Monthly Archives: January 2020

February 2020 PlayStation Plus Games Include BioShock: The Collection

Sony has revealed February 2020's PlayStation Plus games, and they include Bioshock: The Collection, The Sims 4, and Firewall Zero Hour. Announced by PlayStation.Blog, these three titles will be available for anyone with a PlayStation Plus membership from February 4 - March 2. BioShock: The Collection was released in 2016 and packages together BioShock, BioShock 2, and BioShock Infinite alongside all single-player add-on content. [ignvideo url="https://www.ign.com/videos/2016/09/14/bioshock-the-collection-review"] In our review of BioShock: The Collection, we said that "returning to play through the three games of BioShock: The Collection is a pleasure, but it’s a bit disappointing to watch the updates and behind-the-scenes content to each entry gradually decline." The Sims 4 was ported from PC to PlayStation 4 and Xbox One in 2017, and it was unfortunately not the smoothest transition. In our review of The Sims 4, we said that it "includes all the free feature updates from the PC version, and while they are good new additions that should have been included with The Sims 4 to begin with, they don’t make up for the performance issues." [ignvideo url="https://www.ign.com/videos/2017/11/20/the-sims-4-xbox-one-and-playstation-4-review"] Firewall Zero Hour is a 4v4 first-person shooter game for the PlayStation VR. Teamwork is key in this multiplayer shooter that tasks teams with obtaining or defending valuable data from the opposing team. Firewall Zero Hour's newest season - Operation: Black Dawn - begins on February 4 and will add a new map (Oil Rig) and other free content. [ignvideo url="https://www.ign.com/videos/2019/08/27/firewall-zero-hour-a-year-in-firewall-zero-hour-trailer"] These games follow January 2020's PlayStation Plus titles that featured The Uncharted Collection and Goat Simulator. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Priyanka Chopra Jonas Reportedly in Talks to Join Matrix 4

Priyanka Chopra Jonas is reportedly in final negotiations to join the cast of The Matrix 4. Variety reports Chopra Jonas is currently closing in on a deal to join the star-studded ensemble of the fourth film in The Matrix franchise, though details about her prospective character are being kept under wraps. [ignvideo url="https://www.ign.com/videos/2019/12/12/matrix-4-and-flash-release-dates-announced-by-warner-bros"] Over the years, Chopra Jonas has gained recognition for portraying a range of characters in over 60 films. In her US TV debut, she starred as the lead on ABC drama Quantico, playing FBI field agent Alex Parrish, for which she received a People's Choice Award. Since then, she has appeared in supporting roles in Hollywood comedies, such as Baywatch and Isn't It Romantic. Most of her current projects are in pre-production, including Netflix's superhero film We Can Be Heroes, directed by Robert Rodriguez. If Chopra Jonas signs on for the next instalment of the upcoming sci-fi saga, she would be joining Keanu Reeves and Carrie-Anne Moss, who are reprising their respective roles as Neo and Trinity, as well as newcomers How I Met Your Mother actor Neil Patrick Harris and Aquaman star Yahya Abdul-Mateen II. Presently, no word has been given on whether Laurence Fishburne will be returning as Morpheus, however, Warner Bros. is reportedly looking for two actors to portray younger versions of his character and Neo. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] Officially announced in August 2019, The Matrix 4 has now been given a release date of May 21, 2021, which is the same day as John Wick 4 (another Keanu Reeves-fronted film). For more on the rumours surrounding Matrix 4, check out our history of stories surrounding the upcoming sequel. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Dune Has a Really Interesting New Logo

Warner Bros. has revealed the logo for Denis Villeneuve’s upcoming Dune adaptation at a French convention, and it’s really striking. The logo, positioned above the image of a sand dune, uses a curved U-shaped icon positioned in four different ways in order to spell out Dune in a stylish manner. A lens flare element in the final shape helps create a more obvious letter E. Images of the logo have not been officially released by Warner Bros., but photographs taken at the convention have made their way onto Reddit and the wider internet. While not offering a close look at the film, this title treatment does allow an insight into the film’s potential aesthetic. It’s clean and futuristic, which could mean we’re looking at a particularly sleek vision of Frank Herbert’s sci-fi epic. This would be in direct contrast to David Lynch’s 1984 adaptation, that was rather baroque in its art design, and Alejandro Jodorowsky’s failed version which featured horror-like design work by a pre-Alien H. R. Giger. Fans of the book have amusingly pointed out that a few more of the U shapes could be dropped in to spell out Duncan, in reference to popular Dune character Duncan Idaho. Duncan will be portrayed by Jason Momoa in this new adaptation. [widget path="global/article/imagegallery" parameters="albumSlug=dune-movie-every-actor-in-the-sci-fi-reboot&captions=true"] Dune releases December 18 this year, and is the first of a two-part adaptation of the original novel. It is also the first release of a larger Dune-based franchise planned by Warner Bros., with reports saying a TV series based on the Bene Gesserit order - Dune: The Sisterhood - has been ordered as a direct-to-series show. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Arrow Cast Reacts to Series Finale With Memories From Set

