Monthly Archives: November 2019
Best Star Wars Gifts 2019
Star Wars is one of the most enduring pop-culture properties of all time, and its decades of influence means there are fans of all ages. If you're shopping for a Star Wars fan this holiday season, there's no shortage of excellent Star Wars gifts you can give. These are the best Star Wars gifts of holiday 2019.
Best Star Wars Gifts 2019
Table of Contents
Marvel’s What If? Art Reveals Zombie Captain America And Iron Cap
Art from Marvel’s What If?... Disney+ show has been shown off in a new mini documentary, and it gives us our first proper look at the MCU’s animated alternate time-line stories.
The images can be seen in Marvel Studios: Expanding the Universe, a 12 minute featurette available on Disney+. Currently there is not confirmation as to if these are indicative of the show’s actual art style, or just concept art, but it is our first detailed look at some of the characters and plotlines.
The images reveal elements from the first episode, confirmed to explore the idea of what would happen if Peggy Carter took Super Soldier Serum in the 1940s instead of Steve Rogers. We can see her in the vita-ray chamber, and dressed in a costume that’s more Captain Britain than Captain America, with a shield emblazoned with the Union flag. Interestingly, we also see her with a large Iron Man-style mech suit, revealed to be piloted by Steve Rogers. It looks like ‘Iron Cap’ will be a big part of the story.
Disney+ Hawkeye Concept Art Unveils First Look at Kate Bishop
A new documentary on Disney+ has unveiled concept art for Marvel's Hawkeye series, offering a first look at Kate Bishop in costume alongside the MCU's Hawkeye and his trusty sidekick Lucky the Pizza Dog.
The 12-minute featurette, titled Marvel Studios: Expanding the Universe, launched on Disney+ on Tuesday and presented fans with an opportunity to explore some of the exclusive Marvel shows planned for the streaming service.
In one segment, concept art for the upcoming Hawkeye series was revealed, showing Hawkeye and Kate Bishop suited up in traditional purple costumes, heavily inspired by their comic book counterparts, in what appears to be a high-speed action chase.
This Batman Comic Mourns the Death of [Spoiler]
DC Comics will be paying tribute to a fallen hero in Batman: Pennyworth R.I.P. This 48 page special will will determine the next step for Batman as he grapples with the tragic murder of Alfred Pennyworth that took place in Batman #77.
Batman: Pennyworth R.I.P. will be co-written by incoming Batman writer James Tynion IV and current Detective Comics writer Peter J. Tomasi. This issue will feature art from Eddy Barrows (Nightwing), Eber Ferreira (Wonder Woman) and other yet to be announced creators.
Batman: Pennyworth R.I.P. cover by Rafael Albuquerque. (Image Credit: DC Comics)
Mario & Sonic At The Olympic Games Tokyo 2020 Review – Gotta Go Fast
After 12 years and five games, Mario and Sonic competing together at the Olympics is no longer shocking. The animosity of the Sega/Nintendo '90s console war has long subsided; Mario and Sonic have faced off across three generations of Smash Bros games, and the blue blur has starred in numerous Nintendo console exclusives. Mario & Sonic at the Olympic Games Tokyo 2020 seems to recognize this, and does not lean in too hard on the gimmick; in the series' first story mode, for instance, the characters from the Mario and Sonic universes chat and mingle without much fuss or fanfare about their worlds colliding. Instead of relying on brand recognition, Tokyo 2020 succeeds by being the most fully-featured and content-rich game in the series, serving up a lot of enjoyable, accessible minigames.
The game features 34 distinct events (including 10 rendered in a retro style to commemorate the 1964 Tokyo Olympics), 10 bonus minigames, a story mode, and online play. Events range from athletic button-mashers like the 100m and swimming races to sports like boxing, equestrian, and archery, all of which are easy to pick up and understand. The controls for every sport are extremely simple, occasionally to the point of being reductive--you're not actually in control of your character's movement in badminton and table tennis, for instance, only controlling where and when you hit the shuttlecock and ball. But some events feel more fleshed out, like soccer and rugby sevens; they won't give FIFA or Madden a run for their money, but they're a nice representation of the sports with all the edges and requirements of expertise sanded off, and make for an enjoyable casual take on the sports they represent. There are no absolute duds in the package, which makes for an unusually high hit rate for a game of this type.
