path="global/article/imagegallery" parameters="albumSlug=fuser-screenshot-gallery&captions=true"] Requests pop up as you’re playing, with requests for an ‘80s track, or a hip-hop song, or the vocals of Lizzo’s “Good as Hell.” You can ignore them and a little text will pop up expressing their disappointment, but if you’re a score chaser like myself or any long-playing Rock Band fan, you’ll want to satisfy those requests ASAP. Smartly, Harmonix has found plenty of little touches to evoke the key elements of music into the gameplay, since you’re not just trying to beat match a guitar riff or drum pattern anymore. For example, above your virtual DJ plates is a beat counter, measuring out the beat and tempo of the song. Dropping a new track on a beat can earn you more points, even though dropping a track on an offbeat could occasionally be an objective. [ignvideo url="https://www.ign.com/videos/2020/02/26/fuser-3-minutes-of-gameplay"] Things get increasingly more complex, and evocative of musicality, in more difficult levels. I was shown a hands-off demo of a much later level, in which objectives included things like changing the key and BPM of a song, hitting on specific beats, satisfying a freshness meter, and more. Watching this level was like watching someone play Guitar Hero on expert for the first time — I knew pretty instantly if I took the controller I’d be fumbling requests, mixing, and more. But I could easily understand the natural progression from what I played to what I was shown, and it had me eager to train up to get there.Your Song, Your Artist
One of Harmonix’s most intriguing selling points that I only saw a sliver of in the demo was the extrapolation of self-expression at the core of the music mixing. Harmonix really wants to emphasize the player’s power in bringing this DJ fantasy to life through a host of customizable elements. The DJ themselves is entirely customizable, including hair, tattoos, and more. Even the venue can be adjusted to your preferences, from what’s projected onto stage screens to the beach balls being bounced around the audience. (When asked about future DLC content, Harmonix declined to state post-launch plans, instead emphasizing how fully-featured the developers are planning for the launch game to be.) There will even be the option for players to custom-make their own loops that can be implemented as tracks instead of the officially licensed music. I only saw a brief inclusion of it in the hands-off level, but I appreciate Harmonix’s ambition to have its latest music experience revolve around player creativity, not just the creativity of the musicians included. I’m excited by the potential of Fuser from what I saw in my demo, even if many of Harmonix’s plans were more tell than show. Still, the escalation from the tutorial to the advanced stage demonstrates a clear attempt to recapture the magic of jumping from Easy to Expert on the plastic guitar. I’m eager to chase that loop again. Coupled with the customization options, and the joy of mixing music in an environment meant to encourage choices, and Fuser is setting the stage for a comeback I’m eager to take part in. As a longtime music gaming fan, I’m all for seeing a resurgence of it, especially if the barrier to entry doesn’t involve a lot of plastic instruments. And I can’t imagine anyone better suited for the task than Harmonix. [poilib element="accentDivider"] Jonathon Dornbush is IGN’s Senior Editor, Podcast Beyond! Host, and The Beatles: Rock Band is one of his favorite gaming experiences ever. Talk to him on Twitter about your favorite music gaming setlists on Twitter @jmdornbush.Fuser Fuses Rock Band, DropMix Into One Rocking Time
We Got the Beat
Each track featured in the game has four different stems (some mix of vocals, guitar, bass, keyboard, percussion, etc.) you can choose from, and outside of early tutorial-lite suggestions and requests (which I’ll get to in a bit), it’s up to you to mix and match to taste. Harmonix’s music mixing tech – something it showed off so well in the board game DropMix – is kind enough to all the artists involved to make everything sound cohesive, even in a weird mix like the one I described above. There’s an incredible joy in testing different track parts together to find a mix I really grooved with. Though Fuser’s full launch includes a freestyle mode so you can experiment to your heart’s content, while playing a show in the campaign, as I did in the tutorial level, there are some rules to adhere to if you’re interested in scoring well. Throughout the level – which is playable at PAX East 2020 – the audience shouts for specific elements to be thrown into the mix, and completing these timed objectives contributes to your overall score. [widget path="global/article/imagegallery" parameters="albumSlug=fuser-screenshot-gallery&captions=true"] Requests pop up as you’re playing, with requests for an ‘80s track, or a hip-hop song, or the vocals of Lizzo’s “Good as Hell.” You can ignore them and a little text will pop up expressing their disappointment, but if you’re a score chaser like myself or any long-playing Rock Band fan, you’ll want to satisfy those requests ASAP. Smartly, Harmonix has found plenty