Warning: this article contains spoilers for the series finale of Arrow and the finale of the Arrow-verse crossover Crisis on Infinite Earths. [poilib element="accentDivider"] After eight seasons and 170 episodes, Arrow faded to black in Tuesday's emotional series finale. While it may be the end of an 8-year journey for fans, it is also the end of a huge career chapter for the actors who helped to shape the series. Naturally, in the aftermath of the highly anticipated final episode, Fadeout, many of the stars took to social media to bid their heartfelt farewells. [widget path="global/article/imagegallery" parameters="albumSlug=arrow-fadeout-photos&captions=true"] Stephen Amell, who has starred as Oliver Queen on Arrow since the franchise began, reflected on his character's long, rocky journey to reach this point, referring to the end as "bittersweet." Katherine McNamara, who was promoted to a series regular for the DC drama's eighth and final season, reprising her role as Mia Smoak, shared multiple tweets to mark the emotionally-charged ending. She shared a few poignant behind-the-scenes photos from her time on set before signing off with a final tribute to her character and the rest of the team, who she thanked for "believing" in her and "entrusting" her with the storyline. After thanking the fandom for watching Arrow for the past eight years, Black Canary star Katie Cassidy shared a touching message about her time on the show, saying she has "so much love" for the cast and crew. Meanwhile, David Ramsey, whose on-screen counterpart is John Diggle, interacted with fans throughout the series finale. He revealed his favourite part of playing the character was acting with his castmates and that he felt "super nostalgic" filming in the Season 1 bunker for a final time, before concluding that he felt a mixture of emotions about the last episode. Ramsey also shared some favourite moments and memories from the show on his Instagram stories alongside a final snapshot to mark the end of the series. He captioned the image: "It happened..." Emily Bett Rickards, who returned to play Felicity Smoak for one last time in the series finale, shared a photo of the empty seats left behind by Amell and herself, writing, "Until the next one bud!" Elsewhere, Grant Gustin, who appeared in Arrow as Barry Allen aka The Flash, closed the curtain on the final series with a remarkable cast and crew photo, saying, "It takes an army to make a show like Arrow." White Canary star Caity Lotz retweeted a series of posts to honour the final episode. She also responded to a tweet from co-star Katie Cassidy, simply writing, "Sister" alongside a love heart emoji. Juliana Harkavy, who played Dinah Drake, aka Black Canary on Arrow since 2017, bid her own farewell to the series, though she refused to say "goodbye." Paul Blackthorne, who portrayed Quentin Lance in a regular role throughout the early seasons of Arrow, extended a shoutout to series star Stephen Amell, who he called a "legend." Arrow's Roy Harper, aka Colton Haynes, shared some cast photos from the set of the final episode, as he teased the exciting "Roy and Thea reunion." Katrina Law, Nyssa al Ghul on The CW series, thanked the fans for coming along for the ride, saying she felt "humbled to be a part of it." [widget path="global/article/imagegallery" parameters="albumSlug=arrows-best-episodes&captions=true"] In our review of "Fadeout", we recognized the episode to be an "imperfect but ultimately effective conclusion to a long-running superhero saga", which makes "excellent use of the series' two most critical supporting characters" Felicity Smoak and John Diggle. For more on the Arrow-verse, read this breakdown of some of the biggest moments from the finale, find out which episodes Marc Guggenheim identified as the most pivotal, and Stephen Amell's comments on the Crisis on Infinite Earths ending. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Batman Cast List Reveals Identity of New Characters

