Monthly Archives: September 2019
Plants vs. Zombies: Battle for Neighborville Is Available Now in Early Access
PopCap and EA have just surprise announced the new Plants vs. Zombies: Battle for Neighborville, based on PopCap’s popular mobile franchise. What’s more, an early version of the game is available right now.
Plants vs. Zombies: Battle for Neighborville won’t be available until October 18. However, EA and PopCap are taking something of an early access approach to the new Plants vs Zombies shooter. Available today and until September 30, players can pick up the Plants vs. Zombies: Battle for Neighborville Founder’s Edition, which is an early version of the game.
Every week for six weeks, Founder’s Edition players will access new parts of the game like new multiplayer modes and free-roam regions, all leading up to the game’s full release on October 18. Founder’s Edition players will also get exclusive cosmetics for the first four weeks of the early access, though you’ll need to log in each week to collect the rewards.
Star Wars: Origin of First Order Teased to Be Revealed in The Mandalorian
In an interview with EW, one of the directors and executive producers for The Mandalorian, Dave Filoni, and showrunner Jon Favreau tease details about the First Order's origins being involved in the upcoming Star Wars series on Disney+.
"This doesn’t turn into a good guy universe because you blew up two Death Stars," Filoni said. "You get that the Rebels won and they’re trying to establish a Republic, but there’s no way that could have set in for everybody all at once. You have in a Western where you’re out on the frontier and there might be Washington and they might have some marshals, but sometimes good luck finding one."
Margaret Atwood’s Handmaid’s Tale Sequel Getting Hulu TV Adaptation
MGM Television and Hulu have signed on to adapt Margaret Atwood's new novel The Testaments, which is the sequel to her best-selling book The Handmaid's Tale.
Time reports that the studio and the streaming giant are in preliminary discussions with Bruce Miller, showrunner for the award-winning television adaptation of The Handmaid's Tale, about the best way to bring these brand new pages to the screen.
Landing on bookshelves on September 10, The Testaments picks up more than 15 years after the ambiguous ending of the original novel. The story offers a new window into Atwood's dystopian world, as told from the perspective of three women connected to Gilead.
Doomsday Clock Reveals the Fate of Two Watchmen Characters
The latest chapter of Doomsday Clock sheds light on the fates of two iconic Watchmen characters.
Warning: This article contains spoilers for Doomsday Clock #11!
While Doomsday Clock features a number of familiar characters from the original Watchmen (including Doctor Manhattan, Ozymandias, The Comedian and new character Reggie Long taking up the mantle of Rorschach), two characters have been conspicuous in their absence. Whatever happened to Nite Owl and Silk Spectre? Issue #11 finally answers that question.
The Best 4K TV Deals Right Now
4K TVs are more affordable than ever in 2020, and prices continue to drop across a number of top brands like LG, Sony, Hisense, and Philips. The thing is, TV deals also change constantly, so it can be a hassle trying to keep up with the very best deals.
To help you stay on top of things, we have tracked down the best 4K TV deals from the UK this week. Some of the best deals this week include discounts on the larger TV sets, including an LG 70-Inch UHD 4K HDR Smart LED TV now only £749, down from a £1099.99 list price.
Best 4K TV Deal of the Week - Our Pick
A notable highlight is Philips 4K HDR TV with Ambilight, a unique picture-perfect smart TV that can set the mood with a stunning lighting system that matches whatever you're watching. The incredible 55-Inch OLED set is now only £989, down from the £1300 list price.
Predator: Hunting Grounds Is a Blast as Predator (And Fun as a Human, Too)
Developer Illfonic is no stranger to pitting a few humans against a force of nature and pure terror as the developers of Friday the 13th. And after playing a couple of rounds of Predator: Hunting Grounds, the studio’s new, upcoming PS4 exclusive, I’m pretty convinced they’ve found a fun, tense, and balanced formula capitalizing on another beloved movie franchise for some multiplayer mayhem.
Predator: Hunting Grounds pits four human soldiers against the titular alien first made famous after going toe to alien-toe with Arnold Schwarzenegger in the 1987 film Predator. Stuck in the jungle, the soldiers need to complete a series of objectives, fight or slip by a hostile human faction of soldiers, and eventually get to the chopper, all while being hunted down by the Predator. Only one of those soldiers needs to make it to the helicopter in the end, and there are opportunities to revive downed teammates along the way. But the squad needs to do its best to defend against the Predator and human foes while also knocking out relatively simple quests (activating a few radio relays, holding down a certain location while a timer runs down, etc.).