Every event has a "buttons only" option and can be played with any controller (including a single Joy-Con) without issue, but several also allow for motion controls. It's good that motion controls are completely optional, because their implementation is inconsistent. Any mini-game that requires accuracy, or returning the controller repeatedly to a central point, is better off with a controller in hand. Simulating a sprint by pumping your hands is entertaining, as is manipulating a Joy-Con like a skateboard. But strangely, sports that require the use of hands, like sports climbing and boxing, can feel messy and imprecise. The motion controls aren't exact enough that they'd be my preference in any event, but thankfully you can avoid them entirely if you want.
Every event also features a bit of video game flourish, allowing you to pull off special moves to score more points or overwhelm your opponents. Each 2020 event has some sort of "Super" mechanic that kicks in if you press R at a certain point or perform an action perfectly. Depending on the event this can mean you get a burst of speed, extra power, or double scoring. Curiously, beyond this, Mario & Sonic at the Olympic Games Tokyo 2020 often feels quite straight-laced and sincere in its approach to these sports. The exception to this is in the three "Dream Events"--a hoverboard race, a competitive motion-controlled shooter event where players shoot targets and kites as they pop up around a castle, and a karate variant that transforms the dignified martial art into something more akin to Power Stone, as four players fight simultaneously in a 3D arena. The race is by far the most enjoyable, riffing on the old Sonic Riders series, although it's limited to a single course; the other two do not make much of an impression.
Some events are unlikely to hold your attention for long or bring you back often to try for a high score. Surfing feels good thanks to some strong animations, but there's not enough variation between waves to hold your interest long term; skateboarding looks great, but the simplicity of the control scheme becomes stifling after a few rounds; the kayak event is controlled by rotating the stick, which is tedious. But most games hold up well in local multiplayer, as the simple controls (most only use two or three buttons) mean that they're easy to pick up and learn. Mastering the exact timing on the 100m sprint and relay races, or working to get your best distance in long jump or javelin throw, makes for an enjoyable experience--especially if other players are involved.
It's a shame that the multiplayer options are so limited--you're limited to simply going through the events in "quick play" and going through them one by one. There's no opportunity to arrange multi-event tournaments, for instance; it's just a matter of picking which events to play, and then playing them. Casual and ranked online play is included as well, but I did not have much success finding lag-free games, and it's not the sort of experience that translates well to online play. It's much more enjoyable when your opponents are in the room with you, all desperately trying to bash the 'A' button or master an equestrian course.
The major exciting addition in Tokyo 2020 are the new "Tokyo 1964" events, which render the action in a manner fitting somewhere between 8- and 16-bit graphics. They're designed as though they were NES games, confined to two buttons, and super moves have been excised. You can turn on a CRT filter for these events to replicate the NES era better, and the minigames pay homage to the button-mashers of the time, albeit with less punishing controls (even if, yes, you'll be asked to mash A as fast as possible). The highlight is a tremendously strange take on running a marathon, where you need to gauge your stamina, grab water cups from tables, ride the wakes of other runners, and aim for boost pads to reach the front of the pack.
Tokyo 1964 is a fun bonus, and it's surprisingly integral to the Story Mode. The plot concerns Mario, Sonic, Bowser, and Eggman being sucked into an old game console to compete in the 1964 Tokyo Olympics, and they have to run around to win medals that will ultimately restore them to the present. This mode is a big bogged down by lots of text-only conversations of little consequence, but the overarching plot is appealing goofy, at least. The highlight is seeing game's take on various iconic Tokyo locations, like Shibuya Crossing and Tokyo Skytree, lovingly rendered and filled with Mario and Sonic characters. They're beautifully realised, and I found myself getting unexpectedly invested in the upcoming Olympics as I played through, visiting each venue and reading the collectable chunks of Olympic trivia that pop up in each environment.
The story is largely an excuse to run through most of the events in the game, and the difficulty is turned all the way down: if you fail an event three times you can skip it. You also unlock a handful of new playable guest characters for Quick Play (who are only playable in certain specific events, strangely) and a further 10 minigames by playing through the short campaign. Some of these minigames are amusingly bizarre--I certainly didn't expect a retro-styled stealth game in the middle of my Olympics experience.
Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Mario & Sonic At The Olympic Games Tokyo 2020 Review – Gotta Go Fast
After 12 years and five games, Mario and Sonic competing together at the Olympics is no longer shocking. The animosity of the Sega/Nintendo '90s console war has long subsided; Mario and Sonic have faced off across three generations of Smash Bros games, and the blue blur has starred in numerous Nintendo console exclusives. Mario & Sonic at the Olympic Games Tokyo 2020 seems to recognize this, and does not lean in too hard on the gimmick; in the series' first story mode, for instance, the characters from the Mario and Sonic universes chat and mingle without much fuss or fanfare about their worlds colliding. Instead of relying on brand recognition, Tokyo 2020 succeeds by being the most fully-featured and content-rich game in the series, serving up a lot of enjoyable, accessible minigames.
The game features 34 distinct events (including 10 rendered in a retro style to commemorate the 1964 Tokyo Olympics), 10 bonus minigames, a story mode, and online play. Events range from athletic button-mashers like the 100m and swimming races to sports like boxing, equestrian, and archery, all of which are easy to pick up and understand. The controls for every sport are extremely simple, occasionally to the point of being reductive--you're not actually in control of your character's movement in badminton and table tennis, for instance, only controlling where and when you hit the shuttlecock and ball. But some events feel more fleshed out, like soccer and rugby sevens; they won't give FIFA or Madden a run for their money, but they're a nice representation of the sports with all the edges and requirements of expertise sanded off, and make for an enjoyable casual take on the sports they represent. There are no absolute duds in the package, which makes for an unusually high hit rate for a game of this type.
Every event has a "buttons only" option and can be played with any controller (including a single Joy-Con) without issue, but several also allow for motion controls. It's good that motion controls are completely optional, because their implementation is inconsistent. Any mini-game that requires accuracy, or returning the controller repeatedly to a central point, is better off with a controller in hand. Simulating a sprint by pumping your hands is entertaining, as is manipulating a Joy-Con like a skateboard. But strangely, sports that require the use of hands, like sports climbing and boxing, can feel messy and imprecise. The motion controls aren't exact enough that they'd be my preference in any event, but thankfully you can avoid them entirely if you want.
Every event also features a bit of video game flourish, allowing you to pull off special moves to score more points or overwhelm your opponents. Each 2020 event has some sort of "Super" mechanic that kicks in if you press R at a certain point or perform an action perfectly. Depending on the event this can mean you get a burst of speed, extra power, or double scoring. Curiously, beyond this, Mario & Sonic at the Olympic Games Tokyo 2020 often feels quite straight-laced and sincere in its approach to these sports. The exception to this is in the three "Dream Events"--a hoverboard race, a competitive motion-controlled shooter event where players shoot targets and kites as they pop up around a castle, and a karate variant that transforms the dignified martial art into something more akin to Power Stone, as four players fight simultaneously in a 3D arena. The race is by far the most enjoyable, riffing on the old Sonic Riders series, although it's limited to a single course; the other two do not make much of an impression.
Some events are unlikely to hold your attention for long or bring you back often to try for a high score. Surfing feels good thanks to some strong animations, but there's not enough variation between waves to hold your interest long term; skateboarding looks great, but the simplicity of the control scheme becomes stifling after a few rounds; the kayak event is controlled by rotating the stick, which is tedious. But most games hold up well in local multiplayer, as the simple controls (most only use two or three buttons) mean that they're easy to pick up and learn. Mastering the exact timing on the 100m sprint and relay races, or working to get your best distance in long jump or javelin throw, makes for an enjoyable experience--especially if other players are involved.
It's a shame that the multiplayer options are so limited--you're limited to simply going through the events in "quick play" and going through them one by one. There's no opportunity to arrange multi-event tournaments, for instance; it's just a matter of picking which events to play, and then playing them. Casual and ranked online play is included as well, but I did not have much success finding lag-free games, and it's not the sort of experience that translates well to online play. It's much more enjoyable when your opponents are in the room with you, all desperately trying to bash the 'A' button or master an equestrian course.
