Monthly Archives: November 2019
Best Blu-ray Boxed Sets, 4K UHD and Streaming Movie Gifts 2019
Need a gift idea for someone on your list? Why not get them something you know they'll enjoy: something like a Blu-ray or 4K box set of a great movie or an amazing show. You can't go wrong with the recent box sets we've hand-picked lower on the page. There's a little something for everyone, so take a peek.
Best Movie and TV Box Set Gifts 2019
Table of Contents
Best TV Box Set Gifts 2019
Pokemon Sword & Shield Review – To The Max
With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.
The games waste no time in getting you a starter Pokemon and off on your way to becoming the Champion. You can even skip some of the hand-holding you'd get in previous games, including the "how to catch Pokemon" tutorial, which hasn't been done since 2001's Pokemon Crystal; if you simply catch some Pokemon right away, the character who would have taught you acknowledges that you're already good to go instead. You can reach the new Wild Area, an open-world expanse filled with all kinds of Pokemon of all levels, within an hour or so of starting your adventure.
And the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day's weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It's all too easy to set out for one destination only to be distracted by a Pokemon you haven't caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn't realize you could catch in the wild. There's constantly something new to do or discover, and it's there to engage you right out of the gate.
Both in the Wild Area and outside of it, the Galar region is stunning. Locales from industrial city centers to rolling hills in shades of green and gold are vivid and beautiful, and small details, like Wooloo playing in a field, add a lot of charm. The United Kingdom-inspired motif includes both crumbling medieval castles and booming football-inspired stadiums, punk musicians and posh snobs--though Galar is still surprising to explore, not adhering so close to theme as to be totally predictable. I even found myself pushing ahead to the next town hoping to find a boutique with new clothes and accessories, on top of everything else waiting to be discovered in each locale, because the UK-inspired plaids and streetwear looks are cute.
You're given much more freedom to explore than in previous generations. Sword and Shield go even further than Sun and Moon did in banishing HMs for good; you can fast travel to locations you've visited before from anywhere outside starting quite early in the game, and you have a bike that can later convert to a water vehicle to replace Surf. All other roadblocks, like trees in your path you need to Cut or large stones you need to move with Strength, are relics of the past. There are still hooligans that will artificially block your path at certain points in the story, but the actual hurdles to movement are completely gone.
Random encounters are also gone, and instead, you see Pokemon roaming all of Galar--even in the traditional routes and caves--which helps distinguish one area from the next. There are some Pokemon that remain hidden in the tall grass, denoted by an exclamation point, but you have to run toward the rustling grass to actually initiate the fight, so you're never caught totally by surprise. Some Pokemon can only be found this way; this further encourages you to explore each locale thoroughly while making return trips painless, free of constant interruptions by wild Pokemon or stopping to use Repels to keep them away.
For wild Pokemon, battles are true to the established formula, but for big battles, Sword and Shield strip out Mega Evolution and Z-moves in favor of a new battle mechanic, Dynamaxing, which is sort of a combination of the two and can only be activated in certain locations. A Dynamaxed Pokemon grows to a massive size and is stronger overall, and its moves convert to superpowered ones based on type. It's much more bombastic than Mega Evolution or even Z-moves, but functionally, it's simpler--and that's refreshing. After years of using both Mega Evolution and Z-moves in high-level battles, Dynamaxing is a welcome reset that also feels like a natural evolution of the increasingly high-octane battle mechanics of recent games. Any Pokemon can Dynamax, too; you're just limited by location rather than an item, so it's a more flexible way to battle that works for relaxed and competitive battles alike.
Dynamaxing is a fixture of the new Max Raids, in which you and three other people or NPCs take on a giant Pokemon at certain locations in the Wild Area. Raid Pokemon can vary from run-of-the-mill, easy-to-catch Pokemon to ones that are incredibly hard to find in the wild, but regardless, the rewards are fantastic; completing a raid, even if the Pokemon escapes and you fail to catch it, nets you tons of rare and important items. Plus, the Pokemon you get from raids are guaranteed to have some perfect stats, so even duplicate Pokemon are worth catching again.
