Monthly Archives: April 2019

Will Captain America Finally Lift Thor’s Hammer in Avengers: Endgame?

“Chekhov's gun” is a storytelling rule that says if a gun shows up, then it should eventually be used, otherwise it shouldn’t be in the story. Which means, if you set something up, be sure to pay it off. In the Marvel Cinematic Universe, there’s one setup in particular involving the mighty Mjolnir that promised a monumental payoff, but it never happened.

Let’s call this a case of “Chekhov’s hammer.”

The Case of Chekhov's Hammer

In Avengers: Age of Ultron, Steve Rogers is able to lift Thor’s hammer just a smidge. The others tried with all their strength to no avail, but when Cap makes the unliftable hammer budge, Thor reacts with a hilarious look of concerned disbelief. But by the end of the movie, Cap never picks up the hammer to, you know, smash robots. We got the setup, so where was the pay off?

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Scientists Have Revealed the First Photo of a Black Hole

Scientists and researchers working as part of the Event Horizon Telescope project have revealed the very first photograph ever taken of a black hole.

The photograph depicts a ring of light surrounding a shadow, which researchers at EHT explain is caused by “gravitational bending and capture of light by the event horizon”.

“We have taken the first picture of a black hole," said EHT project director Sheperd S. Doeleman of the Center for Astrophysics at Harvard & Smithsonian. "This is an extraordinary scientific feat accomplished by a team of more than 200 researchers."

Black hole photograph Credit: Event Horizon Telescope

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Apex Legends’ Quitter Penalty Was Accidentally Made Live by Respawn

Apex Legends recently had a Quitter Penalty feature added to the game which would penalize those who left games early in succession, but it turns out this was not supposed to go live and Respawn has no "ETA for if or when this would come out for real."

As reported by Game Informer, this feature was accidentally included in a recent patch and would give players a five-minute cooldown between matches if they were found to have quit mid-match for three or more times in a row.

This penalty would not apply to players who quit without a full squad or for those who have already been eliminated. The focus of this would be for those who are constantly quitting and leaving their teammates in a tough spot.

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Mark Hamill Believes Star Wars Fatigue is a Real Possibility

Mark Hamill has suggested that audiences may be experiencing ‘Star Wars fatigue’ in the wake of the numerous Star Wars projects coming out of Disney.

Talking to The Hollywood Reporter on the Awards Chatter Podcast, Hamill said: "I'm not gonna tell

how to run their business, but is there a possibility of 'Star Wars fatigue'? Yeah, I think there is. I've experienced it, to a certain degree. But they never listen to my ideas anyway, so who needs 'em?"

The comment came as the podcast discussion covered the box-office underperformance of Solo: A Star Wars Story, which grossed almost $393 million worldwide, offering a slight return on the film’s $250 million budget and multimillion-dollar marketing campaign.

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Secret Message in Borderlands 3 Art Teases the Return of the Destroyer

The Borderlands 3 Twitch page features the game's box art, and fans that have taken a real close look at it have spotted a hidden Morse code message that raises questions about the Destroyer and the first vault hunter.

One such fan, YouTuber Joltzdude139, decided to decode the dots and dashes barely visible in the artwork on the Twitch channel's offline screen.

Placed on either side of the Psycho, the first message reads, "Where is the first vault hunter?" The message on the right of the image reads, "Who is the Destroyer?"

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Monster Hunter: World and Prey Headed to Xbox Game Pass

April's Xbox Game Pass additions will see such big titles as Monster Hunter: World, Prey, and Life is Strange 2: Episode 2 join the ever expanding list of games available for subscribers to Microsoft's service.

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Announced by Xbox Wire, these games will become available on Xbox Game Pass throughout April and will be released in the following order;

DC Revives Gerard Way’s Doom Patrol This Summer

Doom Patrol fans have even more reason to be happy in 2019. Even as the recent live-action series makes a strong case for subscribing to DC Universe, the franchise is also making its return to the comic book realm. Today DC Comics revealed that Gerard Way and Nick Derington's Doom Patrol series is returning as part of a larger relaunch of the Young Animal imprint.

The new incarnation of Young Animal will again be curated by Way and will hinge on three books. Doom Patrol: Weight of the Worlds will pick up where the previous volume of the series and the Milk Wars crossover left off in 2018. Way will be joined by co-writer Jeremy Lambert. Derington will only be providing cover art this time. Instead, the series will feature a revolving lineup of artists that includes James Harvey, Doc Shaner, Nick Pitarra and Becky Cloonan.

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PSN Name Changes Available From Today

Sony has announced that users will be able to change their PlayStation Network online ID later today in the United States, and from tomorrow, April 11, in Europe.

The online ID change feature for PSN, announced on the PlayStation Blog, will be accessible from a web browser, and free to use for the first change. Any further changes will cost $9.99 / £7.99, or $4.99 / £3.99 for PlayStation Plus members.

Should you decide your new ID is not what you want, you can change as many times as you’d like, or revert back to your original ID for free. Your old ID will always be available to you, as other users cannot claim it should you rename your profile.

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Sea of Thieves’ Anniversary Update Turns the Game Into Two Very Different Experiences

The executive producer for Sea of Thieves has just called me a “motherf**ker”. I can't stop laughing. I didn’t expect this when I arrived at Rare this morning. To be honest, I didn’t really expect that kind of reaction to ever emerge from a session in Sea of Thieves. Despite its piratical set-up, and the built-in opportunity for meanness that allows for, Sea of Thieves has always struck me as an almost uniquely friendly shared open world.

We all know how Sea of Thieves started out. Around release, I grew fond of calling it “the world’s nicest chatroom” - a place where I hung out with my friends while doing a few odd jobs, rather than undertaking grand quests (mainly because it didn’t feel like those quests were really there). It wasn’t what I could achieve in that world that drew me in, rather just the pleasantness of being there.

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