of little touches to evoke the key elements of music into the gameplay, since you’re not just trying to beat match a guitar riff or drum pattern anymore. For example, above your virtual DJ plates is a beat counter, measuring out the beat and tempo of the song. Dropping a new track on a beat can earn you more points, even though dropping a track on an offbeat could occasionally be an objective. [ignvideo url="https://www.ign.com/videos/2020/02/26/fuser-3-minutes-of-gameplay"] Things get increasingly more complex, and evocative of musicality, in more difficult levels. I was shown a hands-off demo of a much later level, in which objectives included things like changing the key and BPM of a song, hitting on specific beats, satisfying a freshness meter, and more. Watching this level was like watching someone play Guitar Hero on expert for the first time — I knew pretty instantly if I took the controller I’d be fumbling requests, mixing, and more. But I could easily understand the natural progression from what I played to what I was shown, and it had me eager to train up to get there.Your Song, Your Artist
One of Harmonix’s most intriguing selling points that I only saw a sliver of in the demo was the extrapolation of self-expression at the core of the music mixing. Harmonix really wants to emphasize the player’s power in bringing this DJ fantasy to life through a host of customizable elements. The DJ themselves is entirely customizable, including hair, tattoos, and more. Even the venue can be adjusted to your preferences, from what’s projected onto stage screens to the beach balls being bounced around the audience. (When asked about future DLC content, Harmonix declined to state post-launch plans, instead emphasizing how fully-featured the developers are planning for the launch game to be.) There will even be the option for players to custom-make their own loops that can be implemented as tracks instead of the officially licensed music. I only saw a brief inclusion of it in the hands-off level, but I appreciate Harmonix’s ambition to have its latest music experience revolve around player creativity, not just the creativity of the musicians included. I’m excited by the potential of Fuser from what I saw in my demo, even if many of Harmonix’s plans were more tell than show. Still, the escalation from the tutorial to the advanced stage demonstrates a clear attempt to recapture the magic of jumping from Easy to Expert on the plastic guitar. I’m eager to chase that loop again. Coupled with the customization options, and the joy of mixing music in an environment meant to encourage choices, and Fuser is setting the stage for a comeback I’m eager to take part in. As a longtime music gaming fan, I’m all for seeing a resurgence of it, especially if the barrier to entry doesn’t involve a lot of plastic instruments. And I can’t imagine anyone better suited for the task than Harmonix. [poilib element="accentDivider"] Jonathon Dornbush is IGN’s Senior Editor, Podcast Beyond! Host, and The Beatles: Rock Band is one of his favorite gaming experiences ever. Talk to him on Twitter about your favorite music gaming setlists on Twitter @jmdornbush.Phil Spencer Talks About His Vision for Consoles Beyond Xbox Series X
Xbox boss Phil Spencer recently talked about where he thinks Microsoft will take gaming in the future, beyond the next-gen Xbox Series X, specifically when it comes to business models, monetisation, and cloud streaming services.
Spencer joined Insomniac Games CEO Ted Price for an hour-long episode of the AIAS Game Maker's Notebook podcast to discuss "what lies ahead for Xbox and Project xCloud, thoughts on monetization," among other topics.
One major topic centred around whether he thinks the industry will move from console wars to cloud wars in the future. "I hope not," was his immediate reply. "I think I'm going to have a game console plugged into my television for the next decade plus," he added. "I think the best way for me to play on my television is going to be having a device that downloads the games I want to play, but sometimes I'm not going to be in front of my television, sometimes I'm not in front of a device that has a native capability to play. That's our bet on cloud."
[ignvideo url="https://www.ign.com/videos/2020/01/31/ps5-xbox-series-x-power-increase-is-substantial"]
Microsoft, Google, PlayStation, Nvidia, and the rest of the competitors moving towards game streaming services still have a lot to learn when it comes to monetisation and input, according to Spencer. But his hope is that it will encourage game developers to be more creative with their games in the future.
"Once you get through the pragmatics of making [a game] playable on [multiple screen sizes] then you get to the promise," Spencer said. "You start talking about 'well wait a minute, now if my game isn't just dependent on this one piece of hardware that someone maybe bought five years ago in the home, but actually something that a large cloud provider is updating on the back end and is scalable, then what can I do with our games?'. That is a very cool future up and down. How do we scale the cloud computer to the creative experience that somebody wants to deliver?"