At the lower levels, the raids are pretty easy, and you'll likely have no trouble taking them on with only NPCs in tow. But the four- and five-star raids are challenging to the point where I couldn't even complete some of them without the help of other human players. This is a welcome level of difficulty in the post-game, and communicating locally to get a raid group together is seamless--all you have to do is put out a call for raid partners (or people to trade or battle with in general), and nearby players will get a notification and have the option to join you from the social menu. It's a great alternative to traditional competitive play after you've beaten the game, and while it does feed into competitive battling in both the item rewards and the caliber of Pokemon you're catching, it's satisfying just to overcome the challenge with friends.
The new Pokemon themselves are fantastic as a set. Quite a few of them seem geared for competitive play, with abilities and moves that inspire interesting strategies. Galarian Weezing, for example, has an ability that neutralizes opponents' abilities; because many battle strategies involve use of abilities like Intimidate or Sand Stream to set up the battlefield to your advantage, Weezing could be a serious threat. There are also the aesthetically-inclined Pokemon, like the incredibly goth Corviknight or the adorable electric corgi Yamper, to inspire collectors. Throughout my journey, I was consistently delighted to discover each new Gen 8 Pokemon and the Galarian forms of older ones.
The starters, sadly, are among the worst of the new Pokemon; while they're cute at first, their final evolutions are all not great. Each fits the British theme in a clever way and has a unique move to go with it, but on a purely visual level, all three are awkward with no clear winner among them. I still feel guilty confining my starter to the Pokemon Box, but it at least freed up a spot in my party to try out the new Pokemon I do like.
The Pokedex features a healthy mix of old Pokemon from each previous generation as well. There are certainly surprising omissions, but like with the new Pokemon, the list includes both fun Pokemon and competitive ones, plus an even spread of types. Sword and Shield might not have every Pokemon in existence, but what's here is balanced exquisitely for battle, cuteness factor, and type. And because there are items that give Pokemon experience points now--and because you can access your Pokemon boxes almost anywhere--you can easily change up your team on the fly without having to stop and grind just to get a new Pokemon caught up in level. I experimented with different Pokemon more during Shield's main story than I ever did in a previous Pokemon game, and it made me appreciate the Gen 8 Pokemon even more.
It also makes for a more digestible experience. The Wild Area is expansive, and because the available Pokemon change with the weather, it can look very different from one day to the next. There are enough Pokemon to keep things dynamic and surprising as you explore each day, but with some consistency across each biome so you know at least what kinds of Pokemon to expect. Even after 55 hours, there are still Pokemon I have no idea how to find, and uncovering the Wild Area's secrets bit by bit has been a treat.
If anything, the constant draw of the Wild Area made the pacing of the story a bit choppy. I wandered and explored for five hours before challenging my first Gym, then defeated the next two in quick succession before breaking again to revisit the Wild Area. That said, I also was never too over- or underpowered for each Gym, and I was eager to explore in between them regardless. You can also do more in the Wild Area than just battle and catch Pokemon--you can camp out and make curry with your Pokemon, and that ended up being a lovely distraction. Making curry and playing with my Pokemon was a great way to break up longer excursions, plus a convenient way to heal everybody at once, and it's really just an adorable way to spend a few minutes.
The Gyms themselves are a refinement on the longstanding formula in which you would have to go through a maze or solve a little puzzle to reach the Gym Leader. Similarly, each has a Gym Challenge, but they vary from herding Wooloo to competing with NPC trainers to catch a Pokemon, and this keeps things from getting stale. Dynamaxing combines with anime-style drama to make the Gym battles themselves appropriately exciting, too, as your opponents tend to put on quite the show when they enter the stadium. While the Gym and other story battles are largely pretty simple, some of the later ones do take more thought (and a few revives, in my case).
