Monthly Archives: May 2019

Playdate Is a Bizarre Handheld Gaming System Coming in 2020

Panic Inc., known for publishing Firewatch and the upcoming Untitled Goose Game, has announced Playdate: a bizarre, yellow handheld system with crank controls and weekly game releases.

Playdate uses a 2.7-inch, 400x240 black-and-white screen, features a d-pad and two face buttons, includes the aforementioned hand crank controls, will feature twelve brand new games, and is set to be released sometime in 2020. Teenage Engineering partnered with Panic to design its signature crank.

The new games are being kept secret until they appear on Playdate, but Panic revealed that creators Keita Takahashi (Katamari Damacy), Zach Gage (SpellTower), Bennett Foddy (QWOP), and Shaun Inman (The Last Rocket) are among those who are making games for the device. Some of the games use the crank exclusively, while others don’t use it at all - it can be tucked into the side of the device when not in use.

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Marvel Releases Avengers: Endgame Spoiler Photos

Spoilers obviously follow for Avengers: Endgame

Now that Avengers: Endgame has been out for several weeks, Marvel has released some new images from the more spoilery parts of the film. We're talking Professor Hulk and his hungry-man breakfast, all the female Avengers teaming up for that moment, Giant Man doing his giant thing, Thor brandishing Stormbreaker, Mjolnir and some serious braids, and much more.

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Marvel Releases Avengers: Endgame Spoiler Photos

Spoilers obviously follow for Avengers: Endgame

Now that Avengers: Endgame has been out for several weeks, Marvel has released some new images from the more spoilery parts of the film. We're talking Professor Hulk and his hungry-man breakfast, all the female Avengers teaming up for that moment, Giant Man doing his giant thing, Thor brandishing Stormbreaker, Mjolnir and some serious braids, and much more.

Continue reading…

How Sony’s PS5 Plan Still Supports the PS4

Beyond!

On this week's episode of IGN's weekly PlayStation show, Beyond!, host Jonathon Dornbush is joined by Max Scoville and Lucy O'Brien to discuss all the latest PS5 updates, including the reveal of a PS5 load time demo, how Sony plans to continue supporting PS4, and more. Plus, we discuss Sony's foray into film with PlayStation Productions, and much more.

Also, please stay tuned for one of Max's best moments on the show ever (the timecode "Ooh, cheese!" below is where you'll want to watch.

Timecodes: 

How Sony’s PS5 Plan Still Supports the PS4

Beyond!

On this week's episode of IGN's weekly PlayStation show, Beyond!, host Jonathon Dornbush is joined by Max Scoville and Lucy O'Brien to discuss all the latest PS5 updates, including the reveal of a PS5 load time demo, how Sony plans to continue supporting PS4, and more. Plus, we discuss Sony's foray into film with PlayStation Productions, and much more.

Also, please stay tuned for one of Max's best moments on the show ever (the timecode "Ooh, cheese!" below is where you'll want to watch.

Timecodes: 

EA’s Sleek New Frostbite Tech Makes Hair More Realistic Than Ever

EA has shown off new technology for its Frostbite engine that renders and simulates realistic hair.

Revealed in a Frostbite blogpost, this technology is intended to "produce a step change in real-time hair and reach results close to movie and offline rendering.” Beginning in 2018, a small group of Frostbite physics and rendering engineers started working on this hair tech along with the help of some assets and feedback from Criterion content creators.

The post includes various short video demonstrations, one focusing on volume preservation, and others on believable and artificial coloring. The primary video shows off a (mildly creepy) mannequin sporting this realistically rendered hair that bounces and falls as it walks. It also demonstrates changes to the hair’s color, and how it reacts when the mannequin is in extreme motion.

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EA’s Sleek New Frostbite Tech Makes Hair More Realistic Than Ever

EA has shown off new technology for its Frostbite engine that renders and simulates realistic hair.

Revealed in a Frostbite blogpost, this technology is intended to "produce a step change in real-time hair and reach results close to movie and offline rendering.” Beginning in 2018, a small group of Frostbite physics and rendering engineers started working on this hair tech along with the help of some assets and feedback from Criterion content creators.

The post includes various short video demonstrations, one focusing on volume preservation, and others on believable and artificial coloring. The primary video shows off a (mildly creepy) mannequin sporting this realistically rendered hair that bounces and falls as it walks. It also demonstrates changes to the hair’s color, and how it reacts when the mannequin is in extreme motion.

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Godzilla’s Greatest Fights

Godzilla didn’t earn the title King of the Monsters by knocking down buildings and stomping on tanks. No, ma’am, Godzilla fought his way to the top. The guy has taken down three-headed dragons, giant robots and even King Kong. He’s not just king of the monsters, he’s king of the movies.

So as we prepare for the release of Godzilla: King of the Monsters, let’s take a look at the best of the best of Godzilla fights…

10. Godzilla vs. MUTOs

Movie: Godzilla (2014)

10-godzilla-fights

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