Monster Hunter World: Iceborne Review – A Very Ice Time
Monster Hunter World's first paid expansion, Iceborne, is now available on PS4 and Xbox One. Our review has now been finalized after a brief stint as a review in progress. For more, check out our Iceborne tips guide.
Monster Hunter World: Iceborne is more of the same, glorious slog for everyone who's ever been taken down by a fire-breathing facsimile of a Tyrannosaurus Rex and thought, "I can't wait to do that 50 times over." The franchise has always rewarded those willing to put in the hard yards, and Iceborne is no exception. It adds more of what set the base game aside from its predecessors without feeling overcrowded, even if its narrative could have used a little more work.
Monster Hunter World was an exercise in refinement upon its release in early 2018. Not only did it manage to simplify a franchise-wide burgeoning quest system, but it also had a very successful stab at creating an open-world ecosystem absolutely teeming with things to do and colossal monsters who want to hunt you. Best of all, these changes never overwhelmed--the new mission and upgrade systems that were introduced were relatively straightforward to grasp, all whilst leaving room for experienced hunters to master them.
Since the game’s launch, the game has seen a steady drip-feed of DLC content in the form of in-game events. Many of these follow the formula of transplanting something fearsome into an already familiar environment--the Witcher 3 crossover saw a Leshenn loom large in the Ancient Forest, and the Final Fantasy XIV collaboration had you running for cover when Behemoth reared its head. The design philosophy behind Monster Hunter World: Iceborne takes a similar approach in implementing that sort of content, though on a larger scale; it uses touchstones in the form of storied foes and familiar locations to build upon the robust ecosystem of the base game to deliver an experience that will test your mettle without breaking you.
Iceborne is all about building on existing foundations. This is most evident in the narrative that has been spun out in the wake of the base game’s single-player campaign. Monster Hunter World was notable for introducing a clear-cut, story-based incentive to throw yourself against the biggest and baddest beasts out there. Iceborne takes a slightly crooked step forward by spinning a story that revolves not around you, but around your Handler.
Shortly after the successes of dealing with the base game’s Elder Dragon predicament, a mass migration event shakes the recovering ecosystem of Astera and prompts you to investigate. What comes next is a tale of family legacies, mysterious scales, and your Handler embarking on her own personal quest. To shift the focus of a story from the protagonist to what is essentially a side character is a bold one--for all the aid and assistance that the Handler gives in Monster Hunter World, she’s still fundamentally a living, breathing quest board. Monster Hunter World players will no doubt have become attached to her over the course of their travels, but is that attachment is deep enough to shoulder a full expansion’s narrative conceit? Not quite.
As soon as you’re introduced to the latest curveball about Iceborne’s new signature location, Hoarfrost Reach, and how that intersects rather conveniently with your Handler’s past, you’re immediately whisked back to lands and territories from the base game to cull a couple of monsters that have gotten too big for their boots. It’s not exactly narrative whiplash, but it’s certainly not as compelling as it would have been had we been the ones to follow the Handler from the first step of her journey to the new lands of Iceborne.
That said, revisiting those familiar locations early on to take down new and improved versions of killer dinosaurs that you’ve faced before is one of the most compelling parts of Monster Hunter World: Iceborne. As with the DLC strategy, the building blocks of the expansion are steeped in elements that existing players are already acquainted with. You’ll cut your teeth on monsters like the Nightshade Paolumu--a variant on the oversized flying squirrel encountered early on in the base game, though this time with the lethal ability to put unsuspecting hunters to sleep. The expansion arguably doesn’t open up until you’ve also vanquished the Viper Tobi-Kadachi--a souped-up version of its cousin from the Ancient Forest, albeit with poisonous projectiles and a bite that’s much more dangerous than its hiss.
The changes that Iceborne makes in the form of these variant breeds has a twofold effect: First, they provide you with a motivation to form new strategies to slice and dice their way to the next story beat. Secondly, they’re just distinct enough in terms of attack patterns and additional elemental considerations that you never really feel like you’re just fighting a reskin of something that you made mincemeat out of 80 hours ago. It's as if there's been a concerted effort to balance the difficulty of what many fans might rightfully view as the second coming of the coveted “G-Rank” in this latest iteration of Monster Hunter.