For competitive battles, small but significant quality-of-life tweaks greatly reduce the remaining barriers to entry. There are now items that allow you to change a Pokemon's nature, which was the main missing piece in getting Pokemon battle-ready without hours and hours of tedious breeding and soft-resetting. You can also leave two Pokemon of the same species in the Daycare together, and one can pass Egg Moves to the other, meaning you don't have to re-breed a Pokemon just because you forgot to put one Egg Move on it or changed your strategy a bit. The post-game Battle Tower also includes rental teams right off the bat to introduce you to some basic strategies, which also means you can start climbing the ranks without scrambling to prepare a slipshod team of your own first. All of this gets you battling at a competitive level much more quickly than was possible before, which is the whole point.
In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You're not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series' proper debut on Switch.
Pokemon Sword & Shield Review – The Cliffs Of Snover
With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.
The games waste no time in getting you a starter Pokemon and off on your way to becoming the Champion. You can even skip some of the hand-holding you'd get in previous games, including the "how to catch Pokemon" tutorial, which hasn't been done since 2001's Pokemon Crystal; if you simply catch some Pokemon right away, the character who would have taught you acknowledges that you're already good to go instead. You can reach the new Wild Area, an open-world expanse filled with all kinds of Pokemon of all levels, within an hour or so of starting your adventure.
And the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day's weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It's all too easy to set out for one destination only to be distracted by a Pokemon you haven't caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn't realize you could catch in the wild. There's constantly something new to do or discover, and it's there to engage you right out of the gate.
Both in the Wild Area and outside of it, the Galar region is stunning. Locales from industrial city centers to rolling hills in shades of green and gold are vivid and beautiful, and small details, like Wooloo playing in a field, add a lot of charm. The United Kingdom-inspired motif includes both crumbling medieval castles and booming football-inspired stadiums, punk musicians and posh snobs--though Galar is still surprising to explore, not adhering so close to theme as to be totally predictable. I even found myself pushing ahead to the next town hoping to find a boutique with new clothes and accessories, on top of everything else waiting to be discovered in each locale, because the UK-inspired plaids and streetwear looks are cute.
You're given much more freedom to explore than in previous generations. Sword and Shield go even further than Sun and Moon did in banishing HMs for good; you can fast travel to locations you've visited before from anywhere outside starting quite early in the game, and you have a bike that can later convert to a water vehicle to replace Surf. All other roadblocks, like trees in your path you need to Cut or large stones you need to move with Strength, are relics of the past. There are still hooligans that will artificially block your path at certain points in the story, but the actual hurdles to movement are completely gone.
Random encounters are also gone, and instead, you see Pokemon roaming all of Galar--even in the traditional routes and caves--which helps distinguish one area from the next. There are some Pokemon that remain hidden in the tall grass, denoted by an exclamation point, but you have to run toward the rustling grass to actually initiate the fight, so you're never caught totally by surprise. Some Pokemon can only be found this way; this further encourages you to explore each locale thoroughly while making return trips painless, free of constant interruptions by wild Pokemon or stopping to use Repels to keep them away.
For wild Pokemon, battles are true to the established formula, but for big battles, Sword and Shield strip out Mega Evolution and Z-moves in favor of a new battle mechanic, Dynamaxing, which is sort of a combination of the two and can only be activated in certain locations. A Dynamaxed Pokemon grows to a massive size and is stronger overall, and its moves convert to superpowered ones based on type. It's much more bombastic than Mega Evolution or even Z-moves, but functionally, it's simpler--and that's refreshing. After years of using both Mega Evolution and Z-moves in high-level battles, Dynamaxing is a welcome reset that also feels like a natural evolution of the increasingly high-octane battle mechanics of recent games. Any Pokemon can Dynamax, too; you're just limited by location rather than an item, so it's a more flexible way to battle that works for relaxed and competitive battles alike.
Dynamaxing is a fixture of the new Max Raids, in which you and three other people or NPCs take on a giant Pokemon at certain locations in the Wild Area. Raid Pokemon can vary from run-of-the-mill, easy-to-catch Pokemon to ones that are incredibly hard to find in the wild, but regardless, the rewards are fantastic; completing a raid, even if the Pokemon escapes and you fail to catch it, nets you tons of rare and important items. Plus, the Pokemon you get from raids are guaranteed to have some perfect stats, so even duplicate Pokemon are worth catching again.