Spencer also thinks that rather than having one machine that plays games, in the future, we'll have multiple devices in the home that we play games on. He looks at how he can listen to music and watch TV on a number of devices these days, whereas in the past it was just one. This is why Spencer thinks you'll have many game-playing machines under your TV and across multiple rooms going forward.
[ignvideo url="https://www.ign.com/videos/2019/04/16/phil-spencer-talks-e3-project-xcloud-and-the-future-of-xbox"]
"One of the things that's always bummed me out about consoles is I usually have one TV in my house that a console is plugged into... The idea that I can't go to any TV in my house and sit down and play the games I wanna go play - we should have that ability."
That is, apparently, what Spencer is already seeing people do with the Microsoft xCloud preview. "The number of people that send me pictures of their Android tablets that they've mounted in certain places and have certain controls set up," he said. "People going out and buying specific devices so they can use remote play, or different streaming scenarios from their console to different screens. I think we're early on in that journey. It's gonna be fun."
Another important part of that journey for Spencer is coming up with new business models. "Our point of view, as Xbox and Microsoft, is that there's not one business model to rule them all. We actually think it's healthy not only for our industry from a monetisation standpoint, but also from a creative standpoint, if multiple business models will work," Spencer said. "I think for us as an industry we should embrace monetisation dexterity because I think it leads to the best creativity."
[widget path="global/article/imagegallery" parameters="albumSlug=xbox-console-power-levels-compared&captions=true"]
Thinking on how business models need to diversify in the future, Spencer explained that he recently went to Africa, where they have a business model based on earning credit. His example was that you watch an advert on a bus or taxi, and that earns you five minutes of time on the internet, which he called "pay to earn, or play to earn." As to how this kind of model would work in gaming, Spencer isn't exactly sure, but he says it could definitely work.
"Could that be a model that works in games? Well absolutely. I think it could," Spencer said. "I dunno if it's gonna completely mirror the business models that we have today. It's not necessarily free-to-play, it's not necessarily ad-funded, it's something different."
However, Spencer also said that he thinks game developers need to be careful when looking into new business models. He warns against finding new ways to get money out of existing players - the 200 million console owners that currently exist - as that's not actually growing the business and is "dangerous" for the industry. Instead, he urges towards attracting new players. "I think we need to find new players and new forms of monetisation to open up those new player bases, and new ways to build games, new creativity, and that's a great path to growth," he said.
The more immediate plan for Microsoft is get the Xbox Series X into the world as it launches in holiday 2020. So far, Microsoft has revealed features that prove the Xbox Series X will be a powerful machine with 12 teraflops of GPU power, making it capable of supporting 120fps. It's also got a small but enticing lineup of launch games which will be supplemented by the system's backwards compatibility. But what makes this generation of consoles different to previous ones are features like Play Anywhere and Project xCloud which, as Spencer said in the podcast, are future visions of gaming beyond the Xbox Series X.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
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Jurassic World 3 Reveals Full Title
Jurassic World: Dominion is set for release on June 11, 2021, which is the 28th anniversary of the original Jurassic Park. [widget path="global/article/imagegallery" parameters="albumSlug=jurassic-world-comes-alive-through-new-mattel-figures&captions=true"] Plot details have not been released, and all that's known at this time is there will be no hybrid dinosaurs in the film. A short film directed by Trevorrow was released in September that takes place after the events of Fallen Kingdom, and gives a glimpse into how humans are reacting to dinosaurs in their society. The film will act as a Jurassic Park reunion, with Sam Neill, Jeff Goldblum, and Laura Dern coming together for their first movie since the original Jurassic Park. Not only that, but Chris Pratt and Bryce Dallas Howard will re-team with Jurassic World stars Jake Johnson and Omar Sy, both of whom did not make it into the sequel. Fallen Kingdom stars Justice Smith and Daniella Pineda will return as well. [ignvideo url="https://www.ign.com/videos/2018/06/23/jurassic-world-3-where-does-the-franchise-go-from-here"] The title announcement comes a couple of days after Trevorrow shared a picture of a baby dinosaur animatronic on social media. IGN also recently got a peak at some new Jurassic World toys at the recent New York Toy Fair. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who really hopes this movie is good.Day One#JurassicWorld pic.twitter.com/UnQIUFwJ3t
— Colin Trevorrow (@colintrevorrow) February 25, 2020