Monthly Archives: June 2019

Shenmue 3 Feels More like a Video Game Than Its Predecessors

I found a cozy little shop at the outskirts of Bailu, the rural Chinese village Shenmue III starts off at. In front of the entrance were two capsule toy machines, and maps that indicate where to find medicinal herbs could be obtained from a small table next to it. As Ryo Hazuki, I pick up one of the maps and then bent down in front of the capsule toy machines, just like I did for the first time nearly 20 years ago.

Ryo puts the toys in his magical pockets that can hold anything from stone mirrors to living ducks, and heads into the store. Before approaching the store clerk, I decide to take my time and first have a look around. Like in the previous entries, Ryo can freely explore these environments, open drawers and pick up random objects that have no importance to the main story. Objects Ryo can interact with are now highlighted with small circles, a convenience that Shenmue purists will probably find unnecessary.

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The Surprising Reason Nintendo Chose to Remake Link’s Awakening

The main driving force behind remaking The Legend of Zelda: Link's Awakening was not so much that it was a beloved entry in the series, but more so because it was a great fit for the Chamber Dungeons, Zelda's first dungeon creator.

Speaking to IGN's Samuel Claiborn, The Legend of Zelda series producer Eiji Aonuma further explained why his team decided Link's Awakening was the perfect choice for their next remake.

“We never really start, when we make remakes or imagine a game, by thinking about which title to do," Aonuma said. "It is more…We think about what kind of game experience can we incorporate that’s new and fresh and go from there. The Chamber Dungeons were a perfect fit for Link’s Awakening… We wanted to prioritize putting forward … a new and fresh experience for fans.”

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Isabelle Is In Animal Crossing: New Horizons but There’s a Catch

In an interview with IGN at E3 2019, Aya Kyogoku and Hisashi Nogami of the Animal Crossing: New Horizons development team confirmed that Isabelle will be in the upcoming game and her appearance depends on your progression.

“If Tom Nook is a great recruiter, and if he succeeds with the Nook Inc. Deserted Island Getaway Package PR, then she may come back,” Kyogoku said.

In Animal Crossing: New Horizons, players start their adventure on a deserted island with a tent and only two other animals rather than an established town. To progress, players must work toward improving the island.

Isabelle’s appearance “may” also depend on how much debt the players have paid back, Nogami said. While players aren’t required to upgrade their tent, Kyogoku said that Tom Nook may not see certain facilities as a necessary upgrade.

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Breath of the Wild Sequel Team Drew Inspiration From Red Dead Redemption 2

The younger members of the team working on the Breath of the Wild sequel have notably been inspired by Red Dead Redemption 2.

Zelda producer Eiji Aonuma revealed this information in an interview with IGN. When asked what games the younger staff on the Zelda team were playing, specifically what inspired them, Aonuma replied “

 I did hear that a lot of people were playing was Red Dead Redemption 2."

Zelda Team's Influences

When asked what open worlds inspired the Zelda team as a whole, he said "When I was working on Breath of the Wild, the director

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Final Fantasy 7 Remake Hands On: It’s Not a Remake, It’s a Reinvention

Square Enix’s Final Fantasy 7 Remake presentation during its E3 2019 conference was an impressive spectacle, but it’s only when you get your hands on this much-anticipated return to Midgar and Mako that everything slots into place. The development team have seemingly captured the very essence of nostalgia that is powering fans’ hopes and dreams, and injected it into a 21st century action game. It’s a game that plays nothing like the 1997 original, but simultaneously feels just like it.

Final Fantasy 7 Remake is not a remake. Not really. For one, Final Fantasy 7 Remake is so big that the first episode requires two blu-ray discs to fully capture. But it’s a complete reimagining of Square’s most famous JRPG, albeit one that remains slavishly faithful to the tone and world of its source material. The E3 demo - split between an introduction hands-off presentation and a hands-on section - covers the majority of the first Mako Reactor bombing run. Fans will find it instantly recognizable, from the elevated gantry ways over ghostly green vapors to the way the camera pans up to show the Mako Reactor cooling tower as Cloud enters the building, but also discover plenty of new things to see, from redesigned areas to brand new conversations.

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Dark Souls and Bloodborne Creator Says Elden Ring Is a Vast Open-World Souls-Like Game

According to director Hidetaka Miyazaki, his newest project Elden Ring is an open-world style game with gameplay mechanics similar to the Dark Souls series.

“Elden Ring is a third-person action RPG with a fantasy setting. Gameplay-wise, it’s heavily based on Dark Souls.” Miyazaki explained to IGN in an exclusive interview, referring to the series he is probably best known for.

“However, that doesn’t mean that it plays out in the same way. With a more open and vast environment, the way combat plays out becomes fundamentally different.”

Miyazaki explains that Elden Ring’s world naturally creates drastically different situations in battle, and creates new opportunities for exploration as well as storytelling.

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Borderlands 3: FL4K’s Voice Actor Revealed

Though we know very little about Borderlands 3’s fourth vault hunter FL4K, we now know who is voicing the character.

Revealed during the E3 Coliseum in a segment hosted by IGN’s own Tina Amini, Gearbox announced FL4K is being voiced SungWon Cho, a voice actor and YouTube personality better known as ProZD.

Call of Duty: Modern Warfare: First Multiplayer Screenshots Revealed

During E3 Coliseum 2019, the first in-game multiplayer screenshots were revealed for Call of Duty: Modern Warfare.

The first image shows a player in a full Gillie Suit, complete with a silenced sniper rifle. Infinity Ward's new engine allows for dynamic cloth, so when the Gillie Suit moves, the rest of the suit will move realistically.

E3 Coliseum 2019 Day 1_ Tuesday with Gears 5, Destiny 2, Borderlands 3, Marvel's Avengers 5-33-54 screenshot

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Borderlands 3 Isn’t Trying to Be Anything It’s Not

Borderlands may have been one of the original loot shooters, but it's a more crowded market now. While series like Destiny and The Division have cropped up and injected the genre with innovative new ideas, Borderlands isn't jumping on any other bandwagon. Developer Gearbox isn't trying to ape or even incorporate most of those new ideas into the upcoming game. What I played and learned of Borderlands 3 wouldn't be mistaken for a service-game. It looks and feels like the Borderlands you already know – but better.

In a new demo at E3 2019, I played as Moze, the gunner character who specializes in all things packing firepower, including her mech suit, Iron Bear. If you play with friends, they can even hop on the back of your mech and use a turret as you take them for a ride.

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Cyberpunk 2077 Closed-Door Demo Impressions

I just got out of Cyberpunk 2077’s behind-closed-doors, hands-off demo at E3 2019, and it went into deep enough into some of its unanswered questions that this is actually starting to look like a real game. It was an impressive chunk of roughly 50 minutes of new gameplay that started to show some of the more nitty gritty elements of how you’ll actually be playing this epic-scale RPG, even if it didn’t have quite as much impact as last year’s big reveal.

This vertical slice was entirely new gameplay, with no overlap with what we saw at E3 2018 (that demo eventually went public after Gamescom), but it was also incredibly similar in structure and presentation: Establish V as the main character, have them walk around talking to folk a bit, assault a facility full of baddies, end with a big story moment.

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