At the lower levels, the raids are pretty easy, and you'll likely have no trouble taking them on with only NPCs in tow. But the four- and five-star raids are challenging to the point where I couldn't even complete some of them without the help of other human players. This is a welcome level of difficulty in the post-game, and communicating locally to get a raid group together is seamless--all you have to do is put out a call for raid partners (or people to trade or battle with in general), and nearby players will get a notification and have the option to join you from the social menu. It's a great alternative to traditional competitive play after you've beaten the game, and while it does feed into competitive battling in both the item rewards and the caliber of Pokemon you're catching, it's satisfying just to overcome the challenge with friends.
The new Pokemon themselves are fantastic as a set. Quite a few of them seem geared for competitive play, with abilities and moves that inspire interesting strategies. Galarian Weezing, for example, has an ability that neutralizes opponents' abilities; because many battle strategies involve use of abilities like Intimidate or Sand Stream to set up the battlefield to your advantage, Weezing could be a serious threat. There are also the aesthetically-inclined Pokemon, like the incredibly goth Corviknight or the adorable electric corgi Yamper, to inspire collectors. Throughout my journey, I was consistently delighted to discover each new Gen 8 Pokemon and the Galarian forms of older ones.
The starters, sadly, are among the worst of the new Pokemon; while they're cute at first, their final evolutions are all not great. Each fits the British theme in a clever way and has a unique move to go with it, but on a purely visual level, all three are awkward with no clear winner among them. I still feel guilty confining my starter to the Pokemon Box, but it at least freed up a spot in my party to try out the new Pokemon I do like.
The Pokedex features a healthy mix of old Pokemon from each previous generation as well. There are certainly surprising omissions, but like with the new Pokemon, the list includes both fun Pokemon and competitive ones, plus an even spread of types. Sword and Shield might not have every Pokemon in existence, but what's here is balanced exquisitely for battle, cuteness factor, and type. And because there are items that give Pokemon experience points now--and because you can access your Pokemon boxes almost anywhere--you can easily change up your team on the fly without having to stop and grind just to get a new Pokemon caught up in level. I experimented with different Pokemon more during Shield's main story than I ever did in a previous Pokemon game, and it made me appreciate the Gen 8 Pokemon even more.
It also makes for a more digestible experience. The Wild Area is expansive, and because the available Pokemon change with the weather, it can look very different from one day to the next. There are enough Pokemon to keep things dynamic and surprising as you explore each day, but with some consistency across each biome so you know at least what kinds of Pokemon to expect. Even after 55 hours, there are still Pokemon I have no idea how to find, and uncovering the Wild Area's secrets bit by bit has been a treat.
If anything, the constant draw of the Wild Area made the pacing of the story a bit choppy. I wandered and explored for five hours before challenging my first Gym, then defeated the next two in quick succession before breaking again to revisit the Wild Area. That said, I also was never too over- or underpowered for each Gym, and I was eager to explore in between them regardless. You can also do more in the Wild Area than just battle and catch Pokemon--you can camp out and make curry with your Pokemon, and that ended up being a lovely distraction. Making curry and playing with my Pokemon was a great way to break up longer excursions, plus a convenient way to heal everybody at once, and it's really just an adorable way to spend a few minutes.
The Gyms themselves are a refinement on the longstanding formula in which you would have to go through a maze or solve a little puzzle to reach the Gym Leader. Similarly, each has a Gym Challenge, but they vary from herding Wooloo to competing with NPC trainers to catch a Pokemon, and this keeps things from getting stale. Dynamaxing combines with anime-style drama to make the Gym battles themselves appropriately exciting, too, as your opponents tend to put on quite the show when they enter the stadium. While the Gym and other story battles are largely pretty simple, some of the later ones do take more thought (and a few revives, in my case).