Warner Bros. has officially announced the cast list for The Batman, confirming the roles for Peter Sarsgaard and Jayme Lawson. Most of the actors in the roundup were assigned to their characters at the time of their individual casting announcements, yet, the roles for Sarsgaard and Lawson remained shrouded in a cloak of mystery. [widget path="global/article/imagegallery" parameters="albumSlug=the-batman-cast-every-actor-and-character&captions=true"] It has now been confirmed that Sarsgaard will be fighting injustice as Gotham District Attorney Gil Colson while Lawson will be moving in political circles as Gotham City mayoral candidate Bella Reál. At this point, it is unknown whether either of these identities could be aliases. Before the announcement, it was heavily speculated that Sarsgaard could be playing Harvey Dent, aka Two-Face, to round out the rogues' gallery of villains. However, Sarsgaard will now be portraying Colson, another tough-on-crime prosecutor, who is not an established DC Comics character. Similarly, it was rumoured that Lawson could be playing Commissioner Gordon's daughter, Barbara, aka Batgirl. Speculation is still rife that this could be the case, as Barbara Gordon moved in the political arena before becoming a costumed superhero, so Bella's profile could be a "Reál" piece of trickery. [ignvideo url="https://www.ign.com/videos/2019/10/19/ranking-the-batman-movie-villains"] Either way, Sarsgaard and Lawson are joining a star-studded ensemble cast, which comprises of Robert Pattinson as Gotham City's vigilante detective, Batman, and billionaire Bruce Wayne, Zoë Kravitz as Selina Kyle, Paul Dano as Edward Nashton, Jeffrey Wright as the GCPD's James Gordon, John Turturro as Carmine Falcone, Andy Serkis as Alfred Pennyworth, and Colin Farrell as Oswald Cobblepot. For more on The Batman, take a look at the set photo from the first day of filming, find out what Colin Farrell had to say about the movie's script, and discover the inspiration behind Robert Pattinson's Batman voice. Alternatively, check out our roundup of the cast, release date, plot, and more. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Phantasy Star Online 2 Closed Beta Test Starts in February

The hugely popular Japanese online RPG, Phantasy Star Online 2, will commence its closed Beta in February on Xbox One after being announced at E3 2019. A press release on Xbox Wire details the event which is only available to people in the United States and Canada, and reveals that it starts on Friday, February 7, at 5pm PT/8pm ET. It will run for a little over 24 hours, ending the following day on Saturday, February 8 just before midnight at 11:59 pm PST. Interested players can sign up now using the Xbox Insider Hub and they will be able to download and install the game as of Monday, February 3 to have it ready for the closed beta. [ignvideo url="https://www.ign.com/videos/2019/06/18/xbox-e3-recap-part-2-avengers-12-minutes-and-more-unlocked-398"] Once the beta goes live, logging in will give players the Photon Halo B accessory, as well as a consumable Beauty Salon Free Pass. Daily boosts to experience, drop chances, and more are also on offer for logging in. For the duration of the beta, specific quests called Urgent Quests are planned for certain hours of the day. Urgent Quests are set to offer challenging boss battles, and completing them will offer special rewards for when the game officially launches. There are also in game concerts to participate in where you can watch Quna perform at the Ship's Shopping Plaza. Viewing a concert will also grant buffs to help you in other aspects of the game. [ignvideo url="https://au.ign.com/videos/2015/09/15/phantasy-star-online-2-trailer-tgs-2015"] Phantasy Star Online 2 has been a success in Japan since its original PC release in 2012, although it took a few more years to make it to consoles and mobile. It also expanded into an anime series. This will mark the first time Sega has officially brought the game to the United States outside of specific events, and the full game is expected to launch in Spring 2020. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

Journey To The Savage Planet Review – A Pulpy Sci-Fi Romp

Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A "savage planet" conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they're only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.

The entire game takes place on a single planet located deep in uncharted space. You're strapped into the space boots of an employee of Kindred Aerospace--a rinky-dink outfit that's so proud of its standing as the fourth-best interstellar exploration company, it'll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet's surface, you'll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it's fit for human habitation, what with the whole climate change thing ruining Earth.

Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet's surface. You're immediately free to explore as you see fit, but it doesn't take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet's vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet's hodgepodge glossary of alien critters are filled with resources you can gather if you're heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship's 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.

The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you'll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game's inherent focus on exploration.

Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet's scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it's easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You're often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet--not to mention the visual treats that are on offer in each disparate biome, whether you're navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si'ned VII, or jumping between the floating islands of The Elevated Realm.

Journey to the Savage Planet isn't a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet's creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you're usually being asked to hit small targets, and each of the combat's faults comes to a head during the game's closing moments as you're thrown into one fight after another before facing off against the final boss.