Despite some focus on iterating established systems, there are innovations introduced in Iceborne that truly set it apart from its predecessor. Brand-new monsters and the implementation of legacy series favourites like Nargacuga look and feel impressive thanks to all the new ways monsters can interact with other beasts and the various locations. But more importantly, there is a library’s worth of new weapon moves for you to take advantage of.
Charge Axe users can now cancel into a particularly fun multi-directional attack when caught unawares, and Gunlance users no longer have to worry about running out of ammo in an emergency before getting to use their new signature move that is, quite literally, explosive. Hunting Horn users have also had their ability to do damage buffed, with the addition of a new move that lets you stick your horn in the ground and spin it like some kind of demented Beyblade to catch whatever’s charging towards you off guard. That’s just a few new examples, but overall these additions seem to be informed by the dual precepts of style and lethality.
However, the biggest quality-of-life addition has been something called the Clutch Claw--every hunter can use this alongside their primary weapon to grapple onto their foe and, depending on what other sharp object is equipped, do anything from steering a rampaging wyvern into a rock face to weakening a specific part of its body that needs to be lopped off.
Using the Clutch Claw is by no means compulsory, so it fits in that nice niche where it can make your hunts a little bit easier or a little bit more exhilarating in equal turns. But you're not forced to use it to feel like you're getting your money’s worth if, say, you’re a veteran player trying to do your own version of Nuzlocke rules but with items. However, having the option and ability to scale up the side of a monster after landing a savvy shot with the Clutch Claw feels ridiculously satisfying, and so does driving a beast to its doom in the many treacherous terrain pitfalls that dot the newest, snow-covered region of Hoarfrost Reach.
That new, frosty landscape is beautiful and treacherous in equal measure. With new foes, more verticality than the Coral Highlands, and frozen terrain that can crack and send you plunging to your death, it really is a sight to behold. More than ever, it feels like the environment can be turned against you; some monsters will uproot trees and throw them at you, while the wrong move on cracked ice can mean certain death.
By that measure, however, there are also more opportunities to get the jump on your enemies, especially with the Clutch Claw giving you the ability to walk them into vine traps, blinding light, and more. Having a grasp of every bit of the map is integral to truly mastering what Iceborne has to throw at you, and it’s incredibly satisfying when everything suddenly clicks and you go from the hunted to the hunter leading their prey to a painful trap that attempts to even the scales.
Being dropped into this intricately-designed location as a relatively new player may be overwhelming, but no matter your experience level, joining up with other hunters and picking your way through this icy dens of beasts together is incredibly rewarding in its own way. Iceborne benefits from the matchmaking improvements introduced since the release of the base game, which have made it relatively seamless on console to find fellow hunters--no more messing about with PlayStation parties and friends lists--and dropping into a party to help friends tackle these fearsome monsters is easy.
Monster Hunter World: Iceborne is at its best when you’re fighting tooth and nail against something that you know could crush you within its teeth in a second, even though this might feel like it came at the expense of a more interesting narrative. Nothing is quite as good as the biting chill cutting through the furs of your armor, the shrill cry of your Palico as it comes to your aid, and the wind roaring in your ears as you latch onto a beast’s flank and climb up its side while it bucks and roars.
This expansion is rife with moments like that; all of the tweaking and the improvements feel like they were done with the excellent building blocks of Monster Hunter World in mind, which means that getting to the meat of the matter is quicker and more satisfying than ever. There’s no more fussing about with new systems or worrying about ruffling the feathers of hardcore fans with a direction change in the series; those teething problems have already come and gone. Iceborne is a confident step into the future of the franchise, and it's hard not to think about what might come next.
Monster Hunter World: Iceborne Review In Progress – Borne Again
Monster Hunter World's first paid expansion, Iceborne, is now available on PS4 and Xbox One. We'll be testing the game out on its live servers and finalizing our review in the coming days, but for now you can see what we've made of the game thus far below. For more, check out our Iceborne tips guide.
Monster Hunter World: Iceborne is more of the same, glorious slog for everyone who's ever been taken down by a fire-breathing facsimile of a Tyrannosaurus Rex and thought, "I can't wait to do that 50 times over." The franchise has always rewarded those willing to put in the hard yards, and Iceborne is no exception. It adds more of what set the base game aside from its predecessors without feeling overcrowded, even if its narrative could have used a little more work.