For competitive battles, small but significant quality-of-life tweaks greatly reduce the remaining barriers to entry. There are now items that allow you to change a Pokemon's nature, which was the main missing piece in getting Pokemon battle-ready without hours and hours of tedious breeding and soft-resetting. You can also leave two Pokemon of the same species in the Daycare together, and one can pass Egg Moves to the other, meaning you don't have to re-breed a Pokemon just because you forgot to put one Egg Move on it or changed your strategy a bit. The post-game Battle Tower also includes rental teams right off the bat to introduce you to some basic strategies, which also means you can start climbing the ranks without scrambling to prepare a slipshod team of your own first. All of this gets you battling at a competitive level much more quickly than was possible before, which is the whole point.
In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You're not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series' proper debut on Switch.
The Mandalorian’s Real Name Revealed
Warning: This article contains spoilers for The Mandalorian and was originally published on November 13.
Updated 12/27: Episode 8 of The Mandalorian confirms that the bounty hunter's real name is Din Djarin as Pascal revealed back in November, and that he wasn't born on Mandalore, but was raised by the warrior tribe as a foundling after the deaths of his parents.
The Mandalorian star Pedro Pascal has revealed the real name of the titular bounty hunter that he portrays in the new Star Wars spinoff series on Disney+.
Sonic Mania Artist Helped Redesign The Movie Hedgehog
Sonic Mania artist Tyson Hesse has revealed that he was recruited to head up the recreation of the Sonic the Hedgehog movie design following fan rejection of the film’s original character design.
Talking on Twitter, Hesse explained that he worked with modelers, riggers, texture and fur artists and animators to help redesign Sonic. The end result is an anthropomorphic hedgehog that looks like the actual game character, rather than a strange human/hedgehog hybrid made in a lab.
Honored to have been brought in to lead the design on the new Movie Sonic. Working with Jeff and the modelers, riggers, texture/fur artists and animators in LA, London, and Vancouver was a thrill I'll never forget. #SonicMovie pic.twitter.com/HhcVIxAhXB
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Shovel Knight: King of Cards and Showdown Finally Get a Release Date
After years of development, Yacht Club Games announced that the final planned content update for Shovel Knight: Treasure Trove will launch on December 10th. The long-awaited Shovel Knight: King of Cards and Shovel Knight Showdown are the centerpieces of the update, but a handful of other Shovel Knight products will launch alongside the two new game modes as well.
Yacht Club Games revealed that the physical version of Shovel Knight: Treasure Trove, the amiibo 3-pack - which includes figures of Plague Knight, Specter Knight, and King Knight - and the Shovel Knight: Gold Edition amiibo will also arrive on December 10th.
Avengers: Endgame Deleted Scenes Breakdown
Avengers: Endgame is now available on Blu-ray/DVD and on Disney+. Surprisingly, each version contains its own lineup of deleted scenes as bonus material. Together, the two versions present a total of 11 different scenes, some of which serve as alternate takes on moments from the movie and others brief glimpses into scenes that never came to be.
Read on for a breakdown of what happens in these scenes and explanations for why they were cut, based on our previous chats with directors Joe and Anthony Russo, the Russos' director commentary and io9's interview with writers Christopher Markus and Stephen McFeely. And be sure to check out our breakdown of all the bonus features included on Endgame's home video release and everything that's available on Disney+ at launch.
Friends Reunion Special in Early Development at HBO Max
It appears that a Friends reunion could finally be in the works, according to The Hollywood Reporter. Sources tell THR that a prospective Friends reunion special would be released on HBO Max and could potentially involve the six core stars as well as the original creators, if deals and scheduling can be worked out.
While talks are still ongoing and far from confirmed, if everything comes together, the Friends reunion would feature Courteney Cox (Monica), David Schwimmer (Ross), Jennifer Aniston (Rachel), Lisa Kudrow (Phoebe), Matt LeBlanc (Joey), and Matthew Perry (Chandler), as well as the show's creators David Crane and Marta Kauffman.
Disney Plus Places Content Warning on Aladdin Claiming It’s Not Edited, But It Is
UPDATE: Disney has updated their content warning on Disney+ to an unskippable, 10-second message in front of controversial movies or shorts.
