Monthly Archives: June 2019

Cyberpunk 2077 E3 Demo Will Be Made Public During PAX West

The extended gameplay demo of Cyberpunk 2077 shown behind closed doors during E3 2019 will be made public during PAX West 2019.

Revealed by CD Projekt Red global community lead Marcin Momot on Twitter, industry insider Shinobi602 wrote "Cyberpunk 2077 extended gameplay demo won’t be made public until after Gamescom 2019 (August 20-24),” to which Momot responded “It’s going to happen exactly during PAX West.” This year’s PAX West is set to take place in Seattle, WA from August 30 - September 2.

CD Projekt Red previously revealed it wouldn’t show this demo publicly until after Gamescom, but didn’t initially announce a specific timeframe.

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Carrion is the Horror Movie Monster Game I’ve Always Wanted

It says a lot about Carrion that the first human you're able to ambush and rip to pieces can be found sitting on a toilet. You play as an escaped creature—an amorphous amalgamation of tendrils and teeth—stalking down dimly lit corridors and slinking through vents in your quest for freedom and vengeance on the scientists that imprisoned you. At first you'll be fairly puny looking, but as you expand and devour, you'll gain health and mass until you start looking like a spaghetti monster from hell. Developer Phobia Game Studios has created a sort of reverse-horror game—the best kind—as it lets you re-enact scenes from your favorite creature features. Do you slowly crawl though a duct and pop out to yank scientists to their doom one by one? Or would you prefer to madly rampage through a lab with incredible speed—grabbing everything you can wrap your tentacles around and flinging them at any who dare stand against you? You'll be able to choose for yourself when it's out on PC sometime next year.

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Is Marvel Teasing the Return of Tobey Maguire’s Spider-Man?

Marvel Comics is teasing a mysterious new Spider-Man project that could either involve a crossover with the Fantastic Four or a series set in the universe of Sam Raimi's Spider-Man trilogy.

Check out the teaser image below:

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The logical assumption is that Marvel is teasing an upcoming crossover between Spider-Man and the Fantastic Four. The two franchises have a long history of intermingling, with the first team-up between Spidey and the FF happening way back in 1963's The Amazing Spider-Man #1. More recently, Spider-Man joined the Fantastic Four in 2011 in the wake of Human Torch's death, and even took over ownership of the Baxter Building following the team's post-Secret Wars disappearance. This would be the first official team-up between Spidey and the FF in several years, with Marvel only recently bringing back the monthly Fantastic Four comic last summer.

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The Gears of War Movie Is Set in an Alternate Reality

In an interview with IGN, The Coalition’s studio head Rod Fergusson revealed the Gears of War movie is being excluded from the franchise’s canon.

“In order for the movie to be successful, it has to be a great movie first and a Gears movie second,” Fergusson said. “Basically the way that we sort of reconciled that was, we said, ‘oh the movie should be an alternate reality. It should not be dependent on the game story, nor should it influence the game story.’”

Fergusson said by doing this, they’d not only allow there to be more room for potential with what could happen in the movie but to allow new creatives with different processes to think about the Gears world in a unique way. Fergusson said they take this approach with all the Gears worldbuilding media, like the Gears of War books and comics.

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Rocket League: I Think I Like the New Spike Rush Mode More Than the Main Game

I've been trying to decide whether I think Spike Rush is better than Rocket League's base mode. When I'm shown it at E3, the Psyonix devs in attendance casually introduce it as a component part of their ongoing Radical Summer event. It comes alongside a neon swathe of '80s nostalgia-inducing cosmetics (from Ultimate Warrior decals to ET-themed wheels to a drivable KITT from Knight Rider), and another mode, Beach Ball. None of that is as good as Spike Rush.

The (very good) pitch I'm given is that if regular Rocket League is soccer with cars, Spike Rush is rugby with cars. Arriving for free on July 1, the mode's fairly simple. There are still three cars on each side, and each is trying to get a big ball into the opponents' goal, earning a point every time they do.

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Destroy All Humans! Remake: New Tweaks to an Old Formula

The only assets Black Forest Games has taken from 2005’s Destroy All Humans! are the original voice lines and music. Every other aspect has been rebuilt to bring alien anti-hero Cryptosporidium 137 aka Crypto back to our screens. The developers describe this new outing as “not a remake, but a remake of what people remember it being”. In my short time seeing the game I knew exactly what they meant, for better or worse.

At its core, Destroy All Humans! is still about exactly that: destroying all humans. Their towns, army bases and general peace of mind. It’s a third-person shooter but also incorporates stealth elements, and vehicle combat when commanding Crypto’s Saucer. You’re encouraged to cause as much destruction as possible, raining death from above, then strolling through the ruins finding new and interesting ways to interfere with the survivors.

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Dragon Quest Builders 2 Is Probably What You Wanted from the Original

Long story short: Dragon Quest Builders 2 is shaping up to be just like the original, but with smart new features and quality-of-life improvements. Many of those new features weren't accessible in the demo I played at E3 2019, but you can get a glimpse of them in the trailer below.

According to the producers, the idea behind the original Dragon Quest Builders was to take a sandbox-style building game (i.e. Minecraft) and give it the structure of a, you know, regular video game. It was designed so that anyone, young or old, longtime gamer or novice, could pick up a controller and learn how to build cool stuff. Dragon Quest Builders 2 is based on those same principles, but expands your capabilities.

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Katamari Damacy’s Creator on Wattam’s Insane Initial Concept

Wattam, the latest project from Katamari Damacy and Noby Noby Boy designer Keita Takahashi, has been a long time coming. Many many years at this point. In that time, it’s shifted publishers from Sony to Annapurna Interactive, its team has been broken down and then rebuilt and it’s switched game engines, but one thing hasn’t changed – it’s still a game about creating colourful explosions that send its bizarre cast of anthropomorphic creatures into gales of laughter.

Of course, I wouldn’t dare call them “creatures” in front of Takahashi. To him, they may be walking, talking flowers, rocks, toilets, poos and blocks of land, but they’re all “people”. Wattam, after all, is a metaphor for the way that people from different countries can find commonalities. We may not all speak the same language, or have a similar culture, but there are things that can bring us together as people. And in the case of Wattam, as mentioned, it’s setting off the bomb that perpetually sits under the hat of the game’s Mayor character.

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Bee Simulator Is Like For Honor With Butt Swords

With a name like Bee Simulator, you might expect to see a tiny, airborne version of something like Goat Simulator - a wacky, physics-based comedy game that, while entertaining, does very little to actually simulate the day-to-day reality of Bovidae Capra. However, you would be very much mistaken.

Bee Simulator, from development team Varsav Games, focuses on what the real lives and struggles of the American wild bee. Or, at least, as close as they can get while still making an entertaining game - and one that's far more educational than you might expect.

"Goats are, like, doing nothing interesting. They eat grass," laughs Lukasz Rosiński, Varsav's founder and CEO. "And bees are doing many, many interesting things. There's a whole part

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