Monster Hunter World was an exercise in refinement upon its release in early 2018. Not only did it manage to simplify a franchise-wide burgeoning quest system, but it also had a very successful stab at creating an open-world ecosystem absolutely teeming with things to do and colossal monsters who want to hunt you. Best of all, these changes never overwhelmed--the new mission and upgrade systems that were introduced were relatively straightforward to grasp, all whilst leaving room for experienced hunters to master them.
Since the game’s launch, the game has seen a steady drip-feed of DLC content in the form of in-game events. Many of these follow the formula of transplanting something fearsome into an already familiar environment--the Witcher 3 crossover saw a Leshenn loom large in the Ancient Forest, and the Final Fantasy XIV collaboration had you running for cover when Behemoth reared its head. The design philosophy behind Monster Hunter World: Iceborne takes a similar approach in implementing that sort of content, though on a larger scale; it uses touchstones in the form of storied foes and familiar locations to build upon the robust ecosystem of the base game to deliver an experience that will test your mettle without breaking you.
Iceborne is all about building on existing foundations. This is most evident in the narrative that has been spun out in the wake of the base game’s single-player campaign. Monster Hunter World was notable for introducing a clear-cut, story-based incentive to throw yourself against the biggest and baddest beasts out there. Iceborne takes a slightly crooked step forward by spinning a story that revolves not around you, but around your Handler.
Shortly after the successes of dealing with the base game’s Elder Dragon predicament, a mass migration event shakes the recovering ecosystem of Astera and prompts you to investigate. What comes next is a tale of family legacies, mysterious scales, and your Handler embarking on her own personal quest. To shift the focus of a story from the protagonist to what is essentially a side character is a bold one--for all the aid and assistance that the Handler gives in Monster Hunter World, she’s still fundamentally a living, breathing quest board. Monster Hunter World players will no doubt have become attached to her over the course of their travels, but is that attachment is deep enough to shoulder a full expansion’s narrative conceit? Not quite.
As soon as you’re introduced to the latest curveball about Iceborne’s new signature location, Hoarfrost Reach, and how that intersects rather conveniently with your Handler’s past, you’re immediately whisked back to lands and territories from the base game to cull a couple of monsters that have gotten too big for their boots. It’s not exactly narrative whiplash, but it’s certainly not as compelling as it would have been had we been the ones to follow the Handler from the first step of her journey to the new lands of Iceborne.
That said, revisiting those familiar locations early on to take down new and improved versions of killer dinosaurs that you’ve faced before is one of the most compelling parts of Monster Hunter World: Iceborne. As with the DLC strategy, the building blocks of the expansion are steeped in elements that existing players are already acquainted with. You’ll cut your teeth on monsters like the Nightshade Paolumu--a variant on the oversized flying squirrel encountered early on in the base game, though this time with the lethal ability to put unsuspecting hunters to sleep. The expansion arguably doesn’t open up until you’ve also vanquished the Viper Tobi-Kadachi--a souped-up version of its cousin from the Ancient Forest, albeit with poisonous projectiles and a bite that’s much more dangerous than its hiss.
The changes that Iceborne makes in the form of these variant breeds has a twofold effect: First, they provide you with a motivation to form new strategies to slice and dice their way to the next story beat. Secondly, they’re just distinct enough in terms of attack patterns and additional elemental considerations that you never really feel like you’re just fighting a reskin of something that you made mincemeat out of 80 hours ago. It's as if there's been a concerted effort to balance the difficulty of what many fans might rightfully view as the second coming of the coveted “G-Rank” in this latest iteration of Monster Hunter.
Despite some focus on iterating established systems, there are innovations introduced in Iceborne that truly set it apart from its predecessor. Brand-new monsters and the implementation of legacy series favourites like Nargacuga look and feel impressive thanks to all the new ways monsters can interact with other beasts and the various locations. But more importantly, there is a library’s worth of new weapon moves for you to take advantage of.
Charge Axe users can now cancel into a particularly fun multi-directional attack when caught unawares, and Gunlance users no longer have to worry about running out of ammo in an emergency before getting to use their new signature move that is, quite literally, explosive. Hunting Horn users have also had their ability to do damage buffed, with the addition of a new move that lets you stick your horn in the ground and spin it like some kind of demented Beyblade to catch whatever’s charging towards you off guard. That’s just a few new examples, but overall these additions seem to be informed by the dual precepts of style and lethality.