"This program includes negative depictions and/or mistreatment of people or cultures," the statement reads. "These stereotypes were wrong then and are wrong now. Rather than remove this content, we want to acknowledge its harmful impact, learn from it and spark conversation to create a more inclusive future together. Disney is committed to creating stories with inspirational and aspirational themes that reflect the rich diversity of the human experience around the globe. To learn more about how stories have impacted society visit: www.Disney.com/StoriesMatter."
Although Disney posted this message in front of the original Aladdin, the version on Disney+ has still removed the "cut off your ear" line from the opening song and Aladdin's mumbling on the balcony. Aladdin never had a content warning until now, but the edited version has always been on Disney+.
Disney's policy here is also sketchy considering the sheer amount of content still edited on Disney+. Santa's Workshop, Three Little Pigs, Clock Cleaners, Fantasia, The Rescuers, Toy Story 2, and a lot more programs are still edited for controversial content.
On a different note, Disney has actually restored Saludos Amigos on Disney+. The original movie contains a scene of Goofy smoking a cigarette that was previously edited on Disney+. The full cigarette scene is now there at the 24:00 mark for anybody who is curious. Disney also removed the "This program is presented as originally created" description from Saludos Amigos, which is funny because now the movie is actually presented as originally created.
The original story from November 2019 detailing the original Disney+ content warning is below.
[poilib element="accentDivider"]
ORIGINAL STORY: Disney Plus is officially out in the wild now, and while it features a ton of new movies and shows like The Mandalorian, a Lady and the Tramp remake, and Jeff Goldblum, users are noticing that some older content is coming with an “outdated cultural depictions” warning.
First noticed by Twitter user @324_B21, and reported by Mashable, films like the original 1941 Dumbo, The Aristocats, Jungle Book, the 1955 animated Lady and the Tramp all feature the same “outdated culturual depictions” warning.
The warning understandably stems from some of the racial stereotypes Disney has employed in certain characters and scenes in its earlier films. Dumbo has been criticized in the past for depicting a group of wise-cracking crows using African-American stereotypes of the time. With a white actor voicing the crow, some, like the Washington Post, have called it the vocal equivalent of blackface. The original Lady and the Tramp film infamously depicts a pair of Siamese cats taunting Lady via a song, using exaggerated Asian accents and deliberately butchered English. The cats also feature large buck teeth, a common Asian stereotype from that era. Notably, the 2019 live-action remake turned the cats into a pair named Devon and Rex, voiced by two black musicians. IGN’s Jim Vejvoda noted that while the remake was enjoyable enough, its more colorblind use of the same time period left some problematic elements on the table, which you can read about in our review. The Aristocats featured a similarly negative Asian stereotype with a scene featuring a Siamese cat. [ignvideo url="https://www.ign.com/videos/2019/11/12/disney-suffers-day-1-technical-problems"]Similarly, The Jungle Book has been criticized for employing some African/African-American racial stereotypes to depict a group of monkeys, even going so far as to have another character call them “mangy” and “flea-picking,” among other problematic elements.
Some other Disney films, like Fantasia, Aladdin, and Peter Pan, have been criticized as well, but notably, Disney’s Song of the South remains absent from the service. Of all Disney films, Song of the South has been perhaps criticized the most thanks to its depiction of African slaves.
Warner Bros. featured a similar warning regarding some of its older cartoons, such as Tom & Jerry, which appeared on Amazon, according to CinemaBlend. Here’s a version of that warning, which is notably more in-depth than the one-sentence warning that Disney has implemented.
If you’re looking for more things to binge, check out all the movies and shows on or coming soon to Disney Plus. You can also check out our reviews of High School Musical: The Series, Marvel’s Hero Project, or the Imagineering Story. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.No plug forthcoming. Let’s be clear, Disney did harm. A lot. The only question is how to best address this. If the consensus from those directly harmed is that we need stronger wording you will receive no argument from me. Many have referenced the WB. Here is that wording. pic.twitter.com/X9aGjXv97o
— Evan (@324_B21) November 12, 2019