No Caption Provided
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You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn't alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there's nothing about the co-op experience that's intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that's about it.

Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There's a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game "Custo-mi$er" for your created character. The humour is somewhat frontloaded, but this does help the game's irreverent charm establish itself early.

Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that's informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.

Journey To The Savage Planet Review – A Pulpy Sci-Fi Romp

Journey to the Savage Planet is a fantastic name for a pulpy sci-fi game, but is a bit of a misdirect when taken at face value. A "savage planet" conjures up thoughts of hostility and survival, tapping into the inherent dangers of life on the frontiers of space. Sure, there are things that want to kill you in Journey to the Savage Planet, but they're only a minor inconvenience rather than the main focus. Instead, developer Typhoon Studios places the emphasis on exploration, coupling this with genuine humour and a charming tone to present a lighthearted and singularly focused chunk of sci-fi adventuring.

The entire game takes place on a single planet located deep in uncharted space. You're strapped into the space boots of an employee of Kindred Aerospace--a rinky-dink outfit that's so proud of its standing as the fourth-best interstellar exploration company, it'll make you shudder to think of how bad the fifth-best must be. Once your feet touch the planet's surface, you'll begin to catalog the flora, fauna, and life located across the various biomes of planet AR-Y 26 to determine if it's fit for human habitation, what with the whole climate change thing ruining Earth.

Journey to the Savage Planet excels when it comes to the assortment of tools and equipment you can gradually craft and use to reach every nook and cranny of the planet's surface. You're immediately free to explore as you see fit, but it doesn't take long to discover plenty of inaccessible areas. As such, much of the game is spent scanning the flora and fauna to reveal whether they have gameplay benefits or are just there to contribute to the planet's vibrant and colorful aesthetic. Some plants may contain seeds that restore your health or produce projectile explosives, while most of the planet's hodgepodge glossary of alien critters are filled with resources you can gather if you're heartless enough to put a laser blast between their eyes. Gathering these resources and locating items that can be reverse-engineered using your ship's 3D printer allows you to craft equipment like grappling hooks, double-jump upgrades for your jetpack, and other tools that make traversal and deeper exploration possible.

The whole game latches onto this palpable sense of momentum, as each new upgrade opens up more of the planet for you to probe. Your feet may be firmly planted on the ground in its opening stages, but by the end of the 10-hour adventure you'll be gliding across natural ziplines hundreds of feet in the air, propelling across perilous chasms with a triple jump, and using a powerful ground pound to unearth new passages. Journey to the Savage Planet adopts the classic Metroidvania formula and executes it wonderfully, presenting you with an ever-growing arsenal of tools that are satisfying to use and feed into the game's inherent focus on exploration.

Of course, the other side of this equation is the planet itself, which is well worth turning inside out. AR-Y 26 is split into three distinct biomes. Each one is moderately sized, resulting in the planet's scale feeling manageable and allowing you to explore freely without fear of getting lost. When presented with multiple paths, it's easy to choose one over the other because you know getting back to that initial fork in the road is going to be relatively easy. This encourages you to poke your nose in every crevice, travel to every far-away cave, and check behind every waterfall. You're often rewarded for doing so, with extra resources or important upgrade items hidden throughout the planet--not to mention the visual treats that are on offer in each disparate biome, whether you're navigating through the craggy icy caves and glaciers your ship landed on, walking amongst the overgrown pink and turquoise mushrooms of the Fungi of Si'ned VII, or jumping between the floating islands of The Elevated Realm.

Journey to the Savage Planet isn't a completely leisurely tour, though. Your first order of business is to develop a futuristic blaster pistol, but combat is a means to an end rather than a major part of the game, and it ends up being a drag. While most of the planet's creatures are docile, there are outliers that become hostile as soon as they spot you. Defeating these aggressive predators involves a rinse and repeat pattern whereby you use a nifty sidestep or jump to avoid an attack before following up by shooting one or multiple weak points. There are only slight deviations on this back-and-forth that require you to lob an explosive or poison cloud at the enemy before you can pepper its weak spot. The pistol never feels quite accurate enough for the job, especially because you're usually being asked to hit small targets, and each of the combat's faults comes to a head during the game's closing moments as you're thrown into one fight after another before facing off against the final boss.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

You can play the whole game cooperatively with a friend, which does make combat slightly more bearable, but co-op doesn't alter the moment-to-moment gameplay in any significant way. Conflicts are easier with two people, sure, but there's nothing about the co-op experience that's intrinsically built for more than a single player. You can explore the planet together or opt to split up and cover different ground, but that's about it.