However, the biggest quality-of-life addition has been something called the Clutch Claw--every hunter can use this alongside their primary weapon to grapple onto their foe and, depending on what other sharp object is equipped, do anything from steering a rampaging wyvern into a rock face to weakening a specific part of its body that needs to be lopped off.
Using the Clutch Claw is by no means compulsory, so it fits in that nice niche where it can make your hunts a little bit easier or a little bit more exhilarating in equal turns. But you're not forced to use it to feel like you're getting your money’s worth if, say, you’re a veteran player trying to do your own version of Nuzlocke rules but with items. However, having the option and ability to scale up the side of a monster after landing a savvy shot with the Clutch Claw feels ridiculously satisfying, and so does driving a beast to its doom in the many treacherous terrain pitfalls that dot the newest, snow-covered region of Hoarfrost Reach.
That new, frosty landscape is beautiful and treacherous in equal measure. With new foes, more verticality than the Coral Highlands, and frozen terrain that can crack and send you plunging to your death, it really is a sight to behold. More than ever, it feels like the environment can be turned against you; some monsters will uproot trees and throw them at you, while the wrong move on cracked ice can mean certain death.
By that measure, however, there are also more opportunities to get the jump on your enemies, especially with the Clutch Claw giving you the ability to walk them into vine traps, blinding light, and more. Having a grasp of every bit of the map is integral to truly mastering what Iceborne has to throw at you, and it’s incredibly satisfying when everything suddenly clicks and you go from the hunted to the hunter leading their prey to a painful trap that attempts to even the scales.
Being dropped into this intricately-designed location as a relatively new player may be overwhelming, but no matter your experience level, joining up with other hunters and picking your way through this icy dens of beasts together is incredibly rewarding in its own way. Iceborne benefits from the matchmaking improvements introduced since the release of the base game, which have made it relatively seamless on console to find fellow hunters--no more messing about with PlayStation parties and friends lists--and dropping into a party to help friends tackle these fearsome monsters is easy.
Monster Hunter World: Iceborne is at its best when you’re fighting tooth and nail against something that you know could crush you within its teeth in a second, even though this might feel like it came at the expense of a more interesting narrative. Nothing is quite as good as the biting chill cutting through the furs of your armor, the shrill cry of your Palico as it comes to your aid, and the wind roaring in your ears as you latch onto a beast’s flank and climb up its side while it bucks and roars.
This expansion is rife with moments like that; all of the tweaking and the improvements feel like they were done with the excellent building blocks of Monster Hunter World in mind, which means that getting to the meat of the matter is quicker and more satisfying than ever. There’s no more fussing about with new systems or worrying about ruffling the feathers of hardcore fans with a direction change in the series; those teething problems have already come and gone. Iceborne is a confident step into the future of the franchise, and it's hard not to think about what might come next.
[Editor's note: This review will be finalized once we've had a chance to experience the performance of servers once the game launches to the wider public.]
Overwatch for Nintendo Switch Leaked by Retailers
Overwatch will come to Nintendo Switch, and will be announced as part of tonight's Nintendo Direct presentation.
The news leak comes courtesy of Kotaku, which claims to have verified a couple of retail leaks with their own sources. This comes a week after an Amazon listing for an Overwatch Switch case was spotted online, suggesting that it was only a matter of time until Blizzard's hero shooter made an appearance on the console.
Disneyland Lets You Build a Custom $200 Lightsaber… But Won’t Let You Play With It
I had no intention of paying $200 to let my eight-year-old daughter build her own custom lightsaber at Disneyland, no matter how much she loves Star Wars. That’s just… a lot of money, even by we’re-already-bankrupting-our-savings-account-by-coming-here Disney standards. Little did I know that when I finally gave in, my daughter wouldn’t even be allowed to play with her pricey Star Wars souvenir...
Building the lightsaber is, I have to say, genuinely an experience – one of the most impressive ways Galaxy’s Edge successfully brings Star Wars to life. And my daughter ate it up. As a dad, was I buying a memory? Yeah, I was. But after she had watched the original trilogy of films and listened to the audiobooks countless times, designing her own personal Jedi weapon in Savi’s Workshop made for a fun and unique Star Wars moment for both of us to enjoy together.