The major exciting addition in Tokyo 2020 are the new "Tokyo 1964" events, which render the action in a manner fitting somewhere between 8- and 16-bit graphics. They're designed as though they were NES games, confined to two buttons, and super moves have been excised. You can turn on a CRT filter for these events to replicate the NES era better, and the minigames pay homage to the button-mashers of the time, albeit with less punishing controls (even if, yes, you'll be asked to mash A as fast as possible). The highlight is a tremendously strange take on running a marathon, where you need to gauge your stamina, grab water cups from tables, ride the wakes of other runners, and aim for boost pads to reach the front of the pack.
Tokyo 1964 is a fun bonus, and it's surprisingly integral to the Story Mode. The plot concerns Mario, Sonic, Bowser, and Eggman being sucked into an old game console to compete in the 1964 Tokyo Olympics, and they have to run around to win medals that will ultimately restore them to the present. This mode is a big bogged down by lots of text-only conversations of little consequence, but the overarching plot is appealing goofy, at least. The highlight is seeing game's take on various iconic Tokyo locations, like Shibuya Crossing and Tokyo Skytree, lovingly rendered and filled with Mario and Sonic characters. They're beautifully realised, and I found myself getting unexpectedly invested in the upcoming Olympics as I played through, visiting each venue and reading the collectable chunks of Olympic trivia that pop up in each environment.
The story is largely an excuse to run through most of the events in the game, and the difficulty is turned all the way down: if you fail an event three times you can skip it. You also unlock a handful of new playable guest characters for Quick Play (who are only playable in certain specific events, strangely) and a further 10 minigames by playing through the short campaign. Some of these minigames are amusingly bizarre--I certainly didn't expect a retro-styled stealth game in the middle of my Olympics experience.
Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.
Sonic The Hedgehog Movie Reveals Official Redesign
A new trailer for the Sonic the Hedgehog movie has been released, offering a first look at the spikey speedster following his extensive character redesign.
Sonic's makeover appears to be more consistent with the character's classic video game look, as the VFX artists have removed the realistic elements of the CGI-animated hedgehog's original design and replaced them with the more exaggerated features that Sega fans will be familiar with.
You can check out quite what a big difference that is by using the comparison slider below:
"Today is the DAY! Could not be more excited to share our new Sonic with you. THANK YOU for your patience and support. This wouldn't have been possible without the fans," director Jeff Fowler tweeted alongside the trailer on Tuesday morning.
Best Amazon Black Friday Deals: Get 50% off a 4 Month Audible Membership
Welcome to IGN's Black Friday Amazon deals page, your source for all the best deals that you can get in the UK from Amazon this month.
Amazon Black Friday deals are now LIVE: If you don't want to trawl through Amazon to find the best deals, there's no better place to be than here - IGN's Amazon Black Friday deals page.
Amazon is releasing new deals every day, and we'll be updating this page with only the best deals from every category as soon as they come out, so make sure to bookmark this page and check back more than once.
Jeopardy Host Has An Unexpected Emotional Moment
Tonight's episode of Jeopardy! came with a heartwarming surprise during the 'Final Jeopardy!' round that left longtime host Alex Trebek emotional, as well as the rest of the world who were watching.
As reported by Huffpost, Tournament of Champions contestant Dhruv Gaur bet $1,995 of his $2,000 in the final round with his answer: "What is we love you, Alex!" catching Trebek by surprise to which he responded, "That's very kind, thank you," while holding back tears.
The Mandalorian Episode 1 Ending Explained
This article contains full spoilers for the Season 1 premiere of The Mandalorian. Read our spoiler-free review of The Mandalorian episode 1.
A baby Yoda? Well, it's definitely a baby from the same species as Yoda. The shocking ending of The Mandalorian episode 1 raises galactic-sized questions about how this little green bundle of joy will impact the Star Wars universe. Read on as we try to explain the significance of another member of Yoda's race appearing in The Mandalorian episode 1.
Who Is Baby Yoda?
As Star Wars fans know, Yoda was a powerful Jedi Master who trained countless padawan learners to become Jedi Knights. Star Wars creator George Lucas has never openly revealed Yoda's species/race, which has given him an almost mythical persona over the years. All that we really know about Yoda's past is that he trained Jedi for over 800 years and stands at a measly 0.66 meters in height, according to the official Star Wars databank.