Playing with a friend can result in moments of emergent humour, but Journey to the Savage Planet is also genuinely funny due to the abundance of FMVs located on your ship. These short and incredibly eccentric videos mock and parody everything from exploitative corporate practises to the video game industry. There's a commercial for a new game elegantly titled MOBA MOBA MOBA Mobile VR V.17 Golden Fleece; its main selling point is having more microtransactions than any other game, with one of its features being an in-game "Custo-mi$er" for your created character. The humour is somewhat frontloaded, but this does help the game's irreverent charm establish itself early.

Journey to the Savage Planet borrows plenty of familiar elements from other games, yet it does so in a carefree way that sets it apart from other sci-fi exploration games, settling on a relaxing playstyle that's informed by its single, vivid planet and tightly focused design. It only takes a couple of hours to reveal its humdrum combat, but this is the only significant damper on what is an entertaining slice of lighthearted planetary exploration.

Byleth Now Available in Super Smash Bros. Ultimate for Nintendo Switch

Fire Emblem: Three Houses' Byleth is now available in Super Smash Bros. Ultimate for the Nintendo Switch. Byleth arrives as the fifth and final character in Super Smash Bros. Ultimate's first Fighters Pass. Alongside Byleth, Three Houses' Garreg Mach Monastery is now a playable stage, and 11 tracks from the latest Fire Emblem title have also been added to the game. [ignvideo url="https://www.ign.com/videos/2020/01/16/super-smash-bros-ultimate-byleth-fire-emblem-trailer"] The update also brings the new Mii fighters - Altair from Assassin's Creed, a Rabbid, Mega Man X, MegaMan.exe, and Cuphead - to Smash Ultimate, as well as the ability to pre-purchase the Fighters Pass Vol 2, which will add 6 more fighters to the already massive roster. Byleth has low mobility, but they are a "distance demon," according to game director Masahiro Sakurai. Byleth can use the Hero Relics, including the Sword of the Creator, the Areadbhar lance, the Aymr axe, and the Failnaught bow. Byleth's Final Smash is Progenitor God Final Heaven, and he/she will team up with Sothis for a powerful attack. [widget path="global/article/imagegallery" parameters="albumSlug=even-more-characters-we-want-in-super-smash-bros-ultimate-pt-1&captions=true"] Byleth is available in the first Fighters Pass, or he/she can be purchased individually for $5.99 USD. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who can't wait and is so excited he just can't hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny 2 Is Offline After Players Report Missing Currency

Destiny 2 was offline for most of today following reports that players were losing currency including, Glimmer, Bright Dust, Infusion Materials, and other types of game currencies. Bungie says it has identified the problem but will roll back characters to a state before the most recent update. An issue with Destiny 2 started appearing soon after update 2.7.1 went live around 9 am PT/12 pm ET. Players began reporting that in-game currency started going missing. Bungie began investigating the issue and took servers offline an hour later for emergency maintenance. [widget path="global/article/imagegallery" parameters="albumSlug=every-bungie-game-ever-reviewed-by-ign&captions=true"] Since then Bungie has offered hourly reports on the state of Destiny 2. It appears that an issue was discovered in the 2.7.1 update that caused players to lose their currency. Bungie began testing a fix for the issue internally around 12 pm PT/3 pm ET and validated the fix two hours later. To solve the problem, Bungie says it will roll back all player accounts to how they were before Update 2.7.1. Unfortunately, this means that players may have to redo any progress or quests they completed between 8:30 am - 10 am PST when the update went live and servers were taken offline. Any purchases made using Silver during this time will be restored and added back to the players’ accounts. Separately, Bungie is removing “The Pidgeon and the Phoenix” Lore for a “separate issue” and it will be resolved in a later update. [ignvideo url="https://www.ign.com/videos/2019/10/09/destiny-2-shadowkeep-review"] According to the official Bungie Help Twitter account, Destiny 2 should be back online by 7 pm PT/ 10 pm ET. However, players should follow the Bungie account for updates. Emergency server issues are rare but not uncommon for live service games. Destiny 2 servers went down for emergency maintenance soon after the launch of Shadowkeep and New Light. For more on Destiny 2 and the Shadowkeep expansion check out IGN’s Destiny 2 wiki for our full coverage. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.